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Titanfall - One year later.

Titanfall is one of my top games for 2014 personally. And in 2014 I played a lot of multiplayer games, especially shooters, so it wasn't lacking competition or anything.

Like the OP I find the smart pistol to be a real problem that must be addressed in titanfall 2. In fact, I'm confused as to why they didn't simply just remove it from titanfall due to negative feedback about it.

I tried Titanfall at Eurogamer Expo in 2013, and I didn't really think much of it (Expo really isn't a conducive environment for a MP game), but I wanted to give it another chance on PC.

Alas, I don't really like Origin as it's difficult to add Origin games to Steam (I use Big Picture so this is a must), and even though I've worked out a way to do it now I hear the PC version is dead. I'd just be wasting money at this point.

But I may check out its sequel on PS4 now that multiplatform has been confirmed. Hopefully this one has a single player campaign, too.

The PC version isn't dead. Every time I play it, a lot over the past couple days, I have no trouble finding matches.

The player count is far from massive though. And I'd reccomend you buying it when its on sale which seems to be around 5-10 dollar mark.
 
I'm gonna try it today or tomorrow for the first time, on PC (i now have a good pc).

Was pretty sad it wasn't coming to the PS4 when it got released.
 
I think I poured roughly 12 hours into the game. Fun shooter but it got a bit repetitive after a while and I just lost interest.
 
How did Titanfall end up where it is today? From the time it was announced until release I remember hearing nothing but Titanfall this Titanfall that.but once it released I feel like it just fell off the map. I feel like everyone forgot about it.
 
A great op, fair and and mirrors my views on Titanfall.

To address a few comments that often come up against Titanfall:

Remove all the bots: The game was designed with this mechanic in mind. Without the bots, the maps just don't and won't work. The game, as it is, will be broken.

If Respawn remove bots, it will need to be designed around that fact. Otherwise those great maps would be awful.

An exclusive was a mistake: Without MS, this game wouldn't have got finished. That simple. There would be no Titanfall, nor would there be a sequel.

This game needs a single player: While I agree a single player in this universe would be fantastic, it doesn't need a single player. If they can create a great single player, without hurting the multiplayer side, I am all for it.

Compared to the base game as it launched, Respawn have done a fantastic job in supporting and developing their title. It has grown dramatically in its 12 months.

It still plays great and I am very much looking forward to Titanfall 2.
 
One of the best FPS games in recent times. The fast paced nature of it is perfect.

How did Titanfall end up where it is today? From the time it was announced until release I remember hearing nothing but Titanfall this Titanfall that.but once it released I feel like it just fell off the map. I feel like everyone forgot about it.

yeah it confuses metoo.
 
How did Titanfall end up where it is today? From the time it was announced until release I remember hearing nothing but Titanfall this Titanfall that.but once it released I feel like it just fell off the map. I feel like everyone forgot about it.

Agreed. I believe that the barebone content coupled with only on XBONE/PC contributed to this.

Edit: it was on 360 too.
 
How did Titanfall end up where it is today? From the time it was announced until release I remember hearing nothing but Titanfall this Titanfall that.but once it released I feel like it just fell off the map. I feel like everyone forgot about it.

There has been 250 Titanfall threads on Neogaf since it released.
Not bad for a game everyone forgot about.
 
I picked this up when it was on sale. I'm not a huge fan of competitive games, but I'd hit a wall with Destiny's PvP where I was endlessly matched against level 30s, and I needed a change. Let me just say, after a few hours of Titanfall my friends and I were not kind with the Destiny comparisons. Awesome fast paced shootouts where you can run all over the walls and your weapons have crazy impact, not to mention the epic chaos of giant robot battles, versus Destiny's plainness. Talk about a night and day difference.

Titanfall is the best competitive FPS experience I've had this gen, by far.
 
Thanks man, hopefully that's a yes then :)

They have always been in all the playlists, it's just that if nobody else in that playlist has the DLC not in a game, you'll get put in a lobby with no DLC enabled. There's no way to tell if you're in a DLC lobby or not until a DLC map comes up.

But since the SP is free now, more people should have the DLC which will make getting into a DLC lobby easier.
 
I loved it for PVP. But it didn't have enough variety to hold my interest. It was pretty much the opposite of Destiny, which for me was only good in co-op. Smash both games together and add a quality single player mode and you got a winner.

