I agree. I'm normally a no-guide guy, but I happily make an exception for Souls games. This franchise is really designed with the internet/wikis/guides in mind, and you're going to miss out on pretty significant chunks of the game if you don't check in with other players from time to time.
For example, if you played Dark Souls without a guide, there is ~zero chance that you would have ever encountered the Stray Demon or found the Painted World and Crossbeed Priscilla. It's extremely unlikely that you would have stumbled onto either of those areas unless you knew they were there and knew how to access them. These games are littered with encounters that only occur under certain conditions, easily-missable items, one-time-only consumables that have multiple uses that you're not told about in-game, etc. Nothing wrong with eschewing a guide, but I think they're an intended part of the game and add something to the community-based nature of this franchise.