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Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

If you're not pledging at the $125, $175, or higher level, you will need to have your PC version cost $60.

If you're considering two $60 orders, you're better off throwing in the extra $5 and getting all the extra goodies unless a physical PC copy is a must. The $125 tier allows you to select PS4 as your physical copy and PC as your digital copy; all kickstarter exclusives will be included with both copes and you'd still get beta access.
Finally, both Steam and GOG Windows PC copies will provide beta access if they meet the $60+ criteria.
Excellent thank you, you posted about exactly what I just edited in my post too, it's like you read my mind lol. So $125, PS4 physical and PC digital still gives me access to the beta, and both Steam and GOG have it as well. Any benefits of picking one over the other besides the DRM stuff?
 
While we can't really put a % on what those platforms increased it by, it certainly helped.

With the data we have we can't even really say that to any real extent. I'd like to think it helped though and I hope everyone ends up happy with the game. I waited years for this to happen and seeing this go so well is overwhelming.
 
I'm buying this game twice instead of once. Of course WiiU and Vita were good decisions, I doubt these guys planned them just because they wanted to burn money.
 
Excellent thank you, you posted about exactly what I just edited in my post too, it's like you read my mind lol. So $125, PS4 physical and PC digital still gives me access to the beta, and both Steam and GOG have it as well. Any benefits of picking one over the other besides the DRM stuff?

Not a problem, glad to be of help!

As for advantages between the PC platforms? GOG's the only one offering one due to being DRM-Free, however, a lot of people don't like to have their library split amongst various services.

It's up to you whether or not DRM-Free matters enough to not have the game in your Steam library.
 
Excellent thank you, you posted about exactly what I just edited in my post too, it's like you read my mind lol. So $125, PS4 physical and PC digital still gives me access to the beta, and both Steam and GOG have it as well. Any benefits of picking one over the other besides the DRM stuff?

I personally like linking things to Steam because it makes it very easy to access my game library across multiple PCs (not at the same time, of course).
 
Not a problem, glad to be of help!

As for advantages between the PC platforms? GOG's the only one offering one due to being DRM-Free, however, a lot of people don't like to have their library split amongst various services.

It's up to you whether or not DRM-Free matters enough to not have the game in your Steam library.

I personally like linking things to Steam because it makes it very easy to access my game library across multiple PCs (not at the same time, of course).

Great stuff, thanks guys. They should really say somewhere that the 125+ tiers give you beta access if you pick the PC digitally. As it was I thought I'd have to pick 60+60 to get it and I'd be missing out on all the extra stuff that comes with that one tier.
 
I'd put good money down on this reaching 5 million.

In the 13 hours that have passed since "today" began, this thing has raised about 15.84k per hour. If it maintains that pace for the remaining 35 hours, we'll be at 4.85 million on Kickstarter alone. I'm fairly sure we'll be past 150k on Paypal by the end of this event, so that'll bring us up to 5 million.

This is only if we sustain the same pacing we've had all day today. However, we will almost definitely be exceeding that pace tomorrow, especially with the last hours stream going on. I'm very confident this game is going past 5 million.
 
With the data we have we can't even really say that to any real extent. I'd like to think it helped though and I hope everyone ends up happy with the game. I waited years for this to happen and seeing this go so well is overwhelming.

That's where I 100% disagree with you. Even if you don't include people who are exclusively getting it for those stretch goal platforms, it's easy to conclude that it helped. There are a lot of folks like myself doubling up for multiple platforms because of those goals existing. I know that I would only be going in for a PS4 copy if they didn't exist, but because they do I'll be in for PS4 and Vita. Really not a debate to be had there. The only thing that can't be determined is by how much, and if it was a lot or a little. It definitely helped to some degree.

That's all I'm gonna really say on that though. Don't want to derail from the hype. I think we can both agree to be happy that the game is coming, and that the Kickstarter has been a MASSIVE success.
 
I can't believe I just pledged $60 for a physical Wii u copy.

I'll play and enjoy the game (I'm working on owning the majority of Castlevanias yet I haven't played one yet for more than ten minutes).

That physical copy option was really smart of them. I doubt in 2017 they'll print a ton of additional physical Wii U copies so the price for one probably won't go down.

In fact had Yooka-Laylee had a physical option I'll back that too.
 
That's where I 100% disagree with you. Even if you don't include people who are exclusively getting it for those stretch goal platforms, it's easy to conclude that it helped. There are a lot of folks like myself doubling up for multiple platforms because of those goals existing. I know that I would only be going in for a PS4 copy if they didn't exist, but because they do I'll be in for PS4 and Vita. Really not a debate to be had there. The only thing that can't be determined is by how much, and if it was a lot or a little. It definitely helped to some degree.

That's all I'm gonna really say on that though. Don't want to derail from the hype. I think we can both agree to be happy that the game is coming, and that the Kickstarter has been a MASSIVE success.

