GTA V PC Performance Thread

Very High Shadows fixed this for me. It was that ladder that got me to bump it from high and it was night and day difference.

I had Very High Shadows from the beginning, so it seems you got lucky ;)
It really looks horrible in motion. I hope that this is an error and that it should not be this way.
 
Alienware X51, i7 3770 3.4ghz, EVGA GTX 970 SC, 16 GB Ram

* Have everything in Advanced Settings off except streaming while flying
* Everything max except I'm using FXAA, Very High Grass and Softest Shadows
* Vsync set in the nvidia control panel as the ingame one acts strangely

* I'm getting 55-60 fps in the city and 46-60 in grassy areas, cutscenes are mostly locked at 60 aswell which is nice :)
* My Vram never went higher than 3.3gb in 10 hrs
* High Res shadows especially are he framerate killer was getting 20 fps less in grassy areas with just that enabled
* Disabled PCSS to get a more stable 60 fps, it costs ~ 5-6 fps

Overall Im very happy with the performance, only strange thing is a random stutter here and there thats not vram related so dunno what is causing it hopefully drivers can smooth that out
 
I had Very High Shadows from the beginning, so it seems you got lucky ;)
It really looks horrible in motion. I hope that this is an error and that it should not be this way.

I've read that a change in settings.xml can 'fix' this.

<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="1.000000" />

Haven't had the chance to try it though. If somebody would be so kind to try it and report back? :)
 
I had Very High Shadows from the beginning, so it seems you got lucky ;)
It really looks horrible in motion. I hope that this is an error and that it should not be this way.

I'm having the same issue. I think I have Shadows set to High, but I have to double check. I changed every setting so many times and nothing has worked so far.
 
So my FPS is stuck @ 23 no matter what I do. High settings, low, optimal, 4k.

GTX 980 16gb ram 8350 BE 4.0ghz

Any thoughts?

(Reposted)
 
So my FPS is stuck @ 23 no matter what I do. High settings, low, optimal, 4k.

GTX 980 16gb ram 8350 BE 4.0ghz

Any thoughts?

(Reposted)

Sounds like you've got it vsync'ed and set to a refresh rate of 23hz. Check graphics settings and make sure your refresh rate is 60hz (or whatever your monitor natively supports)
 
So my FPS is stuck @ 23 no matter what I do. High settings, low, optimal, 4k.

GTX 980 16gb ram 8350 BE 4.0ghz

Any thoughts?

(Reposted)

Your screen is hooked up via hdmi? right?

IT is a windows reporting bug for refresh rate. It is reporting to the game that your screen only works at 24hz (much like how others ahve the game reporting that it runs at 59hz instead of 60).

Try creating a custom resolution with a 59hz setting, try running it in borderless windowed, try not using HDMI.

There are probably other ways.. but I wouldnt know off the top of my head.
 
Then how are they going to future proof the game if they can't add option that make it look a lot better but are also too heavy for today's hardware?

And it's not Rockstar/the developer's responsibility to reassure people that the 1k$ they spent on a GPU was a good idea.

It very easy. They just add graphics options that say "don't set this until 2017." Obviously, nobody would set those options and therefore nobody would be sad when they overestimate their current hardware. Job done and the world a happier place.
 
I've read that a change in settings.xml can 'fix' this.

<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="1.000000" />

Haven't had the chance to try it though. If somebody would be so kind to try it and report back? :)

It definitely helps a bit, now I have to stand this far (but the game begins to stutter every few seconds):

16991324769_28942e358d_h.jpg
 
Someone else got those problems with the shadow. I changed literally every setting, but it's like having aura around you, that pops up the shadows..

17176678991_62af4ec911_h.jpg

That's just how the engine works so they don't have to draw a lot of detailed shadows probably. I wish the aura around you was bigger though since it's super obvious now.

Maybe they could add another slider for the advanced graphics tab to increase that range or something, but I doubt it will happen..
 
