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The Battlefield 1943 (XBLA/PC/PSN) Official Thread

RSTEIN said:
It's perfect for that. It's the definite casual FPS game. Turn your brain off and just have fun. You'll be amazed how time flies!

For an arcade game, the controls are pretty flawless. In fact, I'd say the shooting mechanics are better than most FPS games lately. For me they are perfect. The dedicated servers are awesome. Pretty interesting that a $15 arcade game has better lag and better controls than a lot of games I've played :lol

Gee, didn't know you rated lag so highly. :p Nah but I agree, the game is so easy to digest, some big retail MP games should be ashamed for not being able to compare.
 
RSTEIN said:
It's perfect for that. It's the definite casual FPS game. Turn your brain off and just have fun. You'll be amazed how time flies!

For an arcade game, the controls are pretty flawless. In fact, I'd say the shooting mechanics are better than most FPS games lately. For me they are perfect. The dedicated servers are awesome. Pretty interesting that a $15 arcade game has better lag and better controls than a lot of games I've played :lol

Well that sounds like the reason for my intrigue. And dedicated servers, hey for an arcade game that's sweet! Sounds like a good game to just download and play then...

*checks current funds*
 
BeeDog said:
Gee, didn't know you rated lag so highly. :p Nah but I agree, the game is so easy to digest, some big retail MP games should be ashamed for not being able to compare.

Well look at Gears of War 2. I paid $60 + whatever for the maps. That game is a complete and utter mess. BF1943 is the 5th most played Live game, after Gears 2. I bought it for $15. It has dedicated servers.

Fuck you Epic. Fuck you.
 
PeterVenkman said:
Well that sounds like the reason for my intrigue. And dedicated servers, hey for an arcade game that's sweet! Sounds like a good game to just download and play then...

*checks current funds*

Try the trial if you haven't. After playing the 30 minute time limit, I purchased immediately. It is perfect to just load up and join a game and get going.
 
McNei1y said:
Try the trial if you haven't. After playing the 30 minute time limit, I purchased immediately. It is perfect to just load up and join a game and get going.

Just saw that when I turned on the old brick. I'm hoping since it's strictly online multiplayer, the demo will just let me play the full game for 30 minutes then?

Either way this is looking like a nice game to just turn on and let loose in. Kinda like Prototype, only different.
 
RSTEIN said:
Well look at Gears of War 2. I paid $60 + whatever for the maps. That game is a complete and utter mess. BF1943 is the 5th most played Live game, after Gears 2. I bought it for $15. It has dedicated servers.

Fuck you Epic. Fuck you.

I wanted to point out your "better lag" statement, maybe should've said "wait, is there good lag"? :p But again, I agree, some devs of retail games should be ashamed.
 
BeeDog said:
I wanted to point out your "better lag" statement, maybe should've said "wait, is there good lag"? :p But again, I agree, some devs of retail games should be ashamed.

Well, I'm a member of the inferior console gaming race. I'll take whatever lag I can get :lol
 
PeterVenkman said:
Just saw that when I turned on the old brick. I'm hoping since it's strictly online multiplayer, the demo will just let me play the full game for 30 minutes then?

Either way this is looking like a nice game to just turn on and let loose in. Kinda like Prototype, only different.

Yea its the whole game, just for an alotted time. I find its best use is when I'm waiting for something to come on tv. Just play a game and its 15-25 minutes used up just like that.
 
It's really a lot of fun when you play with a squad of 3 other people. I play w/ Infected and 2 other guys most nights and we just rack up the points andkills/
 
The_Inquisitor said:
Any news on potential DLC/patches, or are they still reeling from the success of their game? :lol

I hope, this game is awesome. 3 more maps for another 15 bucks would be fine with me. (well Id rather not pay anything :P)
 
Dax01 said:
I think I might get this. Well, I'm leaning towards it, anyway.

Is there any DLC planned for this game?

