Imagine next Nintendo platform(s) being fully amiibo-centric...

Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

Absolutely. I've thought all along that what you described is what Nintendo Land should have been. Make your own Nintendo theme park that you can trick out with items you get by winning in "attractions" and where you can invite your friends in real time. You're telling me that wouldn't be a system seller?
 
Anything that's an extension of StreetPass, sure. But the only reason you'd really need NFC is because for some reason wifi transfers aren't enough and also you can't connect the console to an online server to get more data. Or because you want the transfer of data to be between two specific users. I can't think of very many cases where either of those cases would apply, though maybe in a Japanese context where more people play portables and more people play them in the same room together, the second case might make sense.

Anything that involves creating artificial scarcity (i.e. amiibos) and locking things behind physical products that can be extremely hard to get because of supply chain issues and restricted distribution nonsense (i.e. amiibos) can get the fuck out. The day Nintendo makes any of that stuff mandatory is the day I stop buying Nintendo products. You said ignore the figurines, but I have no faith that Nintendo would be able to provide cards, tokens, or any other NFC delivery mechanism in numbers big enough to satisfy demand. In fact, I think they'll double down on the limited-edition nature of amiibos to drive demand. No thanks.
 
As far as what the OP is saying, it is a great tech that should be used more. I can see that.
As far as some of the other posts it is fantastic to know where priorities of their user base are.
People STILL want Nintendo to focus on gimmicks? Rely on pack in figures to sell your console?
Animal crossing gimmicks?
Yes Nintendo has been fantastic at selling figures this generation, but the console market is not really being helped by it.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

Thats absolutly a great idea... and Nintendo themselves call Amiibo a platform so it totally makes sense. The Wii U Mii Plaza or whatever its called is something like that but in a more limited fashion... and didn't they have an animal crossing app?

I see your idea as something that Nintendo is exploring and i hope it would come true. Also, it would be easy to integrate on their mobile strategy,
 
Please re-read the OP. It describes possible NFC usage with and between consoles, portables and controllers, leaving figurines alone.

Ok, I was confused, but I still don't like the idea of NFC for anything. It feels like an unnecessary layer of bullcrap, and I think it would turn me off products that use it. That being said, I'm open for them to surprise me.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

I like the idea but it would not increase sales. The core fans would be happy, but the core fans are not the ones who need to be appealed to, since they're the select few that will automatically buy anything Nintendo makes.
 
...and by "amiibo" I mean Nintendo's particular case of the usage of NFC technology, not only figurines or collectible cards.

Imagine syncing your controllers with the console by tapping them to the NFC reader/writer on the main unit. Imagine swapping the in-game content on Nintendo handhelds by tapping them together - like StreetPass, but way less limited in terms of the amount of transferred data.

Imagine some sort of remote/continuous play between the console and the handheld. You play some Mario Kart on the home console, you want to go out and play outside - you just tap the handheld and the image is already being translated onto the handheld's screen. No apps launching, no account logins and no options makes the process of switching less of a hassle.

And, of course, there can be other usages of the technology, from keeping your saves and options into the controller's memory (the feature that Wii Remotes technically had) to payments by NFC cards (this function already works in Japan with Suica cards). And, of course, there will be your usual figurines, cards
and preorder queues
.

I mean, amiibo/NFC, as a technology, actually has a lot of unusual potential. But do you want to see it in the next Nintendo products?
I will avoid that platform. Nintendo low volume supply to hype up demand is one clear sign.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

That's actually a fantastic idea. Sort of like the Nintendo console version of PlayStation Home, I guess. If Nintendo did it properly and didn't take away from what makes Animal Crossing truly great, this idea could really work. Personally, I would love to turn on my console and know that there is an constantly-evolving game of Animal Crossing ready to go immediately.

Yes, I'd be there on launch day, no doubt.
 
Top Bottom