Dictator93
Member
Your post is a salty strawman.
This sounds like some strange sexual act.
Your post is a salty strawman.
What software gives you these pink stats?
MSI Afterburner.
Do you need an msi card to run it?
Hardcore gamer have made a comparison between PC and PS4 :
http://www.hardcoregamer.com/2015/04/18/grand-theft-auto-v-face-off-pc-vs-ps4/144886/
This is the type of comparison i was talking about i wanted to see. Along with the post above. Don't get why everyone was getting on me for calling those marketing screens being used to compare to PS4's in games screens not a fair or accurate comparison. Looks like i was right.
This is the type of comparison i was talking about i wanted to see. Along with the post above. Don't get why everyone was getting on me for calling those marketing screens being used to compare to PS4's in games screens not a fair or accurate comparison. Looks like i was right.
Your post is a salty strawman + bad reading comprehension
the only settings that rockstar revealed for the console versions was what the sliders were set at for the console version (10 21 and 20 out of a 100 maximum for the 3 sliders)
Which is exactly in line with what people were seeing with their own eyes before.
Noticed that as well. Maybe a bad implementation of FXAA is the cause combined with the DOF filter on the PS4. The shots I took and posted here all include FXAA as well but none look as blurry as the PS4 shots.
There are a lot more scenes to compare though.
As I said a page back, those aren't running on maximum settings.
Are you saying the promo screens were bullshots?
This sounds like some strange sexual act.
I'm not refusing to believe. I would just love to see a screenshot comparison between high and very high of the specific setting. Let's say for foliage, I would love for a screenshot in the woods comparing high and very high. I've been waiting for an answer for days now since DF still hasn't released their full analysis.I've shown you screenshot that show the PC high settings compared to the PS4 version. Yet you still refuse to accept that the PS4 version might be running at high settings. If you still feel that way feel to prove me wrong. Why does it bother you so much?
I mentioned AF because in my previous post I used 16xAF. I corrected myself and explained why.
I'm not refusing to believe. I would just love to see a screenshot comparison between high and very high of the specific setting. Let's say for foliage, I would love for a screenshot in the woods comparing high and very high. I've been waiting for an answer for days now since DF still hasn't released their full analysis.
As I said a page back, those aren't running on maximum settings.
Are you saying the promo screens were bullshots?
Oh, sweet! Thanks, dude! When I can't get NXGamer or DF, I guess I'll just have to settle with this.candy land might have you covered...
https://youtu.be/v4cbcpmESuA
they also have videos of pc on low, medium and high settings
Seems like it. I knew it couldn't be all settings on high only.Seems like the consensus is that the PS4 version is damn capable then?
I'll give him the reflections in the mirror being comparative to ultra in the PC version, I didn't check that and assumed it would be similar to the other reflections in the game.NXGamer released his tech analysis of GTA 5 and made some pretty good comparisons.
https://m.youtube.com/watch?v=QhlLypEJq-c
So in summary from his video:
Tessellation on consoles is comparable to high on PC
Water on consoles is somewhere between high and very high on PC
Vegetation is very high on PS4 but high on XB1
Post FX is somewhere between high and very high. He couldn't tell much difference
Reflections in mirrors are ultra on PS4 but between high and very high elsewhere
Shadows are somewhere between high and very high on consoles with a soft look
Headlights from cars do not cast shadows on most objects on consoles
Also, the GTX 750 Ti runs a lot more like what I expected in this video. Rare minor dips below 30 but mostly hovering around 30-40FPS in car chases.
I wouldn't touch the G3528, but the i3 did really well there.
Yeah the Alienware was a great deal at $400. I just wish you could upgrade the GPU.
An i3/i5 paired with a 750Ti only needs a 250-280 watt power supply, so you could almost definitely add to an existing home PC. Granted it would need a PCI express slot.
Yeah, You basically have an i7 Alienware Alpha. The i3 base model has been very competitive with the PS4.
The PS4 has a weak ass netbook processor and a mid-lowend GPU from 2012.
They really cut corners this time around.
3. You don't need a bluray drive.
What about a desk? A house to put the desk in?
I'll give him the reflections in the mirror being comparative to ultra in the PC version, I didn't check that and assumed it would be similar to the other reflections in the game.
Outside of that I don't agree with a lot of his "seems to be between high and very high" guesses. If you can't tell the difference or don't find the difference big enough that doesn't automatically makes it the higher option.
This is the first time I've seen one of this vids, does he normally benchmark games with vsync enabled?
I'm not sure, but the point of this video is not to show how stable the lock is, but to show how well each PC runs the game. And BTW, no one said it would automatically mean very high by default if the difference is hard to catch. Who said that? High to very high could mean higher in some areas and lower in others or somewhere in between the two in all areas. And to be fair, you never said the reflections in mirrors were comparable to ultra and vegetation was comparable to very high on PS4 even when I asked again.I'll give him the reflections in the mirror being comparative to ultra in the PC version, I didn't check that and assumed it would be similar to the other reflections in the game.
Outside of that I don't agree with a lot of his "seems to be between high and very high" guesses. If you can't tell the difference or don't find the difference big enough that doesn't automatically makes it the higher option.
