Witcher 3 downgrade arguments in here and nowhere else

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Icecold stay looking like a clown.

sure thing dumb dumb

Nah they look fine, I've seen trees like that plenty of times. Either way, you can't deny the materials are more complex than in most games, the use of PBR is clearly evident.


treebarkuos7o.jpg

that is not how the specular in the the shot i linked to looks
 
that is not how the specular in the the shot i linked to looks

Granted, they're not the same trees, I would say the specular properties are similar. Feel free to describe how it looks cos I don't even think you know how to articulate your arguments based on your previous posts.

That is, if you want to continue avoid the original argument that the materials in Witcher look like they might "as well not use pbr". Which was why I pointed out the specular properties. Whether it looks exactly like you want it to is besides the point.
 
sure thing dumb dumb

that is not how the specular in the the shot i linked to looks
In many game PBR systems dielectrics like tree barks and plastics will have near identical material properties with an index of refraction of about .02 - 0.04, especially if they're using the roughness/metalness workflow which divides materials into two groups: metal or not (plus sorta knida maybe not metals for transitions and the like). So even if you feel the screenshot doesn't match the photos, it's not really due to a failing of the artist (because smooth trees exist) or the shading system (at least in comparison to current game tech).
 
GTAV doesn't use PBR, has very little interiors, don't even get me started on the terribad cloth physics and hair physics compared to 3. Some Foliage, rain effects, lighting system were great for a last gen remaster but it definitely takes a back seat to the Witcher 3.

Well I hope you aren't using The Witcher 3's interiors as an example of impressive..... anything. Cuz they're kinda bad.
 
witcher 3 might as well not use pbr. i wouldnt be surprised if it wasnt using it at all and it was just more lies by cdpr. if it is using pbr its the worst implementation ive seen. the only area witcher beats gta v is character models(not animation)
First of all what are you even talking about? You're telling me that all of the different materials such as leather, metal, and skin don't look like actual leather, metal and skin would? Are you serious?
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It's extremely noticeable especially on the character models. And no Witcher 3 has more complex lighting, and much better hair and cloth physics even without hairworks. Foliage reacts better to wind as well and Geralt's movement as well.
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EDIT:Dictator beat me to it.

Well I hope you aren't using The Witcher 3's interiors as an example of impressive..... anything. Cuz they're kinda bad.
They're not as impressive as AC Unity, but, they exist and feel plausible. Especially in comparison to GTAV, aside from that garage that the cleanest floor ever. Most shops can't be looked into. It's was one of my biggest faults with the remastered version, i was hoping that they were gonna do something like this.
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I haven't been to Novigrad yet, (literally right outside the city actually with that weird alchemist guy with the overpowered gwent deck). So I don't have a handle on the variety for buildings in the city.
 
They're not as impressive as AC Unity, but, they exist and feel plausible. Especially in comparison to GTAV, aside from that garage that the cleanest floor ever. I haven't been to Novigrad yet, (literally right outside the city actually with that weird alchemist guy with the overpowered gwent deck).

You gotta see a cut scene indoors. They show off this really gorgeous lighting, then you see the switch to gameplay. There's this harsh transition from good lighting to really, really horrible lighting. Ill take some screenshots when I get a chance.
 
You gotta see a cut scene in door. They show off this really gorgeous lighting, then you see the switch to gameplay. There's this harsh transition from good lighting to really, really horrible lighting. Ill take some screenshots when I get a chance.
Have you tried the cutscene lighting mod? I saw a video of it on vimeo and it looked like it made a huge difference. Found the vid. https://vimeo.com/130031706
 
From the OT.

so someone finally managed to that famous gif but in the actual game this time awesome. yeah, the downgrade is clear, and not only in graphics but in the vertical slice/2013 version everything was moving (windmill, small water thingy) and in the final game only the villagers moves.
 
Have you tried the cutscene lighting mod? I saw a video of it on vimeo and it looked like it made a huge difference. Found the vid. https://vimeo.com/130031706

The cut scene lighting mod doesn't work the way you'd think. When you're indoors, they're using point lights positioned to make characters stand out better. You can even see them switch on and off during conversations if you use the free camera. And as far as I know, the mod doesn't even affect interiors.

