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Titanfall - One year later.

i think people who complain about the smart pistol just dont want to admit they're bad. the lock on is slower on other pilots than had you just used any other conventional weapon to kill. its just easier to blame the smart pistol than to hurt ones ego.

it also helps to even out the skill floor/ceiling for players that simply can't match experienced twitch fps players.

cloak also makes the smart pistol lock on slower, respawn understands game design and theres a reason for everything and blindingly saying its overpowered is shortsighted.
 
i think people who complain about the smart pistol just dont want to admit they're bad. the lock on is slower on other pilots than had you just used any other conventional weapon to kill. its just easier to blame the smart pistol than to hurt ones ego.

I can personally say that is a bunch of bullshit. I mean sure, some people that may be the case. But generalizing that to everyone is just hyperbole.

it also helps to even out the skill floor/ceiling for players that simply can't match experienced twitch fps players.

cloak also makes the smart pistol lock on slower, respawn understands game design and theres a reason for everything and blindingly saying its overpowered is shortsighted.

Most people here aren't complaining about the power of the smart pistol. I think you're not really responding to what people are saying but just glazing over people's problems with it an assuming they think its too strong. It actually isn't a good weapon, but that weapon shouldn't exist in any form.
 
i think people who complain about the smart pistol just dont want to admit they're bad. the lock on is slower on other pilots than had you just used any other conventional weapon to kill. its just easier to blame the smart pistol than to hurt ones ego.

it also helps to even out the skill floor/ceiling for players that simply can't match experienced twitch fps players.

cloak also makes the smart pistol lock on slower, respawn understands game design and theres a reason for everything and blindingly saying its overpowered is shortsighted.



I think the Smart Pistol is a very cheap weapon. It's not impregnable but it provides the user with a huge advantage if they're familiar with the maps and keen on sneaking. The time to lock is negated by the fact that you don't have to aim, which in my opinion is a pretty big deal. I don't mind the existence of the SP but I wouldn't be upset if it weren't in TF2.
 
I played 600+ games and loved it. Didn't really use smart pistol - AR and SMG. Haven't played in awhile but I rarely play game for more than 6 months. Really looking forward to the next iteration.
 
I thought the smart pistol was brilliant and I wouldn't have played as long as I did without it.

I'm old and have crappy internet. I play on PC with a gamepad on the couch. I don't want to be bothered with precise aiming. Let the positioning trump twitch crosshair skills in a FPS. novel idea. Especially with variables in connections.

I can understand why more competitive players dislike it though.
 
For me it was/is fun for short bursts. But I find it boring after a little bit. Not sure what it is about it, because I love arena fast shooters like Quake and it's kin. I think I would love it much more if the maps were much smaller with no titans/bots. Really looking forward to what they do with the next game.
 
Picked it up when it was on sale on Origin back in November for $10. Put maybe 10 hours into it and moved on, but I really enjoyed what I played.

I actually recently reinstalled it because I was itching for a bit of mp shooter fun, but I remember the servers on PC starting to get pretty sparse. I never had trouble finding a game in some modes, but other modes would be empty, and the "number of online players" counter on the menu was always hovering around like 1500.

I've yet to jump back in since reinstalling, but I'm terrified that the palyer base has only further dried up on PC. Maybe the recent dlc giveaway has reinvigorated it some.
 
Bought an XBone just to play it and after a week and a half I dropped it because it didn't capture my interest. No hate here, just indifference. The game sold well enough, sure, and I'm glad (because mech games need a bigger audience in America) but even if most of the complaints are addressed in the sequel and a ton of new stuff is added I wonder who will buy it outside of the hardcore fans? The press will, of course, hype the game up again but this time around it's going to take a lot more than that to get the people who have already tried it (and stopped playing soon after) interested in giving it another shot.
 
I think the Smart Pistol is a very cheap weapon. It's not impregnable but it provides the user with a huge advantage if they're familiar with the maps and keen on sneaking. The time to lock is negated by the fact that you don't have to aim, which in my opinion is a pretty big deal. I don't mind the existence of the SP but I wouldn't be upset if it weren't in TF2.

Nah, takes far, far too long to kill with a smart pistol especially with cloak. Chances of you actually doing very well with the weapon are low. you'll get the occasional lucky kill. But if you actually consider the weapon cheap you have much bigger problems with the game.
 
