Finale Fireworker
Member
Do you think guys Miriam likes ice cream?
Have they revealed Miriam's voice actress yet? I hope they don't make her a mute "blank slate". She deserves a personality and a background.
Who'd you like to voice her in English? I'd love another MGS alumni to voice her too so I'll have to say Jennifer Hale for Miriam!
Laura Bailey or bust
Have they revealed Miriam's voice actress yet? I hope they don't make her a mute "blank slate". She deserves a personality and a background.
Who'd you like to voice her in English? I'd love another MGS alumni to voice her too so I'll have to say Jennifer Hale for Miriam!
Interview with Siliconera
This makes me glad and it's the reason why I back projects on KS. Sure, I'm happy to get the game but I want Devs to seriously consider public funding. It's why despite all the backlash, I'm happy that MN9 got made (putting aside that I enjoyed the beta)
There wouldn't be Bloodstained without MN9.
I'm eager to see what Bloodstained's success will, in turn, result in.
And Rie Kugimiya as the japanese voice.
Not really, dear god no
And Rie Kugimiya as the japanese voice.
Not really, dear god no
BoooooooooooooooooooooooooProcedurally generated dungeon mode @ 5 mil
Rogue like would be pretty interesting. I'll always prefer the well crafted design of an IGA game, but having a rogue like add on would be a lot of fun.
So kind of like Rogue Quest, right?
Didn't that have randomly generated Castle areas?
You mean Rogue Legacy?
If roguelikes have infinite replay value, how come they are always boring after 5 hours?
If roguelikes have infinite replay value, how come they are always boring after 5 hours?
Yeah this is generally my problem with rogue like/procedurally generated content I eventually just get bored of technically different but still the same areas and challenges
it really depends on how well crafted they are. I mean Rogue Legacy is enjoyable for me still but I can't play it a ton because of the problem you listed.
on the other hand the binding of isaac I have sat down and played for hours straight as even if I hit the same rooms there are so many items and they interact differently that each run can go drastically different. In either case I could see why people wouldn't enjoy playing the same stuff over and over but I am excited for this, especially if it supports co op like the main game is going to.
Update! https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259913
Procedurally generated dungeon mode @ 5 mil
Oh my god.
Rogue-like IGAvania with Nightmare Mode on.
I need this stretch goal.
Instead of having us go through four shitty stretch goals
Update! https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259913
Procedurally generated dungeon mode @ 5 mil
I think full mod support (for custom levels/enemies/items/etc.) would have been the realness. Procedurally-designed levels sounds interesting, but they're fairly hard to get right. Instead of hand-crafting levels, you're spending a ton of time fine-tuning and balancing algorithms. I suspect doing something like that right is going to take a fair amount of resources itself, and it's only going to be a good mode if they can get it right.OK, I was wondering what mode could possible live up to the hype, and this mode is really close to doing so.
Update! https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259913
Procedurally generated dungeon mode @ 5 mil