Blue Ninja
Member
Midas Magic, which has since been removed from the Workshop, had ads in the free version.
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Modding is dead. I really don't see how they thought this would be a good idea.
At least there's still the Nexus.
Midas Magic, which has since been removed from the Workshop, had ads in the free version.
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Not really. Valve offers the platform and has to deal with bank fees etc. Bethsoft is basically getting free expansions/dlc for absolutely zero effort or cost.
Bethesda made game, assets and tools. Also promoted mods from the start.
Valve's platform isnt even that good and its like costing them nothing to support usage of the mod files. 25% is a steal for what they are doing.
Compare their service to Nexus, its a joke.
Ps. I dont say that Bethesda should be entitled to 50% either, just that they actually have some merits to charge bigger amount than Valve.
Modding is dead. I really don't see how they thought this would be a good idea.
At least there's still the Nexus.
That wasn't what you said. You said modders make more than the developers. The devs get 50% of the mod purchase, the modder gets 25%.
Also, Midas magic sat unupdated forever until paid mods became possible, then he immediately comes back, updates it, puts it up for sale, and puts ads into the free version.
:l o fucking l
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RIP modding
I can't say I totally agree with you; first of all Valve is handling all the transactions through Steam, which is major service to provide (and obviously something that Bethesda doesn't have the capability or will to do), they are the ones handling all the hardware support and maintaining (once again, a costly upkeep that), they are the ones that built the whole workshop system, they are the ones that handle all the customer support (handling all the DMCA claims). On top of that, it's just pretty much the basic cut they take from every transaction through Steam, and I see no reason why they wouldn't be entitled to take that cut in this case.And You wrote that like Valve should be entitled to 25% of mod revenue, they shouldnt!
Actually Bethesda has much more rights to get 50% then Valve to get 25%.
And they have already been paid for that.Bethesda made game, assets and tools. Also promoted mods from the start.
This is a way for Valve (and soon other companies) to "create" content (have their stamp of approval) more cheaply by outsourcing the labor than the traditional way of hiring people.
ILike others have said, it's cool people can make money off of their work now, but the ratio of remuneration is way off compared to what they would get if they were actual employees (plus no benefits, healthcare, etc. obviously). This is a way for Valve (and soon other companies) to "create" content (have their stamp of approval) more cheaply by outsourcing the labor than the traditional way of hiring people.
So 75-30=35% of the money goes to Bethesda. For WHAT? What did Bethesda do to deserve that money? They already got paid for the game, they should PAY the mod creator instead, not demanding a fee for doing nothing at all. Charging someone else to make their DLC for them? That's evil.Bethesda chose the split, IIRC Valve only gets 30% of paid content made for their games and it is in concept of distribution, like any other content sold on Steam.
Could this be a pre-cursor to modding coming to consoles? Would people's feelings towards Valve change if it turned out this was a Bethesda/Zenimax move and Valve had no real choice but to get on board as Sony and Microsoft were signed up?
Could this be a pre-cursor to modding coming to consoles? Would people's feelings towards Valve change if it turned out this was a Bethesda/Zenimax move and Valve had no real choice but to get on board as Sony and Microsoft were signed up?
The big picture is that Bethesda can make money off other people's work at no cost to them or even any basic attempt at customer service. It is DLC that earns them money but require no effort, and they can ignore any complaints when the game crashes from a bad mod.Heard it was going to happen a few months ago, and I was excited for what it can mean for modding in general. I think everyone is missing the big picture here, entirely.
They are not getting the 75%, Valve will take their basic transaction percentage. Also, that 25% isn't exactly new; it's the same percentage that Epic is taking for Unreal Tournament Marketplace Content, the same percentage that Valve has already taken from content made for TF2/DOTA2 and as someone planning on making extensive content for Unreal Tournament I can't say that the 25% is insulting in the least; it's exactly what I as a game developer would expect from something that is making money off derivative IP and Tools as well as all the service they are providing. You are forgetting that there's VAT, the hosting, the customer support, the tools support everything that is included in that cut as well the IP and tools you are profiting from.Now Bethesda is turning paid mods into 75% profit DLCs. All without doing anything at all. That 25% number for the actual mod creator is INSULTING. Why is it that what used to be FREE, now costs 75% of the total sales? That's insane and not close to justified.
I think this is a great idea, and it's really saddening to see everyone react to it so poorly.
Heard it was going to happen a few months ago, and I was excited for what it can mean for modding in general. I think everyone is missing the big picture here, entirely.
You are forgetting that there's VAT, the hosting, the customer support, the tools support everything that is included in that cut as well the IP and tools you are profiting from.
