Scholar Of The First Sin To Get Patch Addressing Durabillity.

I love the durability changes so far. Come at me, bros (with your ruined weapons broken by flailing uncontrollably at everything around you).
 
Odd stance given the topic of this thread. Do tell.
If you read further, you'll see OP was mistaken and the only thing getting 'fixed' is extra durability loss when hitting corpses. General durability levels are staying, even though it could easily be fixed by increasing durability values on weapons.

All signs are pointing to the 'durability problem' being entirely intentional.

I didn't know lead platform equals shittier durability.
It is a design decision, not 'better/shittier', which is just a matter of opinion.
 
It is a design decision, not 'better/shittier', which is just a matter of opinion.

I'm not saying I disagree entirely, I just think it's weird nobody on the team noticed durability is less of an issue in the console version. It just seems pretty important to me.
 
If you read further, you'll see OP was mistaken and the only thing getting 'fixed' is extra durability loss when hitting corpses. General durability levels are staying, even though it could easily be fixed by increasing durability values on weapons.

All signs are pointing to the 'durability problem' being entirely intentional.

That's what I'm talking about. It's a bug. It's getting fixed.

What durability problem are you talking about, if not the corpses?
 
There are tons of bonfires in this game, you have repair powders AND, most of all, you have an extra weapon slot. Just use another weapon and keep your main weapon for tougher enemies.

I honestly don't see the problem..it adds variety and a small management thing to the game which I think it's great.

Also, I might be wrong, but IIRC when you upgrade your weapons the durability gets an upgrade as well. I remember playing the PC version and durability was only a problem at the start of the game.

I seriously think this is intentional design and I like it. People calling it a game-breaking bug or whatever just don't get it. It's a Souls game. Fuck your weapon.
 
I don't know. The game came out on PS3 first at 30FPS and the durability was fine and barely an issue. With the PC release at 60 FPS, durability decreased twice as fast. That durability depends on framerate can't be intentional, and I find it hard to believe that the system was balanced around 60FPS when there wasn't even a version of the game out that ran at that framerate.

I completed the PC version and I did not notice any significant issues with durability from my experience. at least nothing I noticed that ruined the game for me like others have mentioned with their Remaster playthroughs. and this is coming from someone who Platinumed the PS3 version before I played the PC one.
 
All the durability defenders, where are you?

Right fucking here.

I've always said that the corpse penalty should be outright REMOVED, not just reduced. This patch may not go far enough in addressing a mechanic that disproportionately hurts certain types of weapons.

However, I still think wall hits should have a large penalty. Cheesing my weapon through walls should never be a valid strategy, but it is, and a damn good one at that. There are so many bosses and enemies in Bloodborne that can be cheesed via weapon clipping because the AI is not programmed to acknowledge walls as a thing. The player should have to be mindful of the terrain when choosing which attack to use.
 
I'm not saying I disagree entirely, I just think it's weird nobody on the team noticed durability is less of an issue in the console version. It just seems pretty important to me.
Maybe they did notice and thought it wasn't worth going in and doing anything about since nobody cared? I dunno. But they certainly did implement it in the XB1 and PS4 versions.

That's what I'm talking about. It's a bug. It's getting fixed.

What durability problem are you talking about, if not the corpses?
Ah ok, if you're just talking about the corpse stuff yea, my bad. I think most people refer to the 'durability bug' being the general durability differences between the 360/PS3 version and the original PC version(which has carried over into SotFS).
 
There is no way to tell what version is bugged because the bug is not related to a specific game version. Their code is just messed up.

I don't see what the lead platform has to do with this. So yeah, the game looks better on PC. But durability only works correct at 60fps? That doesn't make any sense to me.

The game is using a time system that is directly tied to your fps. If your weapon is stuck in a corpse for a single second, you'll lose (example) 1 durability point. Because of the frame based "time" system, that point becomes 2 at 60fps. Their time factor is shoddy. It should be real time, not frames-based.

Considering FROM always works from a 30fps point of view, I'd like to know why people think the only correct version with the right durability is playing at 60fps. What if you play on a 120hz screen? It'll break 4 times as fast as the console version. Twice as fast as the 60fps players.
 
I completed the PC version and I did not notice any significant issues with durability from my experience. at least nothing I noticed that ruined the game for me like others have mentioned with their Remaster playthroughs. and this is coming from someone who Platinumed the PS3 version before I played the PC one.

I don't remember having problems either, but if I remember correctly people on reddit tested it and found significant differences between 30FPS and 60FPS. Whatever ultimately was intended by the devs, that definitely was a bug.
 