They haven't exactly said, but strongly hinted and they'd be stupid not to.
There's an achievement for playing th maps already there (the pacific campaign), so it fits they'd add more for the european campaign or the african campaign.
 
PeterVenkman said:
Just saw that when I turned on the old brick. I'm hoping since it's strictly online multiplayer, the demo will just let me play the full game for 30 minutes then?

Either way this is looking like a nice game to just turn on and let loose in. Kinda like Prototype, only different.

If I'm not mistaken, you should be able to play "the full game" for 30 minutes with the demo but you'll only be able to load 1 map. Again, I'm pretty sure about that but I could be wrong.

It's an easy game to drop in and out of matches in (as compared to Halo or Gears) so if you're looking for a more "casual" game, this is a good choice. Actually, if you're trying to get a big group of people online to play, it's much much harder than say Halo or Gears again.

I take Halo's/Bungie's "virtual couch" system for granted some days.

~B.B.
 
RSTEIN said:
Well, I'm a member of the inferior console gaming race. I'll take whatever lag I can get :lol

Point is, to my understanding, that any lag whatsoever is a bad thing, so with "better lag" you're actually referring to a lag that "lags" more. Maybe you should've refered it to latency, ping, etc. :lol
 
8bitgeorge said:
Point is, to my understanding, that any lag whatsoever is a bad thing, so with "better lag" you're actually referring to a lag that "lags" more. Maybe you should've refered it to latency, ping, etc. :lol

Oh, I see. Well all that fancy stuff is concealed behind the Wizard of Oz type matchmaking that comes with the console experience. We're not supposed to understand those terms. :D
 
carlosp said:
this game sux mmmmaajjjooorrr. But that is only my opinion. I will play some games to get the easier trophies anyway.

post of the thread so far. Any particular reason why it sux major? (is that a latin term btw?)
 
I really hate it when you search for a game as a squad and then when the game starts you're spread out across both teams. It's also annoying that the squad limit is 4, but I guess it would be tough to get put into a game with a squad of eight, for example.
 
8bitgeorge said:
Point is, to my understanding, that any lag whatsoever is a bad thing, so with "better lag" you're actually referring to a lag that "lags" more. Maybe you should've refered it to latency, ping, etc. :lol

It's pretty common these days to see the word lag used as a replacement for "latency". Reading someone say "good lag" makes it really really obvious that they mean there is good latency. Unless you want to be really pedantic and pretend you don't know what they mean while completely ignoring the context of their remarks.
 
Zeouterlimits said:
They haven't exactly said, but strongly hinted and they'd be stupid not to.
There's an achievement for playing th maps already there (the pacific campaign), so it fits they'd add more for the european campaign or the african campaign.
So more achievements with DLC? I thought that didn't happen for arcade games?
 
RSTEIN said:
Oh, I see. Well all that fancy stuff is concealed behind the Wizard of Oz type matchmaking that comes with the console experience. We're not supposed to understand those terms. :D
This is the thing that annoys me the most. You should be demanding a better experience, you should be demanding for dedicated servers with every game that touts its "online experience!" trumpet. If it happens so easily for PC gamers then why not for console gamers as well?
 
Dax01 said:
So more achievements with DLC? I thought that didn't happen for arcade games?
It happened with Marble Blast Ultra. Can't think of any other instances, though.

Regardless, I hope the FAQ on the site is wrong/outdated and they actually do release some new maps. I hate Wake Island, so only being able to enjoy playing on two maps is gonna get kind of old for me, personally.
 
fistfulofmetal said:
i've heard of a few people saying that they didnt like coral sea

whats not to like exactly?
Same reason why it was not liked by a certain few in BF1942 I suppose - they suck at flight controls. It's not that they generally suck, it's the fact that as soon as they get in the sky they get shot down or crash. They don't give themselves enough time to really learn.
 
speedpop said:
This is the thing that annoys me the most. You should be demanding a better experience, you should be demanding for dedicated servers with every game that touts its "online experience!" trumpet. If it happens so easily for PC gamers then why not for console gamers as well?

