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Destiny House of Wolves will Have no New Raid

Takes around 10 mins on reset day to get a raid going - I know that´s a lot to ask...

*IF you're on Playstation.

Not nearly that easy on Xbox. It also doesn't help that a lot of people get it done before I can even get home from a regular 9-5 work day. Still I agree that the Raids can't have just regular matchmaking. They really do need an in game grouping tool though.
 
Takes around 10 mins on reset day to get a raid going - I know that´s a lot to ask...

Yeah...

It works for you, but you can't see how it doesn't work for others? It's annoying. People aren't making excuses because they want to shit on Destiny you know.
 
Yeah...

It works for you, but you can't see how it doesn't work for others? It's annoying. People aren't making excuses because they want to shit on Destiny you know.

This I really like destiny I just feel like you need to jump through hoops to play the raid and I work and take a full load of classes. So I just started playing games that respect my time.

All this thinking about destiny is making me want to play :(
 
This I really like destiny I just feel like you need to jump through hoops to play the raid and I work and take a full load of classes.
Hoops? I'll never understand these "can't find raiders" comments : Between GAF and LFG sites it usually takes me about 10-20 minutes to fInd a group of competent players with mics, a trade I'd take any day to the random you'd get in matchmaking.
 
This I really like destiny I just feel like you need to jump through hoops to play the raid and I work and take a full load of classes.

I´m 36 with wife and kid and I work around 50 hrs a week, trust me, it´s doable even if you take a lot of classes.

Go to the Destiny OT. Make a post. Wait a bit. Play a Raid.
 
Well getting exotics is kinda easier than getting legendaries so there is that.

The number of people who have fully leveled one exotic is nearly the same as the number of people who have completed a raid. The point here is that the reason the raid completion number is low is not because raids aren't popular, it's because the majority of people that comprise that statistic either aren't levelled enough or are quitting playing the game before even attempting a raid. I'd be willing to bet that the percentage of people still regularly playing this game that have completed or attempted a raid is way,way higher than people who have not.
 
As people mentioned earlier, the 20% statistic is misleading because it comes from Playstation trophies. It takes in to account everyone (on Playstation) that tried the game, not just the current player base. So if you bought the game, and traded it in before you even beat the campaign, you're counted in that statistic. If you rented it for two days and never played it again, you're counted. That's going to skew the numbers down from the actual active player base.
 
Hoops? I'll never understand these "can't find raiders" comments : Between GAF and LFG sites it usually takes me about 10-20 minutes to fInd a group of competent players with mics, a trade I'd take any day to the random you'd get in matchmaking.

It'd take a couple of minutes if the game had matchmaking, I can't be fucked having to arrange a match on external sites just to play the raid. The few times I've tried the raid people have been shit anyway, the argument that you get better players on LFG and DestinyGAF is horseshit.

Also, the tired argument that the raid is too difficult for matchmaking plebs is wrong as well, if Bungie had designed the game correctly, raid mechanics would be taught to you throughout the game and you wouldn't be a headless chicken in the raid. Instead, Bungie lumped all the vaguely interesting game mechanics into the raid, whilst the rest of the game is a straight corridor shooter. Terrible game design really.
 
Ok for Uncharted 2 only 36.1% of players have finished the game on Normal,
and only 8.9% of players have finished the game on Hard,
according to playstation trophies.

Does that mean that Naughty Dog should make future Uncharted games much easier???
Hard mode is much too hard right?
 
It'd take a couple of minutes if the game had matchmaking, I can't be fucked having to arrange a match on external sites just to play the raid. The few times I've tried the raid people have been shit anyway, the argument that you get better players on LFG and DestinyGAF is horseshit.

Also, the tired argument that the raid is too difficult for matchmaking plebs is wrong as well, if Bungie had designed the game correctly, raid mechanics would be taught to you throughout the game and you wouldn't be a headless chicken in the raid. Instead, Bungie lumped all the vaguely interesting game mechanics into the raid, whilst the rest of the game is a straight corridor shooter. Terrible game design really.

Accelerator_Concept.jpg


destiny_1.jpg


destiny-b-venus.jpg


24058770.jpg


Some of the straightest and tightest corridors I have ever seen.
 