It also breaks several weather conditions. See this comparison....

So I'd rather not use that mod...
 
so someone finally managed to that famous gif but in the actual game this time awesome. yeah, the downgrade is clear, and not only in graphics but in the vertical slice/2013 version everything was moving (windmill, small water thingy) and in the final game only the villagers moves.
Everything aside from the windmill is still moving. The foliage and hanging cloths for instance still move.

The cut scene lighting mod doesn't work the way you'd think. When you're indoors, they're using point lights positioned to make characters stand out better. You can even see them switch on and off during conversations if you use the free camera. And as far as I know, the mod doesn't even affect interiors.

It also breaks several weather conditions. See this comparison....

So I'd rather not use that mod...
Ohhhh ok. That sucks about the weather and that it doesn't work indoors.
 
Granted, they're not the same trees, I would say the specular properties are similar. Feel free to describe how it looks cos I don't even think you know how to articulate your arguments based on your previous posts.

That is, if you want to continue avoid the original argument that the materials in Witcher look like they might "as well not use pbr". Which was why I pointed out the specular properties. Whether it looks exactly like you want it to is besides the point.

even ignoring the fact that the trees are different, the specular looks completely different.
 
First of all what are you even talking about? You're telling me that all of the different materials such as leather, metal, and skin don't look like actual leather, metal and skin would? Are you serious?


It's extremely noticeable especially on the character models. And no Witcher 3 has more complex lighting, and much better hair and cloth physics even without hairworks. Foliage reacts better to wind as well and Geralt's movement as well.


EDIT:Dictator beat me to it.


They're not as impressive as AC Unity, but, they exist and feel plausible. Especially in comparison to GTAV, aside from that garage that the cleanest floor ever. Most shops can't be looked into. It's was one of my biggest faults with the remastered version, i was hoping that they were gonna do something like this.

I haven't been to Novigrad yet, (literally right outside the city actually with that weird alchemist guy with the overpowered gwent deck). So I don't have a handle on the variety for buildings in the city.

i should have been more clear originally that i was referring to the game world. ive actually stated as much months before the game was released in a previous thread that pbr seems to be implemented mostly on characters. dictator did show me a couple materials in the environment that look plausible, but they seem to be the exception rather than the rule browsing the hundreds of screens in the pc ss thread. the foliage in witcher 3 moves better than GTA, but it looks a whole hell of a lot worse. and on a similar token, the animation of pretty much any model in gta v is leaps and bounds better than witcher.
 
I know this game looks incredible. Incredible, but it could have looked better.

I've seen a lot of awesome places, but nothing has yet to make me feel the same way as I did during my time exploring flotsam in The Witcher 2, no where in this game has that feeling of awe at the technology and the graphics and I wish it did. Maybe I'm just spoiled and I certainly have had my share of "WOW that looks SWEET" moments but to know it could have looked so much better but for some reason they kicked out a lot of the world detail is a sad thing IMO.

I wonder how powerful RedKit will be with this game and whether some modders will go as far as to help reverse some of the changes CDPR made.

I was big on the side of "no downgrade" before the game came out but I'm completely convinced now that there was at least a minor downgrade. The game just doesn't quite look like some of the early trailers which is a damn crying shame especially because CDPR are using those videos to advertise the game.

I don't understand why they couldn't have had one set of geometry for the PC version and another for the consoles and damn the textures need some work, or a least the way they appear during cutscenes... sometimes that blurred out close up of a brick or wooden beam during a scene is just HORRIBLE.
 
Sorry for necroposting, but after Ansel came out I finally was able to try and reproduce one of the more bullshoty bullshots of Witcher 3, this one:

http://screenshotcomparison.com/comparison/189658

It looks like in my screenshot the clouds are obscuring the sun so the whole area is shadowed, so the comparison is not entirely fair (also LOD is horrible at such distance). Did anyone try to make a better comparison?
 
Perhaps when CDPR remasters this game on the Scorpio, they will give us something looking close to their original reveal. Which comprised of G.I, better looking character models, realistic looking foliage and higher quality assets like armor and in general a much better PBR pipeline.
 
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