Lanrutcon
Member
I think the people trying to call it a bug are the ones with little to stand on at this point.
Odd stance given the topic of this thread. Do tell.
I think the people trying to call it a bug are the ones with little to stand on at this point.
Why didn't they fix that, then?Has it ever occurred to you that maybe the 30fps console release is the bugged one?
Didn't DS1 have those too...?
If you read further, you'll see OP was mistaken and the only thing getting 'fixed' is extra durability loss when hitting corpses. General durability levels are staying, even though it could easily be fixed by increasing durability values on weapons.Odd stance given the topic of this thread. Do tell.
It is a design decision, not 'better/shittier', which is just a matter of opinion.I didn't know lead platform equals shittier durability.
It is a design decision, not 'better/shittier', which is just a matter of opinion.
If you read further, you'll see OP was mistaken and the only thing getting 'fixed' is extra durability loss when hitting corpses. General durability levels are staying, even though it could easily be fixed by increasing durability values on weapons.
All signs are pointing to the 'durability problem' being entirely intentional.
I don't know. The game came out on PS3 first at 30FPS and the durability was fine and barely an issue. With the PC release at 60 FPS, durability decreased twice as fast. That durability depends on framerate can't be intentional, and I find it hard to believe that the system was balanced around 60FPS when there wasn't even a version of the game out that ran at that framerate.
All the durability defenders, where are you?
Maybe they did notice and thought it wasn't worth going in and doing anything about since nobody cared? I dunno. But they certainly did implement it in the XB1 and PS4 versions.I'm not saying I disagree entirely, I just think it's weird nobody on the team noticed durability is less of an issue in the console version. It just seems pretty important to me.
Ah ok, if you're just talking about the corpse stuff yea, my bad. I think most people refer to the 'durability bug' being the general durability differences between the 360/PS3 version and the original PC version(which has carried over into SotFS).That's what I'm talking about. It's a bug. It's getting fixed.
What durability problem are you talking about, if not the corpses?
After playing Bloodborne, DS2 is unplayable for me.
The hitbox issue is absolutey horrible and destroys the whole game for me.
I completed the PC version and I did not notice any significant issues with durability from my experience. at least nothing I noticed that ruined the game for me like others have mentioned with their Remaster playthroughs. and this is coming from someone who Platinumed the PS3 version before I played the PC one.
FROM *always* works from a 30fps point of view? I think that is false. PC version was lead development platform for DS2. That is straight from FROM themselves. So they'd have been working with 60fps already. And of course they now have 60fps(more or less) console versions of the game, too. So they don't *always* work with 30fps in mind.Considering FROM always works from a 30fps point of view, I'd like to know why people think the only correct version with the right durability is playing at 60fps.
That simply seems like a side effect of how they implemented it. They tied it to frame-rate, it seems. The console version (original version) ran unlocked as well so it's not like it was designed for 30fps or something. It was just a bad implementation of the idea.In the PC version framerate influenced how fast your durability decreases. I'd call that a bug
That is untrue.Considering FROM always works from a 30fps point of view, I'd like to know why people think the only correct version with the right durability is playing at 60fps.
Good. They took their sweet time with it too. Now if they'd just fix the remaining durability bug, what with it being tied to FPS, so I wouldn't have to carry three backup weapons just to traverse from one bonfire to another.
I can't imagine why they would give you an extra slot for both hands if that wasn't the intention all along. They even raised the fast roll weight limit to 70%.
If it was their intention all along, why isn't it the same on consoles? It's a simple bug, c'mon.
Might actually try playing it again once this patch hits. Couldn't handle it the way it currently is, especially coming from Bloodborne where I don't think I ever repaired my weapon even once.
The "bug" is an aspect of four different SKUs of the game, including the lead PC versions. I think it's much more likely that the 360/PS3 versions weren't operating correctly in the first place.
Good. They took their sweet time with it too. Now if they'd just fix the remaining durability bug, what with it being tied to FPS, so I wouldn't have to carry three backup weapons just to traverse from one bonfire to another.
If it was their intention all along, why isn't it the same on consoles? It's a simple bug, c'mon.
The "bug" is an aspect of four different SKUs of the game, including the lead PC versions. I think it's much more likely that the 360/PS3 versions weren't operating correctly in the first place.
