WhiskeyDiver
Member
Is valve actually gonna allow porn mods?
I highly doubt that they would. The submission I mentioned has already been removed from the listing.
Is valve actually gonna allow porn mods?
I don't understand how anyone at all could support this unless you gain to make money. Its ridiculous. I know that if this continues I won't buy anymore games on Steam.
Its already happening where people who already have these mods downloaded before they are put behind a paywall are putting them up on Nexus and posting the links all over the comments of the paid Workshop versions. I applaud them.
I don't understand how anyone at all could support this unless you gain to make money. Its ridiculous. I know that if this continues I won't buy anymore games on Steam.
Its already happening where people who already have these mods downloaded before they are put behind a paywall are putting them up on Nexus and posting the links all over the comments of the paid Workshop versions. I applaud them.
It's a false equivalence. UT4 is one game, this has the potential to be used for any game on steam going forward. It's obviously going in any bethesda games.
The other difference is that modding has already been alive and strong with Skyrim for many years and we're already seeing people (a person?) take down free versions of their mods that were free up until yesterday and replacing them with paid versions.
No one really gives a shit about Unreal Tournament 4 yet, because it's still in a pre-alpha state. It's being built with this paid modding support in mind, so that's part of the initial offer. People who aren't interested can just ignore it. It's not like this, where a long existing arrangement is suddenly changing.
Yeah man, piracy is great.
I think Valve taking 75% is my biggest problem here. It's just too much.
If you've booted up the Epic Games launcher, it looks like they plan on using that platform for probably all of their games going forward. It would be surprising if they didn't use the same setup for Fortnite, for example (assuming it isn't a spectacular failure).
So because I download a popular mod that has been out for years after the creator decides to charge for it, it is piracy? Give me a break.
I think Valve taking 75% is my biggest problem here. It's just too much.
Yeah man, piracy is great.
Ah yes, piracy! I havent even thought of that.
How long till cracked for-pay mods are a thing? One week? Two?
This is good in a way... It could promote much larger mod efforts... but at the same time I can also see this as kind of fragmenting people. A lot of people are going to take their existing mods, shove them on there for a dollar, and remove them from places you could get them for free (like Nexus).
This could end up causing some ill-will amongst the modding community in general... guess it's kind of a wait and see thing.
I didn't see that, but it's totally possible I missed it somewhere in this whole mess. I suppose I shouldn't pretend to know what's "fair" in this case, but getting 25% out of something you created that enriches the base game sounds like a raw deal to me.
Yes it is. You don't know what piracy is?
Ah yes, piracy! I havent even thought of that.
How long till cracked for-pay mods are a thing? One week? Two?
I'm pretty sure Valve is taking their standard cut of 30% and Bethesda gets 45%.
The seller getting only 25% does not mean Valve is taking 75%.
My wife was going to buy Skyrim on her Steam because she wanted to tryout mods after playing on the 360 forever, but after hearing about this she said fuck it.
None of my mods may be used in ANY paid mods, if you got permission to use my mod from me you do NOT have permission to use it in a sale.
Unless the mods come with some sort of DRM, it probably happen in a couple of days. People would just need to buy them and dump them.
http://www.nexusmods.com/skyrim/mods/13486/?
Guess Wet & Cold needs to be taken down, at least - they're selling assets without the creator's permission.
Q. What happens if a mod I bought breaks?
A. Sometimes one mod may modify the same files as another mod, or a particular combination of mods may cause unexpected outcomes. If you find that mod has broken or is behaving unexpectedly, it is best to post politely on the Workshop item's page and let the mod author know the details of what you are seeing.
I agree that your point about a few formerly free mods being converted to premium mods does rub me the wrong way as well. But the majority of concern seems to be surrounding the future of modding as a concept.
This is what you said:So if the creator fails to take down their mod from Nexus anyone who downloads it is a pirate?
I don't think you understand what piracy is or what this bullshit entails.