It'd take a couple of minutes if the game had matchmaking, I can't be fucked having to arrange a match on external sites just to play the raid. The few times I've tried the raid people have been shit anyway, the argument that you get better players on LFG and DestinyGAF is horseshit.

Also, the tired argument that the raid is too difficult for matchmaking plebs is wrong as well, if Bungie had designed the game correctly, raid mechanics would be taught to you throughout the game and you wouldn't be a headless chicken in the raid. Instead, Bungie lumped all the vaguely interesting game mechanics into the raid, whilst the rest of the game is a straight corridor shooter. Terrible game design really.

No matchmaking for raids was intentionally left out cause they didn't have time to implement it. I fucking guarantee thats why its not there and there excuse surrounding why its not there is bullshit. Bungie burned a whole shit load of good will with this game.
 

Oh wow, those are some nice wide open corridors. What reason do you have to explore them other to farm mats?

Typical though, you pick one point of many that I made and chose to leap onto that.

I find this very hard to believe. Unless you picked a team that was full of first timers and you didn't offer to help guide them... Nah, you wouldn't do that.

I'm not really the kind guide people through the raid, I joined groups that were half formed and looking for more players, I also offered help where I could but people still ended up being stubborn and quitting.
 
It'd take a couple of minutes if the game had matchmaking, I can't be fucked having to arrange a match on external sites just to play the raid. The few times I've tried the raid people have been shit anyway, the argument that you get better players on LFG and DestinyGAF is horseshit.

Also, the tired argument that the raid is too difficult for matchmaking plebs is wrong as well, if Bungie had designed the game correctly, raid mechanics would be taught to you throughout the game and you wouldn't be a headless chicken in the raid. Instead, Bungie lumped all the vaguely interesting game mechanics into the raid, whilst the rest of the game is a straight corridor shooter. Terrible game design really.

I find this very hard to believe. Unless you picked a team that was full of first timers and you didn't offer to help guide them... Nah, you wouldn't do that.
 
Oh wow, those are some nice wide open corridors. What reason do you have to explore them other to farm mats?

Typical though, you pick one point of many that I made and chose to leap onto that.

I thought the rest was also wrong, but I choose to pick the subject that I can shut down with the simple use of 4 pics.

Call destiny what you want, but straight corridor shooter is just wrong.
 
destiny-b-venus.jpg



Some of the straightest and tightest corridors I have ever seen.

Unless I'm mistaken, you can't explore anything in that screenshot.

The rest are just hubs between corridors with the same boring enemies that respawn every time you turn your back.
 
People in the OP don't seem to care to respond...

Any impressions from yesterday's patch?

There's not much to talk about to be honest. Other than the Vault Space (which is great), it's more of a housekeeping patch. Crota isn't as glitchy, so that's good.

Edit:
Also, what Deku said, but if I were you, I'd check the patch notes and find something you'd like more specific info about. If you are interested in the ability to change sound options, ask about if that is working as intended. The patch touches so many small things that it's hard to sum up an impression about "the patch"
 
People in the OP don't seem to care to respond...

Any impressions from yesterday's patch?

There are literally like hundreds of posts regarding impressions from the Patch in the Destiny OT if you read through the recent pages of the thread.

If you want a TL;DR check the front page of the Destiny reddit.
 
Accelerator_Concept.jpg


destiny_1.jpg


destiny-b-venus.jpg


24058770.jpg


Some of the straightest and tightest corridors I have ever seen.

Those screenshots doesn't change the fact that Destiny's world design basically is;
O - O - O - O... where O is x sized explorable bubble and - is narrow corridor connecting bubbles. World design isn't 100% linear corridor shooter, but it's far cry from open world design and most of bubbles lack in complexity.

Skyboxes are very pretty tho.
 
I thought the rest was also wrong, but I choose to pick the subject that I can shut down with the simple use of 4 pics.

Call destiny what you want, but straight corridor shooter is just wrong.

So you're going to deny that every mission in the game plays out through some linear level, with corridors, most of them inside buildings or underground? Yeh you've got a bit over a overworld on each planet but it's empty and lifeless, all you do is drive about collecting mats.

Try again at shutting down my opinion. It's laughable you'd use pictures of pretty skyboxes to show open level design.

Anyone who's played WoW knows it's not wrong, it's true.

