Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

I didn't know if you know this but Forza is having this sponsorship kind of thing with Ford and their new supercar....

It's easy to explain away such a small detail to LoD on a in-game screenshot with other cars on track.



So you've seen the future? You're also ignoring that Ford and Turn 10 are in patnership for the launch of the Ford GT too right?

Just to be clear.

I'm not saying it is from Forza 6's ForzaVista mode. I'm saying that such a small detail doesn't make sense to disprove something entirely.

It has absolutely nothing to do with anyones partnership, T10 just likes to leave number plates blank, I don't know why. And you're being optimistic thinking it's an in game screenshot, T10 always uses the best lods for promo material, because guess what, it doesn't have to run it in realtime.
 
For the life of me, I can't figure out why PGR 4's tracks never made it to Forza. They look amazing to this day and would dramatically increase the environment count. Not to mention add a fantastic variety to all of the circuits.

Because PGR4 ran at 30fps/SubHD resolution.
 
This shot says it all really:
2015-06-102.06.22darrh.png

It's real life footage in a pavilion, this level of geometry,shading complexity, lighting is unattainable not only by video games, but CG renders as well.
 
This shot says it all really:
2015-06-102.06.22darrh.png

It's real life footage in a pavilion, this level of geometry,shading complexity, lighting is unattainable not only by video games, but CG renders as well.
That actually looks like high quality CG to me but I can't pin why exactly. I suppose it's the surreal lighting. Video compression doesn't help at all.
 
Don't expect Porsches at launch if we going off what Xbox Wire posted.
http://news.xbox.com/2015/06/games-forza-horizon-2-porsche-expansion

Bringing Porsche to Forza Horizon 2 is fantastic news for Xbox fans and, even better, it’s just the start! We're excited to share that we are working together with Porsche and EA to deliver the Porsche experience to Forza Motorsport 6 players in 2016. We'll have more details to share in the future on the integration
 
Because PGR4 ran at 30fps/SubHD resolution.

PGR4 wasn't sub-HD. PGR3 was.

They would look really out of place. First they aren't modelled with PBR, second the lighting is PGR4 is still beyond anything that T10 has done.

Look, I love PGR4, and still play it every now and then... but its lighting is not better than later Turn 10 offerings. That's BS. It may be stylistically preferable however (I think it's stylistically preferable to pretty much every racer in existence though).
 
Probably part of the deal so NFS can have their launch Porsche exclusivity. Good ole EA.
Let's not forget that EA is not the only one holding licenses; they have rights to Ferrari (or at least have had, I have no knowledge of the deal ending) for at least XBOX (and possibly PC too) so any multiplatform game releasing on XBOX has to (due to feature parity TRC) buy the license from Microsoft if they want to have Ferrari's in the game. They have been making similar deals for example the Ferrari Racing Legends game had to get the license from Microsoft.

Microsoft has been more open to sub-licensing it though after Shift 2 not getting the license, where as they had Ferrari cars as exclusive 360 DLC for the first Shift. We've seen Assetto Corsa (most likely due to their close relationship with Ferrari), NFS series and the Crew have Ferraris.
 
Don't expect Porsches at launch if we going off what Xbox Wire posted.
http://news.xbox.com/2015/06/games-forza-horizon-2-porsche-expansion

Hardly surprising. MS will be looking to recoup the EA licensing fees through paid DLC, just like last time. I thought everyone expected this?

Microsoft has been more open to sub-licensing it though after Shift 2 not getting the license, where as they had Ferrari cars as exclusive 360 DLC for the first Shift. We've seen Assetto Corsa (most likely due to their close relationship with Ferrari), NFS series and the Crew have Ferraris.

I don't think MS still hold the Fezza license. Might be wrong though.
 
I don't think MS still hold the Fezza license. Might be wrong though.
I'm not quite sure myself either, but since we haven't really heard any updates on the matter and Ian Bell's latest post makes it sound they still have the Xbox exclusive license:
http://forum.projectcarsgame.com/showthread.php?30015-Forza-Motorsport-6&p=976844&viewfull=1#post976844 said:
Not Turn 10, Microsoft for Ferrari on their platform.
In response to:
i'll rephrase the question
would that mean you would need to make deals with Turn10, if you want ferrari (not porsche) in pCars?
Ferrari Racing Legends was also released under their license (though that was 2012) so it's hard to say, but from a business perspective it's not hard to see why they would want to keep it. Sure, GT6 and Driveclub get to keep their Ferraris, but at the same time I doubt Ferrari would be quite so anxious to do a full exclusive license and 2 platform license also has to be much cheaper, but they can "extort" any multiplatform developers to have to buy the license at a high price to get their games with Ferraris on Xbox.
 
I think Turn 10 needs to step their game up a little.
What in particular would you like though?