I'm not saying it helped or it didn't, all I'm saying is the data we have isn't able to give us any significant data one way or the other.

Regardless really glad it did so well.
 
I had pledged for the $100 physical tier (Xbox one), but I just changed mine over to the $125 tier. Going physical Xbox one and digital Vita. My gf is more into handhelds and while she was disappointed it's not coming out for the 3ds, she'll take what she can get and play it on my Vita.
 
Two quick questions:
I have never used GOG before, how is it different from Steam?
What would be the advantage of choosing the DRM-free GOG version over the Steam one?
Thanks in advance guys!
 
Two quick questions:
I have never used GOG before, how is it different from Steam?
What would be the advantage of choosing the DRM-free GOG version over the Steam one?
Thanks in advance guys!

The advantage is the key being DRM-Free whereas Steam requires you to use their service to access the game.

GOG does not require a client to play the game, however, you can utilize GOG Galaxy now to have an experience similar to Steam should you wish while still owning the game instead of a license.

It basically boils down to whether or not DRM-free is worth not having the game in your Steam Library.
 
A sudden unexpected influx of money made it possible for me to up my pledge from $175 to $250!

I expect MUCH GOODNESS out of this game! Cannot wait!
Let's break that $5 mil stretch goal!!
 
The last stretch goal is very underwhelming, most indie developers go for randomly generated content because it's easy to develop and saves tons of hours of level design, and here is treated as something big instead.
It might also affect level design negatively, since the assets will be produced to encourage re-usability.

Whatever, I'm pledging as much as possible anyway -.-
 
It might also affect level design negatively, since the assets will be produced to encourage re-usability.

This isnt always true. Diablo II is an example of a game that does randomly generated environments without looking like they placed random items everywhere. I would hope that IGA is smart enough to avoid that 'cookie cutter' look.
 
What would be an ideal stretch goal for you?

Dunno. But out of all the goals they have had so far, I only really care about extra playable characters, music related goals and biggest castle. Which is not to say that the other goals are shit, maybe I'll end up loving the asynch multiplayer or something. But at the face of it, most of the features don't really resonate with me and feel almost out of place in this type of game.

But looking at this thread, I seem to be mostly alone in this, so you know, to each their own. :p
 
Don't know if it was posted yet or not, but some "Operation Akumajo" had a Q&A with Igarashi on their facebook page about some of the systems of Bloodstained recently, and some of the answers given were pretty interesting imo:

Operation: Akumajo said:
Dear Akumajo fans,

After Operation: Akumajo was approved for clanhood last week, I decided to ask the Kickstarter campaign just a few lingering questions about Bloodstained: Ritual of the Night. I’m pleased to announce that I have some new information to share with all of you! Here is the latest message, *slightly* edited for a clean Q & A format. Enjoy.

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Message from the Kickstarter campaign
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“Many apologies for the late response--we were checking everything with IGA and the team. They've gotten back to us with the answers as pasted below.

Again, thank you so much for your support during our campaign--it's been much needed among the chaos of running the actual Kickstarter. Hopefully this will help us clarify some of the gray areas, although as you said, everything is still entirely tentative this early on, so the team hesitates to make promises as we don't want to break any promises. We'll be listening to feedback, however, as we progress along development over the next year and a half, so we hope you'll enjoy the process.”

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Questions asked by Cecil Kain
Answered by IGA and the Development Team
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Q. Will Bloodstained have candle-slashing gameplay, with drops like hearts and money?

A. “There will definitely be breakable candelabras. As far as what will come out of them, probably not hearts but definitely having breakable items in the background helps set the game pacing and tempo so it’s an element I want to keep in this game.”

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Q. Will Bloodstained have a classic Subweapon System (separate from the magic system)?

A. “I currently do not plan to add sub-weapons in the main game.”

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Q. Will Bloodstained have traditional experience, attribute, and level up systems?

A. “Whether it is exactly like SOTN or not, I don’t know yet. But there will definitely be a level-up system in the game.”

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Q. Will Bloodstained have equipment, like helmets, body armor, capes, and other accessories. And if so, will the player need to Craft all of their equipment from raw materials, or can the player also find equipment laying around the Castle?

A. “I’m still thinking on what types of equipment to put into the game and actively listening to the backers to see what interests them. You won’t have to create all the equipment. There will be some special equipment that you find in the different areas and some you must purchase. Whether fully crafted equipment drops from enemies or not is still something I’m discussing with the main game director.”

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Q. Will Bloodstained have magical relics, or will character abilities (like double jump) be tied to some sort of a magic system --like Aria of Sorrow's Soul System?

A. “My currently thinking is that abilities will tie directly into the magi-crystal system.”

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Q. Will Bloodstained have breakable walls hiding secret rooms and corridors?

A. “These will probably need to be in the game. It’s kind of a rule to Igavania games by now.”

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Q. Will Bloodstained have "Key Items" to unlock new stages and advance the game?