Anyone who's played an entirely different game knows it's true? I'd imagine the WoW raids are magnitudes harder than anything offered in Destiny, how's it even comparable?
 
People in the OP don't seem to care to respond...

Any impressions from yesterday's patch?
Great patch. Some of my favorite highlights:

- Vault space increase
- Completing missions (incl. dailies) now gives XP to weapons as well as armor
- Locking gear from being accidentally dismantled
- Strike boss health nerfs
- Raid glitch fixes
- Buffs to various weapons (4th horseman, vex, PI)
- Tower stuff (jukebox, helmets, ball) - these aren't useful but cool nonetheless
- Audio/UI options
- Ensuring Xur always sells heavy ammo

Pretty good quality of life update. There's lots more here:

https://www.bungie.net/7_Destiny-Update---04142015/en/News/News?aid=12773

And still more that was fixed behind the scenes they didn't even talk about.
 
Anyone who's played an entirely different game knows it's true? I'd imagine the WoW raids are magnitudes harder than anything offered in Destiny, how's it even comparable?

They're not, really, that's the point. I remember you harping on this same exact subject months ago and literally a dozen people pointed out why you were wrong (specifically about matchmaking, I actually agree with you otherwise).

Assuming no exploits / bugs, anyways :).

It's actually tiring debating it with you because no matter how many examples you were given, it went against what you wanted so it was irrelevant.
 
Except no one is gonna want to drag someone through it for the first time when they are trying to speed through the raid for the 100th time to get loot. Gotarooman above breaks it down perfectly. I should have known I would be attacked for commenting on a destiny thread.

I really liked playing destiny until I realized I was locked out of all the best content.
Pretty sure they were offering their services to help you through the raid. It's certainly worth the little effort of proclaiming yourself in the OT. People there are enormously more friendly there than anything you'll see in Gaming threads, and it's actually fun for some veterans to help new guys through raids (I've been the both the helper and helpee). Keep your eyes out for Hawkian's posts, as he runs newbie raids every Thursday, and on Sundays holds a "class" for the proper way kill Crota at the boss level. Come have some fun.
 
I´m 36 with wife and kid and I work around 50 hrs a week, trust me, it´s doable even if you take a lot of classes.

Go to the Destiny OT. Make a post. Wait a bit. Play a Raid.
Again: not that easy on Xbox. My posts almost never get responses in the Destiny OT. I wish there was a separate thread for the few Xbone players that exist. It really kills the sense of community when I can't play with 90% of the active posters.
 
They're not, really, that's the point. I remember you harping on this same exact subject months ago and literally a dozen people pointed out why you were wrong (specifically about matchmaking, I actually agree with you otherwise).

Assuming no exploits / bugs, anyways :).

It's actually tiring debating it with you because no matter how many examples you were given, it went against what you wanted so it was irrelevant.

WOW has a raid finder and poeple seem to manage? (I know the difficulty is not the same in raid finder) So why didn't bungie design the game in a similar manner or introduce mechanics in the raid into the bland story missions its just bad design and screams we ran out of time. The game we got on release is not the game they advertised for years.

I want to go back and check out the patches but I feel like without playing the raid and getting the dlc I have little to do in the game now.
 
They're not, really, that's the point. I remember you harping on this same exact subject months ago and literally a dozen people pointed out why you were wrong (specifically about matchmaking, I actually agree with you otherwise).

Assuming no exploits / bugs, anyways :).

It's actually tiring debating it with you because no matter how many examples you were given, it went against what you wanted so it was irrelevant.

You could just not bother replying if it's so tiring? Unsurprisingly, I don't let a couple of differing opinions on the internet change my opinion.

So the example you've used allows a group finder to raid, if it was really as shit as you're suggesting, wouldn't Blizzard just remove it? I'm not seeing how you saying you get shit players on WoW proves anything really?
 
So you're going to deny that every mission in the game plays out through some linear level, with corridors, most of them inside buildings or underground? Yeh you've got a bit over a overworld on each planet but it's empty and lifeless, all you do is drive about collecting mats.

Try again at shutting down my opinion. It's laughable you'd use pictures of pretty skyboxes to show open level design.

I assume you have forgotten the "story" (as laughable as it was) of the game.

Story missions lead through open areas all the time.
And while we were low level these open missions were actually really challenging.