My wife was going to buy Skyrim on her Steam because she wanted to tryout mods after playing on the 360 forever, but after hearing about this she said fuck it.
Its already happening where people who already have these mods downloaded before they are put behind a paywall are putting them up on Nexus and posting the links all over the comments of the paid Workshop versions. I applaud them.
http://www.nexusmods.com/skyrim/mods/13486/?
Guess Wet & Cold needs to be taken down, at least - they're selling assets without the creator's permission.
None of my mods may be used in ANY paid mods, if you got permission to use my mod from me you do NOT have permission to use it in a sale. ~Nivea
 
	If all you got from my post is that this is the same but on a larger scale then you must be ignoring the vast bulk of my points about how complicated and convoluted this can all get.they have dealt with copyright and plagiarism issues with amounts of money involved in the past yes
this is just a larger scale
there will be growing pains and for a lot of that the only answer is "we'll see!"
but too many people are claiming the bloody sky is falling
I just want to close with this:
When Unreal Tournament 4 was announced along with the modding marketplace where players can create and sell mods, where Epic takes a significant cut of the sales, the reception among all of you was "Aww yeah! UT is back, baby! Glory days of PC Gaming!"
When Valve announces that they are implementing the exact same system into steam, the reception is "WTF PC GAMING IS DEAD FUCK VALVE"
The only difference being that Epic launched their platform with a free game, whereas Valve launched their platform with a paid game (which everyone who is interested already paid for long ago). Is this the sole reason for the outrage? If they launched it with a free game would everyone be sipping Pina Coladas right now? Or would the reaction be the same because people get all angry at every valve announcement to some degree for some reason?
Not to shill my own post or anything, but it may give some insight as to why this is a more contentious issue than "content creators make good new content, get paid". The model works well for (mostly multiplayer) games where mods are largely self-contained maps/levels and cosmetic assets, but TES/Fallout modding is a much deeper hole than that.If you've played CS GO, it's easy to see why someone would be excited about mod makers getting paid.
Custom maps in CS 1.6 and Source were fine and all, but they were almost always very low quality art-wise.
In CS:GO, valve devised a way for those mapmakers to get paid, and the output of the CS mapmaking community has been outstanding and rivals professionally made maps made for leading AAA games.
From this, one may deduce that mod makers getting paid means that the quality of mods will increase and we'll have more cool stuff to play.
If you've booted up the Epic Games launcher, it looks like they plan on using that platform for probably all of their games going forward. It would be surprising if they didn't use the same setup for Fortnite, for example (assuming it isn't a spectacular failure).
it's almost like people don't want more, potentially better quality content.
the issue I see here is not letting the seller list it as free/pay what you want from the start. If someone wants to charge money for the time and effort they put into making something that's their prerogative. Those that want to continue to offer content for free, can. I'm seeing a lot of people simply bitch about not being able to get it all free like before. Did you ever consider you might get some truly epic stuff from people who needed a reason to spend that much time creating? or do you normally expect others to create quality content for you free of charge?
as long as this doesn't force creators to set a price and doesn't force people to buy said content I don't really see an issue.
The only thing that seems hard to swallow is the 25% cut, but then again, that's how every other workshop game has been. :\
there are a ton of great questions people are asking here though, and clearly valve/bethsoft still have a lot to consider and figure out if they haven't already.
did the last 5 years of free mods all change to pay, or...?
This is what you said:
You said that people who already had those mods downloaded before are putting them up on Nexus. That's piracy.
My wife was going to buy Skyrim on her Steam because she wanted to tryout mods after playing on the 360 forever, but after hearing about this she said fuck it.
http://www.nexusmods.com/skyrim/mods/13486/?
Guess Wet & Cold needs to be taken down, at least - they're selling assets without the creator's permission.
How can you justify it as piracy? The mod was free when it was originally downloaded, the mod has been free everywhere including Steam up until a few hours ago. Someone who rehosts it is simply providing a mirror.
Its a mod, not a new intellectually property protected under US copyright law. Piracy laws don't apply here at all.