Still don't see this as a bug at all, I think it's a case of people being unable to cope with different durability mechanics compared to the other DS games. Played through on PC last year using Ricards Rapier and had no issues, Git Gud folks ;D
 
Considering FROM always works from a 30fps point of view, I'd like to know why people think the only correct version with the right durability is playing at 60fps.
FROM *always* works from a 30fps point of view? I think that is false. PC version was lead development platform for DS2. That is straight from FROM themselves. So they'd have been working with 60fps already. And of course they now have 60fps(more or less) console versions of the game, too. So they don't *always* work with 30fps in mind.
 
This was pretty much the only major gripe with the durability of the original PC release that I had, so I'm glad it's finally being addressed.
 
Good. They took their sweet time with it too. Now if they'd just fix the remaining durability bug, what with it being tied to FPS, so I wouldn't have to carry three backup weapons just to traverse from one bonfire to another.
 
In the PC version framerate influenced how fast your durability decreases. I'd call that a bug
That simply seems like a side effect of how they implemented it. They tied it to frame-rate, it seems. The console version (original version) ran unlocked as well so it's not like it was designed for 30fps or something. It was just a bad implementation of the idea.

Considering FROM always works from a 30fps point of view, I'd like to know why people think the only correct version with the right durability is playing at 60fps.
That is untrue.

Dark Souls 2 operates at an unlocked frame-rate on PS3 and 360 while the PC, PS4, and XO versions all target 60fps. None of the releases were designed to operate at 30fps.

Dark Souls, Demon's Souls, and Bloodborne all target 30fps, but not Dark Souls 2.
 
Good. They took their sweet time with it too. Now if they'd just fix the remaining durability bug, what with it being tied to FPS, so I wouldn't have to carry three backup weapons just to traverse from one bonfire to another.

I can't imagine why they would give you an extra slot for both hands if that wasn't the intention all along. They even raised the fast roll weight limit to 70%.
 
Although it was off putting at first I now have an arsenal of good weapons thanks to the durability rate, it's actually made the game more interesting imo
 
I can't imagine why they would give you an extra slot for both hands if that wasn't the intention all along. They even raised the fast roll weight limit to 70%.

If it was their intention all along, why isn't it the same on consoles? It's a simple bug, c'mon.
 
If it was their intention all along, why isn't it the same on consoles? It's a simple bug, c'mon.

The "bug" is an aspect of four different SKUs of the game, including the lead PC versions. I think it's much more likely that the 360/PS3 versions weren't operating correctly in the first place.
 
Might actually try playing it again once this patch hits. Couldn't handle it the way it currently is, especially coming from Bloodborne where I don't think I ever repaired my weapon even once.

And this is exactly why you have to worry about durability in DkS2. You guys don't even want to have to even glance at your durability which is completely ludicrous and ruins the idea of even having it in the damn game.

I look forward to the same people bitching about it even after the patch, because it looks like the durability will stay the same, only removing dead enemies mucking it up. You still might have 3-4 instances in the game where you'll have to switch weapons before the next bonfire, the horror!

The "bug" is an aspect of four different SKUs of the game, including the lead PC versions. I think it's much more likely that the 360/PS3 versions weren't operating correctly in the first place.

No no you see they put durability in the game so that the weapons would never break. It's just supposed to be a pointless meter that goes down only after slaughtering hundreds of enemies. Because that makes total sense.
 
Good. They took their sweet time with it too. Now if they'd just fix the remaining durability bug, what with it being tied to FPS, so I wouldn't have to carry three backup weapons just to traverse from one bonfire to another.

I have no idea how you're playing the game in a way that it's this much of an issue for you.

If it was their intention all along, why isn't it the same on consoles? It's a simple bug, c'mon.

Yes. But the bug is most likely that on 30fps, weapons degrade slower.

Versions with slow durability:
PS3
360

Versions with fast durability:
PC
PC SOTFS
PS4 SOTFS
X1 SOTFS

and all of the fast durability versions are newer. And PC was the lead platform. For all intents and purposes, slow durability was a bug that was fixed after the old console versions.
 
The "bug" is an aspect of four different SKUs of the game, including the lead PC versions. I think it's much more likely that the 360/PS3 versions weren't operating correctly in the first place.

