Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I'm waiting to see actual gameplay before backing but this might very well be my first videogame kickstarter that I support. Deliver the goods and i'll be there!
 
I dunno if I consider the animation in Guilt Gear Xrd to be particularly amazing either.

Xrd's animation is 100% intentional. They wanted it to animate just like a 2D Guilty Gear game. That doesn't necessarily mean you have to like the animation, but it's not a limitation of the engine or anything.
 
In for the the digital tier! Loved the Igavania games and Dawn of Sorrow specifically was what made me pull the trigger on getting a DS. Happy to vote with my wallet that there is still demand for this genre. Nearly halfway to its goal already.
 
For a forum that prides itself on valuing gameplay over graphics, the amount of whining about them choosing not to go with an outdated method of producing graphics that would limit the gameplay breadth they can achieve at a given budget is surprising.

Well yeah, given unlimited time you can produce good results with anything.

A kickstarter project doesn't have unlimited time or resources. As such, using one of the very best tools in the business (UE4) is a huge point in its favour.

For fucks sake....
 
Oh my god. The Michiru Yamane music teaser is great :).

Edit: And Ippo Yamada is the MMZ composer :O. Soundtrack is gonna be great.

Edit #2: Holy shit at Cursed Orphan. This is hyping me up more than anything else, the music is gonna be delicious
 
For fuck's sake.

Kirby's Epic Yarn, Donkey Kong Country Tropical Freeze, Little Big Planet, Puppeteer, Super Smash Bros for Wii U, hell, even Street Fighter IV (Which was a step down from Street Fighter III, but fucking everything is a step down from Street Fighter III), all very good-looking 2.5D games.

And then you have games with pre-rendered sprites like Rare's Donkey Kong Country titles that people adore even though they're intentionally given the appearance of 3D models on 2D backgrounds.

But but you don't understand Toxi. Might No. 9 exists. MIGHTY NUMBER NINE!


Nice. Shovel Knights Shovel should totally be a weapon of choice in Bloodstained.
 
interested, but I'm not funding anything with just pictures that I'm not even sure from the game or if it's just a mock screenshot. also sad they can't get Ayami Kojima for the character design.

will they be adding more material before the kickstarter ends?
 
To be fair, with 2017 as the release date, Wii U was irrelevant from the get go.

I'd hope they do add a NX port eventually then.

I don't have any desire to play this on PC for full price. May pick it up in 2017 for XB1/PS4 if it's good and I have one of those consoles by that point.
 
I thought Dracula x chronicles looked cheap but it was. It wore its frugality well. It nailed the style. And importantly, the 2.5d played just like the 2d. I think we need to move on. Iga isn't going to make a 2d game for less than 5mm.

Importantly I think people need to scale back expectations. xrd probably cost way more than iga is going to get. I think people should just accept that this will not be a looker but should play fine. I just don't see how this could look right on a shoestring budget. All the 2d games are doing the NES style. Not like sf3 style.
 
I'm in for $150. There aren't a lot of devs I'd put that kind of bank on sight unseen, but Iga is one of them. It's funny how the prevailing thought even as recently as a year ago was "Iga is shit", then this past week it was nothing but joy, and now like 30 minutes after the kickstarter launches, it's nothing but doom and gloom.
 
I can't believe people are somehow using UE4 as a negative point in this thread.

Seriously, UE4 is fantastic. Not only is it an amazing engine technically, it also offers an extremely productive toolchain.

It being used should give you a huge confidence boost in both the game's technical quality and the team's ability to make effective use of their time to produce content.

There's no reassurance a 2D game looks great either. Just that it will cost a lot to produce varied high-resolution 2D assets.

Indeed it's a great engine.
 
For a forum that prides itself on valuing gameplay over graphics, the amount of whining about them choosing not to go with an outdated method of producing graphics that would limit the gameplay breadth they can achieve at a given budget is surprising.

Well yeah, given unlimited time you can produce good results with anything.

A kickstarter project doesn't have unlimited time or resources. As such, using one of the very best tools in the business (UE4) is a huge point in its favour.