Strikes and Raids are mostly indoors - agreed, but even there spaces open up so often that I just wouldn´t call it a straight corridor shooter.
 
Yeah...

It works for you, but you can't see how it doesn't work for others? It's annoying. People aren't making excuses because they want to shit on Destiny you know.
The problem I have is that a majority of the people complaining don't even make an effort to go into OT19
 
Great patch. Some of my favorite highlights:

- Vault space increase
- Completing missions (incl. dailies) now gives XP to weapons as well as armor
- Locking gear from being accidentally dismantled
- Strike boss health nerfs
- Raid glitch fixes
- Buffs to various weapons (4th horseman, vex, PI)
- Tower stuff (jukebox, helmets, ball) - these aren't useful but cool nonetheless
- Audio/UI options
- Ensuring Xur always sells heavy ammo

Pretty good quality of life update. There's lots more here:

https://www.bungie.net/7_Destiny-Update---04142015/en/News/News?aid=12773

And still more that was fixed behind the scenes they didn't even talk about.
the chime for accepting a bounty changed!
eris bounties give base 100 rep now.
 
Unless I'm mistaken, you can't explore anything in that screenshot.

The rest are just hubs between corridors with the same boring enemies that respawn every time you turn your back.

Sssh...don't tell the truth. Just look at that beautiful skybox, close your eyes and let your imagination fill the gaps.
 
They're not, really, that's the point. I remember you harping on this same exact subject months ago and literally a dozen people pointed out why you were wrong (specifically about matchmaking, I actually agree with you otherwise).

Assuming no exploits / bugs, anyways :).

It's actually tiring debating it with you because no matter how many examples you were given, it went against what you wanted so it was irrelevant.

On the topic of matchmaking...

Realistically, what do you think is why people are for and against?

People who want it don't want to hit up a website on their PCs or Tablets to find people to play a game with, and have it be the only way. There is no way to even find people in a hub etc.

For people who don't want it, don't want it for the exact same reason why I don't feel like ever playing VoG anymore. Because the only people who still play it tend to be trash outside of teams who are already fully set. If matchmaking was included, do you really think the good players wouldn't use LFG?

CE is interesting because I have been able to walkthrough entire teams of underlevelled or unexperienced because so long as you have a mic and people are listening, you can work it. So matchmaking would actually work for CE outside of Hard mode.

I would entertain the idea of having matchmaking in Normal Raids tbh. I have thought about it, and it should be done by having a matchmade fireteam have to pass something like the first door of VoG, before matchmaking with another team (like how GW does it).

Sometimes I will turn the game on, solo a Nightfall and see two people or something in the public area before the Darkness. I will invite them to my game, and I get "no I haven't had a team to do the raid" so many times. I am excited about this new DLC because it means I can probably do that again.

If CE was before VoG, I would have hated that I couldn't solo or help small groups through. Now this next 3 man thing might be hard or not, I don't know, but I like the sound that I don't have to find a full group of gjallahorns just to receive a Crux of Crota.

However, matchmaking NEEDs to be able to turn off. In weeklies I hate having teammates that are honest to god so bad, it isn't worth having them in the team as they just make the enemies have more health if they keep dying or don't skip ads that can be skipped.

Put in a choice, and it doesn't harm the people who go on forums specifically to find a good group. Hell, LFG will probably have weeded out all of the shit players you don't want to play with if that happens.

If we are going to not have matchmaking, or a game where matchmaking can't work because it's like playing Halo Reach's Fireteam on Legendary with scrubs, then don't force us to find 6 people with no possibility of finding them in game.

Nightfalls > VoG specifically for this reason.

The problem I have is that a majority of the people complaining don't even make an effort to go into OT19

As someone who plays on XBL, the OT doesn't really help all that much.

360/PS3 are also screwed.
 
I assume you have forgotten the "story" (as laughable as it was) of the game.

Story missions lead through open areas all the time.
And while we were low level these open missions were actually really challenging.

Strikes and Raids are mostly indoors - agreed, but even there spaces open up so often that I just wouldn´t call it a straight corridor shooter.

I can remember a handful of instances in the whole game were you're actually required to engage enemies in the over world areas before moving onto the mission location e.g. first moon missions, first mars missions, gate lord mission on venus. The setup for the majority of missions is, Drive from point A to point B, fight through location until you reach the end. It's sad seeing Bungie go from large scale battlefields in Halo to this.
 
