Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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That's because I was responding to his comments about being able to escape. You can't use those entrances to escape so they are irrelevant to that specific discussion.

Buuuut....

spawnjumpkdupc.jpg


You can always escape :D

That's one of the things that originally got me worried, though: as skilled as he is (and tactically sound - he was constantly painting with the charger), their team still got soundly beaten by a team with a couple or rollers (Amano's team had none).

The last 30 seconds are what matters most, I feel. Whoever gets to make that final push count is likely to win.
 
When you want to jump to someone can you just tap their big icon on the right? I was always tapping the squid on the map

Of course! That's why it's so good! :)

You never need to take your hand off the main controls. Just tap whatever you need to tap with your thumb.
 
Ok so first off his comment was about escaping through squid form in his own ink not super jumping so...so there :P

Seriously though, you can always super jump but that's assuming you aren't killed in the short time you're vulnerable before you actually jump. Its also not a huge deal if they get away as they have just forfeited that area allowing you to set up your defense and paint the area around you.
 
Ok so first off his comment was about escaping through squid form in his own ink not super jumping so...so there :P

Seriously though, you can always super jump but that's assuming you aren't killed in the short time you're vulnerable before you actually jump. Its also not a huge deal if they get away as they have just forfeited that area allowing you to set up your defense and paint the area around you.

And we're back at the conclusion that there's a counter for everything so far. Balance. :D
 
The last 30 seconds are what matters most, I feel. Whoever gets to make that final push count is likely to win.
Agreed. That's one of the charms of this mode (all multi modes?) for me - that it pretty much escalates towards the end. I think that keeping your tactical cool by the end will be paramount.
 
Agreed. That's one of the charms of this mode (all multi modes?) for me - that it pretty much escalates towards the end. I think that keeping your tactical cool by the end will be paramount.

The cool thing is how sloppiness is punished. If you manage to paint a lot of the outer areas, people are less likely to paint back over them while they clean up after you later so you can accumulate some points with these smaller spots. My team won a lot of matches that way even though the map overall looked to favor the other team by concentrated ink coverage. The small spots added up to a win in the end.
 
The last 30 seconds are what matters most, I feel. Whoever gets to make that final push count is likely to win.

Agreed, Defending your territory in the last seconds, or trying to win it back its huge and all you need its a break to make it happen, specially exciting in close battles.
 
Personally it is the games handling of lag that makes the roller frustrating initially. If they run me over, I die even if I was miles away from them on my screen which leads to a lot of cheap deaths. So I have to learn to keep a further distance. Killing them is not even safe as the game lag means they take longer to die (I kill them them immediately get killed by them).

Of course I will always be doomed with lag because regional will include South Africa and Australia (no offense to those places but they are not in Europe yet will be matched up if I go regional) but at the same time not even know (the testfire lacked country flags for players).

As for a few other comments on my mind.

Superjumps can also be frustrating when you end up jumping into what turns into a deathtrap, I suppose that is part of the risk of doing such a move.

In the games I played I noticed I was generally the first player to make it to the larger higher up area in the rig level. Have I got movement down better than other players I matched against (swim in what you've just shot) or do most players not rush there? On a few occasions my teams mates would jump there too to join me.
 
Personally it is the games handling of lag that makes the roller frustrating initially. If they run me over, I die even if I was miles away from them on my screen which leads to a lot of cheap deaths. So I have to learn to keep a further distance. Killing them is not even safe as the game lag means they take longer to die (I kill them them immediately get killed by them).

Of course I will always be doomed with lag because regional will include South Africa and Australia (no offense to those places but they are not in Europe yet will be matched up if I go regional) but at the same time not even know (the testfire lacked country flags for players).

As for a few other comments on my mind.

Superjumps can also be frustrating when you end up jumping into what turns into a deathtrap, I suppose that is part of the risk of doing such a move.

In the games I played I noticed I was generally the first player to make it to the larger higher up area in the rig level. Have I got movement down better than other players I matched against (swim in what you've just shot) or do most players not rush there? On a few occasions my teams mates would jump there too to join me.

I was usually the first to get to where I wanted on both maps because I knew how to ink hop. squid form really is the best.
 
Of course I will always be doomed with lag because regional will include South Africa and Australia (no offense to those places but they are not in Europe yet will be matched up if I go regional) but at the same time not even know (the testfire lacked country flags for players).

I don't think I've ever been matched up with European players in Nintendo games - including the Splatoon demo - it's always fellow Australians or Japanese players.
 
In the games I played I noticed I was generally the first player to make it to the larger higher up area in the rig level. Have I got movement down better than other players I matched against (swim in what you've just shot) or do most players not rush there? On a few occasions my teams mates would jump there too to join me.

Most players probably didn't realize you could get there. I only did so after reading about it here. The game flow is so hectic that you didn't really have time to experiment a lot unless that was your goal or you stumbled over it by accident. It'll probably be easier to explore maps in the full game since you don't have the 1h time limit breathing down your neck :D
 
Most players probably didn't realize you could get there. I only did so after reading about it here. The game flow is so hectic that you didn't really have time to experiment a lot unless that was your goal or you stumbled over it by accident. It'll probably be easier to explore maps in the full game since you don't have the 1h time limit breathing down your neck :D
I hope you can Battle Dojo with yourself to explore a desired map without having to worry about potentially fucking over your teammates online. That would be excellent.
 
