Witcher 3 has announced 1 million copies sold, concerns about walls rendered null. pun intended.
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Downgrade backslash can't beat inflated hype.
Witcher 3 has announced 1 million copies sold, concerns about walls rendered null. pun intended.
Well_there_it_is.gif
Downgrade backslash can't beat inflated hype.
Well_there_it_is.gif
Downgrade backslash can't beat inflated hype.
So is Bloodborne still on track to be the only non-disappointing major release of the year?
I'm still interested in this game, but that's a pretty noticeable difference between those screens.
Downgrade backslash needs bigger soapbox to stand on?
I think it's just reality of it that masses? won't see nor follow threads like this that really dig into graphical changes of the game over its development cycle. One could maybe even argue that masses don't really care as long game looks good [enough]?
Personally I can't wait for more technical breakdowns of TW3.
Well_there_it_is.gif
Downgrade backslash can't beat inflated hype.
I think part of it is the fact that every impression from everyone that's gotten their hands on the game so far has been positive. All those youtubers who got to preview the game had a lot of great things to say. And I don't think they were obligated to only say positive things.
A lot of folks also made the point that people likely saw the initial reveal and\or the Sword of Destiny trailer and only that. So maybe they have no clue that there's been any downgrading.
Regardless, all signs point to this being a pretty darn good game, underwhelming visuals notwithstanding.
Back on topic... the preload is up now. I hear it's a 25GB download. Less than half the size of GTA5. I expect either low resolution textures, or a shit-ton of recycled assets (probably both for the grass... lol).
This thread just seems to be a collection of different ways to say "yes, it's downgraded" and "It still looks pretty good".
The fact that assets and lighting changed since the Sword of Destiny trailer is absolutely confirmed. This shouldn't even be up for debate anymore. Whether or not you think the game still looks good is purely opinion.
My problem with downgrade talks is that a lot of people come in saying it's about transparency, but what it's often about is some weird, childish combination of "my game looks better than yours!", "This dev sucks/rocks", or "consoles vs pc".
I don't like that CDPR has continued to flat out deny what happened, and I think they should be called out on that. But when these threads barrel into console wars and nonsense, it gets ultra unproductive and kind of disgusting.
Saying that something is a fact does not make it a fact, facts are made by proof and you have none.
Fact is that every person in this thread that seems to have some sort of expertise has pointed out that from a "technical standpoint" there is no downgrade, if anything there is a change in artestyle.
Luckily, if ENB gets implemented then decent AO can be modded back into the game. Grass textures are easy enough to replace too. It's the density that will remain an issue. Mods can do a lot for flora quite easily though:
Borris has gone on record several times saying he wouldn't do ENB for DX11. So I wouldn't get my hopes up for that.
Do you have a link for the video of the first gif?
Borris has gone on record several times saying he wouldn't do ENB for DX11. So I wouldn't get my hopes up for that.
What I really want to know is why the hell the original foliage wasn't kept, or at least have an option to change it to what it was. Yes maybe it was super demanding, but can't it be toned down or changed in settings for the people with lower end hardware? I mean they've literally ripped it all out and replaced it with completely different (and clearly much much uglier) foliage. Now we get these flat pieces of paper protruding from the ground cut into the shape of foliage and smudged with a washed out green colour that doesn't seem to respond very well to lighting, cast believable shadows or contain much detail. The trees seem to have this problem but it isn't as prominent.
I'm counting on mods now...
Well he's gonna be running out of games to develop it for.
heringer said:Do you have a link for the video of the first gif?Here'a another example I was looking at, of foliage being hit hard. Pay attention to the grass and distant trees in these clips. Different times of day I realize, but the quality is drastically different.
Newer gameplay
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Older gameplay
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The top image still looks great, no denying that, but the grass and foliage on the bottom image is ridiculously full. There's hardly any blank patches of dirt and the detail on the trees down the hill, and quanity of them is certainly better. Again I'm not saying the top gif doesn't look great, but its for sure not the same level of detail as the bottom one.
I don't see that game at the bottom happening to anything that is being dual released with consoles. Not this gen.
Those are some huge differences. Especially in the fluidity of the screen movement. Maybe the Witcher 3 will allow modding so we can make the game look like the earlier builds, because that is some huge downgrading to me.
The fluidity of movement is almost entirely due to the difference in the quality of the two gifs.
I... I know that... Im just saying that originally they did a good job of not making them look like 2d sprites and making it look like proper foliage. The fact that whenever I look at the foliage now all my mind thinks of is paper cut-outs is the issue I have. To me, originally they were thinner, had much more detail, reacted to the light nicely and casted shadows properly.The foliage has always been flat sprites.