Problems I had with Titanfall:

- On Xbox One the framerate would start out high at the start of a match and then as the match progressed it would go to shit
- the tearing. Omigod the screen tearing on XB1
- The lack of co-op modes. They added one later, but as horde modes go, it was one of the worst I've ever played. The definition of tacked-on
- On 360 it looked nice but ran horribly. After having played the XB1 version, I found the 360 version to be unplayable

Those complaints aside, it was still the best competitive shooter released this gen. It was addictive much in the same way that old arcade quarter-based games were. I just hope the sequel runs much better and has a solid co-op mode as well as single player campaign. Also, ignore anyone that says "remove the bots". They make the game more fun.
 
I enjoyed my time with Titanfall but it felt like every other modern shooter with the movement capabilities thrown on top.

Halo combat with Titanfall movement would be absolute FPS bliss
.

How do you separate combat from movement in a first person shooter? I think if you put the movement of Titanfall in a halo game, it wouldn't feel like a halo game anymore.
 
This and an increased player count and I'm gonna bite. (if it comes to PS4)

I would also welcome a mod where a smaller number of titans are fighting against a pack of players.

Truly spoken like someone who hasn't played the game.

They removed bots from a bunch of game modes and you know what?
It's not as good.

I rarely got sniped in Titanfall as it was all about moving, but as soon as the bot-less modes were introduced it just turned into a camp fest.
 
Agreed. I don't understand why people are so opposed to having multi-only titles. If a team of 50 is going to spend 2 years working on a game that I'm going to spend 95% of my time playing multiplayer in, I would rather those 50 people worked on the multiplayer rather than 35 of them doing the main event and the other 15 doing something I'll touch once for a few hours.
Maybe people were opposed to having it be mp only because it wasn't priced that way.

So MP only must be priced less than a singleplayer only game? Cause that makes no sense.

I mean that's not really what I said but sure. Single player games get away with it because that's what people are used to.

When your biggest competitor is cs (on PC) and that sells for way less than 60$ with free maps the perceived value of a mp only game with a low map count and that's going to sell dlc is going to be bad.
 
You mean the pussy pistol... Lol. I do agree it is the worst weapon.
If you get continuously outplayed by smart pistol user, you should adjust something in your playstyle and not blame others being "pussy". I have over 4 days worth of playtime and I have not encountered single dominating smartpistol user.
 
I mean that's not really what I said but sure. Single player games get away with it because that's what people are used to.

When your biggest competitor is cs (on PC) and that sells for way less than 60$ with free maps the perceived value of a mp only game with a low map count and that's going to sell dlc is going to be bad.

It is basically what you said. Titanfall was properly priced at 60 dollars. Just because it lacks a singleplayer campaign doesn't mean it should sell for less, not even considering the fact that it has a multiplayer campaign. Even the map count is fine in the game. The problem with the DLC was not the price tag but how it impacted playlists by splitting the community up.
 
There's a long, insightful and well written article by Keighley that explains exactly how Respawn/EA got into the position of needing Microsoft's backing to push Titanfall out the door.

But please, keep spouting bullshit.

None of "long", "insightful", or "well written" implies absolute truth. Marketing is a skill, and people love to sell half-truths to consumers.

Just look at the number of people who believe the made up sales numbers on various web sites just because they know how to market the BS.

I believe they really needed Microsoft's money like I believe Street Fighter V would never exist without Sony's benevolence. IE: Not at all.
 
If you can get it cheap enough (on a good sale) its worth buying if your only really interested in death match, on PC the game has sub 2000 players globally on a daily basis - but most of the players are in attrition mode (titanfalls death match mode), which means its really easy to get into a match in that mode. Unfortunately if your like me and your into capture the points (hard point) or capture the flag, the game really isn't worth buying now (CTF had 50 players globally last night when i went on for example).

TLDR, if you can get it cheap enough and really like death match, it is worth a purchase.

CTF is all I play - it's easy to get into a game even with 20-30 people in the playlist. Be warned, it's also more likely that you'll end up in a game with much more experienced pilots.
 
I tried hard to get into this COD style future shooter, I just couldn't. I live the parkour but the shooting and iron sight just is an unplayable mechanic in shooters for me. I hate it. Played and tried to get into this for a month, but just couldn't. Halo only for me I'm afraid.
 
Still boggles my mind that this game struggles to populate playlists. Obviously it's not for everyone, but I've seen far worse games do far better with a fraction of the marketing.

I'd love to hear a post mortem from the devs someday.
 
