Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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Man, I had like zero hype for this game before playing the demo. It's far more fun then I thought, this just went to a day 1 purchase for me.
 
It's been posted already but I think it's so poignant

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That was so much fun.

All my team was doing really well in the last match, but we lost really badly and I was confused as to why until I saw that one of my teammates had 0 points.
Afkers already in a stress test, amazing.
 
The game is amazingly fun, won nearly all the games, but I wanted to test the charger one and was put on a team with other 2 chargers.
We were obliviarated. Im sorry but the charge is a piece of shit, too slow and doesnt do crap in the floor, even ar long distances for my tastes. Probably amazing with a varied team of rollers and normal guns, were the charger can kill from distance, but not a fan at all.

Loved the roller and the other two guns. Im not really good at shooters and was massacring left and right while usually being the best in my teams.

Had some connecting problems when changing weapons, but apart from that fast as hell.
 
Ah, didn't have time to try out the last weapon! Man, aiming feels weird in this game. I'm sure it's more about getting used to it. I'll be playing for the next hour too for sure. The roller was definitely my favourite weapon. Not only does it cover ground fast, like you guys are saying, but that also means that you charge your special attack quickly as well, and it's a really good weapon.

EDIT: Lol at everyone in this thread bragging about the amount of times they've won, hahaha.
 
And it's over. =( I got in one more game after I had to restart the console. Our team was 2 splattershots and 2 Jrs against 3 rollers and 1 Jr. We won handily, like 62 to 32. I had a Jr and it's pretty powerful ... the shield is nice (when you remember it), too.
 
The time flew by. ):
It's really so much fun, even moreso once you get the hang of the controls and some tactics. Bless that team member that goes around the spawn point at the start to cover that area with paint.

Rollers are very easy to counter, simply back away from them while you shoot them in the face. They can't keep up and their melee is too slow. ;D

The motion controls have gotten a lot more manageable. I've set the sensitivity to like -3, use the dual analogs to move around with the camera but then use the motions to adjust for accurate aiming. It works really well that way, but it still takes some getting used to for sure. I'm hooked already!
 
People are starting to get their flow. Saw a couple matches with the losing team having members with 11 kills, 0 deaths and 1300 paint points. Some real savages out there.
 
Man, on the last game I had before the servers shut down I had a team with no rollers versus a team with at least one rollers. My face was full of fuck.

How do you guys aim with the guns? I have such a hard time (had gyro controls off). I guess I'm used to FPS rather than TPS shooters without iron sights.
 
We absolutely destroyed the other team in the last match, 71 to 13, damn.

Our team was all splattters vs 2 rollers, snipe and splatter jr. Fun times.
 
The game doesn't seem as mechanically sound as in though it would be...charger are useless,mainly because maps are too narrow and there are too many walls to obstruct aim...also a camping class in a game about gaming ground doesn't fit well...roller are too powerful... While there are some exceptions, usually it's the team with more rollers that wins...
Also the game suffers bigbtimenfrom the lack of voice chat,since you can in less than 30 seconds if the team doesn't move well and the enemy can paint without opposition.
Also didn't like the fact that some place are off limits no matter what you do.. They have this amazing mechanics of being able to swim through the paint and limit it by limiting it's usefulness.
Motion controls seem also unnecessary

Of course this is based on less than an hour of play,so it's subject to change
This is your first session right. Makes sense cause everything you said is wrong.
 
Weird, every time I connect to the server, the first match will go without any problem, but then if I select continue I will always get internet connection error in the middle of the match, anyone else have the same problem?
 
I am a fan of the Splattershot Jr. Well, not so much the gun itself, the Super that comes with it. Having that Bubbler charged opens up a lot of options. Like charging the enemy, seeing their rollers bounce off and laugh. Or just as a panic button.

Or for the more sneaky advanced types. Bump into teammates and SHARE the bubble. Now we're BOTH invincible! Had three of us bubbled in one game.

Ubercharge tactics are a go! Except I don't need a Heavy. I AM my own Heavy.
 
Gyro aim is so good. I can't wait for StarFox if it uses the same style.
 
I'm not much of a shooter person, but I really enjoyed that.

Spent most of my time with the Splattershot, but towards the end I tried the roller - and got in a 4-roller team. Whoops. I think, though, I enjoyed the Splattershot Jr. the most, that I only used for the last 15 mins.
 
I clutched the final game so hard, 3 of the 4 opposing team members were inking the big top area of rig, took them all out with ninja roller skills and then finished reinking the whole thing as time expired, my team won barely won all me baby
 
I don't know. If seems like a mixed bag. I beat the scores of roller using teammates with the junior weapon a few times towards the end of the first hour last night.

Get to them quickly, and then it's not hard to out maneuver and splat them.

Or have one person on a team claim high ground and take out the rollers from range. There is a lot of potential for many strategies and dynamics.

I'll agree that the ink should probably run out slightly faster though.

Seems map dependent too. The warehouse is heavily corridor based favoring the roller a bit more while the rig is a little more open.

The gyro/stick combo will take some getting used to, but even in the one hour it was improving. Still using the stick more than I should be, and outright forgetting to use the gyro now and then. But that'll come.

Yeah, there is definitely room for a lot of options. The team with rollers should have the rollers get covered by shooters. That can work well. Since I don't play many shooters (games), I found the rollers a lot easier to use, and mostly effective too.
 
yep positive the paint roller weapon is my favorite

I love sneaking around and getting people by surprise, that's my favorite playstyle

most likely gonna get it at launch
 
The time flew by. ):
It's really so much fun, even moreso once you get the hang of the controls and some tactics. Bless that team member that goes around the spawn point at the start to cover that area with paint.

I did that every game, haha. No one else was doing it! Gotta cover your base before anything else.
 
I wish you could see what your teammates are loading out, and make a last minute adjustment to help balance team. Fun nonetheless!
 
So yeah, I'm left with the same impression as the first hour: fun game but the 2 maps every 4 hours thing is a deal breaker alone. I'm bored of these two within an hour, the full game would be even worse in that regard.
Really hope they change that.
 
Man this game is a lot of fun, I kinda feel like the Splat Charger is really useless in comparison to all the other weapons.

I don't think Rollers are OP though, they are mostly really easy to counter. I like intentionally crashing into them when I am using the Roller myself.

My favorite weapon is the Splattershot Jr.
 
CANasian andI we're having some battles. GG, good sniper. Got my little brother to play for the most of it, he enjoyed it a lot.

So yeah, I'm left with the same impression as the first hour: fun game but the 2 maps every 4 hours thing is a deal breaker alone. I'm bored of these two within an hour, the full game would be even worse in that regard.
Really hope they change that.
Yeah playing the same two maps is boring. Hopefully different modes add to variety. 4 hours is insane though, then again there's only 5 maps on release.
 
man, this game is awesome

I'm really starting to get the hang of some of the map strategies

and the controls finally clicked, I just had to up the camera sensitivity to 3
 
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