Superjumps can also be frustrating when you end up jumping into what turns into a deathtrap, I suppose that is part of the risk of doing such a move.
It definitely is the risk vs reward of the super jump. I killed a ton of players by camping that little symbol.

In the games I played I noticed I was generally the first player to make it to the larger higher up area in the rig level. Have I got movement down better than other players I matched against (swim in what you've just shot) or do most players not rush there? On a few occasions my teams mates would jump there too to join me.
Both. People also paint near the spawn and then make the mistake of not jumping to a teammate.
 
The worst I saw performance wise during the testfire was during a match, for like 15 seconds, all the ink I shot out did NOT go on any surface. When shot out a line of ink, it would fall on the floor and disappear. Though, after 15 seconds I was able to cover surfaces again.

It only happened for one match, and I was using the Charger.
 
What community supplements would GAF appreciate once the OT goes up? Doesn't seem like we'll be able to do MK-styled tournament lobbies.

Friend Code Spreadsheets? IRC Rooms?
By adding people on GAF that we know or wanted to add because reasons and joining them, and then people join them, and so on.

That's how we do WWs in KartGAF at least.
 
What community supplements would GAF appreciate once the OT goes up? Doesn't seem like we'll be able to do MK-styled tournament lobbies.

Friend Code Spreadsheets? IRC Rooms?
An NNID spreadsheet would be nice. It needs to have a bit where you can state what region you're from. An IRC room would probably be nice as well I guess.

Can't really think of anything else outside of your ideas.

Hopefully people can join friends in private lobbies even if they aren't the host's friend. I doubt that would happen though.
 
What community supplements would GAF appreciate once the OT goes up? Doesn't seem like we'll be able to do MK-styled tournament lobbies.

Friend Code Spreadsheets? IRC Rooms?

i ended up making a skype chat if anyone wants into that, but yeah irc or spreadsheets would be nice as well
 
With all this talk about what's OP in Splatoon, I think that the most important think was missed, the matchmaking. You might abuse the roller in the first matches, but you will be matched with better and better players and you won't be rolling for long. So the stress test is really irrelevant from this point of view.
 
The worst I saw performance wise during the testfire was during a match, for like 15 seconds, all the ink I shot out did NOT go on any surface. When shot out a line of ink, it would fall on the floor and disappear. Though, after 15 seconds I was able to cover surfaces again.

It only happened for one match, and I was using the Charger.
My very last game did have the effect you describe right as the end of the match. However the ink suddenly popped in out of nowhere right at the last second (almost a lag spike effect),

But more commonly that kind of thing happening usually meant a communication error was imminent (well there was one time it took nearly 30 seconds to kick me back to the lobby). My last (second) hour with the game was full of those.
 
My very last game did have the effect you describe right as the end of the match. However the ink suddenly popped in out of nowhere right at the last second (almost a lag spike effect),

But more commonly that kind of thing happening usually meant a communication error was imminent (well there was one time it took nearly 30 seconds to kick me back to the lobby). My last (second) hour with the game was full of those.

One of those happened for me during the last hour. It was also foreshadowed by ink not showing up on the floor.
 
Same here. I got 1 disconnect during the 2 hours I played and that one followed after not being able to paint for half a minute or so. First I thought the game was bugging out untill I got kicked.
 
How meaty is single player expected to be? I liked the game but probably not enough to play much online, and no friends will be buying it either. I found MK8's SP to be far too lacking as well.
 
How meaty is single player expected to be? I liked the game but probably not enough to play much online, and no friends will be buying it either. I found MK8's SP to be far too lacking as well.

we don't really know yet but it's speculated that there are at least 28 levels and there are going to be different bosses and stuff

here's some of the single player campaign from the japanese stream

https://www.youtube.com/watch?v=PjpcbDmDSEA;t=1h39m40s

looks pretty awesome to me, so much so that I stopped watching footage very quickly so I don't spoil myself
 
How meaty is single player expected to be? I liked the game but probably not enough to play much online, and no friends will be buying it either. I found MK8's SP to be far too lacking as well.
Tough to say. From the videos it seems to have variety and I am expecting it to last around 3~4h at most. Which is good enough (albeit not ideal) for a MP-focused game.
 
What community supplements would GAF appreciate once the OT goes up? Doesn't seem like we'll be able to do MK-styled tournament lobbies.

Friend Code Spreadsheets? IRC Rooms?
IRC sounds like a good idea. That should make it easy to exchange Skype IDs and NNIDs to set up a match.
 
An NNID spreadsheet would be nice. It needs to have a bit where you can state what region you're from. An IRC room would probably be nice as well I guess.

Can't really think of anything else outside of your ideas.

Hopefully people can join friends in private lobbies even if they aren't the host's friend. I doubt that would happen though.

Some sort of IRC for pick-up games would be nice, although there's not too much we can do with them until we get match-making in August.
 
we don't really know yet but it's speculated that there are at least 28 levels and there are going to be different bosses and stuff

here's some of the single player campaign from the japanese stream

https://www.youtube.com/watch?v=PjpcbDmDSEA;t=1h39m40s

looks pretty awesome to me, so much so that I stopped watching footage very quickly so I don't spoil myself

That looks pretty cool but I think I'll have to wait until impressions/reviews.
 
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