Witcher 3 downgrade arguments in here and nowhere else

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Bad example, Crysis is very unoptimized. To this day there is no system that can run it at 60 locked due to CPU bottlenecks.

Well yeah, that's exactly my point. What if they could never get the build with E3 2014 trailer graphic settings to perform adequately on today's hardware?

You think the average pc gamer would react well if their $500 video card could barely achieve 30 FPS on Ultra?
 
There's a huge gap between the high-end most people are using (eg. a GTX 980) and what's actually available if you've the spare cash (like a Titan). Most games coming out have something around a 970/980 or just below as their 'Recommended' requirement, so that people know they can likely crank up the settings and still enjoy a reasonable framerate. The majority are actually using something like a GTX 980 or below, so why intend for the release build of the game to target much higher than that at max settings when you want it to appeal to as many as possible, so that you can sell as much as possible?

If the game doesn't run fairly well and look nice on the majority of gaming systems, people will piss and moan. If they say to everyone "Yeah, it looks like this so you're gonna need an top-end i7 and a Titan", people will piss and moan.

Not to mention the high end users are probably nowhere near being a majority. Most are probably right in the middle of 'minimal' and 'recommended'.
Another disappointing downgrade, and a big one too.

Was going to try Witcher 3, but now I won't.

This is why fx>fps is the case in this industry.
 

Xyber

Member
How did pushing the boundaries of visual fidelity work out for Crytek as a company?

I would say that Crysis 2 and 3 being inferior to 1 is one of the reasons they aren't doing great today. Not them pushing the graphics.


When the last time you played Crysis? 60 FPS on Crysis is easily achievable by today's GPUs.

The game still drops under 60 due to the CPU, not the GPU. And it's not like it's constantly under 60, just in some places where it gets CPU bottlenecked. Doesn't really matter what CPU you have.
 
They actually want to sell the game to people, just like everyone else does with their product. Show the game off all nice and shiny, sure, but they're not going to aim for the 10% with crazy computer builds and sit around wondering why it's not selling as much as they'd hoped and why the forums are overflowing with salt from people complaining the game runs like shit.

Once again, that is why PC games have different available graphical settings, so that the game can run on a variety of setups. You are saying that just because it would require a high end system to max the game that that would lower the sales of the game, which is ridiculous. It's not like there are people out there that say "oh well If I can't completely max the game out on my mid tier $600 pc then I'm not going to buy it." The developer should set the highest graphical settings such that they take advantage of high end hardware such as the latest i7s and Titan cards, and not allow the game to be completely maxed out by mid tier hardware. There is no reason to gimp the entire game because only 10% of pc gamers can max out the game.
 

Ploid 3.0

Member
Good thing Witcher was never my kind of game. I mean I like action rpgs but I didn't care much for Witcher 2's gameplay. I was never hyped for this, I wasn't hyped for Watch Dogs (slightly actually), and I was over with Assassin's Creed at 2.

This is why fx>fps is the case in this industry.

They shouldn't have promised the moon with their reveals then. I remember when Sims 4 was revealed, and Witcher 3 was brought up for how good it looks.
 

hermeslyre

Neo Member
Was this thread made today? I thought we already went over this subject ad nauseam

This is the first time I've actually jumped in the discussion. I mean this is the internet. 100,000 people can discuss something to the ground a week ago, and next week an entirely different group can start a discussion.

It's like the don't repost because I've already seen it bullshit. It's new to me damnit.
 

Condom

Member
Maybe it was just too much work to keep PC code unchanged when using 1 target platform, you basically have to work with 2 kinds of code that render (certain) scenes totally differently.
 

Setsuna

Member
Once again, that is why PC games have different available graphical settings, so that the game can run on a variety of setups. You are saying that just because it would require a high end system to max the game that that would lower the sales of the game, which is ridiculous. It's not like there are people out there that say "oh well If I can't completely max the game out on my mid tier $600 pc then I'm not going to buy it." The developer should set the highest graphical settings such that they take advantage of high end hardware such as the latest i7s and Titan cards, and not allow the game get to completely maxed out by mid tier hardware. There is no reason to gimp the entire game because only 10% of pc gamers can max out the game.

People would complain that the game is unoptimized
 

SaberEdge

Member
for fucks sake, not again

Yep, just another person comparing different areas to come to downgrade conclusions. It's pure nonsense. Subjectively saying you like the look of one thing better than another is not evidence of a downgrade.

All of this is pointless anyway, in my opinion, because all of the new footage and trailers of the game show a very impressive looking game that is definitely in the same ballpark as the earlier footage. Some things have been tweaked here and there, which subjectively may be seen positively or negatively, but we're definitely not seeing the kind of generalized gutting of a game's graphics (a la Dark Souls 2) to warrant getting up on arms about.
 

Kusagari

Member
If you consider how much game companies focus on preorders, then yes, they should be considered advertisements.

Watch_Dogs became a juggernaut after E3, because of preorders based on fake gameplay footage. It's worth mentioning.

Everything that can contribute to people ordering a game is an advertisement. GameStop doesn't mind taking your money before real gameplay footage is available. Game publishers make sure they get their pre-order goodies and collector's edition skus announced along with their big reveals for this very reason.

