GTA V PC Performance Thread

Runs very nice so far on my i5 4570 / 970 combo but two things:
- the fuck is up with the shadows. I turned them to very high and tried the AF trick (setting to none, save, then 16 again) but the still get sharp and blurry like 2 meters around me
- microstutters. I'm running a single card, so no SLI thingy. Also my Hz number is set to 60, since I read 59 could cause the issue, but it doesn't help a bit.

Any ideas?
 
Runs very nice so far on my i5 4570 / 970 combo but two things:
- the fuck is up with the shadows. I turned them to very high and tried the AF trick (setting to none, save, then 16 again) but the still get sharp and blurry like 2 meters around me
- microstutters. I'm running a single card, so no SLI thingy. Also my Hz number is set to 60, since I read 59 could cause the issue, but it doesn't help a bit.

Any ideas?

I was getting microstutters on a very very similar build, and realized my drivers weren't up to date. Double check that you're good. Shadows, I haven't noticed any issues.
 
Runs very nice so far on my i5 4570 / 970 combo but two things:
- the fuck is up with the shadows. I turned them to very high and tried the AF trick (setting to none, save, then 16 again) but the still get sharp and blurry like 2 meters around me
- microstutters. I'm running a single card, so no SLI thingy. Also my Hz number is set to 60, since I read 59 could cause the issue, but it doesn't help a bit.

Any ideas?

Are you running with V-sync on or off? And if it's off are you capping the framerate with an external program like Nvidia Inspector?
 
After doing some comparisons with SweetFX, I unfortunately have to report that SMAA is not really a better alternative to FXAA. FXAA looks to have slightly better coverage, with SMAA's only advantage being it comes without the slight hit to sharpness.

Lumasharpen, on the other hand, looks very good, giving a pretty comparable effect to a moderate downsample that helps brings out a lot of objects and textures. The distant Los Santos skyline looks a lot nicer with it, especially.

So definitely get SweetFX loaded in there guys, but SMAA isn't necessarily the way to go. I'll be sticking to MSAA.
 
Runs very nice so far on my i5 4570 / 970 combo but two things:
- the fuck is up with the shadows. I turned them to very high and tried the AF trick (setting to none, save, then 16 again) but the still get sharp and blurry like 2 meters around me
- microstutters. I'm running a single card, so no SLI thingy. Also my Hz number is set to 60, since I read 59 could cause the issue, but it doesn't help a bit.

Any ideas?

I was having the same 59Hz issue, which seemed to be giving me micro-stutter. I created a custom resolution in the Nvidia Panel with 1916 x 1076 at 60Hz and set the game to that. BOOM smooth as silk 60fps!
 
After doing some comparisons with SweetFX, I unfortunately have to report that SMAA is not really a better alternative to FXAA. FXAA looks to have slightly better coverage, with SMAA's only advantage being it comes without the slight hit to sharpness.

Lumasharpen, on the other hand, looks very good, giving a pretty comparable effect to a moderate downsample that helps brings out a lot of objects and textures. The distant Los Santos skyline looks a lot nicer with it, especially.

So definitely get SweetFX loaded in there guys, but SMAA isn't necessarily the way to go. I'll be sticking to MSAA.

Can we get some comparison screens?

Thanks
 
I have a: i7 4790 | r9 290 | 16GB and it's been running really smooth so far. Settings are mostly very high and high without MSAA. Without vsync (which is locked at 59Hz), I've been getting a variable 60-75fps while walking/running on foot. With driving, I've been getting around 41-60fps (racing, hitting cars, etc).

With vsync (even while using riva tuner); it's stuck at 59Hz (lowest at 41fps).
 
Is this done through the NVidia control panel?

Yep
http://www.geforce.com/hardware/technology/adaptive-vsync/technology

So the memory bar is a theoretical max then? Someone will probably figure out the best place to test out where the maximum graphics memory is used.

Seems to be the case. It changes instantly to a predefined number as soon as they change a knob regardless of where in the game you are, so it's clearly an estimate. Not to mention that fact that it double counts when in 2xSLI.
 
This version is very well done.

I have a i5 3570k 3.4GHz, GTX 760, 8GB RAM and I can get near max.

Just not including Tesselation or AO. Took off PCSS as I could care less about it.
 
Does anyone know how to move the installation directory for the non-Steam version?

I need to reformat my computer but my Windows install and my actively-played games (including GTA V) are on the same SSD, so I need to temporarily move the game to another drive while I do a clean install and move it back, WITHOUT redownloading the gigantic 60 GB again.
 
There's no way to get a locked 60fps on busier parts on a 970 without disabling a lot of stuf, so I think I'll go with 30 fps + max eye candy.

I wish I could play on K&M, but the driving controls are awful.
 
I have a new very possible theory that I havent really tested out with monitors but:

I think that after playing for a while the stress is so big that my card or cpu naturally start underclocking from the heat. Game performs worse after an hour or two in it

mh. wonder if I should mess with fan speeds and just have them going max from the start to see what happens
 
I have an i5 4670k at 4.2 and an EVGA 970 FTW. I have just a couple of differences:

1080p
FXAA is my only AA
No reflection MSAA
Very High grass
High Detail Streaming While Flying off < may play with this one some more, during my initial benchmarks someting was halfing my fps when it showed a lot of landscapes.

