Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Those are Magi-crystals, yo

That's part of the weakness with the art. It doesn't look like crystalised body-parts, and more like stickers/tattoos.

It's a great concept, but it's visually very difficult to make it come across out flatly.

Especially if you want to avoid it looking creepy, which is clearly the intent here. The glass-parts are supposed to be somewhat beautiful.
 
I can't believe people are somehow using UE4 as a negative point in this thread.

Seriously, UE4 is fantastic. Not only is it an amazing engine technically, it also offers an extremely productive toolchain.

It being used should give you a huge confidence boost in both the game's technical quality and the team's ability to make effective use of their time to produce content.

I think the problem is that 2.5D can mean a lot and people want to be reassured that it looks nice, but all we have is concept art. It's not that 2.5D can't look great, it's that there's no reassurance that it does. Or, rather, there's no reassurance as to what it looks like AT ALL.
There's no reassurance a 2D game looks great either. Just that it will cost a lot to produce varied high-resolution 2D assets.
 
Have you not seen Guilty Gear Xrd -SIGN-?

QhgBSrwl.jpg

SXQhqGjl.jpg


2.5d can be more than fine.
Yeah, if it has proper publisher backing and funding and years of development support.
 
I'm fine with 2.5D. Dracula X Chronicles was fine on PSP and I have to imagine this will look at least better than that!

Dracula X Chronicles was one of the ugliest games I've ever played. The polygon counts are PSX quality, the textures look like oatmeal, the animations are hilariously bad, and to top it all off it runs at 30 fps. What's up with this retconning it into being a good looking PSP game? Even at the time of its release it was widely criticized for its graphics. Compared to 2.5D games on the PSP such as Mega Man Powered Up/Maverick Hunter X/Ultimate Ghost & Goblins, or even the Prinny games, it doesn't even look like it belongs on the same system.
 
In fact it doesn't. Even nicest 2.5D game that is GG Xrd still doesn't look as good as pure 2D and be sure that this will look nothing like Xrd.



The deal is that i wanted a 2d metroidvania that had the themes and the scope of old Catlevania, this obviously isn't it what i wanted.

Oh boo-hoo.

2.5D is fine, and we know nothing about how well of a spiritual successor it'll be in terms of scope and themes.
 
I've known about this since PAX Prime last year and it's been killing me inside not being able to talk about it.

I'm so stoked, but I wish there was some gameplay.
 
There is only one Kojima that matters when it comes to Castlevania.

Ok then, we're good, carry on

did they say this was going to be what the game looked like, or was this just concept art.

It was just concept art. And people didn't read the Kickstarter page, and got pissed later.

Apparently, even though this Kickstarter even went so far as to explicitly have a disclaimer that the game won't look like the images under the images, people still aren't reading. And so we'll have more pissed backers for this project too soon enough.
 
How is that relevant at all? Shit being shit in the past does not mean people want more shit.

I'm asking what to expect. For better or worse, Gabriel had a fair amount of characterization. I was curious if they would delve as deep with this new person, or if she will be more like older video game characters who are there more for being a vessel for the player. I never played the pre-LoS Castevania's, so I dunno which way they swing in regards to their main characters.
 
I think the problem is that 2.5D can mean a lot and people want to be reassured that it looks nice, but all we have is concept art. It's not that 2.5D can't look great, it's that there's no reassurance that it does. Or, rather, there's no reassurance as to what it looks like AT ALL.
That's exactly the same with 2D. I can think of plenty of 2D games that look like complete garbage.

The problem here isn't 2.5D, the problem here is not providing in-game screenshots.
 
Awesome concept art !!! :D

Inti Creates ??? :)

2.5D ??? : |

Unreal Engine ??? : /

Come on, we have seen how Mighty Nine ended, and this is exactly the same conditions.

Not going to back this. Will buy if it eventually looks good when released.

Yea, Unreal 4. What a shit engine.

The fuck?
 
I can count on Hayter voicing -all- the characters, right? Is there a pledge for that?

If the team can somehow match that "Not exactly 2D but it doesn't look 3D" style of GG Xrd for a whole game, count me in. Don't give me the Trine-style (as nice as it is).
 
I'm glad that game is announced and has fan support.

However, I'm not so hot for that art style. [2.5D is fine, but I wanted it to be less... anime]
 
Tech doesn't future proof, art style future proofs. Every time.

I meant that 2D by nature looks worse when you blow it up on higher resolutions, at the very least 3D won't look as awkward in the future when 4K is commonplace :P. I agree about artstyle though, Wind Waker is a good example, game is essentially timeless due to the art.
 
