Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Guys, Ori and the mother flipping blind forest is a 2.5D Metroidvania and was made by a very small team by guys from all over the world. They didn't even work in the same building. Yet, it's one of the most beautiful games I've ever seen.

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2.5D can look fantastic if passion and effort is put into it.

That being said, I am a huge Castlevania fan and I realize that this is a different game, but I am not a fan of the art direction I've seen so far. But that is subjective.

Pretty sure Ori is just straight up 2d, not 2.5d.
 
I don't think most people associate the super detailed stuff from the 80s and 90s with "anime" when used as a derogatory term.

The issue is that they are just as anime as anything else. Those styles may not be as popular as they were in the past but they still exist, especially in the realm of manga where they are quite prevalent. "Hurr durr its anime, its not like this thing I like (but refuse to admit is also anime)" doesn't mean anything as a critique - its is vague (even amongst popular modern styles there is a HUGE range - its impossible to hate them all) and lazy. I wish the color palate was darker, as an example, is a critique that actually means something.
 
It brings tears to my eyes that this is going to reach goal within 24 hours. Probably even less than that.

I can remember back in 1998 (or 7) staying inside with my best friend for a large portion of the summer plowing through symphony of the night. This was before either of us really had the internet. One morning I get a call from him that he figured out some "crazy secret" in the game and I needed to make it over ASAP. I biked over on my tricked out bmx, and went up to his attic.

We had already gotten the "shitty" ending and were not done with the game, still mezmorized with the little easter eggs like the mysterious clock room and breakable walls. At any rate he loads up the game and enters the Richter fight... But this time, some evil orb thing was floating above his head. I knew it!! I knew there had to be some trick to it. He breaks the orb and cutscene ensues.

Next thing you know we're in the same room... But upside down. Whaaaaaaattt??? One of the craziest most insane gaming moments off all time. From that second forward we played nonstop until we found everything. Oh, and finding the Crissaegrim the first time was one of those ultimate "godlike" gaming moments that I could never forget. None of the follow up games ever even came close to topping those two memories.

After that game I became a diehard loyal member of the CV internet conmunity. I remember supporting the franchise with each handheld and mainstay release, but none really ever came close. They all emulated the same formula, but always felt like igavania-lite if you will. I remember as far back as the early 2000's people clamoring for a 2d igavania on a console. But his response in interviews was always about concern for sales. Now we know that was all bullshit and he just didnt have publisher support the entire time.

His efforts on the ps2 were honestly a collosal disappointment. They seemed under budgeted, and his team seemed to lack skill with 3d programming. The rooms were empty and barren compared to the sidescrollers packed from head to toe with little details. Again, nothing lived up to his original ps1 effort.

Now is finally his chance to pack in everything necessary, easter eggs and little details and all, to make this the game it needs to be to finally surpass sotn.

Can't wait.
 
Guys, Ori and the mother flipping blind forest is a 2.5D Metroidvania and was made by a very small team by guys from all over the world. They didn't even work in the same building. Yet, it's one of the most beautiful games I've ever seen.

Lol, are people forgetting Symphony of the Night is 2.5D too?
 
My body is ready for not Castlevania. He nailed the feel bad story and all! That art is not good tho, wonder why couldn't he get Ayami Kojima on board? That would had get it funded in no time. Still, gotta hope it gets funded fast.
 
Torn. Don't know whether to go with $60 or $100. Or just to wait.

Doesn't look like there are limits. I think I'll hold off before making a snap decision. Going to back either way, just a question of how much.
 
Eh... I think I'm gonna sit this one out. Nothing but a screenshot and some promises reminds me too much of Mighty No. 9, which seems to be turning out kinda disappointing. Plus $28 is more than a little bit of cash for me right now.
 
They ask you to help fund a game's development. It would indeed be quite strange if they had screenshots of it already.

I don't know what people think kickstarter is.

There have been plenty of games on Kickstarter who put invest money upfront to develop a short demo or at the very least - screenshots to gain funding.

This seems like the absolute bare minimum of work.
 
They ask you to help fund a game's development. It would indeed be quite strange if they had screenshots of it already.

I don't know what people think kickstarter is.


They admitted they don't need you to fund this game, that they have an outside publisher.

Kickstarter is for generating marketing buzz in this case.

Granted that also precludes a real picture of an actual game because that's of no use for game marketing.
 
Will wait to see what this means before I put money on this.

WHAT ABOUT NINTENDO?

Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement...

Obviously it's a super-way-expensive stretch goal:

Castle basement hasn't even been explored yet

Also happy to see Hayter getting work. Worked with him on a recent project and the dude was just a pleasure to work with.
 
There have been plenty of games on Kickstarter who put invest money upfront to develop a short demo or at the very least - screenshots to gain funding.

This seems like the absolute bare minimum of work.

They mentioned in the stream that Iga was unemployed for months leading into this and didn't have the time or funds to cook up a demo. Not that you have to care as a backer of course but this was an issue of they couldn't do it rather than they didn't want or care to.
 
Different goals. How long did it take to get to 1 million dollars? I don't think Iga's game will match that.

It took less than 24 hours to reach $1 million for YL.

I don't remember the exact timing, nonetheless there should be no worry that this won't succeed.
 
There have been plenty of games on Kickstarter who put invest money upfront to develop a short demo or at the very least - screenshots to gain funding.
There have also been plenty which actually started from scratch and delivered amazing games.
 
It took less than 24 hours to reach $1 million for YL.

I don't remember the exact timing, nonetheless there should be no worry that this won't succeed.

Yooka took 6 hours. It broke records. I don't think this will hit it as fast, but it's easily hitting 500K soon imo. I think the lack of Nintendo platforms (for now) is going to hurt it in the long run though, since that's where the fanbase is apart from Sony.
 
430 000$ in 4 hours...And they only have 32 days to get to 500 000$. I say pull the KS and resubmit it with a manly man main character, and a more "bro" aesthetic for instant success and win, and such.
 
I'm sure they want that too, but a four year development time is simply not feasible for a Kickstarter game. Ori and The Blind Forest had the financial backing of Microsoft so they could afford to take their time and have an incredibly lengthy development period.

$500,000 is a laughable amount when you are talking about paying 10+ people $60,000+ annually.
The $500k is for demonstrating to the partners who've agreed to back it that consumer interest is there (pretty sure that was what Iga brought up in the video).
 
I've never known Inti to be anything but extremely responsive to criticism of their games. Assuming that this is what the MN9 team is moving on to, all the shots that've been fired at how that game looks will pay dividends here.
You raise a very good point. Despite being guns for hire, IC is getting a lot of exposure these days while also establishing their own IP. They have now a very active English website and social media channels and this has only happened in the last year and a half. I'm pretty sure they are very aware of places like GAF, where for a single mistake you can get eaten alive.
 
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