Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

Perhaps, but even ignoring actual head movement, being able to move your eyeballs alone would be a revelation! At the moment even using things like mirrors properly is nigh-on impossible.
Yeah with the correct FOV, the mirrors on most cars would typically be off-screen on a single screen (unless it was enormous), and the glance function is tough to use and can be quite disorientating. 'Moving your eyeballs' and looking at mirrors works fine with a triple-screen setup though, and will be better in VR.

But mirrors are currently a bit problematic for VR, for two reasons - 1) they're usually lower quality than the forward-facing image for performance, they can be very small, and combined with the low resolution of VR headsets, the detail can be tough to resolve. 2) as if there wasn't enough performance demands, you also need it to be a separate stereo render for depth. At the moment all the sims display mirrors as 'screens', aside from iRacing, which has positional movement but no depth, and GRID Autosport, which does it properly but only in silhouette.
 
But mirrors are currently a bit problematic for VR, for two reasons - 1) they're usually lower quality than the forward-facing image for performance, they can be very small, and combined with the low resolution of VR headsets, the detail can be tough to resolve. 2) as if there wasn't enough performance demands, you also need it to be a separate stereo render for depth. At the moment all the sims display mirrors as 'screens', aside from iRacing, which has positional movement but no depth, and GRID Autosport, which does it properly but only in silhouette.

Oof! Never considered the DoF for mirrors in VR before. Interesting.... and problematic.
 
Phew. Panic over. Thanks.

No worries. This game has lots and lots and lots of options, you can pretty much tweak it how you like. I've found this morning that my favourite view (when using a gamepad not my G27) is the helmet cam view but with the helmet outline removed and the field of view tweaked in a bit. I like the look to apex and I quite like the blurring effect (sacrilegious I know but it can be switched off it you don't like it!!).
 
No worries. This game has lots and lots and lots of options, you can pretty much tweak it how you like. I've found this morning that my favourite view (when using a gamepad not my G27) is the helmet cam view but with the helmet outline removed and the field of view tweaked in a bit. I like the look to apex and I quite like the blurring effect (sacrilegious I know but it can be switched off it you don't like it!!).

How was the gamepad? Am I going to be able to play this game on XBONE?

I know it's a recurring question, but I'm never going to have a wheel, so I need moar info on how it works with a pad.

Thanks.
 
How was the gamepad? Am I going to be able to play this game on XBONE?

I know it's a recurring question, but I'm never going to have a wheel, so I need moar info on how it works with a pad.

Thanks.
I think the default gamepad settings are pretty good for X360 pad at the moment (I prefer a bit more sensitive steering and some of filtering removed), but the best part is that you can tweak that really, really extensively (more options than any other racing game I believe). They are still working on polishing some small aspects still, but I reckon you should at least be able to tweak it to your liking.
 
RGM79 kindly put this build proposal together for me in the "I want a new PC" thread and, while I don't doubt his expertise for one second, I also wanted to get the opinions of hands-on veteran pCARS players in this thread, and get the benefit of your personal hardware experiences when using this sim:

PCPartPicker part list / Price breakdown by merchant

CPU: Intel Core i5-4690K 3.5GHz Quad-Core Processor (£185.94 @ Aria PC)
CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler (£25.31 @ Aria PC)
Motherboard: MSI Z97-Gaming 3 ATX LGA1150 Motherboard (£79.20 @ Scan.co.uk)
Memory: Kingston Fury Black Series 8GB (2 x 4GB) DDR3-1866 Memory (£51.54 @ Amazon UK)
Storage: Crucial BX100 250GB 2.5" Solid State Drive (£71.94 @ Aria PC)
Storage: Toshiba 1TB 3.5" 7200RPM Internal Hard Drive (£37.99 @ CCL Computers)
Video Card: Gigabyte GeForce GTX 980 4GB WINDFORCE 3X Video Card (£419.99 @ Novatech)
Case: Corsair Graphite Series 230T Black ATX Mid Tower Case (£57.42 @ CCL Computers)
Power Supply: XFX 750W 80+ Bronze Certified Semi-Modular ATX Power Supply (£63.61 @ More Computers)
Total: £992.94
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2015-04-13 12:15 BST+0100

The performance spec that the build was based on was outlined by me thus:

OK, I'm starting to send my spiders out in prep for my first-ever PC build. It's a daunting proposition, I don't mind admitting. It'll be 100% spec'd for gaming, with an overwhelming emphasis on 1080p/60 racing sim action (pCARS & Assetto Corsa) and FPSes at very high settings. Framerate must absolutely positively not dip below 60fps. Any higher is pointless, as my racing cockpit has a 32" Samsung 1080p TV rigged up to it.

I know this will require a lot of guesswork and conjecture, but I'd also like to get specs in place for running VR when it lands.