A. “I’m currently thinking about whether to use Key Items or Magic as a way to open up new areas. I may be both or even a new system. I still need to think through it.”

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Q. Will Bloodstained have a shop to buy and sell items, weapons, and equipment?

A. “That’s what I’m thinking.”

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Q. Will Bloodstained have Save Points, or will there be auto-saving checkpoints?

A. “It may be out-dated but I like to put the responsibility on the gamer to remember to save. This will probably have manual save points.”

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Q. Will Bloodstained have a New Game + replay mode?

A. “Well, since you have unlocked the Pyrite Coin… I guess you know that answer. I’m glad you did too because it wouldn’t feel like and Igavania game without New Game Plus.”

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Q. Will Bloodstained have online shops for players to trade items and equipment?

A. “That’s the current plan as it stands now.”

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Q. Will Bloodstained have Leaderboards?

A. “Yes, it will.”

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Q. Can you please clarify the 2nd Playable Character stretch goal. Is this a replay mode, or some kind of a partner system?

A. “Until I have locked down all of the key characters that will appear in the game, I don’t like to rush these decisions. Sometimes the best second playable character is one that just looks fun to control and a lot of that is determined by the character design. And of course sometimes, it’s nice to control the “bad guy” or a demon too. I’ll try to announce this to the backers as soon as I possibly can so I’m really working hard on locking down the main game scenario.”

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Q. Can you please clarify how the magic system will function?

A. “Sometimes out of the different enemy drops, you will obtain magic power from an enemy. Using Alchemy you can forge this into a Magi-crystal that, when equipped, will give you a variety of different powers. This is the base system. You’ll also be able to combine this crystals with other items. For example if it’s an item that relates to hair, fusing it with a magi-crystal may give you a boost to your intelligence parameter. We still have some thinking to do on the core system because my games really rely on a robust RPG elements but this is the current direction we are headed in.”

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End of Q & A
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NEW UPDATE
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550

Deal has been struck with Yacht Club Games.

Shovel Knight is in the game!

480
 
Is the paypal haul visible anywhere? It's frustrating to not know the current accurate fundraising total.

The latest update just popped up, we are at 150k funding level for Paypal.

This means we broke the 4500k stretch goal for the Kickstarter.

Less then 500k to go for 5 Million.
 
So guys, I have unfortunate news for those who thought that you could get Beta access by choosing the $125 tier. I reached out to IGA about it, and this is the response:

Koji Igarashi says:
The digital copy of the game will be the version from the $28 tier, which does not have bonus content. If you'd like beta access, please choose the PC version for your physical copy.
 
Haha, wow. They went ahead and got permission to actually put Shovel Knight into the game. What a thing this has turned into.
 
So guys, I have unfortunate news for those who thought that you could get Beta access by choosing the $125 tier. I reached out to IGA about it, and this is the response:

Odd, that directly contradicts what I was told by the team in my contact message.

Beta access is available to all Windows versions of PC, so physical Steam, digital Steam, physical GOG and digital GOG all have access to beta as long as it's the Windows version. (That means if you got the physical PS4 and then the digital GOG for Windows, you'd have beta access.)
 
So guys, I have unfortunate news for those who thought that you could get Beta access by choosing the $125 tier. I reached out to IGA about it, and this is the response:

How can that be? I remember reading that all digital versions in the $60+ tiers include the backer exclusive content which means it's not a $28 version.
 
How can that be? I remember reading that all digital versions in the $60+ tiers include the backer exclusive content which means it's not a $28 version.

Yup, I was even told I would get the Kickstarter exclusives on both items with the $125 pledge tier.

I'm considering raising my pledge level from SPECIAL BACKER EDITION (DIGITAL COPY) to ALCHEMIST'S TREASURE + DIGITAL GAME, however, will I still receive beta access if I were to choose PlayStation 4 as my physical copy and GOG as my digital copy?

In addition, am I correct in assuming that both copies would include the Kickstarter exclusive bonuses?

Yes, that's all correct, except that beta access will be available if you choose the Windows GOG copy.

Thank you for your support!

So I would have to choose the Windows GOG copy as my physical choice instead of digital to receive beta access? I apologize, but your answer didn't come off quite clear.

Ah, sorry for the confusion. Beta access is available to all Windows versions of PC, so physical Steam, digital Steam, physical GOG and digital GOG all have access to beta as long as it's the Windows version. (That means if you got the physical PS4 and then the digital GOG for Windows, you'd have beta access.) Hope that clears it up.
 
The advantage is the key being DRM-Free whereas Steam requires you to use their service to access the game.

GOG does not require a client to play the game, however, you can utilize GOG Galaxy now to have an experience similar to Steam should you wish while still owning the game instead of a license.

It basically boils down to whether or not DRM-free is worth not having the game in your Steam Library.

Now I get it, thanks for the detailed explanation!
 
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