I have no idea how you're playing the game in a way that it's this much of an issue for you.
Yes. It's a case of the game not running as it was intended, hence "bug". Or "glitch". Whatever you want to call it, it's a bad thing. Whichever version runs correctly is up to debate, but the "bug" is most evident in the PC version, and is horribly annoying in it. Want to run a game with a one-of-a-kind weapon that's maxed out, but which loses over half of its durability in the first big fight you take it to? Welcome to using Heavy weapons and Whips.
The new fix should help with that a lot.
Did you ever try running with Whips or Great Hammers on PC before they patched the corpses? They broke like the finest porcelain.
This is beyond bizarre how an known bug makes it thru into the HD remaster to then get patched out.
That is untrue.
Dark Souls 2 operates at an unlocked frame-rate on PS3 and 360 while the PC, PS4, and XO versions all target 60fps. None of the releases were designed to operate at 30fps.
Dark Souls, Demon's Souls, and Bloodborne all target 30fps, but not Dark Souls 2.
Maybe the developers are trying to tell you not to do that through game design? People are acting like stubborn first time Souls players who refuse to learn the mechanics of the games, call them "clunky" and drop them with respects to this issue.
I acknowledge that the corpses are an issue, and they're being fixed. But the fact that the fast durability isn't being fixed shows that they are aware of it and it's not an issue.
All the durability defenders, where are you?
The whole durability thing is one of those issues that makes me wonder why it even exists. I mean how do breaking weapons enhance the soul games? Sure, they make you farm for repair materials or farm for alt weapons, but how is that enhanced gameplay? I don't think farming for pure bladestones was great game design either. Some grind mechanics are just busywork, not gameplay.
It's also a know bug that even some outspoken DkS PC fans were in denial about. Because it was never fixed on the PC, some kept on insisting it was working as intended unfortunately.
I think what some PC gamers forgot was From's track record and attitude toward the PC versions of their Souls games. They don't seem to be a high priority, even with the great sales the PC community gave them.
It works better than in Demon/Dark/Blood, where the weapons degrade over long stretches of time, so it enforces discipline on the player by forcing him to repair them every other visit to the nexus / blacksmith.
Dark 2 weapons can actually degrade in the middle of a level or a boss fight, forcing you to pay attention, and have a backup weapon ready. It is more important minute to minute.
Wait, really? This is news to me.
Great news, now if only they would fix the damage on lightning spears as well. Tried using them again the other day and it's just silly how worthless they are now.
The whole durability thing is one of those issues that makes me wonder why it even exists. I mean how do breaking weapons enhance the soul games? Sure, they make you farm for repair materials or farm for alt weapons, but how is that enhanced gameplay? I don't think farming for pure bladestones was great game design either. Some grind mechanics are just busywork, not gameplay.
If it's intended then it's a stupid design decision.I mean, to all the haters of the "broken" durability, why else would From bother making it so weapons repair every time you sit at a bonfire if they didn't intend for the weapons to break quicker? It's clear from that design choice alone that they intended for weapons to degrade faster in DS2.
I haven't tried faith since launch of the initial game, but I saw that the 55 faith spear does like 6% more damage than the greater spear. They really need to fix it.
Though PVE launch lightning spear was pretty easy mode (not that Dark Sorcery isn't still).
If it's intended then it's a stupid design decision.
The fact that it isn't a bug doesn't make it any more fun, it just means that it'll never get fixed.
To do theI don't think it's much more than encouraging players to not stick to just one weapon all game long. The design of durability in DkS2 supports that:
-three weapon slots for each hand (versus two in other Souls games)
-an increase to 70% weight encumbrance for fast roll (versus 50% in previous Souls games)
-bonfires automatically repair anything that isn't straight-up broken
-repair powder is in plentiful supply from vendors, as well as being a fairly common drop from a range of enemies
-a series of rings that significantly slows the rate of degradation
I understand not liking degradation mechanics in general, but it's not like the game has it out for you in that regard unless you're playing poorly, beyond the issue that they're fixing with this patch. DkS2 is actually way fucking nicer than some games, like Fallout: New Vegas on its hardcore mode.