Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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What does that even mean?

What are you asking?

He's asking if his NNID will show up as his name instead of his Mii name.

And I will say no, just like every other Nintendo game with online elements (including Miiverse) on the Wii U.

This is why my Mii name is the same as my NNID and has been so since day one.
 
oh god yes please

Same for the motion vs sticks debate, though. That doesn't need to happen again in the OT.

He's asking if his NNID will show up as his name instead of his Mii name.

And I will say no, just like every other Nintendo game with online elements (including Miiverse) on the Wii U.

This is why my Mii name is the same as my NNID and has been so since day one.

Is that a thing people worry about a lot?
 
That's kinda why I was confused, though.^^

Since you can change the display name at will, why does it matter? :)

I was more surprised yesterday that people were surprised that their Mii name was being used. It's not a big deal since it can be easily fixed. I thought you were asking why people care about whether their NNID or Mii name is displayed.

It was meant as addendum to your post, apologies. Should have quoted Stacey.

Oh I see.
 
this is probably inevitable because as people play the game they're going to comment on the controls of the game
There's commenting on the controls and then there's being a hyperbolic dick about it.

A lot of people were being hyperbolic dicks about their preference and it swung both ways, too. It was ugly.
 
Whoever will make the OT, please put in the rules : no voice chat drama, please because it has already been discussed deeply (once when the dev made a declaration and now with the IGN article).

Also include this image in the OT:
PTTeSW4.jpg
 
That's kinda why I was confused, though.^^

Since you can change the display name at will, why does it matter? :)

I'd prefer my NNID to show. I have my Mii name set to the same thing, ONLY because of this. I'd prefer something else, but I'm not about to bother changing it back and forth.

Also include this image in the OT:
PTTeSW4.jpg
And that even overstates how much I had to move when playing the demo.
 
Also include this image in the OT:
PTTeSW4.jpg
That's not helpful at all because nobody does that. It's horizontal movement that's much more likely to be a genuine issue: Here's how the dev does it:
XszMuk.gif

I was like trying to tilt the controller. *That* is why I was having issues with the gyro and didn't like it. It had *nothing* to do with vertical movement. That was a synch and really easy. EDIT: And I'm not the only one I've seen who tried to tilt the controller instead of moving it like that.
 
Was there ever a breakdown in terms of how points are awarded at the end of a match? Like, for example, how many points do you get per kill? How does ink coverage correlate with your points? I don't remember seeing this anywhere though I may have simply forgotten.
 
Was there ever a breakdown in terms of how points are awarded at the end of a match? Like, for example, how many points do you get per kill? How does ink coverage correlate with your points? I don't remember seeing this anywhere though I may have simply forgotten.

You don't get points for kills. Not fully sure how the breakdown for inking translates to points yet.
 
How about wait for the OT to just be made before adding rules to limiting discussion? Rules for discussion being made before people even post in it is silly.
You don't get points for kills. Not fully sure how the breakdown for inking translates to points yet.
Not for the team, but you do get points for yourself and it is a part of your total at the end.
 
That's not helpful at all because nobody does that. It's horizontal movement that's much more likely to be a genuine issue: Here's how the dev does it:
XszMuk.gif

I was like trying to tilt the controller. *That* is why I was having issues with the gyro and didn't like it. It had *nothing* to do with vertical movement. That was a synch and really easy. EDIT: And I'm not the only one I've seen who tried to tilt the controller instead of moving it like that.

Tsubasa Sakaguchi doing the robot.
 
That's not helpful at all because nobody does that. It's horizontal movement that's much more likely to be a genuine issue: Here's how the dev does it:
XszMuk.gif

I was like trying to tilt the controller. *That* is why I was having issues with the gyro and didn't like it. It had *nothing* to do with vertical movement. That was a synch and really easy. EDIT: And I'm not the only one I've seen who tried to tilt the controller instead of moving it like that.
That person in white has got style.
Showed up on my Twitter:

CEqoeWYUMAEPvsO.jpg


So awesome.
So cute. Kirby :D
 
I'm having withdrawal too.

This game is too good. It was one of my most anticipated this year. I had it, Star Fox, Persona 5, Uncharted 4 and Zelda Wii U as my top 5 for the GAF vote. Two of them have been delayed so really, there's few games I'm looking forward to quite this much coming out this year.
 
