Grand Theft Auto V Steam pre-load is live

Steam versions are the same as retail when it comes to modding, just a different install directory.
In the case of GTA San Andreas, they pushed an update through steam that removed songs from the radio stations and broke mod support. It's entirely possible that could happen again with GTAV. With San Andreas, I was able to restore the missing tracks from my 1.0 physical copy. If that happens sometime down the road, having a physical copy could theoretically make it easier to revert to version 1.0, but with the social club integration, it's hard to say for sure. Rockstar could potentially force patches that way.
 
In the case of GTA San Andreas, they pushed an update through steam that removed songs from the radio stations and broke mod support. It's entirely possible that could happen again with GTAV. With San Andreas, I was able to restore the missing tracks from my 1.0 physical copy. If that happens sometime down the road, having a physical copy could theoretically make it easier to revert to version 1.0, but with the social club integration, it's hard to say for sure. Rockstar could potentially force patches that way.

That's most likely how it'll be if you don't own the steam version of the game. I wouldn't have minded San Andreas being updated if it didn't break the game for me. I can't even boot up the game successfully without it crashing.
 
is this game steamworks? cause if i buy the retail version at bestbuy i get a 10 certificate and the discount with GCU so id like to know if it can be activated and downloaded with steam
 
In the case of GTA San Andreas, they pushed an update through steam that removed songs from the radio stations and broke mod support. It's entirely possible that could happen again with GTAV. With San Andreas, I was able to restore the missing tracks from my 1.0 physical copy. If that happens sometime down the road, having a physical copy could theoretically make it easier to revert to version 1.0, but with the social club integration, it's hard to say for sure. Rockstar could potentially force patches that way.

I think R* Social Club will be very much the same. Overall it really depends on what is patched and what is required for modding. GTA IV had some blocks in place (probably mostly for piracy) that turned on drunk mode if it detected modified files. Of course this was completely futile as every version of the game was cracked and also mod support added to whitelist all files.

I hope R* has learned to be more supportive of modding the game and has just put a requirement for the online to be pure. I would be fine with modded being offline only, then I could just have two copies of the game on the hard drive if needed.

But for mod support for GTA IV it was all kinds of injectors that allowed scripting the game in Visual Basic or C++ and various data files replaced to improve car handling, weapon stats, replacing models/textures.
 
Why is this taking so long for some people to download? I literally have (at best) 2mb download speed and I started the download about 11 this morning, it is now nearly 8 and I have 19 mins left (via steam)

It took me 20 hours to download on Steam, although I spread that out over a few nights.
 
is this game steamworks? cause if i buy the retail version at bestbuy i get a 10 certificate and the discount with GCU so id like to know if it can be activated and downloaded with steam

Nothing gets you a Steam key besides buying directly from Steam. There are Steam achievements but that's about it when it comes to Steamworks features.

It's too bad. Full Workshop mod support would have been lovely.
 
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I can't wait to play this menu!
 
Triple dipped! Hopefully my 4.6GHz 2500K, 16GB 1600MHz, and 2GB GTX 680 can do medium-high-very high combination at 1080p/60fps.

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Has this been posted today: PC Gamer - Rockstar talk 4K, PC performance and more

They seem to indicate that the PC version was in parallel with the original console versions but the bulk of the work focused on those consoles. However the work they had on the PC version around 64bit and DX11, informed the work on the new console versions which then ramped up the work on the PC version. So basically the PC version was it's own thing

Interesting, and great to see the PC version may have helped consoles in some way.
I really hope GTA 5 sells well enough so maybe, just maybe we could get a R* game relatively soon after the console releases.

I can already see the next AAA game of theirs not announced for PC and it depresses me. ;_;
 
Why do you have to torrent it ? The piracy rate on PC is high enough as it is.

Well RSC is broken and won't correct itself even after deleting the duplicate files and restarting the application. I can probably torrent the files faster than RSC can fix itself and then I can just log in to RSC from there.