As i said before, i won't be surprised the day user-made mods start trickling to consoles. As paid mods, of course...
Free modding on consoles won't happen, i'm pretty sure about that.
Oh yeah, no chance free modding comes to consoles. I'm just imagining a system where the top selling mods on Steam make their way to PSN and XBL. With three markets then open to sales, I'd have to imagine Bethesda/Zenimax could very easily sell the idea of charging for mods to plenty of people who produce free content, otherwise they'd be leaving a lot of cash on the table.
I think this is a great idea, and it's really saddening to see everyone react to it so poorly.
Heard it was going to happen a few months ago, and I was excited for what it can mean for modding in general. I think everyone is missing the big picture here, entirely.
There was no VAT, transaction fees, customer support (as in modders getting support for Workshop in the same scale) if the content was free.All of this used to be FREE!
All this was once provided to make us pay up the full price of a AAA game! You now trell me they cost money now all of a sudden?
I think this is a great idea, and it's really saddening to see everyone react to it so poorly.
Heard it was going to happen a few months ago, and I was excited for what it can mean for modding in general. I think everyone is missing the big picture here, entirely.
There was no VAT, transaction fees, customer support (as in modders getting support for Workshop in the same scale) if the content was free.
But everything else will continue to be free for those making that content free. It's not like modders have to pay for the tools, but once they start profiting from these services it's a normal practice that the IP holders and service providers take their cut.
Given a lot of mods for Skyrim simply fix their poorly made game I have to wonder if they'll ever just try charging for patches.
I hope Valve sticks to their guns but after the uproar I believe they will change this one way or another.
Oh come on, you do realize that there are console versions too? They are not going to ship a game entirely broken, that wouldn't be in their interest. Also, now there is a financial incentive to ship better tools, better documentation and better support for those tools.This. Now there is a financial incentive for Bethesda to ship Fallout 4 entirely brocken, then watch as the money roll in from all the "mods" that finish the game for them. They save money by not having to finish the game themselves, and earn more money on top by getting 30% of everything the moders sell. Bethesda can now earn more money by selling a WORSE game, intentionally.
If people are honestly confused why Valve is taking 25% then consider that in addition to things _machine mentioned above they're giving your mod shelf space on a supermarket with more than 100 million customers. How is it different from them taking a cut from sold games? Or is the argument that that's unreasonable too?
They CAN, as soon as the Mod DLC get put into consoles too.Oh come on, you do realize that there are console versions too? They are not going to ship a game entirely broken, that wouldn't be in their interest. Also, now there is a financial incentive to ship better tools, better documentation and better support for those tools.
How about this: http://www.unitedracingdesign.net/#!shop/c9dh
Midas Magic, which has since been removed from the Workshop, had ads in the free version.
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Completely meaningless, because online shelf space is infinite, real life shelf space cost actual RENT. You got to do better than that; I did my economics course. Youre argument only works with bricks and mortar because every inch of shelf can be measured as a percentage of the rent that the shop pays to the landlord. This does not apply online at all.
It's just an allegory. Why don't you explain to me instead why Valve doesn't deserve a cut? Is it just the mods they shouldn't get a cut from or is it games too? If just the former then why are they different?
Modders should be paid. They should get more of the cut though. Modding saved the piece of shit that was skyrim in the first place. A 10/40/50 split would maybe work. More power too them and valve.
How about this: http://www.unitedracingdesign.net/#!shop/c9dh
and
http://milviz.com/flight/
These are some of best produced mods I've ever seen, yet they are living hand in hand with free content that is still thriving as well as it ever has.
As someone who is creating IPs myself, that is bullshit. IP holders deserve money (if they so will) from derivative work no matter what. Basically what you are saying is that the Elders Scrolls IP and Tools are worth nothing.Valve could potentially get a cut... But Bethesda does not. deserve one
And since Bethesda insist on getting a cut, the whole deal is off.
Yeah absolutely, I'm not contesting that the situation is perfect that it will even work in the end, but paid mods can have major benefits and we know for a fact that it can work. I'd love to delve more into the problem of current audience and market and why I'm not quite sure if the Skyrim market can quite fix itself on the platform, but unfortunately I really need to get back to work.I agree. The work that must go in to modelling those cars and getting them to handle correctly in game must be enormous.
But this is Skyrim, were a large chunk of mods are about getting tits to bounce in skimpy outfits. It isn't the same serious market.
As someone who is creating IPs myself, that is bullshit. IP holders deserve money (if they so will) from derivative work no matter what. Basically what you are saying is that the Elders Scrolls IP and Tools are worth nothing.
Valve could potentially get a cut... But Bethesda does not. deserve one
And since Bethesda insist on getting a cut, the whole deal is off.