According to Shinobi theyre on a set path and you just use the guns. Apparently in some Walker assault mode.
Jesus Christ, what do you people want?
No space battles is the only disappointing thing here
No Campaign is a Battlefront mainstay, the game will still have bot missions. Everything else sounds exactly on point with what you should want from a Star Wars Battlefront game. It sounds like a lot of you have no idea what to expect and wanted a cinematic Star Wars video game with a story and tacked on MP.
People who then play es Titanfall didn't complain nor had TF the playersize of BattlefrontTitanfall has bots : MAN THIS GAME SUCKS WITH BOTS
Battlefront chooses not to include bots anymore: MAN I CAN'T BELIEVE IT DOESN'T HAVE BOTS!
(for the record I didn't mind it)
Those screens in the OP are bullshots, right?
Forgive my ignorance, I've never played Battlefront before but is it basically Star Wars Battlefield?
You mean back in the day when I loved/liked multiplayer games?And how was the single player campaign?
According to some info posters, the AT-ATs are on scripted paths. You can only control the guns.
Glad there is no campaign. Battlefront has always been a MP game imo. Really looking forward to it. Honestly even if it was battlefield with a Star Wars skin I'd be in.
Hopefully for folks wanting a single player Star Wars game (me included) get one soon.
How can you not have a campaign?
What is even the point of having the star wars license? ughh.
Hopefully they announce some other star wars game that has a story ffs EA.
Man. Some people reacting pretty harshly without much info. Feels like nothing in reality will be good enough.
Yes, such a shame the development time was so short.
It's almost if it was done on purpose because a certain movie is releasing at the end of the year.
The people who can actually read know that already but it's obvious a lot of gaffers don't like to read things before they comment.
LOL WUT
According to Shinobi theyre on a set path and you just use the guns. Apparently in some Walker assault mode.
Yeah, I heard the exact opposite
Considering that in 10 years of playing online I've seen maybe one space server and most servers on the PC (which had 64 players compared to the PS2's 24) were were self limited to 32 players, yeah no one cared.Wut? No one cared about Space Battles? or Player Count? Fuckin' lol
Man. Some people reacting pretty harshly without much info. Feels like nothing in reality will be good enough.
So this was bullshit then
http://nerdist.com/star-wars-battlefront-rumors-campaign-to-link-to-upcoming-film/
Most Star Wars games have suffered from rushed productions to tie in with movie releases.
For the people that want a campaign, did you guys like BF3/4 campaigns? What would you expect from a Star Wars campaign story in a game, though? Did the guys enjoy the previous Battlefronts' campaign?
According to some info posters, the AT-ATs are on scripted paths. You can only control the guns.
First up, Battlefront supports 40 players. "64 players is Battlefield," Mcleod said. "Thats what worked for them. When developing the best gameplay experience, we tried all sorts of numbers, but we found that 40 players delivers the best experience for the universe. We didnt want to use an arbitrary number that would lessen the experience. We have a range of modes that affect the experience, all the way down to eight players for a more intimate experience."
The cynicism here is amazing. We're already calling it a BF4 reskin now? We haven't even seen footage.
Kinda ridiculous. You don't have to like everything, but really?
DICE is a well-funded, successful studio with plenty of talented artists on staff who are more than capable of producing near-photorealistic Stormtroopers or X-Wings, but it's chosen to use extensive photogrammetry, a technique which composites high-resolution scans of real-world objects to create digital assets. DICE has used this process to create digital impressions of several key props and models used in the original films. It means that not only are the proportions of such objects precise and authentic, but every scratch and blemish of the original object is also translated into the game. What is means is that the X-Wings available in the game are, essentially, the X-Wings from the original movie. Similarly, a comparable process PBR (physically-based rendering) was used to make sure the environments display a comparable level of fidelity, with DICE travelling to and scanning many of the key shooting locations used in the original trilogy. It's a fanatical quest for detail that I suspect most people won't consciously notice, though it's one of the silent factors in making this feel so much like Star Wars.