Because PC gamers may rent private servers for their own use, unlike console gamers. I wonder how much EA pays per month to upkeep the servers and if it's profitable in the long run.

I'm still dreaming of the day you can rent private servers for console games and play private matches, etc.
 
fistfulofmetal said:
i've heard of a few people saying that they didnt like coral sea

whats not to like exactly?

Personally, I think it would be much better if you didn't die from parachuting out. A capturable aa installation or something in the middle might make it more fun. It's just a bit simple: fly in big circle and dogfight.

Of course, I love how they implemented it so that it's a separate rotation, and if I don't want to play it I can just stfu about it and not play air superiority :) Really good design decision, that.

I don't think it's terrible, I just think it could be made a bit more interesting.
 
speedpop said:
Same reason why it was not liked by a certain few in BF1942 I suppose - they suck at flight controls. It's not that they generally suck, it's the fact that as soon as they get in the sky they get shot down or crash. They don't give themselves enough time to really learn.

You really think the only reason someone might not like the map is because they suck at flight?

sigh
 
speedpop said:
Same reason why it was not liked by a certain few in BF1942 I suppose - they suck at flight controls. It's not that they generally suck, it's the fact that as soon as they get in the sky they get shot down or crash. They don't give themselves enough time to really learn.


that makes sense. i never experienced that because i've always been a great pilot. coral sea was awesome in 1942 as well.

hey does 1943 support joystick? i'm getting a pc/ps3 compatible one and it's supposed to work for HAWX. would be nice to use it in 1943

Orellio said:
Very little strategy, or variation in strategy involved.

very little strategy? dog fighting is one of the most strategic things you can learn. of course if you're just doing circles until you get shot down... sure then yeah it's boring. cut to the chase: lrn how to dog fight.
 
speedpop said:
This is the thing that annoys me the most. You should be demanding a better experience, you should be demanding for dedicated servers with every game that touts its "online experience!" trumpet. If it happens so easily for PC gamers then why not for console gamers as well?

Yeah, well... when Gears/Halo sell a billion copies with P2P and Microsoft collects $50 from each person annually to play via P2P... the industry ain't gonna change.

Say what you will about EA/EA network, at least they've stepped up to the table and brought dedicated servers. For a game that is the 5th most played on Live, I assume that's not cheap.
 
8bitgeorge said:
Because PC gamers could rent private servers for their own use, unlike console gamers. I wonder how much EA pays per month to upkeep the servers and if it's profitable in the long run.

I'm still dreaming of the day you can rent private servers for console games and play private matches, etc.
Private servers are still run by companies that provide dedicated servers in the first place. What I'm getting at is that publishing companies should be hassling deals with ISPs or any of the game server companies around to get servers up. The ISP I am on has a single server or more for every PC FPS from the late 90s and up. It still has a BF1942 one running.
 
elrechazao said:
You really think the only reason someone might not like the map is because they suck at flight?

sigh

Actually, this game has the best flight controls of any game on the 360 IMO. It's the only flight I have experienced on the 360 that I didn't feel was constructed for mental midgets and casual gamers.
 
elrechazao said:
post of the thread so far. Any particular reason why it sux major? (is that a latin term btw?)
I wouldn't say it sucks at all but it's not all that, either.
Reasons for so:
- 24 player limit (1942's was 64... 7 years ago!!!)
- Disappointing visuals (BF2's rendition of Wake Island looked better 4 years ago - but if you want to keep it console: Warhawk looked better 2 years ago)
- Dumbed down gameplay (3 classes vs 5 in 1942, infinite ammo so rationing ammo is a thing of the past, etc.)
- Only Conquest game mode available... and even then you can't truly win by Conquering all flags because the spawn flag is uncappable. Understandable on the maps w/ carriers (which we should be able to move, by the way)... but that doesn't explain Guadalcanal. The base on the far end of each island is basically no-man's land for the opposite team. So dumb.

