Based on what I've heard so far, the soundtrack seems amazing.
The guy in the subreddit dosen't seem very technical, so his version of minor frame drops and screen tearing could be different than mine/ours, but I still get a general sense that the console version seems solid.
why is there tearing if it's locked 30fps?
Or he is very technical and tearing is none issue. We really can't know for sure before we start to hear from other sources and can form some kind mean, or play ourselves.
Doesn't the lock force the tearing?
Any way screen tearing is the worst thing in gaming. I will take framerate drops over that so hopefully it is really minimal or better yet fixed by the Day One patch(which is apparently not live yet).
You'd prefer it to drop to 20fps instead of tearing?
Absolutely. Screen-tearing makes me nauseous.
You know what to do Lukas
build a pc and grab the PC version
Nevarrrr!![]()
Same. Soundtrack is amazing.
Then you should trust that the developers know what is best for you.
I can't stand screen tearing. If it's noticeable, it may be enough to stop me from getting the console version. I'd rather take my chances with my poor old HD 7850.
why is there tearing if it's locked 30fps?
I was joking.
I'm going to post this link every time the OST comes up: https://www.youtube.com/watch?v=vn_whTR8gy4
25 tracks. Beautiful. Most will call it "Irish", but being from Eastern Europe I can hear a lot of influences from this area. It's part of the things that have turned me around for Witcher 3, after being very disappointed with W2.
Yep that's basically how I feel after getting into pc gaming.Lol, your "poor old" HD 7850 is pretty much a PS4
But you hit the nail ont he head as to why PC is superior when it comes to stuff like this: YOU get the choose. Devs decided that some screen tearing is ok. You don't agree. on consoles, you're boned, on PC, you decide what's most important.
Why no triple buffering though? Anyway screen tearing is why I mostly play on pc nowadaysIt's posisble Vsync is being disabled when the frame rate drops below 30.
Why no triple buffering though? Anyway screen tearing is why I mostly play on pc nowadays
That performance note is brutal.
I really wonder how 280X will fare, I am ready to get 970.
That performance note is brutal.
I really wonder how 280X will fare, I am ready to get 970.
That performance note is brutal.
I really wonder how 280X will fare, I am ready to get 970.
I think they just mean some effects perform better on Nvidia (Hairworks, for example).
Lol, your "poor old" HD 7850 is pretty much a PS4
But you hit the nail ont he head as to why PC is superior when it comes to stuff like this: YOU get the choose. Devs decided that some screen tearing is ok. You don't agree. on consoles, you're boned, on PC, you decide what's most important.
Nah you should be ok. Hairworks performance is probably the only downside.
Strong attack as left mouse + shift seems like a weird choice.
Considering that HairWorks doesn't use CUDA's, but DirectCompute I don't see why AMD would be that much underdog in HW performance.
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/09/23/tressfx-hair-cross-platform-and-v20In the diagram, you can see that TressFX Hair exhibits an identically low performance impact on both AMD and NVIDIA hardware at just five milliseconds. Our belief in doing the work for everyone with open and modifiable code allowed Tomb Raiders developer to achieve an efficient implementation regardless of the gamers hardware.
In contrast, NVIDIAs Hairworks technology is seven times slower on AMD hardware with no obvious route to achieve cross-vendor optimizations as enabled by open access to TressFX source. As the code for Hairworks cannot be downloaded, analyzed or modified, developers and enthusiasts alike must suffer through unacceptably poor performance on a significant chunk of the industrys graphics hardware.
That is not full OST, it has been confirmed to be at least 31+4 tracks.
I never said it's the full OST. It's just some Witcher 3 music for people that liked what they heard in the trailers.
Well that sucks major donkey dick if HW is that gimped on AMD GPU's :/ PhysX on AMD GPU based systems all over again.
Well that sucks major donkey dick if HW is that gimped on AMD GPU's :/ PhysX on AMD GPU based systems all over again.
I seem to recall somewhere somebody posted a benchmark or a test showing that hairworks in FC4 wasn't significantly worse on amd cards. I can't find the post however.
Note that he said no day 1 patch installed. The day 1 patch will probably do some good stuff for the current version that people are playingMan, I hope the tearing is very minimal. That shit completely ruins IQ IMO, doesn't matter how good the game looks if the image is gonna literally break apart when things get a bit hectic. Nothing breaks the illusion like that. I'd much rather take a drop to 25 fps with V-sync intact than significant tearing.
Probably why they open sourced PhysX, cuz they had another ace up their sleeve. lol
The source is available for physX, but it isn't open source.
They should still be able to profile this stuff though and optimize that way, no?
It's what I do when I'm dealing with someone else's API at work.
That may not be feasible for hardware optimized black box APIs. For all we know, Nvidia just has some code inside that says:
if GPU == AMD {
slow the fuck down
}
screen tearing on ps4?![]()
My bad. I meant the same. At least AMD can optimize for that (if not done already).
I seems to be very minor and there will be also a day one patch, that could fix this.