I'll be using the guide in the OP (is it up to date?) but can anyone offer any preliminary tips before I commence? If I can keep things below £1,000 sterling then that would be good (I've no idea if this is possible), but I'm prepared to go higher if the rewards are worth it. I have a keyboard, mouse and display to recycle, but that's it. I can keep the PC in an adjacent room (my office) if that's relevant regarding noise and cooling, and run HDMI through a dividing wall.

I can also wait a while if new, better, more cost-effective components are about to land in the next few months.

Please assume I know nothing about PCs and components, because I do. Know nothing.

Any tips would be greatly appreciated. Thanks!

I'd really appreciate any advice that you pCARS PC gamers can offer. I'm not limited to £1,000 so would gladly up the budget before silly diminishing returns kicked in. I'm an unadulterated graphics whore with legs akimbo so, as stated earlier, I'm looking for lots of eye candy at a don't-dare-dip-below 1080p60. If there are valid reasons to change any of the components above then I'm all ears.

It's a big ask so many, many thanks in advance, chaps.
 
Finally got around to doing PCARS on my Rift now that I have a video card able to handle it, and it's just sublime. Did 20x time progression/weather progression in an open wheel LMP2 car at Watkins Glen. Started raining halfway through the race. It was fantastic.

Actually having a UI in VR (both the main menu UI and the HUD) can't come soon enough.
 
I'd really appreciate any advice that you pCARS PC gamers can offer. I'm not limited to £1,000 so would gladly up the budget before silly diminishing returns kicked in. I'm an unadulterated graphics whore with legs akimbo so, as stated earlier, I'm looking for lots of eye candy at a don't-dare-dip-below 1080p60. If there are valid reasons to change any of the components above then I'm all ears.

It's a big ask so many, many thanks in advance, chaps.
That looks really solid and you should have no problem reaching 60fps with reasonably high settings and decent amount of cards on the grid. I would personally put a bit more to get the 16Gb memory since I've felt limited by 8 (though mostly with UE4 Editor). You should be pretty set up for VR as well, just remember that you do then need to lower the settings quite a bit for stereoscopic rendering and a higher framerate. No idea about the case however, but seems solid enough.
 
How was the gamepad? Am I going to be able to play this game on XBONE?

I know it's a recurring question, but I'm never going to have a wheel, so I need moar info on how it works with a pad.

Thanks.

I find it good now. Was concerned for a long time as it was a bit all over the place but its really come together in the last few months. Certainly to start with I would probably go with assists on (or at least real mode) until you get used to it. There are three controller modes by default (because the community disagrees constantly on whats the best setup!) and I find mode 2 the best, good levels of feel and control.

Now obviously my comments are based on the PC version as I have had no access to the console version so things may have been tweaked slightly differently to match each platform.

Edit: Other advice would be keep an eye on tyre temp and type (if you have those realism settings on) as overheated or cold tyres or slicks in the wet can make all cars a complete nightmare (which of course is good but could catch you out!)
 
That looks really solid and you should have no problem reaching 60fps with reasonably high settings and decent amount of cards on the grid. I would personally put a bit more to get the 16Gb memory since I've felt limited by 8 (though mostly with UE4 Editor). You should be pretty set up for VR as well, just remember that you do then need to lower the settings quite a bit for stereoscopic rendering and a higher framerate. No idea about the case however, but seems solid enough.

I'm running a 4690 and a GTX760 and can get a locked 60fps at 1080p in all conditions with most settings on medium (a couple on low), a 980 is going to beast it i'd imagine!

P.S. for what its worth at TV distance I can't really tell the difference between medium, high, ultra for a lot of the settings, I wouldn't be afraid to at least try turning things down to get the FPS you want.
 
I'm running a 4690 and a GTX760 and can get a locked 60fps at 1080p in all conditions with most settings on medium (a couple on low), a 980 is going to beast it i'd imagine!

P.S. for what its worth at TV distance I can't really tell the difference between medium, high, ultra for a lot of the settings, I wouldn't be afraid to at least try turning things down to get the FPS you want.
Yeah, I have no problem getting stable 60fps with a 280X and medium/high settings and with 32" TV the game should look really good at high settings.
 
I'd really appreciate any advice that you pCARS PC gamers can offer. I'm not limited to £1,000 so would gladly up the budget before silly diminishing returns kicked in. I'm an unadulterated graphics whore with legs akimbo so, as stated earlier, I'm looking for lots of eye candy at a don't-dare-dip-below 1080p60. If there are valid reasons to change any of the components above then I'm all ears.

It's a big ask so many, many thanks in advance, chaps.
It's hard to tell the performance you will be getting with that hardware because performance in dependant on some conditions.