This Aura business is the reinvention of Oblivion's N64 texture madness. There needs to be a slider to adjust something like this.
 
That's just how the engine works so they don't have to draw a lot of detailed shadows probably. I wish the aura around you was bigger though since it's super obvious now.

Maybe they could add another slider for the advanced graphics tab to increase that range or something, but I doubt it will happen..

That's unfortunate, it seems like you can change this manually (see posts above), but in my case the game began to stutter with those settings.

Well, besides those shadows the game runs really good... if it runs, because I'm getting crashes every 5-10 minutes ;)
 
Speaking about shadows, anyone else getting these weird artifacts after the patch (GTX 970)? Look at the sun umbrellas i.e. My brother also has them (R9 270x) though I'm not sure if it's because of the update, he isn't too sensitive about this stuff haha.

 
That's unfortunate, it seems like you can change this manually (see posts above), but in my case the game began to stutter with those settings.

I tried it at:
<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="0.970000" />

No stutter for me (tried for about 4 minutes) and the transition is much less noticeable on walls and stuff.

I have a i7 4770K@4.3GHz and 970.

Edit: Although it seems to behave differently of a lot of shadows. Some stuff works great and you can be pretty far away before it starts to change and in some places it happens a lot closer. Weird.
 
I tried it at:
<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="0.970000" />

No stutter for me (tried for about 4 minutes) and the transition is much less noticeable on walls and stuff.

I have a i7 4770K@4.3GHz and 970.

Will try, thank you.

EDIT: This worked perfectly for me.
 
Problem is, the quality of the shadows outside the "detail aura" is influenced by the shadow quality setting and especially by the detailed (highres) shadow setting AND the extendet shadow distance slider.
If you start using the extendet shadow distance slider, you will loose shadow quality outside this little radius. But thats just how it works, you have to find your balance.

Also, this is one of the things that makes PC gaming so great and also somewhat terrible. On consoles you get whatever devs try to push for, on PC you have to make choices.
Some users in here complained that it doesnt run at a stable 60FPS on their awesome system that they paid so much money for...well even the most highend system does not guaranty you a stable framerate, not just because of optimization but because some settings are just crazy and should be marked as an insane extra.
I am talking about the grass quality on ultra in combination with high resolution shadows here especially, of course almost any system chokes when you force it to render very highres shadows from every single patch of grass over a large distance. This is nothing surprising really, you can go for it but should be prepared for the consequence.
 
I tried it at:
<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="0.970000" />

No stutter for me (tried for about 4 minutes) and the transition is much less noticeable on walls and stuff.

I have a i7 4770K@4.3GHz and 970.
Look how this will affect shadows further away though. Just in case.
 
Looks like it's my cpu causing the stuttering for me.
MSI keeps showing me that it's pushing all cores at 100% when it happens. So that's that mystery solved I guess.
 
Is this shadow thing what I'm seeing around my characters? It's like 3 silhouette line transparent auras above the characters head. It's pretty hard not to see and very annoying. I'll try to take a pic of it when I see it again.
 
Problem is, the quality of the shadows outside the "detail aura" is influenced by the shadow quality setting and especially by the detailed (highres) shadow setting AND the extendet shadow distance slider.
If you start using the extendet shadow distance slider, you will loose shadow quality outside this little radius. But thats just how it works, you have to find your balance.
Yep, I posted examples of Extended Shadows maxed and off a few pages back.
In the end, I ended up just turning extended shadows off because I don't like what it did to shadows when I was on foot. I can live with pop-in shadows while flying.
Edit: found the post http://neogaf.com/forum/showpost.php?p=160249726&postcount=2828
 
This game REFUSES to work with my USB 5.1 headset. (Natec Genesis HX77). It plays sound during the intro then it's silent. It works fine using HDMI sound, but I wanna use the USB headset. Anyone?
 
