The Witcher 3 PS4 gameplay

The guy in the subreddit dosen't seem very technical, so his version of minor frame drops and screen tearing could be different than mine/ours, but I still get a general sense that the console version seems solid.
 
The guy in the subreddit dosen't seem very technical, so his version of minor frame drops and screen tearing could be different than mine/ours, but I still get a general sense that the console version seems solid.

Or he is very technical and tearing is none issue. We really can't know for sure before we start to hear from other sources and can form some kind mean, or play ourselves.
 
Or he is very technical and tearing is none issue. We really can't know for sure before we start to hear from other sources and can form some kind mean, or play ourselves.

That goes without saying, and is why I used the word seem(s).

As far as PS4 stuff, I wish PS4 controllers had kept the light bar visible up top, a lot of developers put some time into doing something cool for it (signs in this case), and it's almost never noticable. In the polish interview they said you can swipe the touch pad to navigate the menu which seems intuitive. A lot games try to use the touch pad as a cursor and it's just terrible.
 
Doesn't the lock force the tearing?

Any way screen tearing is the worst thing in gaming. I will take framerate drops over that so hopefully it is really minimal or better yet fixed by the Day One patch(which is apparently not live yet).

You'd prefer it to drop to 20fps instead of tearing?
 
There are lots of kinds of screen tearing. There is screen tearing a la far cry 3 and then there is screen tearing a la skyrim (360) were it only happens in the top portion of the screen and rarely, to the point that you are reaally trying hard to notice it and you just cant.

I think people should not jump to conclusions. Minor is minor we shouldnt be making it "major" without proper examination.
 
I can't stand screen tearing. If it's noticeable, it may be enough to stop me from getting the console version. I'd rather take my chances with my poor old HD 7850.

Lol, your "poor old" HD 7850 is pretty much a PS4 ;)

But you hit the nail ont he head as to why PC is superior when it comes to stuff like this: YOU get the choose. Devs decided that some screen tearing is ok. You don't agree. on consoles, you're boned, on PC, you decide what's most important.
 
Lol, your "poor old" HD 7850 is pretty much a PS4 ;)

But you hit the nail ont he head as to why PC is superior when it comes to stuff like this: YOU get the choose. Devs decided that some screen tearing is ok. You don't agree. on consoles, you're boned, on PC, you decide what's most important.
Yep that's basically how I feel after getting into pc gaming.

I can't stand screen tearing or blatantly bad aliasing. So I will always do my best to elminate those things. My PC is fairly strong now but when it was less so, I'm willing to sacrifice a few other things because those particular things are more important to me.
 
Lol, your "poor old" HD 7850 is pretty much a PS4 ;)

But you hit the nail ont he head as to why PC is superior when it comes to stuff like this: YOU get the choose. Devs decided that some screen tearing is ok. You don't agree. on consoles, you're boned, on PC, you decide what's most important.

True enough, but with all the focus on nvidia, I'm a little less confident on performance at launch than I normally would be. The 7850 has been a nice damn card for me. Hopefully there are some decent benchmarks when reviews start dropping...I think the 7850 is similar to a 265, so that should be tested.
 
Considering that HairWorks doesn't use CUDA's, but DirectCompute I don't see why AMD would be that much underdog in HW performance.

tfx_tr_perf.png


In the diagram, you can see that TressFX Hair exhibits an identically low performance impact on both AMD and NVIDIA hardware at just five milliseconds. Our belief in “doing the work for everyone” with open and modifiable code allowed Tomb Raider’s developer to achieve an efficient implementation regardless of the gamer’s hardware.

In contrast, NVIDIA’s Hairworks technology is seven times slower on AMD hardware with no obvious route to achieve cross-vendor optimizations as enabled by open access to TressFX source. As the code for Hairworks cannot be downloaded, analyzed or modified, developers and enthusiasts alike must suffer through unacceptably poor performance on a significant chunk of the industry’s graphics hardware.
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/09/23/tressfx-hair-cross-platform-and-v20
 

Well that sucks major donkey dick if HW is that gimped on AMD GPU's :/ PhysX on AMD GPU based systems all over again.

I never said it's the full OST. It's just some Witcher 3 music for people that liked what they heard in the trailers.

Didn't mean to offend or anything, just to point out that some tracks missing from that youtube playlist. I hope we get pre-order goodies like OST before release.
 
Well that sucks major donkey dick if HW is that gimped on AMD GPU's :/ PhysX on AMD GPU based systems all over again.

I seem to recall somewhere somebody posted a benchmark or a test showing that hairworks in FC4 wasn't significantly worse on amd cards. I can't find the post however.

The physx stuff is twice the BS, as I have some old nvidia cards that I could put to good use, but can't.
 
Well that sucks major donkey dick if HW is that gimped on AMD GPU's :/ PhysX on AMD GPU based systems all over again.

Probably why they open sourced PhysX, cuz they had another ace up their sleeve. lol

I seem to recall somewhere somebody posted a benchmark or a test showing that hairworks in FC4 wasn't significantly worse on amd cards. I can't find the post however.

It's going to vary from game to game as AMD has no way to optimize it yet. We won't know until someone benchmarks it.
 
Man, I hope the tearing is very minimal. That shit completely ruins IQ IMO, doesn't matter how good the game looks if the image is gonna literally break apart when things get a bit hectic. Nothing breaks the illusion like that. I'd much rather take a drop to 25 fps with V-sync intact than significant tearing.
Note that he said no day 1 patch installed. The day 1 patch will probably do some good stuff for the current version that people are playing
 
They should still be able to profile this stuff though and optimize that way, no?

It's what I do when I'm dealing with someone else's API at work.

That may not be feasible for hardware optimized black box APIs. For all we know, Nvidia just has some code inside that says:

if GPU == AMD {
slow the fuck down
}
 
My bad. I meant the same. At least AMD can optimize for that (if not done already).

AFAIK, only library is available. However AMD should be able to write a driver for it, unless there is something in the license preventing them from doing so. That was their claim during the Watchdogs kerfuffle, that they wanted to help Ubisoft optimize the game but the nvidia gameworks license prevented ubisoft from doing that.
 
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