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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Only wet weather?

I guess that's something, but come on...other racers now have full weather cycles, you can't just pretend that rain alone will cut it.

In any case, I hope it's a damn sight better than it was in Horizon 2. I'm expecting something on par with or exceeding the rain in DC.

Realistically you'll be lucky to have rain as good as in H2. Don't expect it to be anywhere near DC considering FM6 runs at double the framerate on a weaker machine and has twice as many cars on track.
 
Realistically you'll be lucky to have rain as good as in H2. Don't expect it to be anywhere near DC considering FM6 runs at double the framerate on a weaker machine and has twice as many cars on track.

I guess you're right, but I do hope they at least add running of droplets up the windscreen at high speeds. It's distracting how static they are in Horizon 2...they just sit there asyou're bombing down the road at nearly 150mph.

Completely takes you out of the game...
 
Would be amazing if they somehow managed to include 4XMSAA like with Horizon 2. That's probably pushing it a bit though at 60fps.

Hopefully they at least improve the image quality over Forza 5.
 
Only wet weather?

I guess that's something, but come on...other racers now have full weather cycles, you can't just pretend that rain alone will cut it.

In any case, I hope it's a damn sight better than it was in Horizon 2. I'm expecting something on par with or exceeding the rain in DC.

Its impossible as they are looking for 1080p/60FPS and XB1 is weaker hardware than PS4 so they have to cut to reach their goal. We can expect GT7 to have on par graphics like DC considering developers track record and development time cycle.
 
Only wet weather?

I guess that's something, but come on...other racers now have full weather cycles, you can't just pretend that rain alone will cut it.

In any case, I hope it's a damn sight better than it was in Horizon 2. I'm expecting something on par with or exceeding the rain in DC.

Im just happy Forza 6 will get Wet Weather (dynamic or not) and Night Racing (dynamic or not) with 24 player racing and get a locked 1080p 60fps, and not compromise the resolution or the frame rate which I thought was going to happen and then people would endlessly complain about it only being 900p etc.

Also the other racers that have full weather cycles include two 30fps games which have half the player count/frames (DC/FH2) and Project Cars which isn't locked to 60fps and struggles performance wise (on the X1) and is also only 900p.
 
Very excited to see FM6 gameplay. Night racing and wet roads will be a nice change for FM over the racing on dry, sun-lit roads every time. Even if the roads are just wet and it's not raining.
 
Im just happy Forza 6 will get Wet Weather (dynamic or not) and Night Racing (dynamic or not) with 24 player racing and get a locked 1080p 60fps, and not compromise the resolution or the frame rate which I thought was going to happen and then people would endlessly complain about it only being 900p etc.

Also the other racers that have full weather cycles include two 30fps games which have half the player count/frames (DC/FH2) and Project Cars which isn't locked to 60fps and struggles performance wise (on the X1) and is also only 900p.

IF the framerate/rez isn't compromised, even with 24 cars on track, in wet conditions, then clearly cutbacks will be made elsewhere. True with PCars, however they use a dynamic time cycle, and even at 900p have performance issues, even with the new patch when it lands. T10 are a very good developer so they will squeeze more out of the XB1 but to what extent we'll of course find out at E3.
 
I liked the Music/Soundtrack in FM5. I hope they have same style for FM6. didn't like FH2 soundtrack outside of couple of songs at ALL.

I read somewhere the lead sound guy left Turn 10 for the GT team. i hope the music / soundtrack isn't bad for FM6.

graphics wise i reached a point where i will not care much as i honestly don't think any game will top Drive Club. not GT7 or FM6.

DC have fewer cars and tracks than GT7 or FM6. so the deveopment time and the attention to details will not be matched by both games. With that being said, it didnt stop me from enjoying FH2 and Project Cars.
 
IF the framerate/rez isn't compromised, even with 24 cars on track, in wet conditions, then clearly cutbacks will be made elsewhere. True with PCars, however they use a dynamic time cycle, and even at 900p have performance issues, even with the new patch when it lands. T10 are a very good developer so they will squeeze more out of the XB1 but to what extent we'll of course find out at E3.

Yeah true, it'll be interesting to see where the cutbacks will be made, and how they've managed to do it performance wise. Hopefully E3 has the answers, do we expect gameplay there or just a trailer/ talk by Dan at MS' press conference?
 
Are they likely to pick up from the engine in FH2? I asked that at the time of FH's launch but some people told me they were developed as separate game engines.
 
