Bloodborne |OT3| I Cane, I Saw, I Conqu- YOU DIED

Status
Not open for further replies.
I had two invaders thus far and both came at me all cocky but did next to no damage. When i landed my first hit and stripped away 30 percent of their health in one swing you could see the panic settle in. Both extremely easy fights.

Invaders (and co-op partners) enter your world with their health capped at 70% of their maximum.
 
Silly question... but I have the regular edition of the game already. My local store has the collectors edition in stock. Should I upgrade to the CE? Hard to justify spending money a 2nd time for the same game, but if the CE has something really cool in it... then why not? Thoughts?
 
For DLC: I'd love to see more weapons, like a Fire based natural trick weapon, as I don't think there is one yet? More Runes would be awesome. Love to have new areas to explore.
 
There's no sense of verticality or real scale. It reminds me of Dark Souls 2 where every zone felt completely disconnected to the other but everything is smaller here.

Honestly it would take a video which i am not capable off to rebut that sentence. I guess we need a map for that .
 
Why is 50% of this thread about Eileen's sidequest? :D

Met her once than she did to a hunter.
Welp..

I helped her kill the hunter but she just stays in that place where the boss was and says nothing new. =/

Cryptic bullshit in this series, I was never a fan of.
Apparently she is how you get Oath Memories? Good to know. Beat the game without ever getting one.
 
The more I think about it, the more I realize that in Demon's Souls the levels were brutal, and the bosses were comparatively tame. Flamelurker and maneater being the two notable exceptions. Bloodborne is the completely other side of the spectrum.
Its the design philosphy. Demon's had you walking with your shield up like a turtle, trying to sneak around and avoid fighting. BB's on the other hand rewards players for brash and offense. This means exploring environments is not a challenge. I like it.

But with that being said, I got my ass handed by enemies and bosses alike. I have been playing the game since launch and only just defeated BSB.
 
Yesterday, I got to the
Blood Starved Beast
after I've already beat
Amelia
and the
Witches
. I've had two attempts against him and both times I am acing him. My cain keeps me just out of reach of most of his attacks and I'm using the terrain effectively. No damage, the boss is at 10% health, it manages to hit me ONCE which triggers the grab and I die instantly as the poison destroys me before the animation ends.

Also, why is staggering with the gun so damn hard? I have never pulled it off once. I'm always afraid to try during bosses since I never know what attacks can be staggered. What's annoying is that I'm hearing the stagger is a lot looser in this game than riposte in the Souls games (which I also never learned the timing for).
 
The clothing is one of the most under rated parts of the game in my opinion.

Do you mean Fashion Souls is underrated, or that the current options in Bloodborne are underrated? I ask because I went in expecting like five outfits and six weapons (I literally thought this was the case) so I've been pleasantly surprised there's actually a fuckton more than that.
 
I first tried fighting rom with the same tactics at two different levels, first at 54 and then at 60. At level 54 I wasn't doing enough damage to make the stay close and dodge big attacks tactic work, but at level 60 I was able to do enough damage. The tactic everyone mentions does indeed work, its just much easier to execute at level 60.
 
For DLC: I'd love to see more weapons, like a Fire based natural trick weapon, as I don't think there is one yet? More Runes would be awesome. Love to have new areas to explore.

I'd like a totally new type of weapon/ magic concept like how Prepare to Die added Dark Magic (even though they were just new INT spells). That's something Dark Souls 2's DLC didn't do that kinda disappointed me
 
Honestly it would take a video which i am not capable off to rebut that sentence. I guess we need a map for that .
I just don't think there's anything on the scale of Blightown or Sen's Fortress in the game. I was expecting to be blown away but instead I'm just having a good time. Really feels like I'm just blasting through the levels in a way I never have before in the series.
 
People killing A
melia
before B
lood-starved Beast
still boggle my mind. I don't see how it's even possible.
 