Basically... if you're new to Battlefield, then don't let anyone tell you otherwise: this game is great fun.

If you're not new to Battlefield, then you KNOW this game could've been better... and therefore, it disappoints.


Oh, and Coral Sea sucks because in the 1942 Coral Sea, the goal was to sink the enemy's carrier. You were also allowed to go on land and use AA guns. The "fly around and cap the air" shit is just retarded.
 
It's too bad we can't use our Ace Combat flight sticks, that would be really cool. The hard part would be transitioning from the regular controller to the flight stick in a timely manner.
 
fistfulofmetal said:
that makes sense. i never experienced that because i've always been a great pilot. coral sea was awesome in 1942 as well.

hey does 1943 support joystick? i'm getting a pc/ps3 compatible one and it's supposed to work for HAWX. would be nice to use it in 1943



very little strategy? dog fighting is one of the most strategic things you can learn. of course if you're just doing circles until you get shot down... sure then yeah it's boring. cut to the chase: lrn how to dog fight.

Dog fighting is tactical, strategy comes into play with the planes when you have to make strategic decisions on attacking other planes, supporting an attack on an enemy held flag, worrying about ground based AA, etc.
 
Revolutionary said:
Oh, and Coral Sea sucks because in the 1942 Coral Sea, the goal was to sink the enemy's carrier. You were also allowed to go on land and use AA guns. The "fly around and cap the air" shit is just retarded.


The fun of Coral Sea was dogfighting. Having to deal with defending an aircraft carrier was what made me not want to play it. By putting a capable location in the center you focus everyone there and force them to dogfight. Genius design. Sounds like to me you probably suck at dogfighting as well.
 
Revolutionary said:
I wouldn't say it sucks at all but it's not all that, either.
Reasons for so:
- 24 player limit (1942's was 64... 7 years ago!!!)
- Disappointing visuals (BF2's rendition of Wake Island looked better 4 years ago - but if you want to keep it console: Warhawk looked better 2 years ago)
- Dumbed down gameplay (3 classes vs 5 in 1942, infinite ammo so rationing ammo is a thing of the past, etc.)
- Only Conquest game mode available... and even then you can't truly win by Conquering all flags because the spawn flag is uncappable. Understandable on the maps w/ carriers (which we should be able to move, by the way)... but that doesn't explain Guadalcanal. The base on the far end of each island is basically no-man's land for the opposite team. So dumb.

Basically... if you're new to Battlefield, then don't let anyone tell you otherwise: this game is great fun.

If you're not new to Battlefield, then you KNOW this game could've been better... and therefore, it disappoints.


Oh, and Coral Sea sucks because in the 1942 Coral Sea, the goal was to sink the enemy's carrier. You were also allowed to go on land and use AA guns. The "fly around and cap the air" shit is just retarded.

Agree on some of the points, but I disagree that they add up to the game "majorly sucking". 15 dollars is the best response here really, and "fun". I was into bf1942, the dc mod, bfv, bf2, and I love this game and don't find it dumbed down at all really, at least not in regards to the classes.
 
fistfulofmetal said:
The fun of Coral Sea was dogfighting. Having to deal with defending an aircraft carrier was what made me not want to play it. By putting a capable location in the center you focus everyone there and force them to dogfight. Genius design. Sounds like to me you probably suck at dogfighting as well.

Again, you don't seem to want any strategy, just tactics. And please stop with the "you must suck at dogfighting if you don't like the map", that's so pathetic. If someone has some criticisms of wake island is it because they must suck at infantry ?
 
I would gladly pay $60 for a fully re-worked version of BF1942 with all features intact that were in the original, using the Frostbite engine, with at least 24 vs. 24.
 
