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Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

There could be a physical release, but this seems like the type of game that would mainly focus on digital storefronts these days. The fact that the most hardcore fans may already have a physical copy of the game through the kickstarter won't help that cause either. I could see a very limited run that would be really hard to get a hold of though. If I really wanted a physical copy of this game I'd probably jump in on the kickstarter.

I'd only worry about physical copies for the PC, Wii U, and Vita. Xbox One and PS4 will garner enough traffic both on physical and digital media.
 
Alright, submitted. Let's do this, IgaGAF.
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You, sir a HERO.

How is Boss Revenge Mode different from Boss Rush Mode?

Edit: Oh snap post #9999.

In Boss Revenge Mode YOU are the boss.
 
Inafune maybe, but IGA was mostly revered by the rabid Metroidvania fans, is not as famous that one of the figureheads of 90's and early 00's Capcom.

It's all relative. Honestly despite the fact Inafune has done a lot more than just Megaman I think he's almost exclusively known for it. He also gets credit for the games when he was the character designer, but that's another topic.

Anyway my point is you can argue the two of them are only known by hardcore fans of their respective series. If you were to do that I would agree with you 100%. But the thing is aside from them who would be well known as far as game developers in Japan? Hideo Kojima has had his name physically printed on his games (Up until recently when they were redacted) and his games are popular so he's the obvious one. Shigeru Miyamoto is another big one. Maybe Naka, Sakaguchi and a few others?

Even if you extend it out to western devs you have like Will Wright, David Jaffe, Cliffy B Peter Molyneux and maybe a handful of others that don't come to mind. The reason for this is there generally isn't a lot that publishers have a to to gain by building up individuals and even getting credited is kind of a recent thing.

Anyway having established that for a Kickstarter to really work for a Japanese developer and be an attractive prospect they need to fit the following criteria:

1. One be well known, which as I feel I established above isn't all that common.

2. Be unhappy with their current position. This eliminates most of them to be honest. I don't see Miyamoto leaving Nintendo until he's retiring. Naka is the head of Prope so he's already set, etc.

3. It's probably more attractive to find funding through traditional methods.

Now if you've followed my train of thought through this you might have come to the point where you see the conclusion I have come to. And that's basically that people like IGA and Inafune are really good for this as the fans know them, they were kind of on the outs in general and they want to make the sort of games that aren't big titles anymore.

But anyway the reason I don't think this is going to become a massive trend is that there aren't a lot of developers in this sort of niche that it really can. Do I see it happening more as the result of this, absolutely, as a matter of fact I hope it does but looking at the big picture it's not the best option for a lot of people, and there aren't a lot of people that could really make it work either.

Anyway that's my general take on this.
 
How much does the average AAA game cost?
Edit: Fixed numbers
40 million is maybe the bottom, now (over half of which is for marketing)? Witcher 3 was ~32 million dev money, but then like 35 million+ marketing and other stuff. Then you have your GTA/Destiny stuff which cost over 100 million

If they're getting the 5 million from their pub, still, then they'll be at about ~10 million, probably 2-3 million of which will be used for marketing.
 
That still really makes me sad :(

I donated 28 and I feel like I'm being excluded from the community...

Same here; I might've bitten into it if Bloodstained was the only thing eyeing my game's budget, but Combat Core and Yooka-Laylee are all ending soon, too, and I doubt Lucas is the only thing Nintendo's releasing for the e-Shop during E3. Plus, I'm still saving up for Splatoon and the Witcher! I think IGA'd make for a fantastic boss, but he's not worth the $30 extra when I'm scrounging for Bloodstained alone. Hopefully IGA becomes available as DLC down the line.
 
Can someone explain the prequal minigame? Is it a separate game released before Bloodstained, or comes with the game... Perhaps like Richter's intro in SotN?

I was thinking something along the lines of Akumajyo Dracula Peke only more fleshed out. I think they compared it to Mighty Gunvolt which I have not played so I don;t really know much about it.
 
40 million is maybe the bottom, now (over half of which is for marketing)? Witcher 3 was ~15 million dev money, but then like 25 million+ marketing and other stuff. Then you have your GTA/Destiny stuff which cost over 100 million

If they're getting the 5 million from their pub, still, then they'll be at about ~10 million, probably 2-3 million of which will be used for marketing.

your numbers are wrong .
Witcher 3 cost 32 million to make and 35 million on marketing .

Awesome to see how high this has gotten but Boss Revenge mode looks out of reach with the time left.
 
I gave in and backed the project. I was on the verge of backing it since the beginning but now I can see that it will deliver.

First time backing a Kickstarter!
 
So the sword-whip and a boss are still going to forever locked away from buyers after 7 hours? I'm still apprehensive about backing the game because of that.

I'd really rather it just be part of the main game and everyone gets it.

I guess it actually is an incentive for people though, so if it was just part of the game we may have never come this far.
 