Getting people locked in is important. Most people don't cancel pre-orders. Preorders determine how much money companies sink into advertising campaigns at launch. How much overall inventory is purchased for a game and the prominence that the game has in store.

And none of that actually locks a consumer into a purchase. You can cancel a preorder at Gamestop at any time, even after the game is actually released.

If a consumer is too lazy to get their money back that's on them, not the companies.

Maybe if the consumers would actually cancel their pre-orders after a downgrade it would lead to a decrease in this happening.
 
Are you implying that if they hadn't they'd be in a better position now?

I think Crytek owes a lot of the success they did achieve, on their decisions to develop the way they did.

A better postition? Sure. I'm making no critique on the game, but visuals, sound, and all the things that go into a game to require higher specs (meaning less people can buy/play it) increase the budget. So I'd say if their game budgets were less, resulting in similar or increased sales, that would put them in a better position. :p I'm not stating any of this as fact, as who knows for sure.

But I am saying that this visual masterpiece Witcher 3 from early footage being "remembered" more fondly because it looks better would be pointless if CDPR can't make ends meet. They did almost go belly up before...I have to think they were aware of that while developing W3.
 

MiszMasz

Member
Not to mention the high end users are probably nowhere near being a majority. Most are probably right in the middle of 'minimal' and 'recommended'.

Quite. I'd personally like to play Witcher 3 too. I've got a decent i5, 8 gigs of RAM and an overclocked GTX 670. It's not super but it's not too bad and i'm not made of money.
I'm sure CDPR would love for me to wait a good while until i can afford at least a much better gfx card and the game is being sold for pennies because as it stands, i'll get low to mid settings at 1080p.

Or, they come back down to earth and aim to entice as many people into purchasing. Now.
 
I watched a Jimquisition video explaining how the graphics in Watch Dogs were pretty good, but players still said they were terrible because they were promised something better, and the human brain isn't programmed to respond well to a downgrade. It seems the same is happening here. Even if the game is still good, people will still complain because it isn't as good as what they were promised.
 
How could anyone be excited in this? PS2 graphics, obvious they had to downgrade gameplay and will rival that of a Tecmo Bowl handheld.
 

Älg

Member
Yep, just another person comparing different areas to come to downgrade conclusions. It's pure nonsense. Subjectively saying you like the look of one thing better than another is not evidence of a downgrade.

All of this is pointless anyway, in my opinion, because all of the new footage and trailers of the game show a very impressive looking game that is definitely in the same ballpark as the earlier footage. Some things have been tweaked here and there, which subjectively may be seen positively or negatively, but we're definitely not seeing the kind of generalized gutting of a game's graphics (a la Dark Souls 2) to warrant getting up on arms about.

This is a pointless discussion, but not because the game still looks good or because there wasn't a downgrade. The game clearly doesn't look as good in reality as it did in the word of Destiny trailer, there really is no denying that.

No, this is a pointsless discussion because it's absolutely ludacris to expect a product to look as good in reality as it did in an advertisment. If people can't learn that they should prepare for a life of disappointment.
 
Good thing Witcher was never my kind of game. I mean I like action rpgs but I didn't care much for Witcher 2's gameplay. I was never hyped for this, I wasn't hyped for Watch Dogs (slightly actually), and I was over with Assassin's Creed at 2.



They shouldn't have promised the moon with their reveals then. I remember when Sims 4 was revealed, and Witcher 3 was brought up for how good it looks.

Was there promises made?

I just can't fathom how disappointing visuals (still great, but disappointing in context) make a game worthless to people.

But then again you admit you have no interest whatsoever.
 

Kayant

Member
Man the OP has quite a bit of BS but witcher 3 being scaled down/changed from the earlier trailers can be seen a bit. Although I feel it's best to wait for the game to come out and we have Ultra settings(For screenshots) to see on PC to see what changed.

Can't wait for the inevitable battlefront and the division
If it launch this year that is
 

Durante

Member
Holy crap, that particular comparison is an entirely new level of stupid.

What we usually get is just people not understanding how time of day and weather affect the final result, but here we have someone going ahead and outright comparing different assets in entirely different areas to pronounce their "verdict".

Good thing this is now kept to its own thread.
 

cripterion

Member
for fucks sake, not again

Unfortunately, I can relate to this comment.

This.

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Why even come here if all you're going to do is thread whinning? Some people would like to discuss it or get some clarification considering the devs claims.
 
Holy crap, that particular comparison is an entirely new level of stupid.

What we usually get is just people not understanding how time of day and weather affect the final result, but here we have someone going ahead and outright comparing different assets in entirely different areas to pronounce their "verdict".

Good thing this is now kept to its own thread.

Not going to be the case. Already posts in the spoiler thread over XB1 footage it seems.
 
People would complain that the game is unoptimized
A game being optimized means it takes full advantage of whatever hardware it is run on. Why not also have the game optimized in such a manner that it can also take advantage of high end hardware and let us see the graphics that were presented in initial footage.
 