In clear conditions you will probably be able to max the game and apply DS4X and still run it at 60fps, no dips. For rain conditions you will probably need to lower a couple things. For rain+night, you will have more problems. For storm+night the hit will be even harder.

You can make some small compromises here and there and have a setup that will look ace and will run your game at 60fps even with night+rain. Or you can do more compromises and then have everything look smooth under any circumstance.

For reference, in clear conditions I can hit 80-90 fps with my configuration, so in rain I can hit around 60fps. Rain+night is a bit rougher, storm+night I'm about 30-35fps. I could make the game work at 60 in rain clear conditions and make it look even nicer, or I could make it look worse and have better performance in storm+night. But I think the middle ground is the solution for me.

BTW, I have a GTX 770 4GB+i7 4770k
 
The performance spec that the build was based on was outlined by me thus:


It's a big ask so many, many thanks in advance, chaps.

Couple of things:

1. That motherboard doesn't support SLI. The "Gaming 5" does however. I know you'll at least want the option to put a second card in there if VR starts kicking your ass.

2. You may or may not need/want a full ATX motherboard/case. You could down-size to micro-ATX for a physically smaller build with next to no practical drawbacks. It's an aesthetic choice for the most part however.
 
Its crazy how many times i've played those conditions at that track as the evening closes in. Awesome experience, Oulten is a superb track (although I do prefer the full international variant)!
Indeed. Easily in my top five. I can't decide which one is my fave, since it's very dependant on the car you use, but Oulton is there, that's for sure.
 
I live 40 minutes from the track and have seen BTCC & British GT there. It's a wonderful place to visit. I don't think even a laser scan can really show how bumpy that track is!

Nice, certainly feels bumpy in the game but feeling it through your fingers it a lot different than through your undercarriage as it bashes against the seat! Might be time to invest in a buttkicker i think!
 
It's a car that really grows on you and because of its relatively slow speed it keeps the racing pretty tight; the whole field doesn't disappear if you make a small mistake!

Having watched the clio cup in real life I'd be interested to see if it's eventful as it was in real life with the 2 red flags which occured on the day. ;D
 
Around 1 month before possible launch and still not a firm release date. Can anyone that backed this say if it's still looking like a May release or is another delay coming?

I'm only asking because Gameseek is selling the game much cheaper than anywhere else but they charge now and not at dispatch, so it would suck if I bought it now but had to wait 6 months to see the return of my money.
 
Around 1 month before possible launch and still not a firm release date. Can anyone that backed this say if it's still looking like a May release or is another delay coming?

I'm only asking because Gameseek is selling the game much cheaper than anywhere else but they charge now and not at dispatch, so it would suck if I bought it now but had to wait 6 months to see the return of my money.

So far so good but we pretty much always learned about the delays when the press release went out so who knows.
 
Around 1 month before possible launch and still not a firm release date. Can anyone that backed this say if it's still looking like a May release or is another delay coming?

I'm only asking because Gameseek is selling the game much cheaper than anywhere else but they charge now and not at dispatch, so it would suck if I bought it now but had to wait 6 months to see the return of my money.

I'm going to guess it'll get pushed back till June.
 
Nice, certainly feels bumpy in the game but feeling it through your fingers it a lot different than through your undercarriage as it bashes against the seat! Might be time to invest in a buttkicker i think!

I've championed the Buttkicker before on GAF, and I wouldn't be without mine under my cockpit seat. Feeling bumps, the road rumble and collisions through the seat is great but in the right car you can actually feel the thump of the transmission as you change gear. It's marvelous and adds to the immersion in ways I never would have imagined. Great for FPSes too, of course.
IMG_20140719_115612.jpg

They ain't cheap but if you play a lot of racing games, well worth the money I reckon.
 
I'm going to guess it'll get pushed back till June.
I highly doubt it. Back on April's Fool they created a story about a delay to Juno. I doubt they would do such a thing when they plan on posponing the release yet again.

BTW, the game is pretty much done. It's got some bugs and fixes to do yet, but builds tend to be around 35-50MB.
 
I'm going to guess it'll get pushed back till June.

Doubt they would do that considering F1 2015 is coming out in the end of June. If it gets pushed I'm going to say it will be to Fall 2015.

I hope amar has good news and not bad news, can you share anything or NDA'd?
 
I highly doubt it. Back on April's Fool they created a story about a delay to Juno. I doubt they would do such a thing when they plan on posponing the release yet again.

BTW, the game is pretty much done. It's got some bugs and fixes to do yet, but builds tend to be around 35-50MB.

Are pit stops working well now, functionality-wise and graphically?

Can you please briefly explain the mechanics and practicalities of how pit strategy is implemented?
 
There's a separate thread for this (but I know a lot of GAFers only check their subs) - new PS4 footage.

Gotta say, it looks pretty damn amazing.