Do you mean Fashion Souls is underrated, or that the current options in Bloodborne are underrated? I ask because I went in expecting like five outfits and six weapons (I literally thought this was the case) so I've been pleasantly surprised there's actually a fuckton more than that.
People need time to realize that alone. It will need the kind of people that tell everyone with smug faces that they got more cool shit than you.
 
So I read that theres a certain area that you can only get to by killing a certain mob?
I died to some burlap sack holding dickhead in the Forbidden Forest and was put into a completely diff area(jail cell). That's the guy right?


Also, I got a blood gem that's something along the lines of Arcane ATK and it cripples my STR attack, I assume this is for elemental type weapons or something?
 
Despite sharing the same DNA, Bloodborne is not a sequel to Dark Souls. I personally don't want a carbon copy of a game I've played before. Isn't that one of the things we often collectively lament as gamers? The notion that all games are just molds of other games?

I absolutely love that Bloodborne is not laid out exactly like Demon's Souls and Dark Souls. I love that there's no Estus Flasks, or Bonfires placed at convenient intervals. I love that the weapon selection is focused and precise, instead of a large amount of weapons that will mean nothing within a good hour of playtime. I love that they have approached the overall game design from a different angle than their previous titles. After all, they are all totally different series.

I haven't checked my playtime, but I'm at least 20 hours into the game, and it's been quite the amazing ride. Just like Demon's Souls, I feel that Bloodborne embodies it's premise in everything from the visuals, music, narrative, level design, and gameplay mechanics. It is, in my opinion, a masterclass in tight, purposeful game design. Nothing feels like it was painted with a broad brush. Everything is particular.

Personally, I had no fucking idea who Miyazaki was until about a month ago, despite loving both Demon's Souls and Dark Souls (never played DS2). I think he and his team have created an exceptional experience, even when it is stilled flawed in some ways (I will never love the camera; it's biggest fault).

Things like not having classes, or a large variety of weapons are not oversights by a designer that doesn't know what he wants in his game. It all comes off as very particular and specific. Bloodborne is not a Souls game. Where I feel that Demon's and Dark are similar enough to belong in the "Souls Family," Bloodborne is different enough to be its own thing.

I love it.
 
Yesterday, I got to the
Blood Starved Beast
after I've already beat
Amelia
and the
Witches
. I've had two attempts against him and both times I am acing him. My cain keeps me just out of reach of most of his attacks and I'm using the terrain effectively. No damage, the boss is at 10% health, it manages to hit me ONCE which triggers the grab and I die instantly as the poison destroys me before the animation ends.

Also, why is staggering with the gun so damn hard? I have never pulled it off once. I'm always afraid to try during bosses since I never know what attacks can be staggered. What's annoying is that I'm hearing the stagger is a lot looser in this game than riposte in the Souls games (which I also never learned the timing for).

You really have to just experiment with the parry, and unfortunately for bosses that means you will die. A lot. One boss I died about 30 times to in order to learn to parry his attacks. The firing is delayed a bit from when you hit the button so it takes time to get a feel for it.
 
People killing A
melia
before B
lood-starved Beast
still boggle my mind. I don't see how it's even possible.

On the wiki it says you are supposed to fight
Amygdala
second to last so i guess anything is valid theses days
 
Do you mean Fashion Souls is underrated, or that the current options in Bloodborne are underrated? I ask because I went in expecting like five outfits and six weapons (I literally thought this was the case) so I've been pleasantly surprised there's actually a fuckton more than that.

Fashion Souls. I think the game has plenty now, but I would be pleased with more options as well.
 
Why is 50% of this thread about Eileen's sidequest? :D

Met her once than she did to a hunter.
Welp..

I dunno. Its a buggy, weird thing at the moment.
I had to kill her for her weapon
and it changed the game for me. Not sure I even need to try any others
 
Its the design philosphy. Demon's had you walking with your shield up like a turtle, trying to sneak around and avoid fighting. BB's on the other hand rewards players for brash and offense. This means exploring environments is not a challenge. I like it.

But with that being said, I got my ass handed by enemies and bosses alike. I have been playing the game since launch and only just defeated BSB.