I just pledged for $28, it's the first kickstarter I've backed. IGAvanias are among my favorite games of all time so I have faith this will be good.
 
I was thinking something along the lines of Akumajyo Dracula Peke only more fleshed out. I think they compared it to Mighty Gunvolt which I have not played so I don;t really know much about it.
Would be kind of fun if it'd be Kid Dracula style. SD Gebel going on a grand adventure to punish bad alchemists. We'd have full representation for everything 2d castlevania related:)
 
Pledged $125. First KS project ever. I just mostly want the keychain, physical and digital copy. If only they offered a t-shirt in that tier too.
Hopefully I don't regret this in hindsight later haha.

Not sure if it'll reach 5.5 mil in 6 hours though.
 
For the people looking to help the achievement effort, you can also cosplay as the characters using their past artwork instead of the present day artwork.

Here's an example:

Capture.png
 
Creating a new thread to rally for re-tweets is a no-go guys. Mods say no since it's "an advertising campaign trying to leverage social media". It was worth a try, at least.
 
Comparing CD Projekt's budgeting to games in other regions is a mistake. The cost of living and average wages in Poland are vastly different from Japan.
 
Do we get to fight Konami?

Bloodstained is looking so damn awesome, and for "the big platforms" on top of that, that honestly, I don't even care about Konami. I'm not mad at them, it's sad that they didn't care about Iga anymore, but if the result of that is this game instead of maybe perhaps one DS game and a couple of mobile stuff, well, thanks Konami.
 
Comparing CD Projekt's budgeting to games in other regions is a mistake. The cost of living and average wages in Poland are vastly different from Japan.

Very true. Game dev budget is almost entirely paying staff to live near where you're making the game. Making a game in san francisco is way more than making a game out in the middle of nowhere. Cost of living and cost of insurance affects this dramatically. The only one that is *basically* universal is marketing, because an ad on youtube or on a website isn't going to vary depending on WHERE the game was made.
 
Bloodstained is looking so damn awesome, and for "the big platforms" on top of that, that honestly, I don't even care about Konami. I'm not mad at them, it's sad that they didn't care about Iga anymore, but if the result of that is this game instead of maybe perhaps one DS game and a couple of mobile stuff, well, thanks Konami.

Regarding JUST their treatment of Iga, sure, there was a happy ending because Bloodstained is being made. But I'd still enjoy fighting an allegory of Konami and tearing it limb from limb for killing my dream of an amazing Silent Hill game, and for their treatment of Hideo Kojima, AND for their handling of PT. Fuck yes, I'm still mad at Konami. They can burn.
 
Regarding JUST their treatment of Iga, sure, there was a happy ending because Bloodstained is being made. But I'd still enjoy fighting an allegory of Konami and tearing it limb from limb for killing my dream of an amazing Silent Hill game, and for their treatment of Hideo Kojima.

Man, Silent Hills :CCC

Whey did you have to remind me of that :C

Kojima pls find a publisher and make something similar. I don't think Kickstarter would be reasonable for the kind of budget he'd need.
 
Alright, I can only afford $60 right now as my pledge, however, I'll be upgrading to the $250 tier in about a week via the slacker system once I have more breathing room in my budget.

I just couldn't pass up the collector's box to house everything nice and tidy; the art book, shirt, and poster are certainly nice bonuses as well.
 
Man, Silent Hills :CCC

Whey did you have to remind me of that :C

Kojima pls find a publisher and make something similar. I don't think Kickstarter would be reasonable for the kind of budget he'd need.

And he'd be without Fox Engine, which also makes me sad. I'll support whatever Kojima does next, but in the back of my mind there'll always be the thought that it probably won't look as amazing as it could have.
 
I'm wondering how many people are going to be surprised and upset down the road when they realize that minimum pledge to get the in-game backer content is the $60 one.
 
Alright, I can only afford $60 right now as my pledge, however, I'll be upgrading to the $250 tier in about a week via the slacker system once I have more breathing room in my budget.

I just couldn't pass up the collector's box to house everything nice and tidy; the art book, shirt, and poster are certainly nice bonuses as well.

I really, really want that shirt. I love the design. But as far as my budget goes, I'd be irresponsible to go above $100. Even now, I'm only at $60. Gonna raise it to 100 later.
 
I don't really support Kickstarter, so I've really tuned this out until today.

This looks great. Thanks to everyone who contributed, can't wait to play it if it turns out as good as they're promising.
 
So I know this was answered already but I just want to be 100% sure. If I back $28 now, I can still up my pledge at later date after the KS has ended and still get the KS Limited Edition right?
 
So I know this was answered already but I just want to be 100% sure. If I back $28 now, I can still up my pledge at later date after the KS has ended and still get the KS Limited Edition right?
Pledge in peace my son! (unless your a paypal backer like me, then pledge in slight discomfort not really knowing if you can upgrade).
 
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