Does reshade come with some dithering shader? I'd use that to get rid of the banding.
[Asmodean];154278608 said:Dithering in external post-processing only dithers the external effects. It does nothing to help banding with the actual game, or your hw/display. Which are 99.9% of the culprit usually.
Likely due to fog blended onto the mountains under low lighting, lots of games have this, you can't do much about that I think.
Does reshade come with some dithering shader? I'd use that to get rid of the banding.
Dithering shaders can not remove the banding that is already present in the game. They can only prevent dithering caused by additional post processing shaders.
I remember people defending how terrible the port was by talking about how much it has to render and all that. Then V comes along and shits all over it in terms of performance, while also looking almost a generation ahead.
Yep, as long as you keep the quality at 100% when PS asks you.
I don't know if it's just me or a temporary thing, but the shots hosted on flickr are giving me loading speeds that are practically dialup.
Dithering shaders can not remove the banding that is already present in the game. They can only prevent banding caused by additional post processing shaders.
So this isn't just all text,have a Super Mario 64 screenshot.
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To clarify, in Photoshop you should keep the quality at 12, not 100%. A level 12 JPEG is equivalent to about 98~% quality JPEG, but it's the max they offer.
To clarify, in Photoshop you should keep the quality at 12, not 100%. A level 12 JPEG is equivalent to about 98~% quality JPEG, but it's the max they offer.
Wow. That looks incredible! I love that style.
Do you have a link?
Is there a freecam mod / cheat engine table with freecam and maybe timestop around for AC Rogue..?
What's your set up @GroinShooter?
Monitor/TV? HDMI or DVI?
Sounds exactly like the bugged Nvidia colormanagement that changes your RGB settings on different resolutions, thought they've fixed that but I never checked.
Edit: You could try using YCbCr desktop colorspace in NVCP and check again.
Jim, as you've been able to hit those high resolutions through NVCP, I thought you might be able to help me with a problem I have with my custom resolutions.
So I've set up a bunch of custom resolutions through NVCP varying from 1080p up to 6K @52Hz but as I take screens using any other res than my native, say like 1440p and compare it to a screen I took using 1080p, the higher res one is slightly darker. Going to 6K makes a drastic difference, a lot of detail is lost. This is especially a problem in games that are already really black/dark Space Engine for example. Drives me nuts...
EDIT:
Here's a couple of good examples on how this looks in Space Engine:
Seems to me that what you're seeing there (and the same happens with a lot of games) is Space Engine's HDR not scaling with resolution. Bloom, DoF, and AO sometimes become non-existent at very high resolutions as well. I know it's a problem in Space Engine, at least from what K-Putt has explained to me.
Beyond that, I haven't noticed any issues with my higher resolutions becoming darker. Not in general, in any case. Here's a DAI comparison. 1080p and 5K:
http://screenshotcomparison.com/comparison/104051
The only differences between the 2 shots was aliasing.
That atmosphere though. Looks like mordor in the actual movies. I love it.Shadow of Mordor/Mastereffect
These were taken at different times of the day. Downsampled from 5K.
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Yes of course, as it would otherwise need banding analysis which is something different than dithering the complete buffer with some simple dithering algorithm. Didn't think of that! (And I should have... been out of gfx programming too long! :X).Dithering shaders can not remove the banding that is already present in the game. They can only prevent banding caused by additional post processing shaders.
That atmosphere though. Looks like mordor in the actual movies. I love it.
What to do about the banding asks this angry orc..
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Wow how are you guys able to take such screenshots in GTA V? Is there a free roam camera to snap screenshots?
Here is pretty much the best I can do :/
Wow how are you guys able to take such screenshots in GTA V? Is there a free roam camera to snap screenshots?
Here is pretty much the best I can do :/
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That's pretty good. I've found going into first-person mode (without a gun equipped) and disabling the HUD is enough to make some pretty good screenshots, especially if you quicksave, crank all the settings to max (which tanks my performance before even attempting downsampling) and reload. Obviously that limits you to places you can physically get to, but that's an awful lot of places in this game. The time of day is more of an issue without using a trainer or Director Mode; I feel like a cinematographer waiting for the light to be just right. Super annoying when you're waiting on sunset and a storm rolls in. Actually, with how good the storms in this game look, maybe I should be more upset when they don't...
A subtle noise usually eliminates banding.
Your preset is looking great, would you mind sharing? feel like going back to SoM a bit more.
Damn. If only the cursor wasn't in there.