I can remember a handful of instances in the whole game were you're actually required to engage enemies in the over world areas before moving onto the mission location e.g. first moon missions, first mars missions, gate lord mission on venus. The setup for the majority of missions is, Drive from point A to point B, fight through location until you reach the end. It's sad seeing Bungie go from large scale battlefields in Halo to this.

I have to disagree with you. Besides CE and /some/ areas of Reach/Halo 3, Halo and Destiny have the same sort of linearity in that they aren't really all that linear.

What it is, is that in Destiny there is always a specific angle you always fight the same fight in. So when you do a Story or Strike mission for the Nth time, it feels like you are restricted to fight some anywhere else making the whole thing feel very linear.

If you played Halo enough, it would become like that too. And it has for me in CE.
 
I think what he's saying is mission design is "start here and go straight through to this section".

The open areas are just wider corridors. It is rare that the encounters are designed to be dynamic or interesting enough to take advantage of these large areas. I think there were a few parts on Mars that could be tricky, but that was also because the enemies had physical shields that you actually had to flank, so angles were a lot more important.

Being led through open areas is useless if that area isn't taken advantage of or there's nothing to do there. There is nothing to explore in Destiny. Skywatch/Earth was obviously the most developed in terms of stuff to do, as the caves aren't all just prefab rooms like the rest of the planets. There is nothing "open" about Destiny's planets. They're basically open arenas connnected by corridors, and there is nothing to do in those arenas but kill enemies and farm mats.

Almost every mission in Destiny involves going somewhere, shooting bad guys, waiting for Dinklebot to press a button/hack a terminal/open a door, then repeat. Maybe if you're lucky, you get to drive a vehicle to the next point.
 
Great patch. Some of my favorite highlights:

- Vault space increase
- Completing missions (incl. dailies) now gives XP to weapons as well as armor
- Locking gear from being accidentally dismantled
- Strike boss health nerfs
- Raid glitch fixes
- Buffs to various weapons (4th horseman, vex, PI)
- Tower stuff (jukebox, helmets, ball) - these aren't useful but cool nonetheless
- Audio/UI options
- Ensuring Xur always sells heavy ammo

Pretty good quality of life update. There's lots more here:

https://www.bungie.net/7_Destiny-Update---04142015/en/News/News?aid=12773

And still more that was fixed behind the scenes they didn't even talk about.
Colorblind options! I can tell the blue and purple shields apart now. I'm pretty ecstatic that Bungie went back and built that in. The last three updates, this one included, have been wonderful.
 
WOW has a raid finder and poeple seem to manage? (I know the difficulty is not the same in raid finder) So why didn't bungie design the game in a similar manner or introduce mechanics in the raid into the bland story missions its just bad design and screams we ran out of time.
Actually, I feel that's exactly it.

WoW's raid finder is HEAVILY nerfed, difficulty wise, and has nerfed loot as well. It's really just there for inclusion / sightseeing. As such, it's a great idea and I actually think something similar would be great in Destiny, but it'd have to also include the nerfed difficulty and loot.

i.e., they'd have to do the whole package, not partial. Matchmaking in current difficulty would be a disaster. At least for the first few months. Heroic at their latest releases would be an automatic nope.
You could just not bother replying if it's so tiring? Unsurprisingly, I don't let a couple of differing opinions on the internet change my opinion.

So the example you've used allows a group finder to raid, if it was really as shit as you're suggesting, wouldn't Blizzard just remove it? I'm not seeing how you saying you get shit players on WoW proves anything really?

See above. The raid finder only exists for nerfed difficulty. It's pants on heads dumb level of difficulty.

And people still fail.

On the topic of matchmaking...

Realistically, what do you think is why people are for and against?

People who want it don't want to hit up a website on their PCs or Tablets to find people to play a game with, and have it be the only way. There is no way to even find people in a hub etc.
And there should be a place in the hub. The why people want it is obvious and not really part of the debate, izuna.

For people who don't want it, don't want it for the exact same reason why I don't feel like ever playing VoG anymore. Because the only people who still play it tend to be trash outside of teams who are already fully set. If matchmaking was included, do you really think the good players wouldn't use LFG?
You just said all people who play it tend to be trash outside of teams that are already set, and then ask if the good people wouldn't use LFG?

