GTA V PC Performance Thread

Lower population variety. It eats VRAM. I set it at 50 percent and with Very High textures, and the rest almost maxed out, I am doing 2027/2047 MB VRAM on my 680.
Good call. I think I could live with some repeat pedestrians if it means the rest of the game is beautiful. Still contemplating that 4GB video card, though.
 
I haven't gone through the thread since last night but has anyone found a solution to the 59hz issue?

I was having the same 59Hz issue, which seemed to be giving me micro-stutter. I created a custom resolution in the Nvidia Panel with 1916 x 1076 at 60Hz and set the game to that. BOOM smooth as silk 60fps!

I tried this already and while it does fix the frame rate, it causes another issue which is the obvious downscale of the image. It makes in-game text noticeably blurry.
 
Things i noticed with my 970 and 2600k:

-Areas with a high vegetation density and grass set to Ultra murder my framerate, it goes down to something like 25 and then back up to 40-60 in the city. With or without MSAA, does this happen to anyone else?
-MSAA makes the grass look weird, kinda thined out.
Anyone? :)

Also, when i copy the reshade dll and so on in my GTA5 root directory, the game crashes on startup, what am i doing wrong?
 
Is anyone getting slow ui responses in the menu screen after turning up some graphics settings? It's weird like you would expect the whole game to be reacting slowly but it's just the menu screen.
 
GeDoSato works?
Unfortunately no.

I haven't gone through the thread since last night but has anyone found a solution to the 59hz issue?
I think a couple people found that creating a custom resolution profile of like 1920x1079/60hz in Nvidia Control panel gave them back their 60hz option.

Yes. Top grass setting is a killer. Turn it down. It's hardly any better that I can see anyways.
 
So does MFAA work in this game? I read somewhere just to force it globally since there is almost no performance hit to it but I can't tell. Wondering if FXAA plus MFAA is a good combo for performance/IQ
 
Is anyone getting slow ui responses in the menu screen after turning up some graphics settings? It's weird like you would expect the whole game to be reacting slowly but it's just the menu screen.

Yep. You are not alone. People are telling me it's either because my framerate is uncapped (no vsync) or because I'm windowed borderless. I'm going to try fullscreen with vsync tonight and see if it makes it any better.
 
I haven't gone through the thread since last night but has anyone found a solution to the 59hz issue?



I tried this already and while it does fix the frame rate, it causes another issue which is the obvious downscale of the image. It makes in-game text noticeably blurry.

I tried a few different resolutions until it looked nice and sharp to me at 1916 x 1076. Maybe try 1920 x 1076, 1916 x 1080 or 1919 x 1079. Or try adding or subtracting a pixel either way.
 
So does MFAA work in this game? I read somewhere just to force it globally since there is almost no performance hit to it but I can't tell. Wondering if FXAA plus MFAA is a good combo for performance/IQ

I think you need to have MSAA enabled to use MFAA? So basically MSAA x2 + MFAA = MSAA x4 with only a slight performance hit over MSAA x2.
 
I was one who said this. It didn't kill my framerate in the benchmark, even at the end section with pedestrians and cars but took at huge toll when I got to the first real mission in the city. Given that my GPU wasn't terribly taxed at that time (~60%), I inferred that it was expanding the tracking of peds and cars with AI, thus CPU-limiting. More tests would be needed but I'm more interested in actually playing the game now that I've got it locked at 60 fps with mostly very high settings. What I know for certain is that it really impacts my framerate with what seems to be a negligible impact on visuals since I find the standard draw distance decent enough. You might only really notice it when you've got a huge unobstructed view on top of a building or hill or something.



I've got it 1080p60 locked both in benchmark and running around on a 280x (admittedly, I haven't started blowing everything to hell yet so not entirely sure how well this will hold up when you say "busier parts") using the following settings. I found that shadow settings have some of the biggest and most variable impact on framerate than other settings (ie. 60 fps but then suddenly 30-40 when you look in certain directions or at specific times of day):
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

Also, K&M is awesome when you get used to tapping to speed up/slow down/turn mostly because you can actually look around and accurately shoot. Being able to do quick looks has really helped me avoid collisions while turning since now I can see whether there's going to be anything in my way when I complete the turn. Also great to look both ways while speeding through intersections. I am comparing this to using a Dualshock 4 controller on this same PC which I did really like the analogue acceleration/braking/turning but not being able to quickly look around/aim while driving was a deal breaker for me.

Benchmark isn't really that representative. I also got locked 60 there.