MiszMasz

Member
Once again, that is why PC games have different available graphical settings, so that the game can run on a variety of setups. You are saying that just because it would require a high end system to max the game that that would lower the sales of the game, which is ridiculous. It's not like there are people out there that say "oh well If I can't completely max the game out on my mid tier $600 pc then I'm not going to buy it." The developer should set the highest graphical settings such that they take advantage of high end hardware such as the latest i7s and Titan cards, and not allow the game to be completely maxed out by mid tier hardware. There is no reason to gimp the entire game because only 10% of pc gamers can max out the game.

You're talking in extremes, as if i'm saying everyone and their $500 laptop should be able to max it out, and you're saying they should aim for the very best hardware, screw everyone else.

No dev does, they tend to aim for somewhere in the middle. So that those with a $1500 graphics card can easily max it out, with 60fps+ and all the bells and whistles, while those with a $1500 system can still get decent performance. And those still knocking around with older hardware could at least run low-mid settings ok.
That's how it sells, no dev is looking to lock out the majority of prospective buyers.
 

skonvolt

Member
Actually i prefer a little downgrade of graphic, but to keep the feeling and the care for "story details" than doing something like Dragon Age Inquisition, who maybe had not to downgrade, as was already horrible, and lost characterization that was the real brand of the saga.

So yes, consoles are a brake for games, but there are many things that create a game, here we can only talk of graphic, that is not more than the 30 % in a good RPG.

Voice Acting, Quests, relationship, gameplay, combat system, and eventually bugs that prevent to complete quests, are the real threats to a game like this.

Who is talking spent something like 900 € for two 980 SLI just for this game.

skonvolt
 

Krejlooc

Banned
Once again, that is why PC games have different available graphical settings, so that the game can run on a variety of setups. You are saying that just because it would require a high end system to max the game that that would lower the sales of the game, which is ridiculous. It's not like there are people out there that say "oh well If I can't completely max the game out on my mid tier $600 pc then I'm not going to buy it." The developer should set the highest graphical settings such that they take advantage of high end hardware such as the latest i7s and Titan cards, and not allow the game to be completely maxed out by mid tier hardware. There is no reason to gimp the entire game because only 10% of pc gamers can max out the game.

once again:

For graphics functions that generate from a seeded value, they likely are. That's what sliders are. Not everything is the product of a mathematical function, however. Typically, when you create any sort of asset for a game, you start off with the highest quality object you can then dial it back till it runs on older hardware.

Unfortunately for stuff like textures or models or even entire objects like volumentric smoke, this might mean it becomes unfeasible to ship those with your product. People already bitch about 30 gb downloads, how would they feel if the game was even bigger when the majority of people wouldn't be able to use most of that stuff in the first place?
 
I am at the point where I don't care about graphics muchbecause every game looks really good now and very few of them reply blow me away but all of them impress me.
 

SZips

Member
I dunno, I think the game still looks great.

Downgrade in some parts? Maybe, but it's not really fair to say so yet by anybody.

I'm more inclined to say that things were changed more than necessarily "downgraded." And of course, many things probably were not optimized a year or two ago with the earlier reveals. A lot of people are quick to cry "downgrade" but don't realize that without some of these optimizations, the game probably ran like garbage. So then they'd complain about that insteads.

Also, a lot of these comparisons are made at different times of day with probably different weather conditions and with no way to verify that they were taken on PC and with "ultra" settings enabled. So really, the entire damn thing is a moot point!
 

hermeslyre

Neo Member
A better postition? Sure. I'm making no critique on the game, but visuals, sound, and all the things that go into a game to require higher specs (meaning less people can buy/play it) increase the budget. So I'd say if their game budgets were less, resulting in similar or increased sales, that would put them in a better position. :p I'm not stating any of this as fact, as who knows for sure.

But I am saying that this visual masterpiece Witcher 3 from early footage being "remembered" more fondly because it looks better would be pointless if CDPR can't make ends meet. They did almost go belly up before...I have to think they were aware of that while developing W3.

Agreed. Who knows. I 'd argue that while their budgets would have been reduced, their sales even more so. Crysis is a very well known and celebrated franchise, and the success and money that comes with that may not have been at all if they were more conservative in their developing. I mean they started out PC, How many PC developers never gain any level of success because their product just doesn't stand out. Crysis stood way the fuck out there.

I also agree with your second point. The game still looks beautiful. If they were forced to develop differently due to time or financial constraints I wouldn't have an issue with that. I just seriously hope there wasn't pressure to dial back the graphical settings from Sony and or Microsoft (or just the way the market works) in order to make their products look better.
 
For graphics functions that generate from a seeded value, they likely are. That's what sliders are. Not everything is the product of a mathematical function, however. Typically, when you create any sort of asset for a game, you start off with the highest quality object you can then dial it back till it runs on older hardware.

Unfortunately for stuff like textures or models or even entire objects like volumentric smoke, this might mean it becomes unfeasible to ship those with your product. People already bitch about 30 gb downloads, how would they feel if the game was even bigger when the majority of people wouldn't be able to use most of that stuff in the first place?
Ah okay, thank you for this explanation. This make a lot of sense to me now hehe. No wonder the game is only 22 GB in size.
 
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