(Video is only encoded at 30fps unfortunately, but it apparently runs at a rock-solid 60)

click
 
Are pit stops working well now, functionality-wise and graphically?

Can you please briefly explain the mechanics and practicalities of how pit strategy is implemented?
Yeah, they're working well now, as far a I can tell. The whole sequence is automated once you enter the pitane. You car goes to its place and positions itself, and after the job is done, it's released and you don't gain control again until you've crossed the pitlane exit.

Once the AI takes control of your car, a small menu appears on your left, where you can edit the current pit strategy or load a new one. You can set your pit strategy in Practice and Qualifying sessions. It's sad to say, but you can't set a pit strategy from your garage or from the Race menu. You can save more than one pit strategy though. I don't know the max number, haven't tested if there is, but you can do more than two, that's all I can confirm from my experience.

In pit strategy you can choose whether you want to change tyres or not, if you do, what compound you want and what tyre pressure for each individual tyre. You can also set a fuel strategy. I think damage is always repaired, but I'm not sure.

Visually I can't tell. The state of the anims is different for each car type.
 
Yeah, they're working well now, as far a I can tell. The whole sequence is automated once you enter the pitane. You car goes to its place and positions itself, and after the job is done, it's released and you don't gain control again until you've crossed the pitlane exit.

Once the AI takes control of your car, a small menu appears on your left, where you can edit the current pit strategy or load a new one. You can set your pit strategy in Practice and Qualifying sessions. It's sad to say, but you can't set a pit strategy from your garage or from the Race menu. You can save more than one pit strategy though. I don't know the max number, haven't tested if there is, but you can do more than two, that's all I can confirm from my experience.

In pit strategy you can choose whether you want to change tyres or not, if you do, what compound you want and what tyre pressure for each individual tyre. You can also set a fuel strategy. I think damage is always repaired, but I'm not sure.

Visually I can't tell. The state of the anims is different for each car type.

Very interesting insight - thanks a lot Fres!
 
Very interesting insight - thanks a lot Fres!
Nah, no need to thank me. You're welcome. One of the things I'm more anticipating about the releasse of the game is your reaction. I really hope it meets your expectations.

A little publicity here: Me and my buddies at LFO Club have been working on a British Rookie Cup. Like with the preseason, the bad news is that it's only for people that can talk Spanish.

DHfLPtR.jpg


Tras el éxito que supuso la Pretemporada Ginetta G40 Jr., LFO Club sigue calentando motores de cara a la salida del juego con esta British Rookie Cup. Además de ser la primera competición con el nuevo sistema de puntuaciones, esta copa será testigo del estreno del nuevo sistema de equipos que hemos creado para el Club.

Ponte al volante de un Formula Rookie, compite con tu equipo en tres circuitos británicos emblemáticos e intenta alzarte con la victoria. Pero, sobre todo, disfruta con nosotros de una competición de Project CARS seria y bien organizada como no encontrarás en otro lugar de habla hispana.

Más información: http://lfoclub.com/index.php?forotid=167
 
Nah, no need to thank me. You're welcome. One of the things I'm more anticipating about the releasse of the game is your reaction. I really hope it meets your expectations.

Oh boy, me too. I think there'd have to be some game-breaking uber-secret that nobody has had the balls to mention for it to disappoint me from what I've seen, heard and read. There are many GAFers whose opinions I trust (includind VVV Alan) and the response from all has been overwhelmingly positive.
 
Oh boy, me too. I think there'd have to be some game-breaking uber-secret that nobody has had the balls to mention for it to disappoint me from what I've seen, heard and read. There are many GAFers whose opinions I trust (includind VVV Alan) and the response from all has been overwhelmingly positive.

It's actually a First Person Shooter... But don't tell anybody!
 
Yeah, they're working well now, as far a I can tell. The whole sequence is automated once you enter the pitane. You car goes to its place and positions itself, and after the job is done, it's released and you don't gain control again until you've crossed the pitlane exit.

Once the AI takes control of your car, a small menu appears on your left, where you can edit the current pit strategy or load a new one. You can set your pit strategy in Practice and Qualifying sessions. It's sad to say, but you can't set a pit strategy from your garage or from the Race menu. You can save more than one pit strategy though. I don't know the max number, haven't tested if there is, but you can do more than two, that's all I can confirm from my experience.

In pit strategy you can choose whether you want to change tyres or not, if you do, what compound you want and what tyre pressure for each individual tyre. You can also set a fuel strategy. I think damage is always repaired, but I'm not sure.

Visually I can't tell. The state of the anims is different for each car type.

That´s a bit of a bummer. I can´t believe they decided to go with automated pit stops. There´s so much sim stuff in this game i´m sure during the development a lot of people must have asked for manual pit stops... i wonder why they decided to leave it on auto, even with all assists off.
 
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