Are they likely to pick up from the engine in FH2? I asked that at the time of FH's launch but some people told me they were developed as separate game engines.

I think they are different engines ? The car handling in FH2 is way different than FM5. FH2 driving isnt related to sim at all lol
 
FH2 used FM5 engine I thought.

For rendering? Well, at least both teams are sharing a lot of information but FH2 used its own engine while most probably sharing a lot of code with F5 (why wouldn't they?). But I guess the games are different in what load they generate on a gpu, especially given that FH2 is open-world.
My guess is that Turn10 evolved their own engine and took several parts of FH2 to make better use of esram and to better utilize the hardware than they were able to when Forza 5 launched with a bad sdk and wasted resources on kinect.
 
Are they likely to pick up from the engine in FH2? I asked that at the time of FH's launch but some people told me they were developed as separate game engines.

No, FM6's engine will be powered by ForzaTech (according to the link) which is a PR buzzword which nobody really knows about until more info is revealed at E3.

Personally I think FM5's engine was only a slightly modified version of FM4's engine, as T10 were going to develop a 360 version of FM5 but later scrapped it, then ran out of time and only could make minor changes to FM4's engine for FM5. ForzaTech is there little buzz word for proper next gen engine for FM6, in which Night/Weather can finally be achieved.
 
Thinking about it abit more,I'd be good with prebaked lighting or shadows in some areas of the game,or all of the game,whatever I guess. Any next gen racer thats gonna have weather,day/night cycles, 24 cars on screen,and at 60 frames at 1080 with driveatar a.i. and those Turn 10 racing physics is something mighty to see. Forza is its own thing,striving for much more when you add all the things theyre speaking about. A partial or all around trade off of dynamic lighting for better immersion in other areas cause Fora isn't like anything else out there really,not on current consoles in my opinion. I get the feeling once we see what they've done with the mix of all this its gonna be real good overall.
 
baked lighting in 2015 when even open world games have dynamic tod and weather.

it's their 6th mainline game. that's more than a decade of dev time. can't believe people have been okay and understanding about it for the longest time.

We don't even know if it does or doesn't have dynamic time of day, we have next to no information about the game. I personally couldn't give a shit.
Dynamic time of day/night racing and weather would have been appreciated a long time ago for the Forza series, but apart from Turn 10 saying that it wasn't possible to hit 60fps and have those features time and time again, it's far from the most important feature for a racing game as well.
 
baked lighting in 2015 when even open world games have dynamic tod and weather.

it's their 6th mainline game. that's more than a decade of dev time. can't believe people have been okay and understanding about it for the longest time.

Perhaps you should've named the long list of other racing games that are also 1080p and 60fps locked so Turn10 can reach out for help of devs doing a way better job of making racing games.
 
Would be amazing if they somehow managed to include 4XMSAA like with Horizon 2. That's probably pushing it a bit though at 60fps.

Hopefully they at least improve the image quality over Forza 5.
4xMSAA? No way. IQ is something that the Horizon games will probably always have over the Motorsport games thanks to the 30fps vs 60fps targets.

I would expect similar IQ levels as previous games, relatively speaking. Basically, not great, but performance is immaculate as a result.
 
what is this thread about again?

The forza team make some pretty damn nice packages. Horizon 2 was excellent and there is no doubt in my mind that this game will really shine. i dont see why it's being compared to ps3 games based on low res images?
 
Now that there is some sort of weather and TOD, it'll be interesting to see what other features are included.

Will there be an overhauled career?
Better representation of motorsport rules and atmosphere?
Will the customization, upgrades and tuning systems be even more extensive?
Longer career races with animated pit-stops and strategies?
Better driveline flex simulation?
Better Aussie classics representation..lol

Beardawalt, in thee we trust..
 
Perhaps you should've named the long list of other racing games that are also 1080p and 60fps locked so Turn10 can reach out for help of devs doing a way better job of making racing games.

That's not the point... GT is yet to land this gen and PCars will only get better with their next attempt. The generation is early.

GT was already doing those things last gen on shitty PS3 hardware that is a nightmare to code for, albeit at lower res due to the hardware.

If anything turn 10 have played it safe throughout the series so far, but that's more down to the fact that they have a philosophy (60fps or bust) and will make sacrifices where necessary to stick to it.

I think its time they started taking some risks and started pushing the envelope. Playing it safe wont be good enough anymore this gen, no matter what diehard Forza fans might say.
 