I liked Titanfall over Advanced Warfare(which is the closest game that it compares to for 2014 IMHO). I am really excited to see a sequal

Yeah, I loved the Advanced Warfare campaign, but after playing Titanfall I just couldn't stay interested in AW's multiplayer. I kept trying to wall run and such and kept getting disappointed.

It's a gun that aims for you, there is no need for it.

Sure there is.

There's nothing wrong with accessibility as long as it has the appropriate counters. Counters to the Smart Pistol and notifications of it are what's lacking, not its inherent existence.

If Respawn adds a warning to your HUD if someone's locking on with the smart pistol, and maybe tightens up the aiming reticle a little bit, it would be hugely improved.

But the time you need to keep an enemy in your sights is massive compared to every other weapon in the game. If you let someone aim at you like that for that long without taking them down first? You probably deserved to lose that battle. Outside of situations where it's impossible to see the user, at which time HUD markers would help substantially.


Titanfall is a fairly deep FPS with a lot of tactical strategy and opportunity. Nothing wrong with enabling people to be successful without needing to become experts at aiming. Kind of like how in Team Fortress 2 you can be super successful and valuable to your team by playing as a medic without knowing how to aim.
 
I really wish there was more than 1000 players on at a time in attrition (PC). I keep getting paired with the same players and would like to play some other game modes but those have been deserted too. Love titanfall though! Wish they would launch a full single player campaign.
 
Most people here aren't complaining about the power of the smart pistol. I think you're not really responding to what people are saying but just glazing over people's problems with it an assuming they think its too strong. It actually isn't a good weapon, but that weapon shouldn't exist in any form.

I don't understand this line of thought. If it's by your own admission not overpowered, why does it matter? The principle of it?

Titanfall is filled to the brim with ways to kill people that don't involve aiming directly at them.
 
Imagine you're just a mediocre player in titanfall. Good enough to hold a 1.0 kdr and put a positive amount of points on the board over the course of several matches. Is it really fair that you're surpassed by someone using a smart pistol and putting in only half the effort?

Some have pointed out that Titanfall has elements that go beyond aiming. This isn't atypical for shooters. Positioning, playing the objective well, playing as a team... all that great stuff that shooters bring to the table. But smart pistol wholly eliminates an aspect, equally if not more important than all others, which is precision. As someone brought up on games like W:ET, RTCW, CS, CSS, etc., I believe tracking and precision are the biggest differentiators between 2 players who know what they are doing. Movement is a big deal in skill based shooters, but requiring tracking/precision is arguably what makes movement a big deal.

Movement is what makes Titanfall stand above the typical modern military shooter. And as a result, tracking/precision is a big deal. Smart pistol removes the precision requirement to succeed in combat. I think removing the precision requirement for a weapon really is counter productive towards what stands Titanfall apart, in a big way. This will always make it feel cheap, because even great players are sometimes imprecise.

Some have argued that typically the non-smart pistol user will win in a head on fight, assuming the non-smart pistol user is good. While that is true, I don't think that justifies the smart pistol at all. Because how about all the other players who feel like they've just lost to an auto-aim weapon? To them the other player just jumped around randomly and then they died in a single shot.

And even when being approached form the back, where people claim any weapon would kill them regardless - that isn't entirely true is it? Many times have I gotten caught unawares by other weapons and I have won due to human error on their part. Or I get cover for a moment and just pop out guns blazing. Or I do lose but at least I feel like I had a chance and it was a test of the other person's aim to take me down, not the auto-lock on of the smart pistol.

I personally can't see a version of this weapon that should be present in the game. I am passionate in my dislike of the weapon, I know, but it is well thought out and justified dislike.

Is it OP? Not really. The effort to effect ratio is out of whack by a mile though.

Should it belong? Some people argue the accessibility of the game matters. I think that the drawbacks of "accessibility" of including smart pistol is far outweighed by the negatives. I know a lot of people, who seriously love PC shooters, who chose not to play titanfall because they'd rather skip out on a cheesy experience. Sometimes even "balanced" guns don't belong in shooters. I don't like to say this, but I think Respawn erred in judgment with the smart pistol. It is just bad design for this specific game (probably any FPS tbh). I hope they see in line with my opinion for TF2.

Lastly, I'll just point out that I play the game on PC and I have not touched it with gamepad nor on 360/xbox one. Maybe the pistol needs to be there for console players? On second thought, I have played enough COD on consoles to know that isn't true.
 