It practically never moves from 59 fps (due to weird 59hz refresh rate, but whatever). I did DSR down from 1440 for a while, but I went for the frames rather than the image quality.

I'm glad I managed to pretty much lock in 60fps (well, 59 haha) :)

Haha nice :) Have you tried this? http://www.neogaf.com/forum/showpost.php?p=160082389&postcount=1807
 
In Win 8.1 at least, you'll get a message that says "Windows is out of system memory, please close some applications. Windows will close : Grand Theft Auto V" or something like that.

Do you still get this with the page file enabled? I just had a look and it's been enabled for me all along, but still keep getting the issue.
 
Do you still get this with the page file enabled? I just had a look and it's been enabled for me all along, but still keep getting the issue.

Once I re-enabled my page file, I haven't had an issue since. I couldn't play for more than 5-10min prior. I put a solid 30min over lunch without problems.
 
I wish I could play on K&M, but the driving controls are awful.

I've been using an Xbox 360 controller for all the driving / just walking around and KBM in first-person mode for the shooting; it works great and the transition is as simple as putting down the controller (and hitting V to cycle camera views). Probably not a viable alternative when I start running it to the TV, which is a shame, since the first-person mode with KBM feels really, really good in this game.
 
I was getting microstutters on a very very similar build, and realized my drivers weren't up to date. Double check that you're good. Shadows, I haven't noticed any issues.
I updated my GPU drivers as soon as the GTAV update went live, so I should be good.
Are you running with V-sync on or off? And if it's off are you capping the framerate with an external program like Nvidia Inspector?
Vsync on, internal solution. I'll try something external, maybe it helps.
I was having the same 59Hz issue, which seemed to be giving me micro-stutter. I created a custom resolution in the Nvidia Panel with 1916 x 1076 at 60Hz and set the game to that. BOOM smooth as silk 60fps!
Mh, that's an idea, I'll try that if the above doesn't work.

Thanks for your replies!
 
I get stutters too with G-Sync even at high framerates. Usually when driving fast. I still think it's a CPU thing. Nothing to complain about but it'd be nice if a DX12 patch or something fixed it.

Anyone with a 5820k or above checked out their CPU usage during gameplay? Is it reaching 60-80% during load?
 
Once I re-enabled my page file, I haven't had an issue since. I couldn't play for more than 5-10min prior. I put a solid 30min over lunch without problems.

I've got no clue what's going on then. I re-enabled the page file, restarted my pc and booted up gta. I could only play around with it for 10 minutes but in that time frame it started at 3gb and already made it's way up to 6.3gb.

Maybe R* really wants me to go buy another 8gb of ram.
 
I think someone was theorizing that it increases the area around the player where things spawn in, so it would be heavily CPU bound dealing with all that extra AI. Not sure if that's true, someone would have to test it.

I was one who said this. It didn't kill my framerate in the benchmark, even at the end section with pedestrians and cars but took at huge toll when I got to the first real mission in the city. Given that my GPU wasn't terribly taxed at that time (~60%), I inferred that it was expanding the tracking of peds and cars with AI, thus CPU-limiting. More tests would be needed but I'm more interested in actually playing the game now that I've got it locked at 60 fps with mostly very high settings. What I know for certain is that it really impacts my framerate with what seems to be a negligible impact on visuals since I find the standard draw distance decent enough. You might only really notice it when you've got a huge unobstructed view on top of a building or hill or something.

There's no way to get a locked 60fps on busier parts on a 970 without disabling a lot of stuf, so I think I'll go with 30 fps + max eye candy.

I wish I could play on K&M, but the driving controls are awful.

I've got it 1080p60 locked both in benchmark and running around on a 280x (admittedly, I haven't started blowing everything to hell yet so not entirely sure how well this will hold up when you say "busier parts") using the following settings. I found that shadow settings have some of the biggest and most variable impact on framerate than other settings (ie. 60 fps but then suddenly 30-40 when you look in certain directions or at specific times of day):
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

Also, K&M is awesome when you get used to tapping to speed up/slow down/turn mostly because you can actually look around and accurately shoot. Being able to do quick looks has really helped me avoid collisions while turning since now I can see whether there's going to be anything in my way when I complete the turn. Also great to look both ways while speeding through intersections. I am comparing this to using a Dualshock 4 controller on this same PC which I did really like the analogue acceleration/braking/turning but not being able to quickly look around/aim while driving was a deal breaker for me.
 
doing they lower population variety + turn up textures to high to be safe on the 2gigs but I still think the game does run a bit worse

also maybe its playing far on the tv bit the difference between normal and high textures doesnt seem that big
 
I am new to MFAA. Is there a performance hit when I add it to MSAA?

After my initial complaints yesterday, I am very happy with the performance.There are some settings that are meant for future hardware, but that is great actually.
Getting about 80fps avg with:
GTX970, 3770K, 16GB, AOC Gsync.
Drops down to 60 in the grassy areas.
Feels amazingly smooth, no stuttering.