I'm talking about the horse and everything. Compare the horse animations.
Its hinds legs move like pedals in the bottom one, but they move with the same simultaneous animation in the top. Also the tail is a lot more erratic. The animation itself looks like it was toned down some. Though, I guess that could also be the difference in the gifs.
Though looking at it now, its probably the difference in running speed. Geralts leaning in suggest that the bottom one it running at full speed and the top probably(hopefully) isn't.
I
I'm not here to argue the technical details of the foliage, because for some reason you guys seem to feel the need to pick on specifics when you know what we're trying to say. My point is simply that it looks horrible in comparison.
I can't tell if posts like this are joking or not. What does the writing have to do with any of this?
People are now expecting DX12 to bring the power of 4 titan xs to consoles.
People are now expecting DX12 to bring the power of 4 titan xs to consoles.
So is this Dark Souls 2 all over again or worse?
Then avoid making statements about lighting, what makes their reaction to light different? Just because you think they had self shadowing, does not make it so. They did not cast shadows.
Just say you think it is ugly and you don't like the way it looks now, that is enough. You don't need to start inventing problems.
It's the only way I know how to explain the differences I'm seeing. Just ignore my comments if it bothers you that much, honestly.
There was a downgrade to the lighting engine (CDPR admitted as much, specifically saying the game would look worse in some areas as a result)
Maybe it'll run better as a result?
Again, I'm just trying to explain what I'm seeing, and others have either shared similar thoughts, or my views haven't bothered them as much as they've bothered you. Sorry for the trauma you've probably experienced reading my posts.It is kind of hard as your comments are symptomatic of many comments in this thread. Only, you make more specific claims (which can be challenged).
Is there a source for this?
How can you explain the difference between the graphics quality in the first trailers and the currently presented materials?
As Adam Badowski told us in an interview given on January 28, 2015, the quality of models, shaders and textures in the game has improved. During the development works, the rendering engine that provides, e.g., the lighting, was changed. I think that there will be locations that will look jaw-dropping, and no one will claim that they differ from what was seen in the trailer. Unfortunately, there will also be fragments where the game will look worse. Its the same with GTA when the wind picks up and it gets grey, especially in the forest, the graphics seem certainly worse than in a neon-filled and lively city, told us the Managing Director of CD Projekt RED.
Seems like they did improve certain aspects but downgraded others. I'll still call it a sidegrade. Illumination and vegetation are the most obvious downgrades but there's better things as well.Yep. They've tried to put a nice spin on it, but they also aren't denying that they changed the lighting system. We've known for a long time it doesn't used anything advanced like global illumination though, so maybe it shouldn't have been a surprise that all we saw previously were advanced lighting techniques at specifically selected times of day, and what we're ending up with is a cheaper lighting system for performance, with assets that don't always perfectly match up with the time of day:
http://www.gamepressure.com/e.asp?ID=73
This game is going to be the ultimate test for my PC.
I only got a i5 3570k and HD7950.
Hell people with GTX 970's are worried apparently. I guess my HD7950 is going to be brought to it's absolute limits.
I'm definitely not running it on Ultra, but at least I should get better than PS4 level........I hope........maybe.....no?
Again, I'm just trying to explain what I'm seeing, and others have either shared similar thoughts, or my views haven't bothered them as much as they've bothered you. Sorry for the trauma you've probably experienced reading my posts.
I'd love to know what PC-equivalent settings the PS4 version runs at. High perhaps? If can get the same quality as the PS4 version but with 60fps on my 780 Ti I'll be very happy.This game is going to be the ultimate test for my PC.
I only got a i5 3570k and HD7950.
Hell people with GTX 970's are worried apparently. I guess my HD7950 is going to be brought to it's absolute limits.
I'm definitely not running it on Ultra, but at least I should get better than PS4 level........I hope........maybe.....no?
It's almost summer time and I live in Northeast US, so temps I gotta worry about too. I probably won't be able to play this game in the Summer, and I'm going to have to wait until Fall / Winter to not over heat my PC.
Never said you wereI'm hardly the first person to challenge your assertions in this thread.
So is this Dark Souls 2 all over again or worse?
Dark souls 2 had the supposed lighting and stuff in screens and everything up until release.
If i remember right, people bought the game, then noticed the downgrade.
You do not remember right. People knew about the downgrade before the game was out.
The conversation blew up in the Dark Souls 2 OT. Eventually a dedicated thread was made for it. That was March 9th. The game still wasn't released yet (March 11th).