My 5c on all the info/announcement/whatever.
I think it is, more or less, exactly what was promised. And by promised I mean DICE were already public about this not being Battlefront III exactly, but instead a reboot of the franchise as they envision it. I know diehard Battlefront fans are bummed at excluded features, but I think this was inevitable. There were always going to be changes big enough to warrant a statement from DICE like that.
I'm happy with most of what they've said so far considering this, though I am a little bummed that there won't be any space fights (in a fucking Star Wars game of all things). Stuff like this, along with no prequel trilogy representation, strikes me as conservative scope to ensure they hit their deadline with a quality product. Where Free Radical were experimenting with space-to-ground data streaming technology, DICE's Battlefront is a lot more conservative. Seemingly nothing particularly revolutionary or unusual, but the focus on making a good Battlefield: Star Wars game. Fact of the matter is development logistics are more demanding in modern games, and while DICE might have wanted to include a lot more scope in franchise representation, space battles, and other goodies, doing all this with proper QA
and hitting their November target might have been deemed borderline impossible. This isn't the only project their working on: Mirror's Edge 2 is in the pipes, they supported BioWare with Inquisition, and guarantee they're doing so again for Mass Effect 4. Not forgetting Hardline, and I'm sure Battlefield 5.
End of the day, DICE is made up of humans, and Star Wars is really not their franchise. Battlefield would be a franchise on a tight leash when it comes to scheduling, but in the worst case scenario I'm sure negotiations with EA would take place. Star Wars? It's a tie-in with the new movie. They deal with Disney. You can't miss a deadline like that, and it seems they're erring on the side of caution.
ADS is a non issue to me and I expected it because it's DICE. I grew up playing arena shooters so I prefer games built around projectile weaponry and movement, but come on. It's a DICE game. It's Star Wars Battlefield. It's mass market. ADS is inevitable. It can still play amazingly with ADS. You can still lay the smackdown with a lightsaber. You can still clean up with an ATST.
I'm also sceptical it will look
as good as the trailer. It's all in engine, but careful use of lighting and a ton of supersampling along with blur do a good job of making shit look better than it will when you're staring at the screen. It'll look gorgeous regardless. And sound amazing.
Considering what the game is and who is making it, and just accepting it as Battlefield: Star Wars, my concerns all have to do with the strict schedule and the impact that has.
- Content: how many maps? Battlefield 4 launched with 10 (even if half didn't work

).
- Balance: unlocks are inevitable, but how bad will the grind be? Battlefield 4 was often excessive, and Battlefield 3 had it wrong in many places.
- Bugs: will the game, you know, fucking work?
- Value: see all of the above.
So yeah. In my heart I'd love for Battlefront to be a revolutionary, surprising Battlefield: Star Wars with great new tech and content like 64+ player battles in a Titan mode-like maps where the "Titan" is a starship in upper atmosphere/space that you can traverse to in real time. But given it's been a decade since the last Battlefront, several cancelled prototypes, and DICE busy as they are would be crunching to get this out before the year ends...all I want is a game that works, is balanced, fun, and has content proportional to its value.