I can't believe people are somehow using UE4 as a negative point in this thread.

Seriously, UE4 is fantastic. Not only is it an amazing engine technically, it also offers an extremely productive toolchain.

It being used should give you a huge confidence boost in both the game's technical quality and the team's ability to make effective use of their time to produce content.

Uh, isn't that still dependent on the team? I mean, you could give Michelangelo a rock hammer and you'd still get a masterpiece in about 10 years.
 
Yeahhhh, gonna need more info on how it's going to look before I back right now. If I'm going to get Mighty No 9'd I might as well pay at release, not upfront at the very least. Yes, Guilty Gear Xrd and almost nothing else in >30 years of gaming history proves that 2.5D can potentially work out, but it's extremely unlikely and the concept art is entirely possible with 2D art. I really wish devs would stop providing fake 2D concepts of 3D games, it'll never look that good, not unless the characters are sprites on a 3D background--I'm all for that.

Also regarding cost, how many unique animation frames does Alucard even have in SOTN? Considering how much meat is to the game, there's really not many frames going on that I can recall. I would instantly take jerky but beautiful 2D animations over superfluid, super ugly 3D ones.

I noticed MC has fat thighs

Backed
 
I really expected this to smash goals faster than Yooka Laylee did. It's going to hit it's goal and go far beyond it, but I just expected it to be on par with Yooka.
 
Must... Resist... $250 tier...

That's been my go-to with several video game Kickstarters I've backed recently. I'm a sucker for swag.
 
Seems pretty expensive and we don't know much about the game...just that a guy who has made a lot of them in the past is trying to do it again.

I'd need more info if I was going to bite.
 
Well I guess I'm in for $28. I love me some igavania.
 
I can't believe people are somehow using UE4 as a negative point in this thread.

Seriously, UE4 is fantastic. Not only is it an amazing engine technically, it also offers an extremely productive toolchain.

It being used should give you a huge confidence boost in both the game's technical quality and the team's ability to make effective use of their time to produce content.

Amen. And it's a better environment to work in than UE3. Combine that with general increased UE familiarity at IntiCreates and I'm pretty confident this will look significantly better than MN9.
 
In for 60$ at current, easily. Will bump to 100 if the game looks good in motion or if it hits the hard bound art book tier.

No worried about 2.5d here, drac x chron looked fine, and that was at a much lower resolution.
 
Mighty No. 9 still feels like the kind of game that looks better in motion at 60 fps, and not in screenshots (where the people seemed to take the blandest scenes). Imo even that looks like a more detailed Megaman Powered Up.
 
I'm fine with the choosing of the platforms, best not to stretch themselves too thin like they did with Might No 9, plus with the UE4 engine they won't be held back with older gen tech.
 
I won't fund this because we have no real idea how the game will look outside of some concept art, but good to see that it's getting funded by others!
 
did they say this was going to be what the game looked like, or was this just concept art.

They said it was concept art but people had already formed a mental image of the game based on that so once real footage was shown the whiplash was insane. Inafune and crew never lied in this regard but if you aren't SUPER DUPER UBER clear on the specifics of your Kickstater, people (dumb and smart) will misinterpret things. All this Might No. 9 conversation makes some parts of the Yooka-Laylee conversations from last week a bit funny though :P

Which pure 2D are you talking about? Because there's quite a range. Street Fighter III-level spritework is hardly the norm, and I'd say GGXrd, my character design quibbles aside, looks a hell of a lot better than old 2D Guilty Gear with their barely-animated sprites.

I dunno if I consider the animation in Guilt Gear Xrd to be particularly amazing either.

Ultimate Ghosts n Ghoblins was also 2.5D on PSP and it was awesome:

https://www.youtube.com/watch?v=Zgv7xIh_uoc

This looks a lot better than the Dracula X Chronicles example IMO
 
Maybe this looks good on a smaller PSP screen but on my computer? Meh



But but but Mighty No. 9 and and RAGGEEEEEEEEEEE

On a serious note, while I really wish they had some gameplay footage to show to alleviate any fears and people are well within their right to be careful with their money, I really wish people wouldn't assume that because the game is 2.5D that it will look anything like Mighty No. 9 or some other 2.5D game they think looks like shit.

People probably shouldn't expect this to look just like Guilty Gear Xrd either though

If it looks as good as Strider I'll be pleased.
 
Top Bottom