The only enemy so far that has given me trouble is the werewolves.
I think that's because rather than stringing attack combos together, they tend to do single fast swipes. They bait you into thinking you have an opening, and then swipe before you land your hit. You have to always dodge and counter attack.
 
Ugh where do I go after boss 5?
witches

Someone said
forbidden woods
but I have no idea how to get there.

from the grand cathedral lamp go down the stairs to the circular graveyard area with the two giants. A door opened up there and that will take you to the forbidden woods.
 
Cooperator?

I beat her solo. I didn't feel like dealing with gattling gun guy so I went the other way. Oh, that made me think. Outside the church where the lantern is close to A
melia
there was a strange portal like thing that would appear randomly.
Being curious, I let it touch me. I got lifted into the air by some invisible hand than killed.
What was up with that?
Is this one of those, high insight lets you see it. Sort of things, I saw people talk about.
 
Man fuck those Bell Maidens with a bag of whatever the hell the Bag Men carry. Tough to explore with infinitely respwawnig enemies who don't even give you Echoes after you kill them once.
 
Despite sharing the same DNA, Bloodborne is not a sequel to Dark Souls. I personally don't want a carbon copy of a game I've played before. Isn't that one of the things we often collectively lament as gamers? The notion that all games are just molds of other games?

I absolutely love that Bloodborne is not laid out exactly like Demon's Souls and Dark Souls. I love that there's no Estus Flasks, or Bonfires placed at convenient intervals. I love that the weapon selection is focused and precluded, instead of a large amount of weapons that will mean nothing within a good hour of playtime. I love that they have approached the overall game design from a different angle than their previous titles. After all, they are all totally different series.

I haven't checked my playtime, but I'm at least 20 hours into the game, and it's been quite the amazing ride. Just like Demon's Souls, I feel that Bloodborne embodies it's premise in everything from the visuals, music, narrative, level design, and gameplay mechanics. It is, in my opinion, masterclass in tight, purposeful game design. Nothing feels like it was painted with a broad brush. Everything is particular.

Personally, I had no fucking idea who Miyazaki was until about a month ago, despite loving both Demon's Souls and Dark Souls (never played DS2). I think he and his team have created an exceptional experience, even when it is stilled flawed in some ways (I will never love the camera; it's biggest fault).

Things like not having classes, or a large variety of weapons are not oversights by a designer that doesn't know what he wants in his game. It all comes off as very particular and specific. Bloodborne is not a Souls game. Where I feel that Demon's and Dark are similar enough to belong in the "Souls Family," Bloodborne is different enough to be its own thing.

I love it.
Excellent write up, agree 100%.

I for one welcome the change.
 
How's this? Have I got to go through
The Nightmare Frontier
?

As soon as you kill the boss, there should be a
women in white crying
, once I walked over to her, it teleported me to the
room where the amaglya snatches you and takes you too the nightmare frontier
, but that door that was locked should now be open and that leads directly to the
unseen village
.
 
sure thing game

bloodborne_2015033121akxsq.jpg

Your user name and that image. Too good.
 
Did I mess up with delaying the sidequest with
the little girl
? I'm getting no response from the window now that everything has
gone to shit with the color of the sky changing, which I'm guessing has something to do with "the ritual of Mensis" that I read about in a note in Yahar'gul.
.
 
Despite sharing the same DNA, Bloodborne is not a sequel to Dark Souls. I personally don't want a carbon copy of a game I've played before. Isn't that one of the things we often collectively lament as gamers? The notion that all games are just molds of other games?

I agree. I may end up still prefering DS1 over BB, but I'm happy that we got a new spin on the series, rather than just a sequel.
 
Did I mess up with delaying the sidequest with
the little girl
? I'm getting no response from the window now that everything has
gone to shit with the color of the sky changing, which I'm guessing has something to do with "the ritual of Mensis" that I read about in a note in Yahar'gul.
.

yup you're too late
 
from the grand cathedral lamp go down the stairs to the circular graveyard area with the two giants. A door opened up there and that will take you to the forbidden woods.

Wtf? How am I supposed to know that?!

