Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I've grown out of this style with Castlevania but........
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I'm basing it off the "secret treasure hidden in the basement" comment, combined with the way stretch goals are shown in the KS (They're layered from lowest to most money going down a castle. If a final stretch goal was added, it would be the "basement" of the castle)

I really doubt that the work necessary to port UE4 to Wii U or Vita would justify sales.

If I had to guess, I'd say they're planning a smaller, less ambitious companion game, along the lines of Mighty Gunvolt, that will be released on Nintendo platforms.
 
11:00: Announcement with IGA, Egoraptor, and Colin Moriarty
11:30: IGA plays Rogue Legacy
12:30: Turbodog702 speedruns Guacamelee with IGA, romscout, Rocco Botte, and Colin Moriarty
1:45: IGA plays Shadow Complex with Donald Mustard, and Derrick Acosta
2:45: PinkPajamas speed runs Bunny Must Die with IGA and Colin Moriarty
3:45: New music from Michiru Yamane and Ippo Yamada
4:00: IGA plays Shovel Knight with Yacht Club Games and Rocco Botte
5:00: Andy plays Ori and the Blind Forest with Colin Moriarty, romscout, and Fangamer
6:00: IGA plays Axiom Verge with Tom Happ and Colin Moriarty

Smart man, leaving the best for last. I hope the whole point of playing Shadow Complex is to point and things and go 'see? that's what I'm not going to do!'. Otherwise they should have picked a worthy game like Aquaria, Valdis or La-Mulana.
 
I really doubt that the work necessary to port UE4 to Wii U or Vita would justify sales.

If I had to guess, I'd say they're planning a smaller, less ambitious companion game, along the lines of Mighty Gunvolt, that will be released on Nintendo platforms.
2D sprites: 3 million stretch goal
believe
 
the main character looks great. what's with the hate? not having kojima on board isn't a deal breaker. plenty of great artists out there.
 
I really doubt that the work necessary to port UE4 to Wii U or Vita would justify sales.

If I had to guess, I'd say they're planning a smaller, less ambitious companion game, along the lines of Mighty Gunvolt, that will be released on Nintendo platforms.

They could hire a third party to port it to another portable/wii u friendly engine.
 
Physical edition right from the start? Color me impressed.

I'll back it.

They mention discs, but hopefully I don't get burned with a better physical edition right out of the gate, ala MN09.

What do you mean? I ordered the physical mighty no 9.. Did something happen?
 
The concept art resembles Vanillaware stuff enough that I get a "brawler" vibe from it, rather than platformer. I'm not a fan of complicated combat, anything more than attack+special+ jump confuses my NES-raised brain.
 
Eh... To be fair, the DS iterations didn't sell. Not like they weren't making them.

Judd mentioned in the interview I linked earlier that Igarashi was kind of pressed against a wall; he was asked by Konami to annualize the franchise, and by the games being cartridge games, their development costs are largely fixed. Retail for DS games often had games stocked at lower and lower prices, which guaranteed shorter and shorter returns.

All of Igarashi's games made money, but they kept making less due to the above factors not being rebounded by an increase in the consumer base. Mirror of Fate and Lords of Shadow 2 did not have these problems: they literally failed to make money. Mirror of Fate in particular is the worst selling portable Castlevania game ever released.
 
While I admit I miss the old reused Castlevania sprites it will be nice to have fresh assets. I don't kickstart often but I've been waiting for this since the tease at PAX.
 
Smart man, leaving the best for last. I hope the whole point of playing Shadow Complex is to point and things and go 'see? that's what I'm not going to do!'. Otherwise they should have picked a worthy game like Aquaria, Valdis or La-Mulana.

Uhm...I thought Shadow Complex was pretty good...
 
Konami made a grave mistake in assuming 2D Metroidvania was dead.

It's more alive than their own reboot is.

If you look at the indie scene for the past 7-8 years, christ even longer, an awful lot of the breakout games have been in the metroidvania genre. Just last month Axiom Verge was getting plaudits and so was Ori and the Blind Forest a couple of months back. It's always been a far from dead genre but one that big publishers just don't see a worthwhile ROI from to put their 400, 500, 600 team of staff on for a small but committed audience. That's the beauty of crowdfunding is that it has revitalised the mid tier game that the big publisher just don't touch anymore.
 
Also it's not a competition. We should just be happy all these games get funded.

Thank you. We are getting a Banjo-Kazooie and a Castlevania game by their perspective creators, this is a time to be dancing around the camp fire, it could not matter less how fast they get funded, especially since both happened in hours.
 
Main character looks like a Minbari. Can we get some sort of $5 million stretch goal for Ayami Kojima art?
 
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