The thing with Forza and game development in general is that it's always filled with massive compromises. The core tenets of the series include the super stable 60fps, a really highly polished experience and somewhat quick release turnover. That inherently reduced the amount of risks they can realistically take, which is why we aren't necessary seeing all the cutting edge technologies implemented or some really drastic changes (subjective, but what I mean is that suddenly adding enourmous features requiring a ton of iteration to get it up to the expected level). It's pretty much inherently tied to the series, but at the same it's a compromise that is up to the players themselves to decide whether it's worth it and I feel that most do feel that series is "on track".
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.

6 millionth time, no-one else is holding 60fps. Hell, on the same hardware PCars isn't even close to holding 60fps at 900p.

It's literally everyone else in this arena that needs to step their shit up tbh.
 
I'm interested to see how they handle rain. On a closed circuit track; one would think there's more room for refinement than in an open world like Horizon 2. (Which isn't a slouch)
Screenshot-Original.png


Screenshot-Original.png
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.

Says things directly impacting gameplay and player interaction are "little things". Compares to 30FPS racers with less cars on the GFX front.

Astounding.
 
Says things directly impacting gameplay and player interaction are "little things". Compares to 30FPS racers with less cars on the GFX front.

Astounding.

Those are not directly relating to Gameplay or Graphics are they?
Do those great features have any impact on Gameplay or graphics?

If you had a game with those amazing features, and it looked like crap or played like crap would you still play it?.

Where Turn 10 where innovators for online racing, they have fallen a little bit in the graphics dept, and have been passed by. I am hoping they step it up. that is all. Because they have my favorite driving mechanic.
 
Those are not directly relating to Gameplay or Graphics are they?

Of course all the things you mentioned do affect the gameplay. How is the solid online component, car customisation, auction house and community sharing not directly affecting gameplay?
If you had a game with those amazing features, and it looked like crap or played like crap would you still play it?.
But Forza doesn't look like crap either on it's own or compared to competing racers.
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.
I really don't think you can just compare titles that simply though. Sure Driveclub looks better but its 30fps vs 60fps, even with better code and optimization Forza would need astonishing wizardy to match a 30fps title while sticking to 60fps itself.

PCars is a multi-platform title and its 900p with a more variable frame rate.

TBH until there's another 1080p/60fps racer out it's impossible to really compare easily. If Driveclub was 60fps what would it look like for example? Or if PCars was1080p on XB1 what would it look like.

At the end of the day Forza is one of the few (not trying to make anything of it by the way) 1080p titles on XB1 and it's 60fps to boot (not Horizon obviously) so it's pretty decent effort IMO to achieve that while still looking visually decent too.
 
Let's not forget that EA is not the only one holding licenses; they have rights to Ferrari (or at least have had, I have no knowledge of the deal ending) for at least XBOX (and possibly PC too) so any multiplatform game releasing on XBOX has to (due to feature parity TRC) buy the license from Microsoft if they want to have Ferrari's in the game. They have been making similar deals for example the Ferrari Racing Legends game had to get the license from Microsoft.

Microsoft has been more open to sub-licensing it though after Shift 2 not getting the license, where as they had Ferrari cars as exclusive 360 DLC for the first Shift. We've seen Assetto Corsa (most likely due to their close relationship with Ferrari), NFS series and the Crew have Ferraris.

Actually they gave it up. They said so in the pre release for Forza 5.
 
PGR4 wasn't sub-HD. PGR3 was.



Look, I love PGR4, and still play it every now and then... but its lighting is not better than later Turn 10 offerings. That's BS. It may be stylistically preferable however (I think it's stylistically preferable to pretty much every racer in existence though).

1. Seems you're right.
2. Technically maybe Xbone's Forza are somewhat better, on 360 PGR absolutely destroys Forza graphically and it's a given considering it has twice the rendering budget. Artistically though even currentgen forzas can't touch PGR, the environments in particular look almost photo real.
tokyo7.jpg

And it's not even Bizarre's best looking title, I think Blur was a good jump from PGR 4 graphically and Blur 2 would've been even better, but we'll never find out.
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.
What about Forza's gameplay. Do you like it? Serious question

I could care less about graphics if the racing isn't 60fps.

I own DriveClub, Forza 5 and Horizon. I'll take the locked 60fps Forza 5 any day over graphics.
 
This shot says it all really:
2015-06-102.06.22darrh.png

It's real life footage in a pavilion, this level of geometry,shading complexity, lighting is unattainable not only by video games, but CG renders as well.
I also believe that this is real life footage, but saying that CG renders aren't capable of that is incorrect.
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.

Come on, Driveclub runs at half the framerate. Project Cars framerate is all over the joint. Running at solid 60 fps is no mean feat in itself, there's only so much they can do...from the leak we can take it that wet weather and night racing, two features that people have been harping on about for years are finally in, which are going to hit the framerate even harder.

I mean we can all hope for an improvement, but it's not going to get close to the IQ of Driveclub.
 
Look they are kings when it comes to the little things like online, car customizing, and the auction house, the insane community sharing is amazing,.On this level, no one can come close to Forza.

Graphically though, they need to step it up. The last 3 Forza's have not been huge leaps graphically. From What I have played of Project Cars and DriveClub, they need to up the graphics a little.

