Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

While I'm with you, Ori had a development period of four years....

Child of Light also had a relatively huge team to pull off the hand drawn 2.5D art style for that game in a short period of time.

Their engine / development tool for the game was unique as well. Streamlined a lot of the animation process
 
Have they even explained what this "super boss" is with the $60 version? It's also kind of shady to apparently link it just to the Kickstarter.

Sounds like DLC for other users, but they're doing DLC before they're even able to greenlight the game...?
 
While I'm with you, Ori had a development period of four years....

Child of Light also had a relatively huge team to pull off the hand drawn 2.5D art style for that game in a short period of time.

Yeah, I totally understand not wanting to wait lol. But I'm one to wait for quality. I'm the same way with game delays. They just don't bother me. I would rather they take the time to make the game good so that when I finally DO have it I can enjoy it more with less bugs and more polish.
 
So disappointed.

Was hoping for a nice, dark, pixel art game, instead, I got some colorful, cartoonish crap.

And what's up with Miriam design? Does she have to be your typical anime lolita?

Goddammit, Iga... Was ready to back the shit out of it, now I plan to avoid it.
 
I really expected this to smash goals faster than Yooka Laylee did. It's going to hit it's goal and go far beyond it, but I just expected it to be on par with Yooka.

The Banjo games sold really well, far more than the Castlevania games, so of course it would have a bigger audience, but still 400K in 2hrs and 30 mins is pretty damn good for this KS.
 
Nah, not buying it. Even if they were represented with anime character models, the atmosphere, tone and design/use of colors is entirely different.

This
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Feels nothing like this to me:

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There's a very flat, shaded, comic book style to the art of Bloodstained that I find very unappealing, where the art in recent Castlevania games is mostly much grittier and more interested in individually detailed environmental textures. The assault of bright colors just doesn't fit a gothic environment in my opinion.

This is why I wish they showed more than three concept art slides of the same environment before asking me to put down money of their game.

I get what you are saying,

it reminded me this phothoshop pic I made a couple of days ago.
This being bloodborne, but still I would love to see this kinda of look for the igas project.

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I've never known Inti to be anything but extremely responsive to criticism of their games. Assuming that this is what the MN9 team is moving on to, all the shots that've been fired at how that game looks will pay dividends here.
 
Right now Bloodborne/Souls is carrying the artistic flame of Castlevania much better than Castlevania is. And Miyazaki's one of the last big Japanese directors still working in a big way, right?


Kinda sad, but dem's da times.
 
Yeah, I totally understand not wanting to wait lol. But I'm one to wait for quality. I'm the same way with game delays. They just don't bother me. I would rather they take the time to make the game good so that when I finally DO have it I can enjoy it more with less bugs and more polish.

I'm sure they want that too, but a four year development time is simply not feasible for a Kickstarter game. Ori and The Blind Forest had the financial backing of Microsoft so they could afford to take their time and have an incredibly lengthy development period.

$500,000 is a laughable amount when you are talking about paying 10+ people $60,000+ annually.
 
People crying about "wtf is dis animu garbage" need to expand their vocabulary in order to elucidate their discontent. Technically Ayumi Kojima's work is "anime-styled" and the influences on her Castlevania work are dead obvious.

I take issue with this.

The ZX games weren't bad. Mega Man 9 & 10 were both fun, though 9 is better. Gunvolt is technically solid and plays well, despite my not caring for it much.

I dislike the way MN9 looks as much as the next person. But that game doesn't kill the whole team for me. Inticreates has a decent enough track record that I'm not worried about that aspect, especially with IGA driving the boat.

MM 9/10 and ZX were a long time ago. I haven't played Gunvolt, but it's a very different type of game from this. I wasn't really referring to MN9 because that is Inafune's baby and I have no faith in Inafune's abilities.
I'm not saying they haven't or can't create good games, but there is a lot riding on this Kickstarter and I have doubts about Inti Creates' ability to deliver.

Eh. This isn't some epic RPG we're talking about here. The possibilities for in-game features like a secret room or a portrait of yourself are much more limited than in an epic RPG like Pillars of Eternity.

There is a limit of 5 rooms. Same with the enemies. The scope of the game is irrelevant considering that factor.
 
Another Kickstarter that will be funded in a matter of hours. Interested to see more, definitely need to see some real gameplay before fulling jumping on the hype train.
 
Clicked on the Kinda Funny stream late, didn't realize they were playing other games and thought to myself "wow...this art style really looks like Rogue Legacy."
 
Will wait to see what this means before I put money on this.

WHAT ABOUT NINTENDO?

Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement...
 
All of this talk about anime and not anime.

I think for many honestly don't think the word means what they think it means.

I find it baffling that people go on to say that SOTN doesn't look "anime"

Yet it's heaviest influence if anything is from an Anime film.
Vampire Hunter D
.

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Which of these three images would consider is Anime, and which is not?
Surprise~ They all are

Castlevania had varied artstyles, hell even the very first game in the series had a Boris Vallejo style Western comic book look.
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I think the word they REALLY are trying to use is gothic.

Portrait of Ruin and Dawn of Sorrow didn't really have the darker gothic tone that some of the CV titles have, they relied more on a brighter color palette for it's character designs.

But Vampire Hunter D was based on Yoshitaka Amano designs, which are the less "anime" artstyle you can think from japan...
 
Guys, Ori and the mother flipping blind forest is a 2.5D Metroidvania and was made by a very small team by guys from all over the world. They didn't even work in the same building. Yet, it's one of the most beautiful games I've ever seen.

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2.5D can look fantastic if passion and effort is put into it.

That being said, I am a huge Castlevania fan and I realize that this is a different game, but I am not a fan of the art direction I've seen so far. But that is subjective.

Isn't this entirely 2d art? I don't think games like this or Dragon's crown/Rayman origins is what people mean by 2.5d
 
So, to go with the tradition of KS threads, let's do predictions (it's only really fun this early).

I say ~2 million.

Didn't Mn9 have a starting project goal of 900,000 and managed to raise 4 million right?

And Bloodstained is a somewhat more modest 500,000?

I don't even remember if MN9 managed to reach it's original planned goal in the first day, I think it was the 3rd day.

And yet this project seems set to just likely to reach the goal it set out to do on the very first day alone.

I do hope it reaches 2 million like you say, just for the sake that the money is funneled properly to make Bloodstained the best Igavania game it can possibly be.
 
Oh. I guess I'll be taking the wait-and-see approach. my pc is crap and I'm a long ways away from buying a ps4.I guess I took it for granted that there would be a nintendo version because that's where I played most ofl the games that made me interested in the product in the first place
 
I'll jump onboard when I get paid on Friday.

A side note, could I make a kickstarter to help me raise the $10k for the Igavania kickstarter? lol
 
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