There were people with kills and 0 points.
That would be impossible unless the whole ground is in ink with the opponents literally doing nothing.

People with 0 points are people who got disconnected most likely.

Speaking of which, they really need to have a bot or something replace them. Them doing nothing is terrible. At least put bots that have shitty AI like Mario Kart lol.
 
Definitely going through withdrawal. I still can't decide where to get it from... eShop, ugly preorder bonus from GameStop, or the $5 for an amiibo coupon at Toys R Us.
 
That would be impossible unless the whole ground is in ink with the opponents literally doing nothing.

People with 0 points are people who got disconnected most likely.

Speaking of which, they really need to have a bot or something replace them. Them doing nothing is terrible. At least put bots that have shitty AI like Mario Kart lol.

That's what I assumed.

Having a bot would be nice. The short matches definitely help as well.
 
Whoever will make the OT, please put in the rules : no voice chat drama, please because it has already been discussed deeply (once when the dev made a declaration and now with the IGN article).
If people who bought and play the game have that issue I'd say that's a valid point of discussion in the OT. Not to mention I've seen mods frown on made up "no negativity" rules.

That's not helpful at all because nobody does that. It's horizontal movement that's much more likely to be a genuine issue: Here's how the dev does it:
XszMuk.gif

I was like trying to tilt the controller. *That* is why I was having issues with the gyro and didn't like it. It had *nothing* to do with vertical movement. That was a synch and really easy. EDIT: And I'm not the only one I've seen who tried to tilt the controller instead of moving it like that.

Glad that gif was made. Did you make it? It really illustrates how little you have to move to get extra accuracy.
 
former Art Director / Character Designer & Splatoon Game Director Tsubasa Sakaguchi ;)
No wonder Splatoon is such a stylish game, then :D
If people who bought and play the game have that issue I'd say that's a valid point of discussion in the OT. Not to mention I've seen mods frown on made up "no negativity" rules.
There is nothing to discuss about, though. The game doesn't feature voice chat, end of story. Don't like, don't play it.
 
Had a lot of fun the first hour, then quickly figured out how to break the game, played for about 10 minutes in the second hour and quit. It's a cool idea but absent major balancing and voice chat just not much fun for long. The beta sent me from almost certain buy to no buy until corrections are made.
 
Had a lot of fun the first hour, then quickly figured out how to break the game, played for about 10 minutes in the second hour and quit. It's a cool idea but absent major balancing and voice chat just not much fun for long. The beta sent me from almost certain buy to no buy.

I hope by "break the game" you don't mean "used the roller" ...because there'll be a rude awakening for you come launch^^
 
Had a lot of fun the first hour, then quickly figured out how to break the game, played for about 10 minutes in the second hour and quit. It's a cool idea but absent major balancing and voice chat just not much fun for long. The beta sent me from almost certain buy to no buy.

Details, details!
 
Had a lot of fun the first hour, then quickly figured out how to break the game, played for about 10 minutes in the second hour and quit. It's a cool idea but absent major balancing and voice chat just not much fun for long. The beta sent me from almost certain buy to no buy until corrections are made.

do tell!

seriously though
 
I hope by "break the game" you don't mean "used the roller" ...because there'll be a rude awakening for you come launch^^

Yes exactly, I was the top scorer every match I had the roller, it's easy to splat the other players even. I hope they fix it though I won't be there at launch. I just did the same thing over and over for half a dozen matches, don't care that I was the top scorer and my team won, it became boring.

Details, details!

Learn to use the roller.

do tell!

seriously though

See above.
 
Yes exactly, I was the top scorer every match I had the roller, it's easy to splat the other players even. I hope they fix it though I won't be there at launch. I just did the same thing over and over for half a dozen matches, don't care that I was the top scorer and my team won, it became boring.

lol, there's nothing to fix. roller ain't shit breh.
 
There is nothing to discuss about, though. The game doesn't feature voice chat, end of story. Don't like, don't play it.

You know what, I think you're right. There wouldn't be much to discuss, it just doesn't have it. Though a rule like that would deter people from even commenting on it which isn't right. That's their opinion from their experience with the game. There will also be people setting up skype chats or other communication methods.
 
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