Driving around though... it's around 40-50 most of the time.

edit: tried your settings and yeah, it's much better. But like I said, only disabling a lot of eye candy can get me 60 fps.
 
I tried a few different resolutions until it looked nice and sharp to me at 1916 x 1076. Maybe try 1920 x 1076, 1916 x 1080 or 1919 x 1079. Or try adding or subtracting a pixel either way.

Can't you just add a custom resolution at your native resolution and refresh rate? I've found that sometimes fixes issues like this.
 
Yes. Top grass setting is a killer. Turn it down. It's hardly any better that I can see anyways.
It seems so, i noticed that turning down shadow quality to high in grass areas makes the framerate acceptable...if you find 30 fps okay. Every damn piece of grass casts its own shadow, no wonder that the shadow quality has such a huge impact.

You need to name it d3d11.dll. Then it works. Make sure it's the 64-bit version.
Thank you. Damnit, i renamed it to dxgi.dll xD
 
Give Nvidia Inspector a shot. I'm using it, Vsync forced off, framerate capped at 59 (Inspector is weird about that), and I get a really smooth 60fps in-game (FRAPS reported). It's not 100% hitch free yet for me, but I'm still playing with the right settings to maximize the pretties.
That helped alot indeed! Cheers!
Yeah, this is really noticeable on my 280x. Having experimented with the shadow settings, I think it's done on purpose so that your character's shadow is sharp (one of the most noticeable elements in the game because it's always constantly there) but you get huge performance gains by lowering the resolution of other shadows. Turning up the soft shadow quality really helped. I recommend using at least Softer which, for me, was enough to prevent me from noticing unless I really looked for it.
Thanks for the suggestion, I'll try that tomorrow :)
 
Unfortunately no.


I think a couple people found that creating a custom resolution profile of like 1920x1079/60hz in Nvidia Control panel gave them back their 60hz option.

Yup I mentioned in the same post that I tried that already.

I tried a few different resolutions until it looked nice and sharp to me at 1916 x 1076. Maybe try 1920 x 1076, 1916 x 1080 or 1919 x 1079. Or try adding or subtracting a pixel either way.

I only tried one custom res last night (1920x1079) and it looked blurry, so I will do this and see how it works out.

Can't you just add a custom resolution at your native resolution and refresh rate? I've found that sometimes fixes issues like this.

It still doesn't look right. I hate that I have an eye for this stuff and it bothers the heck out of me lol.
 
My high fps settings for GTX970 (Some of them also require a good CPU)

gta5_2015_04_14_22_227qj51.png



Notes:
- You can experiment between 2xMSAA and FXAA, but I like the higher fps for now. Will need to check how good it looks with MFAA. :p
- I have Extended Shadows Distance on max here, but I am not sure about the benefits. FPS hit does not seem huge.
- You might wanna try Long Shadows on as well if you got a few frames to spare.
 
So does MFAA work in this game? I read somewhere just to force it globally since there is almost no performance hit to it but I can't tell. Wondering if FXAA plus MFAA is a good combo for performance/IQ

Works wonderfully and no you don't need MSAA enabled for it to work. Heres the benchmark with everything maxed except MSAA turned off and DoF off at 1440p with an i7 2600k 4.5Ghz, 16gb Ram and GTX 980:

Frames Per Second, Min - Max - Avg
Pass 0, 37 - 72 - 61
Pass 1, 22 - 57 - 39
Pass 2, 32 - 168 - 63
Pass 3, 41 - 116 - 73
Pass 4, 20 - 110 - 55

Exactly. Rockstar hyped it up as the best PC port ever, but if I have all the parts and it's their end that lets me down then I'm not overly keen. Maybe if patches and drivers all come together I'll get it in a sale. I'm sure we'll all know about it if it does go on sale.

If I had common sense I would have done the same but I just couldn't wait lol.

I think you need to have MSAA enabled to use MFAA? So basically MSAA x2 + MFAA = MSAA x4 with only a slight performance hit over MSAA x2.

That's only for TXAA, you need MSAA on to use TXAA.
 
To anyone having issues with the Rockstar GTA downloader being really slow or not even downloading, I found a fix!

It worked for me at least.

1. Pause and close the downloader
2. Delete the .part file in the DLC folder
3. Restart the downloader

Found it here: https://support.rockstargames.com/h...xtremely-slow-downloading-for-Gta-5-pc?page=4

edit: this might fuck up your game later it seems? No idea whats going on tbh. Game download went well and it loaded but now it let me in game.
 
Open up task manager and monitor your CPU usage while playing. See if it's close to 100%.

