First Itagaki was sorry for all this long wait. He is very excited to be able to play this game with us very soon. He is also very thankful for Nintendo to let him finish this game. After many fights and arguing during development, Nintendo and Itagaki had came to an agreement that he had came this far, why not go a bit further and do everything he wanted to do.
The first very important thing he wanted to say from his mouth, is that he is very thankful for all the players waited this long for his game. The heart is the most important thing to Itagaki.
Now to the game. Itagaki didn't just want to make a shooter, that being said, he had to know all the shooter games a shooter fan will be playing, so this game has basically all the elements in a shooter game you can find. That and mix with the melee fighting game he had developed before.
Although this is a game, Itagaki still thinks it's necessary to add some level of reality. In the world of Devil's Third, all satellites were destroyed, and there was EMP from nuclear warheads, had rendered all kinds of electricity based weapon obsolete. So what happens in this kind of situation? The result is that all ultra-ranged (missiles, UAVs) weapons were no longer available. All wars has to be done in close ranged combat by soldiers. It's basically going back to the 1940's war.
The solo play. The main character is a terrorist who was trained in some country by a man who was fled from Japan, who was of course, a Ninja. The man taught the main character everything about Ninjutsu, the modern war, and to form a best group of terrorists. From there the main character (and the group) was finally captured by NATO in a big questionable mission, and was then prisoned in America. Because his terrorist past and expertise, he was then assigned to fight another huge terrorist group, which was considered his 'karma' by Itagaki, and was an unavoidable fight for the main character.
The multiplayer. In this multiplayer mode, very sadly, the terrorist had won and took over America. The multiplayer mode happens after this event. Players were joining the fight as a citizen to take America back, and eventually join together and form clans. But, like everywhere else, groups of soldiers like to fight each other for least reason, and that's where the multiplayer mode happen. From there groups of players will fight each other in close combat like in reality. The player who is the clan leader can also alliance with other clans, so there will be diplomatic aspects in multiplayer. Itagaki thinks an army that only look for a fight are just a group of fools, a real army look for a fight and a victory. It's the basic of military strategy. So there will also be betrayal and espionage. A clan lead has to consider these aspect of diplomacy. Besides clan fighting, a player can also have the choice to register as a mercenary to play multiplayer as in any other shooters.
Players can also build your own fortress for other players to play in it. One aspect of desire in humanity is to create, and to destroy. Imagine the fortress you have spent hours to build was destroyed, burnt down to ashes during the combat. The most interesting part in multiplayer, is of course to read other player's mind, to foresee the tide of combat, so spy works will also happen in multiplayer.
Besides the serious clan combat battle, players can also have entertaining combats in multiplayer, like chasing chickens, or throwing fruits into baskets, to relive the stress. They are really fun to play and Itagaki encourages players to look for it.
Itagaki is really happy to have this opportunity to finally deliver the game to players, as he had been telling us to wait a bit longer, and he knew it's more difficult for players than for himself. He also invites players to pre-order the game on Amazon, so players can join the battle with Valhalla team in the first day.