One thing I noticed is that the sky sometimes seems to flicker a bit. I was curious and went back to the PS4 version. Same issue. Seems to be accentuated by the higher fps.

- the fuck is up with the shadows. I turned them to very high and tried the AF trick (setting to none, save, then 16 again) but the still get sharp and blurry like 2 meters around me

Using Nvidia soft shadows helps with this, but it's bad, I agree.
 
Vsync on, internal solution. I'll try something external, maybe it helps.
Give Nvidia Inspector a shot. I'm using it, Vsync forced off, framerate capped at 59 (Inspector is weird about that), and I get a really smooth 60fps in-game (FRAPS reported). It's not 100% hitch free yet for me, but I'm still playing with the right settings to maximize the pretties.
 
I am new to MFAA. Is there a performance hit when I add it to MSAA?

After my initial complaints yesterday, I am very happy with the performance.There are some settings that are meant for future hardware, but that is great actually.
Getting about 80fps avg with:
GTX970, 3770K, 16GB, AOC Gsync.
Drops down to 60 in the grassy areas.
Feels amazingly smooth, no stuttering.

One thing I noticed is that the sky sometimes seems to flicker a bit. I was curious and went back to the PS4 version. Same issue. Seems to be accentuated by the higher fps.



Using Nvidia soft shadows helps with this, but it's bad, I agree.

What settings are you using?
 
Things i noticed with my 970 and 2600k:

-Areas with a high vegetation density and grass set to Ultra murder my framerate, it goes down to something like 25 and then back up to 40-60 in the city. With or without MSAA, does this happen to anyone else?
-MSAA makes the grass look weird, kinda thined out.
 
Does anyone know if I damage my GTX980 if I set it to kboost? I did a benchmark for fun and cranked the fan speed all the way up and selected kboost. Also overclocked it a bit.
 
- the fuck is up with the shadows. I turned them to very high and tried the AF trick (setting to none, save, then 16 again) but the still get sharp and blurry like 2 meters around me

Yeah, this is really noticeable on my 280x. Having experimented with the shadow settings, I think it's done on purpose so that your character's shadow is sharp (one of the most noticeable elements in the game because it's always constantly there) but you get huge performance gains by lowering the resolution of other shadows. Turning up the soft shadow quality really helped. I recommend using at least Softer which, for me, was enough to prevent me from noticing unless I really looked for it.
 
I did a complete clean reinstall of my drivers. GTA V still won't launch. My user icon on Steam turns green for a bit and then back to blue, no error messages.

Ugh. I just want to play.
 
I'm getting micro stutters with Gsync. Let's hope Rockstar supports the game with future patches but so far so good.
Aaaaaaaaand there it is. I'm happy I haven't bought this yet. With my 4690k at stock speeds I'm not sure I'd do phenomenally well, and if people are getting stutters with G-Sync, that screw it. I got G-Sync to smooth things out, this is supposed to be the ideal game for it. A game that can go higher and lower than 60 without causing issues.
 
After doing some comparisons with SweetFX, I unfortunately have to report that SMAA is not really a better alternative to FXAA. FXAA looks to have slightly better coverage, with SMAA's only advantage being it comes without the slight hit to sharpness.

Lumasharpen, on the other hand, looks very good, giving a pretty comparable effect to a moderate downsample that helps brings out a lot of objects and textures. The distant Los Santos skyline looks a lot nicer with it, especially.

So definitely get SweetFX loaded in there guys, but SMAA isn't necessarily the way to go. I'll be sticking to MSAA.

I haven't messed around with SMAA settings yet but felt the ReShade default did a good enough job. At 1440p jaggies aren't as noticeable though. I felt MSAA+TXAA was way too blurry, MSAA x4 on the other hand has a rather hefty performance hit. Most of the time my 970 SLI could handle it but there were times when there are hitches. Switching to SMAA took about 1500 MB off the needed memory.
 
Aaaaaaaaand there it is. I'm happy I haven't bought this yet. With my 4690k at stock speeds I'm not sure I'd do phenomenally well, and if people are getting stutters with G-Sync, that screw it. I got G-Sync to smooth things out, this is supposed to be the ideal game for it. A game that can go higher and lower than 60 without causing issues.

Gsync can do nothing about game engine related stutters, it's not the same with framerate juddering. I'm playing at 1440p btw.
 
a friend of mine is getting some serious hitching when driving at high speeds. The game full on stops for split secconds like its struggling to load something. Any ideas?

Is he on an SSD? Might be textures streaming too slowly and the GPU not having enough Vram to load them fast enough.
 
Downloader is just stuck at 0kbps for me. Wanting to dl 5.04GB and not a move.

Was hoping to play today but doesn't look like that will happen.
 
Gsync can do nothing about game engine related stutters, it's not the same with framerate juddering. I'm playing at 1440p btw.
Exactly. Rockstar hyped it up as the best PC port ever, but if I have all the parts and it's their end that lets me down then I'm not overly keen. Maybe if patches and drivers all come together I'll get it in a sale. I'm sure we'll all know about it if it does go on sale.
 
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