Wow. Thought I was coming into this thread to read some juicy F6 info, instead find people arguing about how awesome GT6 was on 10 year old hardware.

seriously?

I love a good slash and burn as much as the next man, but damn if some of you can't hear others over your own insecurity.

You'll start noticing people disappear shortly. Also, it almost goes without saying, no more discussion of any other games besides the Forza series in this thread. There's been so much dick waving in here some people have in fact put their own eyes out.

M0dus already said that there will be no more talking about titles other than Forza in this thread.
 
Wet weather and puddles? Odd wording makes me think it is not full weather system.

Thats what i would gather.
I dont imagine there will be an accelerated time mode for races like in PCars.
So essentially when you pick say Silverstone, you also choose what weather will be present.
So its either overcast or straight up raining, it wont dynamically change by much like how PCars gets from Haze heat to full on monsoon in like 2 laps.

I dont mind a none dynamic weather system, id just like wet spots on the track and actual rain on the track, doesnt need to be as dynamic as Forza Horizon 2s.
 
Thats what i would gather.
I dont imagine there will be an accelerated time mode for races like in PCars.
So essentially when you pick say Silverstone, you also choose what weather will be present.
So its either overcast or straight up raining, it wont dynamically change by much like how PCars gets from Haze heat to full on monsoon in like 2 laps.

I dont mind a none dynamic weather system, id just like wet spots on the track and actual rain on the track, doesnt need to be as dynamic as Forza Horizon 2s.

Would be more than happy with this.
 
This shot says it all really:
2015-06-102.06.22darrh.png

It's real life footage in a pavilion, this level of geometry,shading complexity, lighting is unattainable not only by video games, but CG renders as well.

It would take a shitton of time and effort to produce shaders this good.

I'm not really here to debate this, but you severely underestimate what's possible with pre rendered CG. To put it simply, we've seen Forza Vista get reasonably close to this level of quality though not on par and that's real time rendering. With pre rendered images or footage the capacity for what's possible increases to an insane amount.
 
I just found a Pringles promotion where you can win weekly prices like games and DLC.

On their site they mention you can win FH2 right now, beginning in August you could win Forza 6 and starting November Halo 5.

So the release date for Halo 5 is October 27th, so it makes sense to start giving it away after it's available. Maybe it's the same for Forza 6 then?

Site: http://getxtra.pringles.com/de/
 
I'm not really here to debate this, but you severely underestimate what's possible with pre rendered CG. To put it simply, we've seen Forza Vista get reasonably close to this level of quality though not on par and that's real time rendering. With pre rendered images or footage the capacity for what's possible increases to an insane amount.

Well, that's the main culprit - who's gonna pay for all that work. It's possible, but it's much cheaper to film a real car in a pavilion with pretty lighting.
 
1. Seems you're right.
2. Technically maybe Xbone's Forza are somewhat better, on 360 PGR absolutely destroys Forza graphically and it's a given considering it has twice the rendering budget. Artistically though even currentgen forzas can't touch PGR, the environments in particular look almost photo real.
tokyo7.jpg

And it's not even Bizarre's best looking title, I think Blur was a good jump from PGR 4 graphically and Blur 2 would've been even better, but we'll never find out.
Beautiful. I remember seeing the comparisons on the London track as well, they did an amazing job with PGR.

I miss Bizarre Creations. The studio is close to me as well, I would of loved to of gone to work for them.
 
2. Technically maybe Xbone's Forza are somewhat better, on 360 PGR absolutely destroys Forza graphically and it's a given considering it has twice the rendering budget. Artistically though even currentgen forzas can't touch PGR, the environments in particular look almost photo real.

And it's not even Bizarre's best looking title, I think Blur was a good jump from PGR 4 graphically and Blur 2 would've been even better, but we'll never find out.

A good part of PGR's photorealistic look for the environments have to do with the environment textures being largely built using actual photos. Even back with PGR1 and PGR2 it had much of this look despite the lighting being extremely basic.

I'm not even close to being as fond of Blur's look though, tbh.
 
Well, that's the main culprit - who's gonna pay for all that work. It's possible, but it's much cheaper to film a real car in a pavilion with pretty lighting.

Sure, but the value is in the context not the method. It's not out and out cheaper to produce any given scene in CG than real film or vice versa. The work itself is not that expensive. I won't bore this whole forum with it, but many people in the CG industry would argue that it costs far less than it's worth but that's all I'll say about that. :P

Edit: I love that this forum is showing PGR and Bizarre so much love.
 
Edit: I love that this forum is showing PGR and Bizarre so much love.

PGR was one of the best racing games out there. I like the open world approach of Horzion as an arcade racer, but I really miss PGR...

I wish MS would revive PGR and Rallisport Challenge.
 
PGR was one of the best racing games out there. I like the open world approach of Horzion as an arcade racer, but I really miss PGR...

I wish MS would revive PGR and Rallisport Challenge.
Indeed i tend to rent my games these day only buying the games that truly shine and these too would be day 1
 
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