They're already in presets, why would they unless they're desperate?

CE is interesting because I have been able to walkthrough entire teams of underlevelled or unexperienced because so long as you have a mic and people are listening, you can work it. So matchmaking would actually work for CE outside of Hard mode.
This is invalid, as has been explained, because in matchmaking you'll get any loon who hits the button. Kids who have to go to bed in 5 minutes, active trolls intentionally failing, the works.

The argument has never been about "Teaching new people over mics how to raid", it's how opening the floodgates in that specific manner will get you people without mics to even try to talk to them.

I would entertain the idea of having matchmaking in Normal Raids tbh. I have thought about it, and it should be done by having a matchmade fireteam have to pass something like the first door of VoG, before matchmaking with another team (like how GW does it).

Sometimes I will turn the game on, solo a Nightfall and see two people or something in the public area before the Darkness. I will invite them to my game, and I get "no I haven't had a team to do the raid" so many times. I am excited about this new DLC because it means I can probably do that again.
See, here is where I can agree with ya. I could be swayed on Normal difficulty / a nerfed normal for matchmaking. Heroic is all sorts of "nope".

And as for the DLC, I agree again as well. I'm actually interested in something different as opposed to the 6 mans I was in.

However, matchmaking NEEDs to be able to turn off. In weeklies I hate having teammates that are honest to god so bad, it isn't worth having them in the team as they just make the enemies have more health if they keep dying or don't skip ads that can be skipped.

Put in a choice, and it doesn't harm the people who go on forums specifically to find a good group. Hell, LFG will probably have weeded out all of the shit players you don't want to play with if that happens.

The thing is, the game already has a bad rep. Imagine if they did an open matchmaking with current difficulty and the remaining masses failed horribly / got burned due to the incompetents. It'd make it even worse in that respect for Bungie. And it would happen.

I really do believe that's part of the reason as well, mainly because of how voice comms were not available in Crucible for the longest and even then, were opt in.
 
Colorblind options! I can tell the blue and purple shields apart now. I'm pretty ecstatic that Bungie went back and built that in. The last three updates, this one included, have been wonderful.

You and me both, but now the green looks like poop brown ): I might go back to not being able to distinguish blue from purple, I have all the shields memorized now anyway.

Edit: And who they hell are you playing with on DestinyGAF that isn't awesome? DestinyGAF is on a completely different tier than the matchmaking. You should see those guys roll through on their Iron Banner train too.
 
This post is almost insultingly disingenuous. You know as well as we do that those are big open spaces you drive through to get to the next corridor.

Glad someone said it. Its as if we are playing two different games. Destiny cannot be praised for its so-called open world nature. It funnels you every where, even in the 'open world'.

Explain to me then, for those of you defending its open world nature, how it actually works in reality.

You get a mission, the marker leads you to a spot. You ride to it. You're inside a level. You follow through a series of corridors. That's it. Done.

What's the open world nature? Apart from Public Events that are the only world events, what else is there to do in this open world? The open world here is just a facade. Please stop posting b.s pictures trying to prove your ill-founded and erroneous points.
 
Although I've had great fun raiding with GAF I fully understand people's concerns/complaints about not being able to join the raid.

A few times I'd post a reply on GAF that I wanted to join the raid and tried to contact the gaffer in-game only to be rejected/ignored w/o a response. Now this didn't happen all the time but it occurred a few times. This coming from a gaffer who's been there with Destiny since launch (albeit not nearly as much nowadays with other good rpgs to play like Bloodborne).

Joining a raid can be a straight up hassle and is for sure not casual friendly like matchmaking for Crucible or now recently, Weekly heroics.

I hope new dlc will embrace full on matchmaking for all activites. I had lots of fun raiding with GAF but I also will admit it can be flawed trying to match make. Sometimes your post will get ignored because they are already full and stuff like that. It could take quite a bit of effort to organize one sometimes
 
And there should be a place in the hub. The why people want it is obvious and not really part of the debate, izuna.

I am just going to put your next posts in italics and bold since I am trying to type with one hand.

I don't understand you saying this when, below you bring up the exact debate as to why Bungie shouldn't include matchmaking.


