Dark Souls III leaked info and screenshots [RUMOR - Better Details Write-Up]

Anyway, more bosses does not make the game better. The less bosses, the more they can actually refine the bosses and make them interesting.

I'm not talking the quantity, I'm talking about how many they are reusing for this one. It seems like it might be abnormally high.
 
So the Cat lady is still alive huh? her offspring were not cute at all in Dark Souls 1

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Here's a better details write-up as written by Gematsu. I've added it to the OP as well:

Gematsu said:
The game is coming to PlayStation 4 and Xbox One in 2016. PC is also listed, but is accompanied by the word “negotiable.”
The game will support “1-4 players,” meaning it’s possible you can summon more than one friend or there might be a player-versus-player element.
10 playable classes, all available from the beginning of the game.
45 new enemies, 15 new bosses. Characters and monsters from previous games are not included in that count.
100 new weapons and 40 new armor sets with returning equipment not counted in that number.
60 minutes of cutscenes, mostly in engine, rather than pre-rendered.
There will be around 12 areas in the game.
Will change the way you interact with players online. You’ll now participate in “Sacrifice Ceremonies.” You can drag bodies around, choose where to sacrifice them, perform the ritual, and visit another player’s game. Doing this makes you a target for other players. These will also change your game, such as a sacrifice creating a bonfire at the location you choose to sacrifice the body.
Light sources and enemy layouts have been changed.
BOss battles have a new “Heat Up” factor that “completely change” boss battles based on undescribed factors.
The game will add “Sword Fighting Arts,” which including “Rush In” and “Circle.” The former is a sacrifice attack that allows you to dive into an opponent and take damage while delivering a huge hit, while the latter sounds like a dodge move.

Read more at http://gematsu.com/2015/06/dark-souls-iii-first-details-screenshots-leaked#rTDYqTuPXEOdgFh5.99
 
Why is the health and stamina bars exactly like Dark Souls 1? Sounds a bit odd, but nonetheless, am I the only one getting a Deep Down vibe to the graphics?

That's kind of redundant isn't it, since most people got a Souls vibe from Deep Down?

60 minutes of cutscenes, mostly in engine, rather than pre-rendered

Not sure what to think about that. Kind of like most Blizzard games, the Souls games greatly benefited from having pre-rendered cutscenes.
 
I'm confused when it says "15 Bosses".

Demons had 22 bosses, DS1 had 26, DS2 had 30 without counting DLC.

So is it 15 new bosses + reused bosses? That seems a little weird.

I mean, reusing bosses is practically a tradition in the series, but if 15 are new and 15 are old, that's a 50% reuse rate on bosses, and they've never been that blatant before.

Straight up just 15 bosses would be fine if each is really unique. I think Bloodborne had 17 not including chalice dungeons.
 
I imagine the heat mode is just something similar to how Bloodborne bosses shift forms and movesets while fighting them which was cool.

Those are just phases of the boss battles which have been in all the Souls game. If the rumor goes out of its way to say the bosses have this new mode then I do believe it's more than just phases.
 
I'm confused when it says "15 Bosses".

Demons had 22 bosses, DS1 had 26, DS2 had 30 without counting DLC.

So is it 15 new bosses + reused bosses? That seems a little weird.

I mean, reusing bosses is practically a tradition in the series, but if 15 are new and 15 are old, that's a 50% reuse rate on bosses, and they've never been that blatant before.

dark souls had 22 at release and 3 of them were the same

edit: on second thought you are right and the new is weird but there could be some reused ones even in a new game I guess
 
I'm not talking the quantity, I'm talking about how many they are reusing for this one. It seems like it might be abnormally high.

If they reuse 3 bosses, they already have more than Bloodborne's campaign.

I could see that.

Though I don't think they'd say "15 new bosses" instead of just "18 bosses" if they were reusing that little. DSII didn't have to promote itself on "new bosses" just because it had a couple of old faces.
 
My suggestion was early prototype work, using the souls characters as placeholders. They later either dropped some areas or tweaked the level architecture so they look a little different now.

But we've seen prototype Bloodborne. There was that leaked TGS trailer that never released officially.

It didn't look like this at all.
 
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...
 
This shit lit, bb can see the bushes. Please let this be true with Miyazaki directing. Hope they take their time and don't rush though. All the souls games have a bad habbit of feeling like they're 80% complete on release day.
 
Just had the realization that the PC release itself isn't negotiable, but most likely the release *date*. I'd be cool with a later date if it's what it takes to avoid a Dark Souls 1 port. (Didn't 2 release everywhere at once though?)
 
Ummmmmmm, even If they reuse bosses from the previous games they could still make them feel different thanks to that rumoured "Heat" mechanic, like the fight against the Old Dragonslayer...
 
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...

It's weird that they would advertise cutscenes at all for a souls game, but I think that's pretty much in line with the other games.
 
I'm not talking the quantity, I'm talking about how many they are reusing for this one. It seems like it might be abnormally high.

I doubt it. I'm hoping that only maybe 1-2 bosses are from previous games with hopefully more context and lore reasons than the pathetic reused bosses we got in Dark Souls 2.

I also would love one of the bosses to be the player's character from Dark Souls 2 but I doubt it would be technically possible for those that played the game last gen.
 
Straight up just 15 bosses would be fine if each is really unique. I think Bloodborne had 17 not including chalice dungeons.

I'd be fine with that too. Dark Souls II I felt sacrificed quality over quantity. Tonnes of bosses, but a lot of them felt too similar or were outright unmemorable.
 