Yes. It's a case of the game not running as it was intended, hence "bug". Or "glitch". Whatever you want to call it, it's a bad thing. Whichever version runs correctly is up to debate, but the "bug" is most evident in the PC version, and is horribly annoying in it. Want to run a game with a one-of-a-kind weapon that's maxed out, but which loses over half of its durability in the first big fight you take it to? Welcome to using Heavy weapons and Whips.

The new fix should help with that a lot.

I have no idea how you're playing the game in a way that it's this much of an issue for you.

Did you ever try running with Whips or Great Hammers on PC before they patched the corpses? They broke like the finest porcelain.
 
Yes. It's a case of the game not running as it was intended, hence "bug". Or "glitch". Whatever you want to call it, it's a bad thing. Whichever version runs correctly is up to debate, but the "bug" is most evident in the PC version, and is horribly annoying in it. Want to run a game with a one-of-a-kind weapon that's maxed out, but which loses over half of its durability in the first big fight you take it to? Welcome to using Heavy weapons and Whips.

The new fix should help with that a lot.



Did you ever try running with Whips or Great Hammers on PC before they patched the corpses? They broke like the finest porcelain.

Maybe the developers are trying to tell you not to do that through game design? People are acting like stubborn first time Souls players who refuse to learn the mechanics of the games, call them "clunky" and drop them with respects to this issue.

I acknowledge that the corpses are an issue, and they're being fixed. But the fact that the fast durability isn't being fixed shows that they are aware of it and it's not an issue.
 
This is beyond bizarre how an known bug makes it thru into the HD remaster to then get patched out.

It's also a know bug that even some outspoken DkS PC fans were in denial about. Because it was never fixed on the PC, some kept on insisting it was working as intended unfortunately.

I think what some PC gamers forgot was From's track record and attitude toward the PC versions of their Souls games. They don't seem to be a high priority, even with the great sales the PC community gave them.
 
That is untrue.

Dark Souls 2 operates at an unlocked frame-rate on PS3 and 360 while the PC, PS4, and XO versions all target 60fps. None of the releases were designed to operate at 30fps.

Dark Souls, Demon's Souls, and Bloodborne all target 30fps, but not Dark Souls 2.

Wait, really? This is news to me.
 
Maybe the developers are trying to tell you not to do that through game design? People are acting like stubborn first time Souls players who refuse to learn the mechanics of the games, call them "clunky" and drop them with respects to this issue.

I acknowledge that the corpses are an issue, and they're being fixed. But the fact that the fast durability isn't being fixed shows that they are aware of it and it's not an issue.

How long did it take them to fix the corpses, and how long did a great many people claim it was "working as the developer intended" ? A huge-ass tree that you're whopping enemies with shouldn't break in less than a dozen hits, especially when a thin rapier can last you ten times as long, just because the hitbox of the tree is inside of the enemy for a longer time.

But that's it for me; The durability bug makes me irate, and I'm glad they're taking steps to fix it.
 
The whole durability thing is one of those issues that makes me wonder why it even exists. I mean how do breaking weapons enhance the soul games? Sure, they make you farm for repair materials or farm for alt weapons, but how is that enhanced gameplay? I don't think farming for pure bladestones was great game design either. Some grind mechanics are just busywork, not gameplay.
 
Finally. Hoping they also patch this on the dx 9 version as well.

All the durability defenders, where are you?

This as well but honestly they've been added durability to a lot of the weapons lately via patches which was obviously a sign that the durability wasn't working as intended.
 
Over 50 hours in and it has hardly been an issue for me. Only a couple of breaks that I had to actually go get repaired at the blacksmith.
 
The whole durability thing is one of those issues that makes me wonder why it even exists. I mean how do breaking weapons enhance the soul games? Sure, they make you farm for repair materials or farm for alt weapons, but how is that enhanced gameplay? I don't think farming for pure bladestones was great game design either. Some grind mechanics are just busywork, not gameplay.

It works better than in Demon/Dark/Blood, where the weapons degrade over long stretches of time, so it enforces discipline on the player by forcing him to repair them every other visit to the nexus / blacksmith.

Dark 2 weapons can actually degrade in the middle of a level or a boss fight, forcing you to pay attention, and have a backup weapon ready. It is more important minute to minute.
 
It's also a know bug that even some outspoken DkS PC fans were in denial about. Because it was never fixed on the PC, some kept on insisting it was working as intended unfortunately.

I think what some PC gamers forgot was From's track record and attitude toward the PC versions of their Souls games. They don't seem to be a high priority, even with the great sales the PC community gave them.

And that's really a shame how pc gamers are treated.
 