Problem is, the quality of the shadows outside the "detail aura" is influenced by the shadow quality setting and especially by the detailed (highres) shadow setting AND the extendet shadow distance slider.
If you start using the extendet shadow distance slider, you will loose shadow quality outside this little radius. But thats just how it works, you have to find your balance.

Also, this is one of the things that makes PC gaming so great and also somewhat terrible. On consoles you get whatever devs try to push for, on PC you have to make choices.
Some users in here complained that it doesnt run at a stable 60FPS on their awesome system that they paid so much money for...well even the most highend system does not guaranty you a stable framerate, not just because of optimization but because some settings are just crazy and should be marked as an insane extra.
I am talking about the grass quality on ultra in combination with high resolution shadows here especially, of course almost any system chokes when you force it to render very highres shadows from every single patch of grass over a large distance. This is nothing surprising really, you can go for it but should be prepared for the consequence.

I totally agree with you, I love playing around with those settings to find the best quality for my taste. But I think in this case I think the "shadow aura" is just too extreme, I mean when you climb up this ladder it's like you're converting the shadows with some kind of super power around you, something like this:
250px-Goku_ssj33.jpg
 
Does everyone else have tree swaying? Because I don't have, but I also have every setting turned way down.

Anybody, swaying trees? Powerlines and flags sway in the wind, but no movement on trees. I know there was a bug in the console version and I am wondering if they have not included the fix for PC version.
 
Anybody, swaying trees? Powerlines and flags sway in the wind, but no movement on trees. I know there was a bug in the console version and I am wondering if they have not included the fix for PC version.
I saw trees swaying last night. It's likely tied to one of the settings you turned down.
 
Anybody, swaying trees? Powerlines and flags sway in the wind, but no movement on trees. I know there was a bug in the console version and I am wondering if they have not included the fix for PC version.

My trees are swaying, most stuff turned up to either max or a step below.
 
I downloaded the patch and noticed better performance in trevors area. Drove around a bit and did a rampage mission. Will have to play for an extended time later to see if that was just a one time thing.
 
Anyone know a good guide w detailed explanations what each setting does? I'd love to find out the visual differences between high and very high shadow and grass settings. Nividia always had these nice graphics & performance guides with screenshot comparisons on their Geforce website but it looks like they skipped this one : (
 
Problem is, the quality of the shadows outside the "detail aura" is influenced by the shadow quality setting and especially by the detailed (highres) shadow setting AND the extendet shadow distance slider.
If you start using the extendet shadow distance slider, you will loose shadow quality outside this little radius. But thats just how it works, you have to find your balance.

Also, this is one of the things that makes PC gaming so great and also somewhat terrible. On consoles you get whatever devs try to push for, on PC you have to make choices.
Some users in here complained that it doesnt run at a stable 60FPS on their awesome system that they paid so much money for...well even the most highend system does not guaranty you a stable framerate, not just because of optimization but because some settings are just crazy and should be marked as an insane extra.
I am talking about the grass quality on ultra in combination with high resolution shadows here especially, of course almost any system chokes when you force it to render very highres shadows from every single patch of grass over a large distance. This is nothing surprising really, you can go for it but should be prepared for the consequence.

Yeah, they should have named the "Advanced" menu "Extreme" or something. The settings in there really tax your system. Its hard for me to turn high res shadows off though, it looks so good. But then again thats only if you are standing there staring at a particular shadow, otherwise its hard to tell during fast gameplay.

The extended sliders are intense too. I have each at 3 clicks just to help with pop-in a bit, but I'm considering just disabling them.

They should make the cap for grass quality in the "Graphics" menu at Very High, and put Ultra grass in the advanced menu. Its an insane per hit.
 
I did not notice any performance loss after the patch.

I am pretty happy with my settings right now, only thing I don't really like is the shimmering aliasing I get with FXAA but I don't want to use any TXAA since it brings down the fps quite a bit.

