Betta Lines
Member
Yeah with the correct FOV, the mirrors on most cars would typically be off-screen on a single screen (unless it was enormous), and the glance function is tough to use and can be quite disorientating. 'Moving your eyeballs' and looking at mirrors works fine with a triple-screen setup though, and will be better in VR.Perhaps, but even ignoring actual head movement, being able to move your eyeballs alone would be a revelation! At the moment even using things like mirrors properly is nigh-on impossible.
But mirrors are currently a bit problematic for VR, for two reasons - 1) they're usually lower quality than the forward-facing image for performance, they can be very small, and combined with the low resolution of VR headsets, the detail can be tough to resolve. 2) as if there wasn't enough performance demands, you also need it to be a separate stereo render for depth. At the moment all the sims display mirrors as 'screens', aside from iRacing, which has positional movement but no depth, and GRID Autosport, which does it properly but only in silhouette.