I'll say again, this just isn't true. Do you have any idea how many small teams or even individuals have made great looking 2D games? It's just so completely not true. "Lack of money" will never be the reason a game is 3D instead of 2D.

And "outdated"? I just don't know what to say to that. That's like saying 2D animated shows/movies are outdated because pixar came around.
 
Easily some of the most carny moves I've ever seen, this entire project. Absolutely atrocious and I believe Heel and Dream are right on expecting a "Digital Delivery Fee" - I would not be surprised in the least to see that liberty taken with this fanbase.
 
Tiers seems a bit aimed towards higher-end donations than other Kickstarters, but there was never any question of me not being in.
 
Just said on Twitch that there's going to be a backer survey very early on to try and get the 2.5d style just right for the backers. Name dropping GGX like crazy. :p
 
For fuck's sake.

Kirby's Epic Yarn, Donkey Kong Country Tropical Freeze, Puppeteer, hell, even Street Fighter IV (Which was a step down from Street Fighter III, but fucking everything is a step down from Street Fighter III), all very good-looking 2.5D games.

Those are all games that had the financial backing of major publishers. For that matter, with the exception of Puppeteer, they're all part of major long-running IPs.

Not saying that you can't make a good looking 2.5D game. I'm just saying that there's a lot of ways you can mess up when you have a small budget like this game looks like it'll have.
 
Was really hoping for pixel graphics & Kojima art...

Ah well, this is still probably the first Kickstarter I'll be backing. Go IGA
 
I think Iga probably had the most fun and freedom making Order of Ecclesia? Maybe that had something to do with it?
I.. I see. It's just that Aria of Sorrow was my favourite and...
1UDyxu5.gif
 
I thought Dracula x chronicles looked cheap but it was. It wore its frugality well. It nailed the style. And importantly, the 2.5d played just like the 2d. I think we need to move on. Iga isn't going to make a 2d game for less than 5mm.

Importantly I think people need to scale back expectations. xrd probably cost way more than iga is going to get. I think people should just accept that this will not be a looker but should play fine. I just don't see how this could look right on a shoestring budget. All the 2d games are doing the NES style. Not like sf3 style.

Valdis Story looks great and I don't feel it had much more budget than this is gonna get...
 
I thought Dracula x chronicles looked cheap but it was. It wore its frugality well. It nailed the style. And importantly, the 2.5d played just like the 2d. I think we need to move on. Iga isn't going to make a 2d game for less than 5mm.

Importantly I think people need to scale back expectations. xrd probably cost way more than iga is going to get. I think people should just accept that this will not be a looker but should play fine. I just don't see how this could look right on a shoestring budget. All the 2d games are doing the NES style. Not like sf3 style.

wasn't that on PSP? most 3D games didn't look that great on it, imo
 
I thought Dracula x chronicles looked cheap but it was. It wore its frugality well. It nailed the style. And importantly, the 2.5d played just like the 2d. I think we need to move on. Iga isn't going to make a 2d game for less than 5mm.

Importantly I think people need to scale back expectations. xrd probably cost way more than iga is going to get. I think people should just accept that this will not be a looker but should play fine. I just don't see how this could look right on a shoestring budget. All the 2d games are doing the NES style. Not like sf3 style.
How much did Shovel Knight cost to make?
 
I want David Hayter you mongrels. Don't let me down!

Honest question - why? I don't understand the love that dude gets. He's a goddamn cornball and shows no range. Just my opinion, however.
 
I can't believe people are somehow using UE4 as a negative point in this thread.

Seriously, UE4 is fantastic. Not only is it an amazing engine technically, it also offers an extremely productive toolchain.

It being used should give you a huge confidence boost in both the game's technical quality and the team's ability to make effective use of their time to produce content.

There's no reassurance a 2D game looks great either. Just that it will cost a lot to produce varied high-resolution 2D assets.

You forgot to mention that UE4 runs great as well, the UT4 alpha runs and looks absolutely amazing and it's nowhere close to being done.
 
Top Bottom