Great news, now if only they would fix the damage on lightning spears as well. Tried using them again the other day and it's just silly how worthless they are now.
 
It works better than in Demon/Dark/Blood, where the weapons degrade over long stretches of time, so it enforces discipline on the player by forcing him to repair them every other visit to the nexus / blacksmith.

Dark 2 weapons can actually degrade in the middle of a level or a boss fight, forcing you to pay attention, and have a backup weapon ready. It is more important minute to minute.

I don't know, I feel exactly the other way. I also found System Shock 2 weapon degradation idiotic and very unrealistic. Hitting a wall with an iron hammer shouldn't break the weapon like it was made ouf ot paper, either.

I just don't see why it's interesting to use repair powder compared to, say, blocking or dodging a blow.
 
Great news, now if only they would fix the damage on lightning spears as well. Tried using them again the other day and it's just silly how worthless they are now.

I haven't tried faith since launch of the initial game, but I saw that the 55 faith spear does like 6% more damage than the greater spear. They really need to fix it.

Though PVE launch lightning spear was pretty easy mode (not that Dark Sorcery isn't still).
 
The whole durability thing is one of those issues that makes me wonder why it even exists. I mean how do breaking weapons enhance the soul games? Sure, they make you farm for repair materials or farm for alt weapons, but how is that enhanced gameplay? I don't think farming for pure bladestones was great game design either. Some grind mechanics are just busywork, not gameplay.

I don't think it's much more than encouraging players to not stick to just one weapon all game long. The design of durability in DkS2 supports that:
-three weapon slots for each hand (versus two in other Souls games)
-an increase to 70% weight encumbrance for fast roll (versus 50% in previous Souls games)
-bonfires automatically repair anything that isn't straight-up broken
-repair powder is in plentiful supply from vendors, as well as being a fairly common drop from a range of enemies
-a series of rings that significantly slows the rate of degradation

I understand not liking degradation mechanics in general, but it's not like the game has it out for you in that regard unless you're playing poorly, beyond the issue that they're fixing with this patch. DkS2 is actually way fucking nicer than some games, like Fallout: New Vegas on its hardcore mode.
 
I mean, to all the haters of the "broken" durability, why else would From bother making it so weapons repair every time you sit at a bonfire if they didn't intend for the weapons to break quicker? It's clear from that design choice alone that they intended for weapons to degrade faster in DS2.
 
I mean, to all the haters of the "broken" durability, why else would From bother making it so weapons repair every time you sit at a bonfire if they didn't intend for the weapons to break quicker? It's clear from that design choice alone that they intended for weapons to degrade faster in DS2.
If it's intended then it's a stupid design decision.

The fact that it isn't a bug doesn't make it any more fun, it just means that it'll never get fixed.
 
I haven't tried faith since launch of the initial game, but I saw that the 55 faith spear does like 6% more damage than the greater spear. They really need to fix it.

Though PVE launch lightning spear was pretty easy mode (not that Dark Sorcery isn't still).

Oh yeah don't get me wrong lightning spears on launch were hilariously overpowered, but the double nerf From gave them was completely unnecessary. I think they admitted themselves it was a mistake but then never fixed it.
 
If it's intended then it's a stupid design decision.

The fact that it isn't a bug doesn't make it any more fun, it just means that it'll never get fixed.

I think it's a better application of durability in the souls games, in the other games it's completely unnecessary and might as well not be there at all.
 
I don't think it's much more than encouraging players to not stick to just one weapon all game long. The design of durability in DkS2 supports that:
-three weapon slots for each hand (versus two in other Souls games)
-an increase to 70% weight encumbrance for fast roll (versus 50% in previous Souls games)
-bonfires automatically repair anything that isn't straight-up broken
-repair powder is in plentiful supply from vendors, as well as being a fairly common drop from a range of enemies
-a series of rings that significantly slows the rate of degradation

I understand not liking degradation mechanics in general, but it's not like the game has it out for you in that regard unless you're playing poorly, beyond the issue that they're fixing with this patch. DkS2 is actually way fucking nicer than some games, like Fallout: New Vegas on its hardcore mode.
To do the
two tigers
in the 3rd DLC, i used 2 katanas (that's right, i have to keep fucking dupes on) and 4 (FOUR) repair powders, just to get through the boss once.
And i only used the powders when the message about durability would pop up, not even willy nilly.

It's definitely over done in that game.
I wouldn't mind them just removing the stat altogether, in DkS and BB is practically useless anyway, but i guess it has some use for like, Crystal Weapons.
 
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