Unlike Wake Island, Coral Sea focuses on one aspect of the game. If you're bad at it or generally don't like it, then of course your opinion would be negative. If you're a fan of dogfighting then there's no reason to not like it.
 
speedpop said:
Same reason why it was not liked by a certain few in BF1942 I suppose - they suck at flight controls. It's not that they generally suck, it's the fact that as soon as they get in the sky they get shot down or crash. They don't give themselves enough time to really learn.
:lol It definitely couldn't be that some people just don't find it that fun, right?
 
Anyone else hate the chatter system? It's hard to be stealthy when your character is shouting out random bullshit (which you yourself can't hear, but everyone else can), even when no one on your team is around.
 
fistfulofmetal said:
Unlike Wake Island, Coral Sea focuses on one aspect of the game. If you're bad at it or generally don't like it, then of course your opinion would be negative. If you're a fan of dogfighting then there's no reason to not like it.

I throwing grenades, but a level where you lined up on two sides of the map and lobbed grenades at each other wouldn't be good game design either. Attributing poor play to critics of the map is a poor strawman and is laughable really.
 
I'd love some more maps, but I'm being realistic: if it ever happens, it's going to be a while. From what I've read it seems like they never expected to release any other maps. But since the game has been so massively successful maybe they've changed their minds, which means they would be starting from scratch right now. They need time to design new maps (or tweak existing ones), more time to create new assets if they want to change the theater (yes please), play testing, certification (took nearly a month and a half for the full game), etc.

I see people in this thread saying they're already sick of the 3 (or 4) maps, and it's been what, a week and half? Don't hold your breath. Even if they wanted to put out some new maps, it's going to be a looooong time before we see them.
 
Borgnine said:
I see people in this thread saying they're already sick of the 3 (or 4) maps, and it's been what, a week and half? Don't hold your breath. Even if they wanted to put out some new maps, it's going to be a looooong time before we see them.

You must suck at dogfighting.
 
Revolutionary said:
I wouldn't say it sucks at all but it's not all that, either.
Reasons for so:
- 24 player limit (1942's was 64... 7 years ago!!!)
Don't see the benefit of 64 people. 24 is good enough.
- Disappointing visuals (BF2's rendition of Wake Island looked better 4 years ago - but if you.
What? From the demo, this game is fantastic looking. It's up there with Bad Company.
 
fistfulofmetal said:
The fun of Coral Sea was dogfighting. Having to deal with defending an aircraft carrier was what made me not want to play it. By putting a capable location in the center you focus everyone there and force them to dogfight. Genius design. Sounds like to me you probably suck at dogfighting as well.
Really now?
http://www.livestream.com/revolutionary
Take a look and let me know if I still suck at dogfighting (sorry about the length of the video - it has the most of me in the plane though).

Clearly, you not being able to "deal with defending the carrier" is the problem here - not my dogfighting skills. lol
But hey, I guess the dumbing down of the game worked, since such a simple and dumbed down game mechanic passes as "genius design" to some. :lol

Dax01 said:
Don't see the benefit of 64 people. 24 is good enough.

What? From the demo, this game is fantastic looking. It's up there with Bad Company.
You don't see the benefit of 32v32 people in a game about a BATTLEFIELD over 12v12? What??

And I said disappointing visuals... as in, disappointed from the last time I saw Wake Island.
 
elrechazao said:
I throwing grenades, but a level where you lined up on two sides of the map and lobbed grenades at each other wouldn't be good game design either. Attributing poor play to critics of the map is a poor strawman and is laughable really.

simple game design isn't bad game design. sure it wouldn't be fun to you, but others may enjoy grenade lobbing (hell Strike At Karkand is still the most popular BF2 map).
 
not to troll but I never played BC and after owning redfaction the "destruction" in this game is so bad...., im hoping with red faction guerilla, Havok implements some sorta "destruction" engine in their toolkit, so itll be standard next gen. So stuff like Red Faction is as common as "Rag Doll" is now.
 
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