Also try a clean install using Display Driver Uninstaller with the 350.12 drivers.

So not getting anywhere near 100% utilisation. I turn off SLI and even then stutter is definitely noticeable. It's not microstutter, it's like one stutter every 10 or so seconds.
 
Benchmark isn't really that representative. I also got locked 60 there.

Driving around though... it's around 40-50 most of the time.

edit: tried your settings and yeah, it's much better. But like I said, only disabling a lot of eye candy can get me 60 fps.

You're trying to get a locked 60 fps. This means that you need to be generally overkilling most of the game (ie. with vsync/frame limiters off, normally averaging something much higher than 60 fps) so that, when it starts getting taxed by particular scenes, it only drops down to something still above 60 fps. Given that the game just came out and is quite a looker, you can't reasonably expect to max it out while maintaining a locked 60 fps unless you've basically spent more than $1000 on just video card(s) and maybe $400+ on a CPU.

I think you're also overstating how much eye candy you're actually losing by putting things to "just" very high, not rendering exceptionally long shadows at very specific times of day where the sun is at a sharp angle, not extending the view/tracking distance of pedestrians/cars that would probably be obscured by buildings/hills, and not using higher resolution shadows whose edges are just being intentionally blurred anyway (ie. reducing resolution). Personally, it looks fantastic at the settings I mention while being a buttery smooth 60 fps all the time so far in actual gameplay on reasonably priced hardware (we'll see what happens when I finally get more explosives to really start blowing things up).

Do you have to have Shadows on Very High to use extended shadow distance? Only grayed out option for me.

Yes. You also need it on Very High for High Resolution Shadows to work as well since Shadow Quality controls resolution.
 
Are you sure? I tried it this afternoon and it looked like no AA to me.



I don't think that is true. TXAA in itself includes MSAA, no?

At 1440p at least I can definitely see a difference and didn't notice the performance cost at all. Also TXAA for a weird reason needs to have MSAA at least set to 2x in order to activate it, I don't know why that is.
 
Aaaaaaaaand there it is. I'm happy I haven't bought this yet. With my 4690k at stock speeds I'm not sure I'd do phenomenally well, and if people are getting stutters with G-Sync, that screw it. I got G-Sync to smooth things out, this is supposed to be the ideal game for it. A game that can go higher and lower than 60 without causing issues.

What? You'll be more than fine with your 4690k, the stutters are minimal and it's still ridiculously smooth.
 
I haven't gone through the thread since last night but has anyone found a solution to the 59hz issue?



I tried this already and while it does fix the frame rate, it causes another issue which is the obvious downscale of the image. It makes in-game text noticeably blurry.
You need to change your scaling options to 1:1
 
What i meant with the grass and MSAA issue..this is without MSAA:



And this is with MSAA:



Notice how the grass seems to become more transparent and less dense with MSAA activated.
 
So not getting anywhere near 100% utilisation. I turn off SLI and even then stutter is definitely noticeable. It's not microstutter, it's like one stutter every 10 or so seconds.

Weird. You're on a HDD? If so that's all I can think of that is different besides our processors. I have the game running off of a SSD.

Turn everything down to low and see what happens. Change resolution to be lower and see what happens.
 
Sorry if this has been asked but does playing in borderless windowed mode improve performance - also how do you activate it? I'm using windows 8.1.

Thanks in advance for any information.
 
Sorry if this has been asked but does playing in borderless windowed mode improve performance - also how do you activate it? I'm using windows 8.1.

Thanks in advance for any information.

Don't know if it increases performance. It's simply in the Graphics options. Full screen->Windowed->Windowed Borderless
 
Okay...setting Grass to Ultra activates grass shadows, if you use a high shadow quality setting it may very well murder your performance.
 
Okay...setting Grass to Ultra activates grass shadows, if you use a high shadow quality setting it may very well murder your performance.

I still don't see what Post FX does apart from activating motion blur and depth of field. Even with depth of field and and off I don't see a difference.
 
Does anyone know if I damage my GTX980 if I set it to kboost? I did a benchmark for fun and cranked the fan speed all the way up and selected kboost. Also overclocked it a bit.

kboost just forces the card to run at full capacity 100% of the time. So when you're on your desktop, or browsing the internet, your card is still pegged. It doesn't really increase the performance of your card. As far as I'm concerned, it should be only used if you're having specific problems with a game; say you're only getting 45fps but your card is only pegged at 60% capacity or something. It can also theoretically shorten the lifespan of your card as your card will likely run hotter.
 
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