Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Yeah, it looks amazing.

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cool,
but I do want to see some forest stage, this is to much castle, unless the back part could be the forest type or something.
 
cool,
but I do want to see some forest stage, this is to much castle, unless the back part could be the forest type or something.

There's no reason why there can't be a forested stage inside the castle. Dawn of Sorrow had an area like that. I think it was called the "Garden of Madness" or something like that.
 
The degree to which this actually seemed to bother backers (as opposed to random nosy passersby) proved to be relatively insignificant in the long run. If you're gonna pick on something, pick on the worse (though still neutral to positive overall) reaction Part 2 wound up with.

I should give them a pass for misleading people but should complain about the objective quality of half a game? Uhh, no.

Oh, there we go. Yet another non-backer with no interest in the game who comes by to shitpost every time Double Fine is mentioned.

Yeah sorry I guess I'm only allowed to say someone's bad with money if it was my money they pissed away, right? And I'm not waiting to "shitpost every time Double Fine is mentioned," I said Broken Age wasn't some shining example of a Kickstarter success. Oh how dare I!
 
The castle is the twisted academy/refuge of the Alchemy Guild. I'm sure they need lots of plants for their recepies. So a greenhouse is likely in that castle. That's a bit like a forest?

Could be, yeah. Depends on how it's designed.


Given that the castle appears to be out to sea, I wonder if they'll have a bit of a Rapture thing going on.
 
They have a very good shot to be the most funded game in KS and it would be foolish to let this cruise because that is additional positive publicity, be it before the funding's over or after the game was released for sale.
 
It was nice of them to add some more Backer Achievement categories but it still looks like we will hit 2.5 million long before we get the "Basement Key". Tomorrow's updates should be interesting.........

I also still want to know what the outcome of the Sword vs. Whip voting was and what it means for the game.

I am hoping one of them is an orchestrated soundtrack and the final goal is Vita/Wii U.

Yes please! Some animated cutscenes would be cool too! (I'm assuming voice acting for at least English and Japanese are a given)
 
Man... I forgot how shitty that SoTN garden area looked.
NiTM should never happened.
It looks like shit, the Vampire Killer and Bloody Tears remixes are awful, the boss is lame and the whole area is like 4 rooms long

For once I'm glad the content was cut. The glitchy save point where this was supposed to be is more interesting than the actual thing
 
Man... I forgot how shitty that SoTN garden area looked.
NiTM should never happened.

I really wish we could have seen a rebalanced adult Maria though. She's such a badass in there, but so lame as a kid, which is pretty much her only playable incarnation in every other game.

edit: PSP Maria is only slightly less lame. Chucking owls is the least interesting standard attack in the whole series, oddly enough.
 
Yeah, it looks amazing.

tumblr_nons9nypGi1uumf1jo1_1280.png

Wow.

From the screenshots on the kickstarter page I didn't really get this type of vibe, seems like they're going more in the anime Dawn of Sorrow type direction....would be pleasantly surprised if they went with a more darker tone like this though.
 
Wow.

From the screenshots on the kickstarter page I didn't really get this type of vibe, seems like they're going more in the anime Dawn of Sorrow type direction....would be pleasantly surprised if they went with a more darker tone like this though.
Guys, to be clear there are zero screenshots of this game, just concept arts.

Let's avoid another Mighty No 9 dissapointment. We still don't know how the game looks like. We only know how they say they want it to look. Same with MN9 with them showing only concept art and then ppl being let down it didn't look like that.
 
Can someone explain to me what's so bad about the Saturn version of Symphony of the Night? I don't understand why it is not the definitive edition of that game what with it containing 3 playable characters, more items, music and a secret area. Why didn't we ever see that version ever again?

And what's this about Saturn's Maria being broken? I always wanted to play as her. She sounded more fun that Richter.
 
Agh, a measly $20,500 to go for the last visible stretch goal to be hit. Come uhhhnnn

Can someone explain to me what's so bad about the Saturn version of Symphony of the Night? I don't understand why it is not the definitive edition of that game what with it containing 3 playable characters, more items, music and a secret area. Why didn't we ever see that version ever again?

And what's this about Saturn's Maria being broken? I always wanted to play as her. She sounded more fun that Richter.

The Saturn version had some performance issues if I recall, and couldn't do proper transparency. A lot of people think the secret areas are useless, or not up to snuff with the rest of the game (which I think is a little odd, although some of the enemies definitely look out-of-place). Maria looks baller, but she's so OP that playing as her destroys any challenge that the game might've had. She has a spell that both makes her invulnerable and do damage when she touches enemies, and it lasts for like a minute. She also has a spell that just straight up heals her. Her other magic attacks are generally really powerful. She can wreck bosses in a matter of seconds. She's also extremely mobile.