How did Titanfall end up where it is today? From the time it was announced until release I remember hearing nothing but Titanfall this Titanfall that.but once it released I feel like it just fell off the map. I feel like everyone forgot about it.

How many other games from a year ago are people still talking about? I'm not really sure what you were expecting.
 
How many other games from a year ago are people still talking about? I'm not really sure what you were expecting.

Pretty much. People are always more interested in talking about what's coming up than what's actually here to play now.

The funniest thing was people wondering why the games media stopped talking about Titanfall as soon as it came out... they do that with every game.
 
How did Titanfall end up where it is today? From the time it was announced until release I remember hearing nothing but Titanfall this Titanfall that.but once it released I feel like it just fell off the map. I feel like everyone forgot about it.

It sounds like from the way you word this, the game was DOA when it released, but it wasn't. This thread is going rather well for people having forgot about it. In any case, for a game that released on the XBO and PC to numbers that weren't incredibly stellar, they must have done really well regardless for a sequel to release across the board.
 
340 hours in and I still don't think I'm good at the game. There's so much to learn about movement.

Thats so interesting I feel like I had this game all but mastered after about a day.
Learning to navigate the maps and actually using the quick freedom of movement puts you at such a tremendous advantage over most players.
I was shocked how many people play this game like a typical FPS or just sprint for the mechs.
 
It sounds like from the way you word this, the game was DOA when it released, but it wasn't. This thread is going rather well for people having forgot about it. In any case, for a game that released on the XBO and PC to numbers that weren't incredibly stellar, they must have done really well regardless for a sequel to release across the board.

It was #1 in NPDs for March 2014, so it certainly wasn't DOA.
 
Repeating what I always say in a titanfall thread: asking to remove AIs means one doesn't know how titanfall works.

Yeh pretty much this, and people who mastered the movement system in a day (lol really?)

I'd say more but then I'd just be gushing over what a great game Titanfall is and piss in some peoples cornflakes. It's definitely the best FPS I've played in a few years, the asymmetrical Pilot and Titan match up made every match play out differently, and every map in the game is good which is a first for any competitive FPS.

Can't wait for the sequel!
 
Thats so interesting I feel like I had this game all but mastered after about a day.
Learning to navigate the maps and actually using the quick freedom of movement puts you at such a tremendous advantage over most players.
I was shocked how many people play this game like a typical FPS or just sprint for the mechs.

You're right about this, Bruce. Once you learn the movement and the maps, you do have a great advantage. I know a lot of people personally in my troupe of friends that didn't like the game because they were trying to play it like COD.

It was #1 in NPDs for March 2014, so it certainly wasn't DOA.

To be honest with you, last year around that time, I didn't even know what NPD was. Learned about it here a short while ago!
 
I was so jealous of XBone owners getting this gem

TF2 gonna be great and wise choice going multi format, hopefully it will help keep the community alive
 
I was obsessed with it during the beta and at launch. I really enjoyed my time with it. I stopped playing just because of other stuff releasing and getting busy... I keep meaning to get back into it at some point. The traversal is just so satisfying.
 
I love Titanfall but the game have something that didnt let be engage like other shooters, but like to play some matches time to time.

Also the bot are great but sometimes they act kinda dumb, with TF2 they can improve that.
 
I understand you have greater insight as you work for the company, but I watched a person not once, not twice, but multiple times move their crosshair and noticed a weird tracking motion, and then I watched this abnormal aim pattern where it locked on and followed me to an extent, albeit it wasn't perfect.

We're not saying there isn't aim assist for controllers on PC, we're saying it doesn't auto lock for you the same way, say, the Smart Pistol does. It makes aiming your shots easier, yes, (and it sounds like it's too much for your taste) but at the end of the day you absolutely still have to aim. Rayme's also the guy who wrote the aim assist functionality, so I'm not sure who'd have greater insight into what the aim assist does or doesn't do.
 
I love Titanfall but the game have something that didnt let be engage like other shooters, but like to play some matches time to time.

Also the bot are great but sometimes they act kinda dumb, with TF2 they can improve that.
Play a private match with bots on hard mode, you'll change your mind.
 
My game of the generation so far, and in my top three or five of all time.

Played on PC and still play on X1 and 360.

After hundreds of hours, it's still glorious.
 
Have you seen Titanfall?

end of story. lol

Very cool that they made all the DLC free.

I should try hopping back into it soon to try the maps.

I thought the game was alright but nothing special , but i only played for a bit at launch so i should give it antoher go
 
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