Just had the realization that the PC release itself isn't negotiable, but most likely the release *date*. I'd be cool with a later date if it's what it takes to avoid a Dark Souls 1 port. (Didn't 2 release everywhere at once though?)

No, two was delayed by two months. It was also over a fiscal year barrier.

If this is targeted for say, late October, and got delayed to January, it wouldn't be a 2016 game anymore.
 
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...

Sound about right for a Souls game. Lengthy pre-rendered intro cutscene and then lots of little in-game cutscenes throughout, typically highlighting Boss intros or other similarly big events.
 
It's weird that they would advertise cutscenes at all for a souls game, but I think that's pretty much in line with the other games.

I don't think all the four previous games combined had 60 minutes of cutscenes, unless I'm misunderstanding your post?
 
Sounds like BN is skimping on the budget if these rumours are to be believed.

I'll keep an eye on this, but it doesn't sound very exciting yet, and I'll admit to becoming a little burned out on the franchise.

Light sources and enemy layouts have been changed.

So is this a Dark Souls 1 and/or 2 mishmash with new stuff? Do we know if it's definitely Dark Souls 3?
 
Here's a better details write-up as written by Gematsu. I've added it to the OP as well:

Yeah, this basically reads like typical store front and press material bullet points. Like, if you go to preview or review a game you'll often get a sheet of bullet points to use as framework for your article. Often used when games are first announced/previewed so they can get their big selling points out there.

And I mean, "new" might sound like a weird term to use given it's Dark Souls 3 and thus logically has new everything, but people should keep in mind that Dark Souls II Xbone/PS4 only recently came out, as did Bloodborne. It's just typical storefront wording: HEY CHECK OUT ALL THIS NEW STUFF.
 
I like what I'm hearing, especially the "Sword Fighting Arts" part, but I don't know what to feel about 60 minutes of cutscenes...

Eh, it's essentially cool abilities for people who go melee. They could just be variations of the charge attack from Bloodborne, depending on what you have equipped a charge move does something different
 
Has everyone forgotten that the PC versions never had a day and date release alongside the console ones? That's what the 'negotiable' means next to the PC release. I imagine itll come out a month or two aftet like previous games.

Also,judging by Bloodborne/Witcher load times on PS4, I'm happy to wait.
 
Sound about right for a Souls game. Lengthy pre-rendered intro cutscene and then lots of little in-game cutscenes throughout, typically highlighting Boss intros or other similarly big events.

Only the "big" bosses had intros, usually no longer than 30 seconds, while the opening cinematic should be around ~2 minutes, you'll get a few cutscenes in the game around 1-2 minutes long...

I don't think any of the previous games had more than 20 minutes of cutscenes.
 
Something doesn't add up, when did Miyazaki have the time to do all this?

The screenshots and the amount of detail about the game in the OP would only mean the game is in advanced stage of production, however Miyazaki only recently finished working on Bloodborne.
 
They think MS is willing to throw all their money at their Xbox division on an OS launch year.



Literally be Guts.

Exclusive to GameStop.

Game replaced by just a note from miyazaki saying "Just go read fucking berserk already holy shit"

Also dark souls 3, now every boss has a wheel skeleton mode
 
I don't know about you but something about the details and screens seem off, specially the details they seems like made up fan stuff and not from a real game description. However i'm pretty unlikely those screens were faked, i don't think there are many people who would do so much work only for tricking people.
 
Well that isn't needed.

Back when Dark Souls 2 was announced, I got the impression the new director really wanted a somewhat more traditional story presentation (like a mix of more traditional stuff on top of all the item/world things) based on the initial fact sheet, but about two months later they started making very different statements, insisting it'd be like the older games.

If it's not Miyazaki, I could see them being given more rope this time to actually do it given that they successfully launched a game.
 
Eh, it's essentially cool abilities for people who go melee. They could just be variations of the charge attack from Bloodborne, depending on what you have equipped a charge move does something different

I like it, some "sword arts" could make your character agile like in Bloodborne, while others could slow you down, but increase your ability to wield shields, or some could make you more efficient with magic...etc.

It's actually a phenomenal feature.
 
I don't think there should be any doubt that this is real. It's all new assets and the characters look nothing like Bloodborne characters with the equipment and armor.

Unfortunately, based on the video it also kinda sounds like Dark Souls 2.5 and a sequel where the core gameplay is very much the same as it's been for years now. There's recycled bosses, enemies, weapons, armor and equipment and the new features they talk seem like more special moves and bosses with different forms, seems like minor itterations in the grand scheme of things.

I guess that's enough for some, but after having played (and loved) all the Soul's games and especially after the improvements to the core combat that Bloodborne brought to the table, I think another game in that franchise will have to make some bigger changes or people will end up burning out on it.
 
Idk how real this is, but your other equip showin up on ur char back and stuff is cool.

Going to keep my hype levels under control.

Maybe. lol
 
I don't think there should be any doubt that this is real. It's all new assets and the characters look nothing like Bloodborne characters with the equipment and armor.

Unfortunately, based on the video it also kinda sounds like Dark Souls 2.5 and a sequel where the core gameplay is very much the same as it's been for years now. There's recycled bosses, enemies, weapons, armor and equipment and the new features they talk seem like more special moves and bosses with different forms, seems like minor itterations in the grand scheme of things.

I guess that's enough for some, but after having played (and loved) all the Soul's games and especially after the improvements to the core combat that Bloodborne brought to the table, I think another game in that franchise will have to make some bigger changes or people will end up burning out on it.

Did you read the "Swords Arts" part?
 
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