TouchMyBox
Member
Steam Workshop support?
Just imagine all of the character skin mods.
Just imagine all of the character skin mods.
Good thing you can play PCs on a TV these days with a controller.
But the controller implementation was brilliant and totally surpassed the need for kb+m in the PC version.
"Tailored to take advantage of the platform's strength" must mean its heavily tied around keyboard/mouse.
Which is great news. Sucks for console gamers tho.
That trailer with the cobra O_O looked fantastic.
how did it sell on ps3/360?
It is baffling that people think now that exclusivity and graphics go hand in hand. Like where were you for the last decades of strategy games?
So...
- Mobile mothership base
- Resistance force
- Alien/Human Hybrid Cities
Seems pretty good. I'm guessing from the premise that instead of having stable funding from the start and losing it bit by bit as countries pull out or are destroyed, this game will do the reverse, where you start with almost nothing, and you have to convince factions to support your cause and build up your support network that way. Definitely heavily inspired by Apocalypse both in premise and in gameplay elements. Not what I would have expected from a sequel, but still pretty exciting!
Dosent matter i worka t computers all day the last thing i wanna do when i get home is sit infront of one. This sucks one of my favourite games and i wont get to play it.![]()
Port begging. How it works?
For a game with no official mod support, the Long War mod is a monumental achievement.Were there many mods for the prior game? I've never associated mods with XCOM but I didn't play much of the new one either.
Port begging. How it works?
That might be it. Though I think Xcom was on PS+ so I seriously doubt that they didn't make a profit off of the console ports.
I own most of the last decade of strategy games. I don't see how Xcom going from multiplatform to single platform is related to that.
It's only allowed if the game is a PC exclusive or people beg for a Vita release of a game.Port begging. How it works?
nobody is port begging, this isn't a case of a major console putting money into the game and people getting butt hurt over it.
This game came out on consoles before, so there is disapointment for those who wish it was a simutanious release.
I'm sure like before it will come out on consoles, just later.
How the fuck do they get away with calling this XCOM 2? Come on, you're not going to confuse consumers. At least not the consumers that matter.
But holy fuck procedurally generated maps makes me not even care.
OMG, day one. Can't wait.
Technically it'll be on consoles too as Steam Machines come out this fall.![]()
You and me.
You and me.Glad I've got a 970 nowcan't wait and definitely Day 1.
Yeah, but who cares. It's a strong statement of intent for what the franchise is now and where it's headed."XCOM 2" though. It's like the 12th game in the series and not the second mainline either.
In terms of story possibilities (spinning off from the resistance bit), there's a lot of interesting potential, especially in a "terrorists vs. freedom fighters" sort of way. It looks like most people in the city are happy; where's XCOM's motivation to keep fighting? Is it fueled (partly) by sheer hatred of the aliens?
Hoping they go into that a little bit.
Glad I've got a 970 nowcan't wait and definitely Day 1.