Her animations are really cool though. Lots of kicks and martial arts along with the magic stuff. They reincluded her in the PSP version of the game, but massively nerfed. That wouldn't be so bad, but all of her kung-fu is gone and she just chucks owls again like shes twelve.
 
Can someone explain to me what's so bad about the Saturn version of Symphony of the Night? I don't understand why it is not the definitive edition of that game what with it containing 3 playable characters, more items, music and a secret area. Why didn't we ever see that version ever again?

And what's this about Saturn's Maria being broken? I always wanted to play as her. She sounded more fun that Richter.

From what I've heard, the loading times are abysmal and there's some bad graphical and performance glitches.

However, it could just be a case of IGA not liking that version because he didn't work on it personally. =P
 
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1238140

VIRT!

We're just getting into Day 9 and the campaign has surpassed the final castle stretch goal: Classic Mode, in which the game's assets will be re-arranged into six punishing, linear stages.

However... remember the lens we sent to the jeweler? Because you hit the castle floor too quickly? The Diamond Loupe has returned to us, and with it you can now see 6 tiny stretch goals for 8-bit music tracks! These songs will be new compositions -- not remixes -- which should complement each of the six Classic Mode stages quite nicely.

In addition to unique songs by Yamane and Yamada, we're thrilled to add a new artist to the lineup: Jake Kaufman, aka virt! You may know him as the prolific composer of dozens of songs/soundtracks for games including Shovel Knight, Ducktales: Remastered, Bloodrayne: Betrayal, Shantae, and Double Dragon Neon.

And wallpapers:
http://partnercdn.fangamer.com/uploads/asset/9/bloodstained_desktop_wallpaper.png
http://partnercdn.fangamer.com/uploads/asset/9/bloodstained_bonus_wallpaper.png

And new stretch goal:
Through the keyhole, you can make out a $2.75 million stretch goal that IGA's been excited to reveal for some time. More than all the other stretch goals this is something the Kickstarter has made possible: He's going to make this his biggest game ever. His original plans for the castle were conservative, but in keeping with the kind of work he's been able to do before. But that was all the way back at $500,000.

His ambition has grown along with the campaign, and at $2.75 million he's finally ready to commit to making this the biggest castle he's ever designed. (He estimates that the world will be 25 percent larger than it would have been if the Kickstarter had only just reached its goal.)
 
Not quite an orchestrated soundtrack, but a welcome goal nonetheless. I like the idea of these mini goals.

Also exciting to see there is a 3m goal there in the basement. I can't wait to see everything down there. Having the biggest castle possible, with no budgetary limitation, is a great goal. That's basically the final assurance that IGA is getting to make exactly the game he wanted to make.
 
...Is that a Wii U stretch goal I see at $3,000,000?

Let's do this!

I've reached a point where, other than an orchestrated soundtrack, I can't imagine what other stretch goals there could even be. A Wii U/Vita goal (which is, in essence, a Unity or Unreal 3 port of the game to be done after the fact) feels like it should be the final goal. And boy would I be happy if that was the case.
 
I've reached a point where, other than an orchestrated soundtrack, I can't imagine what other stretch goals there could even be. A Wii U/Vita goal (which is, in essence, a Unity or Unreal 3 port of the game to be done after the fact) feels like it should be the final goal. And boy would I be happy if that was the case.

That most likely will be another stretch goal after the Wii U extension, but I feel the true final
stretch goal would be to bring Kojima (the artist, not the producer) "back from the dead".
 
Yes IGA.....yes....

He's going to make this his biggest game ever. (at 2.75)

i dont care if its arbitrary its just really nice he said that.

Also new 8-bit music is kewl. They got their shit together on the last bunch of stretch goals. Will make it all easy with the final push.
 
Yes IGA.....yes....



i dont care if its arbitrary its just really nice he said that.

Also new 8-bit music is kewl. They got their shit together on the last bunch of stretch goals. Will make it all easy with the final push.

Funny to even think about that when the Kickstarter still has 22 days left.
 
That castle art looks stunning now that I can finally see it clearly. I definitely want those sensibilities to make it into the game. I definitely expected a big castle, but it's nice to have confirmation. Virt, on the other hand, is a huge, and very welcome surprise. I can't wait to hear what he comes up with for this game. I might have to upgrade to the $100 edition for the soundtrack after all.
 

Virt is awesome, a super welcome addition.

But where my orchestrated soundtrack at. The way they're handling stretch goals "reveals" is incredibly annoying to me. And the next one is a Wii U version? Gah. Is an orchestrated OST even coming? :P

Also, I dunno how I feel about a Wii U port, it's a UE4 game. Wonder how is it going to be handled.
 
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