With these settings I get 80+ almost all the time, can go down to maybe 65 at times when there's a lot of stuff going on and I very rarely go down below 60. http://imgur.com/a/UT1yM

That's with i7 4770K@4.3GHz and a slightly overclocked 970 (+80 on core now, thought unstable overclock was causing my crashes yesterday but apparently that wasn't the case).

If I was using a 60Hz monitor I would've used better AA to get rid of the shimmering aliasing but right now I'd rather take higher framerate.
 
Is the floor texture on the upper part of Transit Stations messed up for you? Whenever i move it changes and cycles through 3 or 4 different textures. It looks messed up.

Also, is the 30hz option better than "half" vsync if you want to lock the game at 30fps? The 30hz option looks smoother to me. Half vsync looks more stuttery.
 
Tinker with vsync. It sometimes limits the fps to 30 for some reason. Alt-return a couple of times and it should change back to your monitors actual refresh rate.

oh is that a bug? When I have vsync on, it'll sometimes drop me down to 30fps locked, but when I remove it it shoots back up.

i5 3570
970
8gigs ram
 
Tinker with vsync. It sometimes limits the fps to 30 for some reason. Alt-return a couple of times and it should change back to your monitors actual refresh rate.

This should be in the OP, I think. A lot of people who are experiencing stuttering or low frame rates might just need to do alt+tab or alt+enter to fix it.
 
Stupid question from a Big Dumb PC Gamer.

I read on the Steam forums that there's a an April, 2015 driver update for DirectX 11. The poster is claiming that it's boosts FPS in GTA V. Is this true? Navigating Microsoft's website is a nightmare.

I've already got the latest NVIDIA 350.12 drivers installed. That's the 4/13/15 "GTA V" update. Would that include the latest DX11 drivers as part of the package?

I'm using an i7, 2X GTX 650 SLI, Windows 8.1, 64-bit, if that helps.

Anyone have a direct link to the latest DX11 drivers?

Thanks.

#iamdumb
 
Stupid question from a Big Dumb PC Gamer.

I read on the Steam forums that there's a an April, 2015 driver update for DirectX 11. The poster is claiming that it's boosts FPS in GTA V. Is this true? Navigating Microsoft's website is a nightmare.

I've already got the latest NVIDIA 350.12 drivers installed. That's the 4/13/15 "GTA V" update. Would that include the latest DX11 drivers as part of the package?

I'm using an i7, 2X GTX 650 SLI, Windows 8.1, 64-bit, if that helps.

Anyone have a direct link to the latest DX11 drivers?

Thanks.

#iamdumb

I believe that any direct x update would have been included with the game... or maybe that's just steam? Usually when you first install anything, it installs other updates before launching...

I could be wrong though...
 
According to GTA Forums latest patch decreased FPS.

According to the same poster "flipping" shadow quality lower and back to your setting fixes the issue.

http://gtaforums.com/topic/786219-update-issues/?p=1067327430
Bitch Ass Bullshit said:
After Update:
Dip in FPS is almost everywhere where there are slightest foliage, for eg: when exiting Franklins Home, i am getting dips (WHich was not there before) Its dips to 30. Fix is same as above. Toggle the shadow setting.

But perf. still decreased overall.
 
Stupid question from a Big Dumb PC Gamer.

I read on the Steam forums that there's a an April, 2015 driver update for DirectX 11. The poster is claiming that it's boosts FPS in GTA V. Is this true? Navigating Microsoft's website is a nightmare.

I've already got the latest NVIDIA 350.12 drivers installed. That's the 4/13/15 "GTA V" update. Would that include the latest DX11 drivers as part of the package?

I'm using an i7, 2X GTX 650 SLI, Windows 8.1, 64-bit, if that helps.

Anyone have a direct link to the latest DX11 drivers?

Thanks.

#iamdumb

He's likely conflating the Nvidia driver with DirectX update. There isn't any new Directx update.
 
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