Was going by this.
6 of them aren't boss room bosses. They're like mini bosses that exist in the world.
Anyway, more bosses does not make the game better. The less bosses, the more they can actually refine the bosses and make them interesting.
Was going by this.
Demon's Souls had 16 bosses, not 22.
Anyway, saying "15 new bosses" is weird, this is either Dark Souls 2 DLC or Demon's Souls remastered with the 6th archstone.
Why is the health and stamina bars exactly like Dark Souls 1?
Anyway, more bosses does not make the game better. The less bosses, the more they can actually refine the bosses and make them interesting.
Looks more like the offspring of a rat and a tree
So the Cat lady is still alive huh? her offspring were not cute at all in Dark Souls 1
Gematsu said:The game is coming to PlayStation 4 and Xbox One in 2016. PC is also listed, but is accompanied by the word negotiable.
The game will support 1-4 players, meaning its possible you can summon more than one friend or there might be a player-versus-player element.
10 playable classes, all available from the beginning of the game.
45 new enemies, 15 new bosses. Characters and monsters from previous games are not included in that count.
100 new weapons and 40 new armor sets with returning equipment not counted in that number.
60 minutes of cutscenes, mostly in engine, rather than pre-rendered.
There will be around 12 areas in the game.
Will change the way you interact with players online. Youll now participate in Sacrifice Ceremonies. You can drag bodies around, choose where to sacrifice them, perform the ritual, and visit another players game. Doing this makes you a target for other players. These will also change your game, such as a sacrifice creating a bonfire at the location you choose to sacrifice the body.
Light sources and enemy layouts have been changed.
BOss battles have a new Heat Up factor that completely change boss battles based on undescribed factors.
The game will add Sword Fighting Arts, which including Rush In and Circle. The former is a sacrifice attack that allows you to dive into an opponent and take damage while delivering a huge hit, while the latter sounds like a dodge move.
Read more at http://gematsu.com/2015/06/dark-souls-iii-first-details-screenshots-leaked#rTDYqTuPXEOdgFh5.99
You need to exclude MIB and Primeval demon since those aren't bosses
Why is the health and stamina bars exactly like Dark Souls 1? Sounds a bit odd, but nonetheless, am I the only one getting a Deep Down vibe to the graphics?
60 minutes of cutscenes, mostly in engine, rather than pre-rendered
I'm confused when it says "15 Bosses".
Demons had 22 bosses, DS1 had 26, DS2 had 30 without counting DLC.
So is it 15 new bosses + reused bosses? That seems a little weird.
I mean, reusing bosses is practically a tradition in the series, but if 15 are new and 15 are old, that's a 50% reuse rate on bosses, and they've never been that blatant before.
I imagine the heat mode is just something similar to how Bloodborne bosses shift forms and movesets while fighting them which was cool.
I'm confused when it says "15 Bosses".
Demons had 22 bosses, DS1 had 26, DS2 had 30 without counting DLC.
So is it 15 new bosses + reused bosses? That seems a little weird.
I mean, reusing bosses is practically a tradition in the series, but if 15 are new and 15 are old, that's a 50% reuse rate on bosses, and they've never been that blatant before.
I'm not talking the quantity, I'm talking about how many they are reusing for this one. It seems like it might be abnormally high.
My suggestion was early prototype work, using the souls characters as placeholders. They later either dropped some areas or tweaked the level architecture so they look a little different now.
Here's a better details write-up as written by Gematsu. I've added it to the OP as well:
Light sources and enemy layouts have been changed.
Here's a better details write-up as written by Gematsu. I've added it to the OP as well:
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...
I'm not talking the quantity, I'm talking about how many they are reusing for this one. It seems like it might be abnormally high.
Those are just phases of the boss battles which have been in all the Souls game. If the rumor goes out of its way to say the bosses have this new mode then I do believe it's more than just phases.
Straight up just 15 bosses would be fine if each is really unique. I think Bloodborne had 17 not including chalice dungeons.
Just had the realization that the PC release itself isn't negotiable, but most likely the release *date*. I'd be cool with a later date if it's what it takes to avoid a Dark Souls 1 port. (Didn't 2 release everywhere at once though?)
Here's a better details write-up as written by Gematsu. I've added it to the OP as well:
Gematsu said:Light sources and enemy layouts have been changed.
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...
It's weird that they would advertise cutscenes at all for a souls game, but I think that's pretty much in line with the other games.
Light sources and enemy layouts have been changed.
Here's a better details write-up as written by Gematsu. I've added it to the OP as well:
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...
60 minutes of cutscenes, mostly in engine, rather than pre-rendered
Not sure what to think about that. Kind of like most Blizzard games, the Souls games greatly benefited from having pre-rendered cutscenes.
60 minutes of cutscenes
Sound about right for a Souls game. Lengthy pre-rendered intro cutscene and then lots of little in-game cutscenes throughout, typically highlighting Boss intros or other similarly big events.
Well that isn't needed.
They think MS is willing to throw all their money at their Xbox division on an OS launch year.
Literally be Guts.
Exclusive to GameStop.
Well that isn't needed.
Eh, it's essentially cool abilities for people who go melee. They could just be variations of the charge attack from Bloodborne, depending on what you have equipped a charge move does something different
Something doesn't add up, when did Miyazaki have the time to do all this?
I don't think there should be any doubt that this is real. It's all new assets and the characters look nothing like Bloodborne characters with the equipment and armor.
Unfortunately, based on the video it also kinda sounds like Dark Souls 2.5 and a sequel where the core gameplay is very much the same as it's been for years now. There's recycled bosses, enemies, weapons, armor and equipment and the new features they talk seem like more special moves and bosses with different forms, seems like minor itterations in the grand scheme of things.
I guess that's enough for some, but after having played (and loved) all the Soul's games and especially after the improvements to the core combat that Bloodborne brought to the table, I think another game in that franchise will have to make some bigger changes or people will end up burning out on it.