Perhaps you should've named the long list of other racing games that are also 1080p and 60fps locked so Turn10 can reach out for help of devs doing a way better job of making racing games.

1080p/locked60fps is excuse now for Forza fans? How about 1080p/locked60 fps with all bells and whistles? What FM6 ( partially ) will have, GT series already did on last gen. Or GT3 already did with wet races on PS2.

It's hilarious when somebody praises that FM5 is locked 60fps IGNORING the facts which sacrifices had to be done.
 
what is this thread about again?

The forza team make some pretty damn nice packages. Horizon 2 was excellent and there is no doubt in my mind that this game will really shine. i dont see why it's being compared to ps3 games based on low res images?

No surprise here... just take a look at ShamePain's post history. He just loves to turn every Forza related thread into a GT vs Forza trolling fest.
 
That's not the point... GT is yet to land this gen and PCars will only get better with their next attempt. The generation is early.

How do you know the point of empty space? And yes, the gen is early and Forza 5 was a launch game which many disregard. Basing anything off this is in no way any point for the discussion.


GT was already doing those things last gen on shitty PS3 hardware that is a nightmare to code for, albeit at lower res due to the hardware.

And there were games doing it before GT5. On worse hardware, albeit at lower res due to hardware. So? Is there a general checklist for racing games now that objectively make them good or bad now?

If anything turn 10 have played it safe throughout the series so far, but that's more down to the fact that they have a philosophy (60fps or bust) and will make sacrifices where necessary to stick to it.

What do you mean with play safe? How do you know that? They are priorizing different things in comparison to other racers, especially a locked framerate. Funny that this is what people ignore and say "but it lacks feature (insert what other game has here)".


I think its time they started taking some risks and started pushing the envelope. Playing it safe wont be good enough anymore this gen, no matter what diehard Forza fans might say.

What exactly will make you think they finally taking some risks? What do they need to convince you they do so? Pushing hardware so far that 60fps is not possible anymore? But nice to see you already making judgements what is important this gen, although it's only early this gen.
 
That's not the point... GT is yet to land this gen and PCars will only get better with their next attempt. The generation is early.

GT was already doing those things last gen on shitty PS3 hardware that is a nightmare to code for, albeit at lower res due to the hardware.

If anything turn 10 have played it safe throughout the series so far, but that's more down to the fact that they have a philosophy (60fps or bust) and will make sacrifices where necessary to stick to it.

I think its time they started taking some risks and started pushing the envelope. Playing it safe wont be good enough anymore this gen, no matter what diehard Forza fans might say.

It kinda is the point. They've been "playing it safe" in order to actually have a locked 60fps, which should be absolutely mandatory for a game of this type. Anything they can add whilst maintain that is great. Anything they can't shouldn't be there. I don't want to see any of that GT or Project Cars fluctuating framerate BS in Forza ever. It's the reason I stopped buying GT after 5, and don't own Project Cars.

I definitely agree with you in regards to stuff like a better career mode, qualify laps, longer races etc. But framerate is far more important than other graphical features, as it's what's making the series better to actually play compared to its rivals.
 
1080p/locked60fps is excuse now for Forza fans? How about 1080p/locked60 fps with all bells and whistles?

It's hilarious when somebody says that FM5 is locked 60fps IGNORING the facts which sacrifices had to be done.

So if 1080p60 is not a big deal, where are all these games? Games are always about sacrifices, every game is about it, since ever. No game has unlimited ressources. And perhaps your mind can be opened that people preferring 1080p60 are not automatically "Forza fans".
 
That's not the point... GT is yet to land this gen and PCars will only get better with their next attempt. The generation is early.

GT was already doing those things last gen on shitty PS3 hardware that is a nightmare to code for, albeit at lower res due to the hardware.

If anything turn 10 have played it safe throughout the series so far, but that's more down to the fact that they have a philosophy (60fps or bust) and will make sacrifices where necessary to stick to it.

I think its time they started taking some risks and started pushing the envelope. Playing it safe wont be good enough anymore this gen, no matter what diehard Forza fans might say.

While your sentiments may be well intentioned if indeed Turn10 did "take risk" as you call it (whatever that means, they've only put out one of the best racers semiannually since inception) they would get raked over the coals by their fans and non fans alike as well as those that are so inclined would not stop using it as a tool to say "look, I told you the XB1/Turn10 suxxors cause FM6".

I have no doubt they'll deliver a great product. It may not be what we all want but it will be the best they can do at that time and it will be 1080p/60. Locked!
 
