solokazama
Banned
its hard to discern which screens are using mods considering the lighting in witcher. btw the specular on the trees behind that mutant girl look ridiculous. the trees look like plastic.
Have U ever seen trees in real?
its hard to discern which screens are using mods considering the lighting in witcher. btw the specular on the trees behind that mutant girl look ridiculous. the trees look like plastic.
Icecold stay looking like a clown.
Nah they look fine, I've seen trees like that plenty of times. Either way, you can't deny the materials are more complex than in most games, the use of PBR is clearly evident.
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that is not how the specular in the the shot i linked to looks
In many game PBR systems dielectrics like tree barks and plastics will have near identical material properties with an index of refraction of about .02 - 0.04, especially if they're using the roughness/metalness workflow which divides materials into two groups: metal or not (plus sorta knida maybe not metals for transitions and the like). So even if you feel the screenshot doesn't match the photos, it's not really due to a failing of the artist (because smooth trees exist) or the shading system (at least in comparison to current game tech).sure thing dumb dumb
that is not how the specular in the the shot i linked to looks
GTAV doesn't use PBR, has very little interiors, don't even get me started on the terribad cloth physics and hair physics compared to 3. Some Foliage, rain effects, lighting system were great for a last gen remaster but it definitely takes a back seat to the Witcher 3.
First of all what are you even talking about? You're telling me that all of the different materials such as leather, metal, and skin don't look like actual leather, metal and skin would? Are you serious?witcher 3 might as well not use pbr. i wouldnt be surprised if it wasnt using it at all and it was just more lies by cdpr. if it is using pbr its the worst implementation ive seen. the only area witcher beats gta v is character models(not animation)
They're not as impressive as AC Unity, but, they exist and feel plausible. Especially in comparison to GTAV, aside from that garage that the cleanest floor ever. Most shops can't be looked into. It's was one of my biggest faults with the remastered version, i was hoping that they were gonna do something like this.Well I hope you aren't using The Witcher 3's interiors as an example of impressive..... anything. Cuz they're kinda bad.
They're not as impressive as AC Unity, but, they exist and feel plausible. Especially in comparison to GTAV, aside from that garage that the cleanest floor ever. I haven't been to Novigrad yet, (literally right outside the city actually with that weird alchemist guy with the overpowered gwent deck).
Have you tried the cutscene lighting mod? I saw a video of it on vimeo and it looked like it made a huge difference. Found the vid. https://vimeo.com/130031706You gotta see a cut scene in door. They show off this really gorgeous lighting, then you see the switch to gameplay. There's this harsh transition from good lighting to really, really horrible lighting. Ill take some screenshots when I get a chance.
From the OT.
Have you tried the cutscene lighting mod? I saw a video of it on vimeo and it looked like it made a huge difference. Found the vid. https://vimeo.com/130031706
Everything aside from the windmill is still moving. The foliage and hanging cloths for instance still move.so someone finally managed to that famous gif but in the actual game this time awesome. yeah, the downgrade is clear, and not only in graphics but in the vertical slice/2013 version everything was moving (windmill, small water thingy) and in the final game only the villagers moves.
Ohhhh ok. That sucks about the weather and that it doesn't work indoors.The cut scene lighting mod doesn't work the way you'd think. When you're indoors, they're using point lights positioned to make characters stand out better. You can even see them switch on and off during conversations if you use the free camera. And as far as I know, the mod doesn't even affect interiors.
It also breaks several weather conditions. See this comparison....
So I'd rather not use that mod...
Granted, they're not the same trees, I would say the specular properties are similar. Feel free to describe how it looks cos I don't even think you know how to articulate your arguments based on your previous posts.
That is, if you want to continue avoid the original argument that the materials in Witcher look like they might "as well not use pbr". Which was why I pointed out the specular properties. Whether it looks exactly like you want it to is besides the point.
First of all what are you even talking about? You're telling me that all of the different materials such as leather, metal, and skin don't look like actual leather, metal and skin would? Are you serious?
It's extremely noticeable especially on the character models. And no Witcher 3 has more complex lighting, and much better hair and cloth physics even without hairworks. Foliage reacts better to wind as well and Geralt's movement as well.
EDITictator beat me to it.
They're not as impressive as AC Unity, but, they exist and feel plausible. Especially in comparison to GTAV, aside from that garage that the cleanest floor ever. Most shops can't be looked into. It's was one of my biggest faults with the remastered version, i was hoping that they were gonna do something like this.
I haven't been to Novigrad yet, (literally right outside the city actually with that weird alchemist guy with the overpowered gwent deck). So I don't have a handle on the variety for buildings in the city.
Sorry for necroposting, but after Ansel came out I finally was able to try and reproduce one of the more bullshoty bullshots of Witcher 3, this one:
http://screenshotcomparison.com/comparison/189658
Sorry for necroposting, but after Ansel came out I finally was able to try and reproduce one of the more bullshoty bullshots of Witcher 3, this one:
http://screenshotcomparison.com/comparison/189658
It looks like in my screenshot the clouds are obscuring the sun so the whole area is shadowed, so the comparison is not entirely fair (also LOD is horrible at such distance). Did anyone try to make a better comparison?