People who complain about the Smart Pistol are misunderstanding the mechanics of Titanfall.

KD doesn't showcase much when controlling minions and dealing damage all effects your Titan timer. Talking about Attrition specifically, the Smart Pistol is a terrible anti-Pilot weapon and there are sidearms that are better.

The Smart Pistol is good however for spotting grenades, invisible enemies etc.

But if you die in Titanfall? It is not the end of the world. It doesn't even have the same scoring system as CoD.

Really the biggest issue with Titanfall is the many people who turn on the game expecting it to be like what CoD AW is -- CoD with more abilities, but ultimately the same general strategy -- kill more than you are killed.

I have never bothered to care about the Smart Pistol because it isn't OP, better than any other weapon to half-decent players and is actually almost impossible to kill far away enemies with. If anything, you should get a smart pistol and pick up another weapon ASAP from a fallen enemy because you cannot last very long with it.

What it DOES do however, is allow you to pick of minions efficiently if that's your strategy (to get your Titan ASAP) and happily allows players who don't have super good aim to be able to kill Pilots.

With the way the movement system is in Titanfall, to even kill a Pilot that is moving at top speed with the higher TTK makes it far more difficult than it is in CoD. Titanfall is a game of scale, and despite being 6v6, it is supposed to have people of varying skill fighting all at once.

Now here is the problem with Titanfall as a whole.

Unlike CoD, or even Halo -- if you are half-decent, a team slightly worse than you will NEVER win. There is almost no room for randomisation in a game of Attrition. A player who is not carrying a 40mm can't win regardless, and that weapon requires half-decent aim. Because deaths in a game of Attrition is 1/75 of the score needed to win the game, dying doesn't really matter if it means you spot where the enemy is. And because of the way the map works (firing a non-sup wep shows EVERYONE exactly where you are), those who get a pilot kill and aren't really good are going to be killed and it will be insignificant.

Case in point, if you go 130 Attrition Points but die 10 times, your KD is pants but providing you used 4 Titans, your AP ratio is 130/60 --

The Smart Pistol, which is actually garbage with out enhanced targetting, is useless long range. This means that you are not using a supressor and if you are not a good player enough in which another weapon is actually a better choice, that pilot kill is insignificant.

--

In CTF, it is almost impossible to be useful as Flag Carriers will move too fast in a route (which means you can't defend or attack) - a shotgun is much better for CQB
In Pilot Hunter, same thing applies to Attrition. LOL actually using Smart Pistol in Pilot Hunter since minion kills don't score points.
In Hard Point, it's also the same thing.

There is a reason why Respawn actually gave the Smart Pistol bonus Rodeo damage. Outside of Attrition, and unless you are scoring minion kills enough to off-set what a death is worth to the other team, it isn't helping anyone. If you are good with Arc Grenades, you will refill them between each Titan anyway and there is no real benefit to killing extra minions with a SP.
 
Nah, takes far, far too long to kill with a smart pistol especially with cloak. Chances of you actually doing very well with the weapon are low. you'll get the occasional lucky kill. But if you actually consider the weapon cheap you have much bigger problems with the game.

I never mentioned anything about cloak. Like I said depending on your play style using the SP can give you a significant advantage on other players. I do consider the weapon cheap and I do not have any problems playing (fairly well might I add) Titanfall.
 
I never mentioned anything about cloak. Like I said depending on your play style using the SP can give you a significant advantage on other players. I do consider the weapon cheap and I do not have any problems playing (fairly well might I add) Titanfall.

It does not give you an advantage.

If you are playing Attrition and you are sneaking, you are wasting time. You need to get out there, deal damage and get your Titan so your team isn't outnumbered. ADS with the SP is terrible, and yes, if someone has cloak it is almost impossible to kill them before they kill you. You will be switching to your secondary in that scenario if it isn't too late already.

Also a CAR SMG hipfire spread will kill a SP user from mid range before the lock on works.
 
I'll throw in my two cents -- as someone who's played Call Of Duty and Battlefield heavily -- Titanfall is the better than all of them. I was a tad disappointed with the amount of content at launch, but the few hundred hours I did put into the game were inspiring. I think the guys at Reswpan understand MultIplayer better than anyone and I'm excited to see what they do next.
 
Are the PC servers still dead?
I remember I stopped playing because it took forever to find a match.