I'd like to add that Forza is known for having a locked frame rate - whether that be 30fps for Horizon or 60fps for Motorsport. Clearly Turn 10 have made this a goal in Motorsport games, in that 1080p 60fps locked must be achieved before anything else and this differentiates them from the competition in that area (just looking at resolution/framerate)
 
7 years late in respect to features. I'll judge when I see the game in person. I will not be swayed by the Forza hype like last time for I have been fooled twice already... Shame on me.
 
Can some of you guys who can see in the future based on three screenshots and a crappy translated product page please tell me the lottery numbers?

Thanks in advance!
 
That's not the point... GT is yet to land this gen and PCars will only get better with their next attempt. The generation is early.

GT was already doing those things last gen on shitty PS3 hardware that is a nightmare to code for, albeit at lower res due to the hardware.

If anything turn 10 have played it safe throughout the series so far, but that's more down to the fact that they have a philosophy (60fps or bust) and will make sacrifices where necessary to stick to it.

I think its time they started taking some risks and started pushing the envelope. Playing it safe wont be good enough anymore this gen, no matter what diehard Forza fans might say.
Why on earth do that? Wreck what's great about the Forza series?! I don't want framedrops, variable resolution and PS2 model cars for the sake of not playing safe.
 
While your sentiments may be well intentioned if indeed Turn10 did "take risk" as you call it (whatever that means, they've only put out one of the best racers semiannually since inception) they would get raked over the coals by their fans and non fans alike as well as those that are so inclined would not stop using it as a tool to say "look, I told you the XB1/Turn10 suxxors cause FM6".

I have no doubt they'll deliver a great product. It may not be what we all want but it will be the best they can do at that time and it will be 1080p/60. Locked!

I'd actually argue that sacrificig graphical elements in order to maintain a perfect framerate is indeed taking a risk on Tutrn 10's part. You can't really advertise "no framedrops ever" in the same way you can pretty graphics. They know comparisons to GT will happen, that screenshots of 2d crowds will be contrasted with screens of Driveclub, and that in that comparison the framerate won't be visible at all. Yet they don't just go "fuck it, as long as we remain above the 40s most of the time, whatever" and just advertise it as 60fps like other studios might.

I find this position even more surprising coming from GHG tbh, someone I've seen constantly defend what Driveclub chooses not to do in comparison to other racers it is likely to be compared with, yet here apparently it's checklist parity or GTFO.
 
I love how 1080p/60 is the Holy Grail on this forum until a developer actually does what it takes to get it then it's like where's all the eye candy, 1080p/60 be damned?!
 
Let's all remember the teasing Forza fans suffered through all these years culminating with this photo :
turn_10_office_25.jpg
 
GT? Well GT5/6 were definitely not locked 60fps. Hopefully things will be back on track like the ps2 days for GT7.

GT6 punched above their weight with features that wouldn't become standard until currentgen like ToD/Weather and also ran at a higher resolution than most Xbone games. I'm willing to bet it's gonna run well on PS4 if they don't aim for 4k or something like that.
 
In Horizon 2 that is, probably for a lot less than that actually. I expect them to be in FM6 at launch

I'm almost sure that was the price for the FM4 addon. But I could be wrong.

I guess as EA is rebooting NFS this year they wouldn't give anyone else in the same timeframe the permission to include Porsche.
 
Let's all remember the teasing Forza fans suffered through all these years culminating with this photo :

Ahhh the memories....hopefully Camino Viejo or Crown Jewel Test Track makes a return in FM6 with Ladera and Iberion, they really were great tracks that need to be updated to next-gen
 
I love how 1080p/60 is the Holy Grail on this forum until a developer actually does what it takes to get it then it's like where's all the eye candy, 1080p/60 be damned?!

C'mon now everyone knows the holy grail is 1080p/60fps with graphics that could only be achieved at 1080p/30fps or even 900p/30fps.

Forza just ain't trying!

Actually I'd like to see more games target 1080p/60fps with solid performance and align visuals to match particularly if they're fast paced. 1080p/30fps is fine too but again I want the performance to be solid.

Too many games are simply overreaching on visual detail combined with devs who cannot achieve the level of optimization needed to secure a solid framerate.

Exclusives in particular should be solid as they don't have the additional burden of being multi-platform which does complicate code optimization although it does still depend somewhat on the individual devs and whether you're talking 1st party or 2nd party for exclusives.
 
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