R* should fix their shit. Edit: and as I type this, the installer is stalled at 0 bytes/sec.
 
Why do you have to torrent it ? The piracy rate on PC is high enough as it is.

He's talking about torrenting the preload data instead of downloading them from Rockstar's seemingly over-burdened servers. One would still need a valid key to activate it on the social club before it's playable. I don't think that counts as piracy. Rockstar should actually consider using torrents to deliver content (opt-in of course). It would help relieve the stress on their content delivery network.
 
I don't understand why some of you bought the game through Rockstar's client and not Steam.

It can be found cheaper in some places. There was a thread about using a VPN to buy it from Nuuvem for much cheaper than Steam. It's a Rockstar Social Club key like any other non-Steam key reseller would have.
 
Over $13 cheaper with GMG. The download is much slower, but it's not like I have it now. I guess achievements and other things are available through steam as well. But for, me I can't see paying extra.
 
There's a 58MB day 1 patch I think, which compared to the 60GB you would have just downloaded should be no problem.

Ah, great, that's not bad.
Inevitably more patches will pop up but it should be okay if I play it off an external drive. (Which isn't recommended of course, but most games seemed to do fine)
 
I worry more about HD space these days , i mean is till have 1.2 TB left on my steam drive but more and more games are gonna start pushing 60 and eventually 100 gbs.

My internet shoots up to about 120 on steam downloads

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Now imagine if this game came on floppy disks
 
Haha perfect one. I often wonder if it's sarcasm though. All these people with good setups asking if they can get ps4 quality ... Smh

Man....you people are all like:
"God damn, I hope my new Porsche can reach 50mph."

I wan't being sarcastic, and I wasn't trying to use some of that elitism that you describe, I hate it too. My question was serious because after all, the 680 is two generations old and it only has 2GB RAM, and this is an open world game.
 
I thought RSC would be ok by now since I downloaded it all at 4MB/s a day after preload released.

Consider yourself lucky. I've seen a lot of reports of downloads restarting partway through.

I feel bad for anyone with metered bandwidth. My connection was limited to 60GB/month and the only way I could get unlimited is by threatening to switch providers. After 60GB, the connection was automatically throttled. Ugh, Canadian broadband needs more competitors.
 
Consider yourself lucky. I've seen a lot of reports of downloads restarting partway through. I feel bad for anyone with metered bandwidth. My connection was limited to 60GB/month and the only way I could get unlimited is by threatening to switch providers. After 60GB, the connection was automatically throttled. Ugh, Canadian broadband needs more competitors.

Mine did cut off at 24GB @ 200kbps during the night, but in the morning it continued on at 4MB/s after restarting the client. Maybe it's getting hammered in USA peak time?
 
Mine did cut off at 24GB @ 200kbps during the night, but in the morning it continued on at 4MB/s after restarting the client. Maybe it's getting hammered in USA peak time?

6pm EDT here in the states. Although, it's been slow since about four hours ago. It started off with 6 hours to go, 24gb later, still has 6 hours to go. And I'm thinking they're calculating this at average speed. Still over 2 days to go, as long as I'm ready for likely shit fest at launch, I'm good.
 
Consider yourself lucky. I've seen a lot of reports of downloads restarting partway through.

I feel bad for anyone with metered bandwidth. My connection was limited to 60GB/month and the only way I could get unlimited is by threatening to switch providers. After 60GB, the connection was automatically throttled. Ugh, Canadian broadband needs more competitors.

Which provider are you using or how much per month? Are you in a remote location of some sort, because I think ISP's in Canada have improved quite a lot in the last year or two. My Bell Fiber is pretty cheap for unlimited bandwidth and 27/10 Mbps.
 
Which provider are you using or how much per month? Are you in a remote location of some sort, because I think ISP's in Canada have improved quite a lot in the last year or two. My Bell Fiber is pretty cheap for unlimited bandwidth and 27/10 Mbps.
I'm in a rural area in Ontario and my choice is between DSL providers that all lease lines from Bell.
 
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