I play from time to time and I have no problems finding a match. Now space marine... thats a really fun game online that is super hard to find matches for :(

titanfall is a blast of a game. I got it for 5 dollars and just dled all the maps for free thanks to EA. Titanfall is one of my deals of the decade for the quality of the title but at 60? I think its a good game but does not warrant the price.
I always wondered about the content of the game and even to this day, the maps are great but the lack of content to me is just weak compared to other games. Where I can play a game and feel like I get more and more from hours of play. I feel like I can satisfy my need in 1 hour of play time or less.

I really do hope titanfall 2 brings more to the table
 
Titanfall was one of my fav multiplayer shooters of all time, very sad it died such a quick death on PC.

Me and some buddies used to tear it up on CTF. Rush a titan, chain cap the flag, those were the days.

Really wish it resonated with a larger audience. I stopped playing when the time to find a match hit double digit minutes for every mode but attrition. And I have no interest in attrition.
 

Very well said.

People who complain about the Smart Pistol are misunderstanding the mechanics of Titanfall.

We're not misunderstanding how the game works though.


It has little to do with the effectiveness of the weapon and the game's scoring system.

The reason I personally loathe this is because it removes an important aspect of the game and the genre it's in for the sake of "accessibility" even though the game is very accessible as is. Full auto weapons in the game are very easy to handle, the TTK for pilots is fairly low, and there are bots included in Attrition to add to that as well. Surely there are better ways to add a crutch than to make a weapon that aims for the player, no?

You guys keep saying it's for people who aren't super good at aiming and to get Titans faster via killing the bots, but it's not like you have to be very precise to kill the bots in the first place, they are pretty much braindead and are rarely/never a threat against a pilot. Not to mention they aren't anywhere near as agile as a pilot, so there's no need to worry about that either.

As Mobius has mentioned, precision is important in a game like Titanfall. This weapon is completely counter intuitive to how you, as a player, have to utilize your agility and aiming to do well in general against competent opponents.

The smart pistol instantly reminds of the Active Radar missiles in BF4, where the missiles track enemy aircraft mid air and do half the job for you. Sure it's not particularly OP, but it's very cheap and goes against how the game is supposed to work.

I'm fine with them adding bots, but I really hope they don't add the smart pistol in the next Titanfall.
 
It was either going to be exclusive, or it wasn't going to be at all. I'm glad TF2 is going to be multiplat, but MS stepping in was the only reason it even got finished.

Pretty much. Was the same case with Bayonetta 2 & wiiu exclusivity.

It simply amazes me people actually believe this.

Yes, yes, people said it's true. People say a lot of things that are only dubiously true when trying to paint a favorable picture.

Any proof to back that up? Is it so hard to believe that sony simply doesnt have the money to hand out dedicated servers for titanfall for free? Im pretty sure if respawn was lying about sony turning them down, sony would have responded.
 
Just wish it had a decent campaign. I would have really liked to play the the game solo.

I think thats another thing about the game. There is story told through little bits and pieces and its actually all really interesting. Especially the things that go on in the background of some of these maps and the overall designs of things. Just a fantastic concept and execution minus the actual single player campaign
 
I may be revealing myself as part of the problem, but the only thing I really need in Titan Fall 2 is crap to unlock and reasons to level. This is the only reason I keep buying CoD. I also think it's the reason why CoD keeps adding more shit to unlock and more ways to do it. Most CoD players I know make a thing out of unlocking weapon camo, and I know it's a big draw for me as well.

For Titan Fall to hold me for more than a few weeks, I need good weapons/perks/etc unlocking every level. I need a reason to prestige beyond an emblem. And I would like far more Titan variety. Maybe these elements run the risk of breaking our unbalancing the game, but it's really what I would love to see (done well, of course).
 
I'm trying to think of what they could do to keep MP from getting stale, and I keep coming back to map control. As it is now, everyone is just ping-ponging around the map looking for targets. There's very little overarching strategy, and it's more about how you perform in the moment. It also means that teamwork doesn't play a huge part in the proceedings. Perhaps adding some powerup pickups on the map wouldn't be a bad idea. Or giving things like automated turrets a bigger role in combat.
 
I'm trying to think of what they could do to keep MP from getting stale, and I keep coming back to map control. As it is now, everyone is just ping-ponging around the map looking for targets. There's very little overarching strategy, and it's more about how you perform in the moment. It also means that teamwork doesn't play a huge part in the proceedings. Perhaps adding some powerup pickups on the map wouldn't be a bad idea. Or giving things like automated turrets a bigger role in combat.
Play CTF. Problem solved, lane control is everything.
 