This is the first time I've seen one of this vids, does he normally benchmark games with vsync enabled?
Just as how DF is biased towards XBox and most people have no problems trusting them?Like ac unity...What's not on ps4 is not enough visible,worth the performance cost or useless....
Man if you're not biased from start you can't take this guy seriously.
Is texture quality actually a performance variable or mainly down to how much ram you have available? I.e given identical setups, both with enough video memory to host the textures, would a very high texture take more effort to draw? If not then the choice of textures on PS4 would be mainly down to available memory rather than performance?
So even if you found out the PC equivalent detail settings and set the GTX750 to that, it only has 2GB ram so that might make it perform worse than PS4 because of the lack of ram. Or would it be able to transfer textures across from main memory fast enough to compensate?
In GTA 5 2gb is enough for max texture quality.
Really? The PS4 should easily be able to have textures at very high, then. But from what I heard in this thread, it seems to be a mix of high and very high.In GTA 5 2gb is enough for max texture quality.
That seems be because of his CPU choice in the video (horrible AMD cpu). Also, PC version uses a different style DOF (Bokeh).NXGamer released his tech analysis of GTA 5 and made some pretty good comparisons.
https://m.youtube.com/watch?v=QhlLypEJq-c
So in summary from his video:
Tessellation on consoles is comparable to high on PC
Water on consoles is somewhere between high and very high on PC
Vegetation is very high on PS4 but high on XB1
Post FX is somewhere between high and very high. He couldn't tell much difference
Reflections in mirrors are ultra on PS4 but between high and very high elsewhere
Shadows are somewhere between high and very high on consoles with a soft look
Headlights from cars do not cast shadows on most objects on consoles
Also, the GTX 750 Ti runs a lot more like what I expected in this video. Rare minor dips below 30 but mostly hovering around 30-40FPS in car chases.
Yeah, I'm aware of that, but NXGamer's video proves that the PS4 version is not entirely on high settings. I tried asking others in this thread but never got a good answer. And it would be interesting to see the differences between that AMD CPU and an i3 CPU. Hopefully DF's full analysis uses the latter, but in gameplay areas, unlike their first analysis.That seems be because of his CPU choice in the video (horrible AMD cpu). Also, PC version uses a different style DOF (Bokeh).
Its not just the quality of each individual texture than matters, i think in this game it's mostly the sheer quantity of different textures that are shown at any given scene.That is interesting. But then again... the texture quality in this game is just OK IMO.
Theoretically it should be at very high. 2gb of VRAM is enough if you lower the distance scaling slider to half. It eats VRAM like it's nothing.Really? The PS4 should easily be able to have textures at very high, then. But from what I heard in this thread, it seems to be a mix of high and very high.
Well for a game of that scale I'm really impressed by the texturework.That is interesting. But then again... the texture quality in this game is just OK IMO.
Is that enough for you :And it would be interesting to see the differences between that AMD CPU and an i3 CPU. Hopefully DF's full analysis uses the latter, but in gameplay areas, unlike their first analysis.
Yeah, I'm thinking the textures are on very high as well. Even the very high setting has some ugly textures here and there. Perhaps this is the reason which led some to believe it's below very high.Theoretically it should be at very high. 2gb of VRAM is enough if you lower the distance scaling slider to half. It eats VRAM like it's nothing.
Well for a game of that scale I'm really impressed by the texturework.
From what I've seen very high textures are not more detailed than on Xbox One and PS4 which is to be expected since they don't require too much video memory.
With maxed distance scaling and very high textures VRAM is at 2390mb.
Yeah, I'm thinking the textures are on veey high as well. Even the very high setting has some ugly textures here and there. Perhaps this is the reason which led some to believe it's below very high.
Yep, no doubting that. But the biggest improvement would be 4K resolution IMO. Still, the PS4 version holds up reasonably well. And I don't know how much you trust NXGamer, but I made a summary of his tech analysis earlier, which shows the PS4 version is a mix of high and very high.My expectations is that consoles use a mix of high and very high settings.
I still expect a 750ti paired with a decent I5 to match consoles though.
As far as I'm concerned GTA 5 on PC is the absolute best version of the game I've played (PS3-PS4-PC). Flawless would be putting it lightly.
Hardware permitting it definitely has effects not present on consoles : PCSS, better draw distance, better LOD and probably other things.
Yep, no doubting that. But the biggest improvement would be 4K resolution IMO. Still, the PS4 version holds up reasonably well.
Yeah, this too. BTW, does it look bad at 4K or something? The screenshots I saw looked fantastic.IMO it's 60fps.
Assets are not made with 4k in mind.
Yeah, this too. BTW, does it look bad at 4K or something? The screenshots I saw looked fantastic.
I see your point. In this case, I agree. Just out of curiousity, is it possible for grass to be completely absent on PC just like the last gen versions?It looks great but it's not the posterboy for 4K in my opinion. Ryse or even Unity are.
I see your point. In this case, I agree. Just out of curiousity, is it possible for grass to be completely absent on PC just like the last gen versions?
Ignore him, just trolling for attention.This makes no sense in this situation.