You just said all people who play it tend to be trash outside of teams that are already set, and then ask if the good people wouldn't use LFG?

They're already in presets, why would they unless they're desperate?


No, this isn't what I meant. I am saying that if you look for VoG groups, you don't find competent teams that compare to DestinyGAF etc. You don't find teams that can beat Hard Crota in less than 2 hours even if you are swordbearer, without some luck. And even then, if you don't have a Gjallahorn or you don't show up as LV32, people won't invite you. I know what to say on LFG to get people to invite me in a second, but so many people I have played with don't. They say they have never finished Hard Crota final boss but have done everything else because a full team of 6 on LFG, without people who leave or show up with decents rockets are scarce now. When the next DLC hits, there will be even less people playing Hard Crota.

My arguments aren't really for matchmaking, but illustration exactly why using LFG to find 5 others to do the Raids is impractical. Those who make do don't have any argument for it being good. It's terrible and people have to find a way through it. Bungie didn't make NeoGAF or LFG.net -- they left you with the tower.


This is invalid, as has been explained, because in matchmaking you'll get any loon who hits the button. Kids who have to go to bed in 5 minutes, active trolls intentionally failing, the works.


So what? If you don't want to play with those kids, then don't. If Bungie are trying to protect their Raid experiences they give to players from trolls and trash players, then they are doing it by locking it out for everyone who doesn't care to hit up a freaking external website and beg teams to pick them over everyone else who looks for a random group.


The argument has never been about "Teaching new people over mics how to raid", it's how opening the floodgates in that specific manner will get you people without mics to even try to talk to them.

This is a personal preference but...

Floodgates? Tell me, what happens when you host on LFG and a trash player enters your team? Usually if it is Normal Crota idgaf, I let them die and go ahead, but if this was Hard Crota boss? I'd kick. It's the same. Unless what you are saying is that LFG is too difficult for the bad players to use. Very elitist and Destiny isn't even a very challenging game as it is. They make it unaccessible to the vast majority of players. My brother is pretty equal skilled at the game as me but he really cba using something like LFG to find a team, that makes the game shite for him. As I mentioned, these Raids don't even require teamwork with the 6 players, it's just numbers so Crota goes down without 3 people shooting Heavy Synth filled Gallys etc.

A 3 person challenge will probably be geared towards all 3 people needing to actually work together. Destiny is a better game like that.


The thing is, the game already has a bad rep. Imagine if they did an open matchmaking with current difficulty and the remaining masses failed horribly / got burned due to the incompetents. It'd make it even worse in that respect for Bungie. And it would happen.


This happens anyway. Unless you know that MANY LFG teams don't actually finish the Raid, which is why there are so many CPs lying around.

The idea that matchmaking, making more people realise that the Raid is actually too hard for their teams or them making people hate Destiny vs. not having to play them at all is insane.
 
Unless I'm mistaken, you can't explore anything in that screenshot.

The rest are just hubs between corridors with the same boring enemies that respawn every time you turn your back.

That looks like a multiplayer match, so it wouldn't even matter.

I don't even recognize the map.
 
The outdoor spaces in Destiny are basically very wide corridors with pretty skyboxes

I think they were forced to do that so it could run on older gen. I agree with you the world is weird like that. I had great fun in raids and Crucible. But riding in the open world made me want to vomit back when Bungie forced us to scavenge for planetary materials. I felt like a slave or an illegal famring bot. Really sucked. Still to this day I hate visiting planets
 
Glad someone said it. Its as if we are playing two different games. Destiny cannot be praised for its so-called open world nature. It funnels you every where, even in the 'open world'.

Explain to me then, for those of you defending its open world nature, how it actually works in reality.

You get a mission, the marker leads you to a spot. You ride to it. You're inside a level. You follow through a series of corridors. That's it. Done.

What's the open world nature? Apart from Public Events that are the only world events, what else is there to do in this open world? The open world here is just a facade. Please stop posting b.s pictures trying to prove your ill-founded and erroneous points.

I'm with you. I love the game, but there is so much lost potential when it comes to the "open world" aspect. They need VIP's that give good loot and can be anywhere...sans marker over their head. They need good chests (not just 2 mats and 13 glimmer) off the beaten path and in hard to reach places. So much opportunity for some great FPS platforming. And put some stuff in the connecting corridors as well.
 
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