Did it expect me to explore every inch of the world again to find a new opening?

Lovin this game but this is the secobd time this has happened. The first being after BSB and a
random door opening in the cathedral
 
I just don't think there's anything on the scale of Blightown or Sen's Fortress in the game. I was expecting to be blown away but instead I'm just having a good time. Really feels like I'm just blasting through the levels in a way I never have before in the series.

If it's like that for you, then that's fine by me. I certainly can't call everything in this game a cake walk. I Would say that the move set of the enemies at high insight especially in N
ightmare frontier
are ridiculously huge.
The Eye of Sauron
being one of the greatest locations for me at least. It was awesome to discover that things secret.
 
Wtf? How am I supposed to know that?!

Did it expect me to explore every inch of the world again to find a new opening?

Lovin this game but this is the secobd time this has happened. The first being after BSB and a
random door opening in the cathedral

Yes. Most notably in the first half of the game. Not so bad later on.
 
Guess I need to boost my levels, because I just hit a difficulty spike...


I beat (Forbidden Forest boss)
The Shadow of Yharman
and warped back to Hunters's Dream. Decided to try the
Lecture Hall and was teleported to some crazy bizarre place filled with strange headstones everywhere, toxic rivers, with nasty white worm creatures, freaky versions of lycan that can blow fire, and what reminded me of an arachnid version of Patches. Son of a bitch.

I was constantly fighting for my life in that place.
Got to some Lovecraftian
female?
monstrosity that would frenzy me...quickly... and terrified when I
escaped and heard her hauntingly singing in the distance.

Yeah. I don't think I'm supposed to be here yet.

So I went back and proceeded past the Forbidden Forest... but even this next place is proving to be a heck of a challenge.
Again, the
Lovecraftian element is huge. Now I'm dealing with weird multiple-eyed guys that have thin spidery legs hanging off their back and they try to jump on me. I find a mindflayer thing that is 20x harder than the one at the Cathedral Ward and has some disgusting white slug thing extend from his head. Motherfucker ate 4 of my insights. Oh... and probably the worst of them all: some big house-centipede looking thing that looks like it could be an ugly child of the Gaping Dragon
.

This fucking place, man.

So I survived all of that, opened a shotcut, and walked into what looks like
a library with a big spiral staircase. I get to the top and see a hunter just chilling by the fire at the top. I can target him/her, so I know they aren't friendly.
I had like 20k echoes, so I NOPE'd out of there and cowered back to the Hunter's Dream.

I'm at around LV.46.
Am I totally lost and/or out of my element- or is this just the joy of Post-Yharnam Bloodborne? :/
 
I'm actually pretty disappointed with the level design overall. The way everything connects is great and comparable to how the original Dark Souls handled it but all of the levels are really simple. There's nothing involved or legitimately challenging like Sen's fortress. At no point do you have to use items in interesting ways like Tomb of the Giants. Most areas are very linear save one or two paths, outside of a few that are just big open expanses that just scatter items at random. Doubt this is going to change as I'm pretty sure I'm very, very close to the end of the game. Just beat the
milkmaid
and all of the optional bosses, chalice aside.

It just feels like a really simple, stripped down game overall and unfortunately that extends to the level design. But of course when the essentials are that good it remains worth playing.

If you want levels that actively try to kill you then play the Chalice dungeons lol.
 
Fashion Souls. I think the game has plenty now, but I would be pleased with more options as well.

Still a disappointing selection compared to previous Souls' games. In those, you could always dress up as every single trash mob/most bosses. No such choice here which is a shame.

I want to rock the white-rimmed hats and white cloaks of the staff-wielding dudes around the cathedral. But I can't.

Seems like a weird omission considering how that was nearly a series mainstay. And for those who'd say "but it's not a Souls game!", well no, but Dark was a spiritual successor to Demon's just like this is a spiritual successor to Dark. There's still a lot of overlap so it seems weird to me that they'd cut one of my favourite aspects of the loot systems and take a step back in a sense.
 
Status
Not open for further replies.
Top Bottom