I just want to close with this:
When Unreal Tournament 4 was announced along with the modding marketplace where players can create and sell mods, where Epic takes a significant cut of the sales, the reception among all of you was "Aww yeah! UT is back, baby! Glory days of PC Gaming!"
When Valve announces that they are implementing the exact same system into steam, the reception is "WTF PC GAMING IS DEAD FUCK VALVE"
The only difference being that Epic launched their platform with a free game, whereas Valve launched their platform with a paid game (which everyone who is interested already paid for long ago). Is this the sole reason for the outrage? If they launched it with a free game would everyone be sipping Pina Coladas right now? Or would the reaction be the same because people get all angry at every valve announcement to some degree for some reason?
As it does to me as well.
Nothing of value was added to the end consumer with this.
The absolute ideal scenario is that, with incentive to receive payment, we're going to see a bunch of really high quality mods that we otherwise simply could not have expected. The problem is, we all know that's not going to be what happens (or at least, strongly and rightfully expect so) here.
Then there is the issue with the take. People wouldn't begrudge Bethesda on their take if Skyrim was free, but as it currently stands most of the revenue the mod makers are putting into their project is being pocketed by valve and bethesda. Valve, I can understand as they need to host and manage the workshop but what does bethesda do for the mod that justifies their take?
 
	I might be too cynical, but thank the last 10 years of game industry practices for that.
I don't really see an increase in quality happening. If anything, it will be the exact same quality, except now behind a paywall. With the problems inherent to modding that comes with it (no company behind it, just a random person, no real quality control, no real support in case of bugs, or malfunctions with other mods).
That and the fact that it doesn't really support content creators in the first place as so much goes to Valve or Beth.
There is no winning here for people who enjoyed mods before as far as i'm concerned, for the moment. Maybe i'll be proven hugely wrong. But the time I spent playing games made me rather expect the worse and be right than to be surprised.
A few years ago, we would've all laughed at the idea of paid broken demos and broken alphas. Welp, lookit now
 .
.I'm REALLY curious how the E3 crowd will react to Bethesda taking the stage there for the first time on June 14th...
...will the crowd boo them if they mention the new Skyrim/Steam Workshop sales figures? Or if they mention that Fallout 4 will have it too?
Their E3 conference coordinator is probably like this right now:

honestly, I'm a bit uncertain about it myself. I love Skyrim, and I love modding. However when you take something that people are used to being free and slap a pricetag on it, things can get messy.
I can tell you that their intention was two fold: 1) To profit from the mod scene, IN ADDITION to helping reward the mod creators. 2) To attract more talent/modders to the scene. TF2 and Dota 2 would be nowhere if there wasn't money involved with the creation of their content. By letting authors choose to price their content how they see fit, they can bring more people to the table that wouldn't have normally participated (since now their time is an investment that can potentially bring a return).
That being said, there does seem to be a lot of complications around skyrim, with how mods have been built, what happens to upgrades, what if they break, what if another mod requires another, etc. and it all seems very messy. I will be watching from the sidelines to see how all the parties involve handle it, but I certainly can't fault you for your cynicism. I do wish the 75% crusaders had come out to fight for tf2/dota though.
Right now Skyrim feels like one of the few big PC games that supports modding in a big way and I hope these type of changes don't spoil it, but in fact help it grow once people settle down from the initial shock that they might not *all* be free in the future. I miss the days of UT/Quake/HL when there was a crazy huge scene of people doing lots of awesome stuff.
My personal stance is that it the choice should be to the creator of the mod, and I think having it say 'Donate' and have a pay what you want option as standard (unless changed by the creator) would be a better solution than separating them, as right now there's a lot of confusion and salt.
The difference is that DOTA hats are entirely cosmetic. Skyrim mods literally change the game.
I'm not sure how this is relevent to be honest, unless I'm missing what you're trying to say. Skyrim is not a multiplayer game and you are not getting an advantage by buying the mods. The people that want to cheat can and will already.