I'm trying to think of what they could do to keep MP from getting stale, and I keep coming back to map control. As it is now, everyone is just ping-ponging around the map looking for targets. There's very little overarching strategy, and it's more about how you perform in the moment. It also means that teamwork doesn't play a huge part in the proceedings.
Do CoD pub matches really work any differently?
 
It "aims" for you. You have to do most of the aiming though, and you have to be pretty good at aiming if you want to survive any head-to-head with it.



I find that most fighting in Titanfall occurs in close range or long range, and I feel like the TTK on the shotgun is much much better close range. Mid-range though the Carbine pretty much wrecks the Smart Pistol and Shotgun both, especially if the other player is good and knows to just break LoS every half second or so. And pretty much every other gun. Whose idea was the Carbine anyway!

I was looking at the competitive banning thing, but I can't seem to find any recent tournaments to peek at their rulesets. I remember it being banned fairly early after the game came out, and remember that the EV8 was sorta banned as well. I wonder how the meta has changed since then in competitive play.
Smart pistols and satchels are banned, only one member of a team can equip arc mines, only 2 can use shotgun (1 in a 5v5), and only one arc cannon. Next tourney will also have much longer Titan build time to increase the importance of keeping your titan alive and preventing CTF from becoming LTS so often. I think explosive pack is also getting banned.

Arc mines cannot be placed directly on the flag pole, you may not eject over the enemy flag (but you m may over a friendly flash for a return). Also restricted / no burn cards.
 
I recently picked it and the season pass up for $12.50 when it was on sale and from what I have played of the game, it's enjoyable. Not a waste 2-3 hours type of thing, but jump in and play a few matches kind.
 
Smart pistols and satchels are banned, only one member of a team can equip arc mines, only 2 can use shotgun (1 in a 5v5), and only one arc cannon. Next tourney will also have much longer Titan build time to increase the importance of keeping your titan alive and preventing CTF from becoming LTS so often. I think explosive pack is also getting banned.

Arc mines cannot be placed directly on the flag pole, you may not eject over the enemy flag (but you m may over a friendly flash for a return). Also restricted / no burn cards.
Wow, what tournament is this?

That all sounds restrictive to the point of nofun.jpg
 
The world they created is cool enough... flesh it out with a single player campaign and knock it out of the park. I'm all-in if they manage to pull that off
 
Bought it on Day 1 and stopped playing on Day 3. The stupid bots and the low player count killed the game for me.
PC player I'm guessing? It does take a little while to get used to the bots, once you get used to them and use them as chain kills to boost your points and cut your Titan spawn time the game gets good and the bots become a valuable part of the game

For the first week I was confused who was a bot and a pilot
 
The world they created is cool enough... flesh it out with a single player campaign and knock it out of the park. I'm all-in if they manage to pull that off

Dude, are you kidding? The world they created? Its just some lame ass, generic, "good rebels vs. evil corporation" crap we've seen a million times,

The world is as shallow as you can get.
 
I still enjoy playing it on 360. I feel like it suffered because of its association with Microsoft and Xbox at a time the Xbox brand was toxic. It also suffered from unrealistic expectations. It's a really fun game, just not the second coming it was hyped up to be.

Also please don't take out the bots! The bots help make Titanfall what it is.
 
Dude, are you kidding? The world they created? Its just some lame ass, generic, "good rebels vs. evil corporation" crap we've seen a million times,

The world is as shallow as you can get.

Well obviously since there was no campaign there wasn't a great story there... but giant robots and futuristic warfare is a solid foundation for anything in the history of videogames.
 
Fabulous game, rated it best of 2014 in a year of highlights. This thread and the recent news of free DLC may tempt me to back into it again. The problem being I'll get hooked again and play nothing else - game is that addictive.

Good to see the Smart pistol dividing opinion all over again. I hate it personally. It may be noob-friendly but it's actually more of an advantage in the hands of a reasonably skilled, wall-running, bunny-hopping player. SP-free matches are a very good idea.
 
For Titanfall 2:
take out bots
take out ads
take out "+200EXP" garbage

and i'm in. i like the movement stuff but it's wasted in TF1.

none of it will happen tho.
 
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