Can you put me the light blue and orange pin in my avatar?
Here ya go.

Can you put me the light blue and orange pin in my avatar?
So what's the story about the Instagram pic, where did that come from? No one talking about it is kinda strange to me.
- "Press Y to rewind" prompt on the bottom, so Forza confirmed
- 2016 Ford GT interior, so FM6 confirmed
- probably a demo (laps 1/1) or point-to-point track
- place 2/24, so 24 cars on track confirmed
- huge tunnel with crazy paintings on the walls, if that is not a fantasy track, maybe someone could find out where in the world this is
- kinda looks like the car in the rear view mirror got it's headlights on but that could just be my hype-overloaded brain playing tricks on me
- are these european emergency exit lights on the ceiling of the tunnel?
hype deflated.
Why would it be Rio? Just because it's showing a tunnel?
hype deflated.
Why would it be Rio? Just because it's showing a tunnel?
Really? I remember it being a simple round without any overlapping sections, but there was some verticality to it.
i really hope they don't do the sloooooow track reveal thing they've done previously. i'd like to know what they'll be bringing, largely, at e3. and positano better have made the cut
So, random FM6 prediction time, since we've only got two days before we find out for sure:
- Baked lighting, no dynamic ToD
- Night races
- Multiple seasons for some tracks (summer, winter)
- Wet tracks that dry out, volumetric spray, but no rain
- 30fps replays
- Animated pit stops but no major concessions to motorsport
- Manufacturer branding on the side walls of tyres
- 2-lap career races present and correct SMH
- Basic track creator
- 900p/60, locked
- The return of the auction house
- Totally revamped livery creator
- One ginger beard whisker included in every game box
- Edit: no Positano
Come join our team at this exciting time as we push the graphical limits of Microsoft gaming platforms.
A qualified applicant must have four or more years of experience with C++, strong 3D math background and three years’ experience with graphics technologies such as D3D. The candidate should also have experience with multiple lighting models, dynamic lights and lighting.
So, random FM6 prediction time, since we've only got two days before we find out for sure:
- Baked lighting, no dynamic ToD
- Night races
- Multiple seasons for some tracks (summer, winter)
- Wet tracks that dry out, volumetric spray, but no rain
- 30fps replays
- Animated pit stops but no major concessions to motorsport
- Manufacturer branding on the side walls of tyres
- 2-lap career races present and correct SMH
- Basic track creator
- 900p/60, locked
- The return of the auction house
- Totally revamped livery creator
- One ginger beard whisker included in every game box
A single splash in marketing just doesn't have the same effect as properly siphoned information does for generating interest and hype.
Just look at Killer Instinct, it's a launch title but the game is almost always in the spotlight.
So, random FM6 prediction time, since we've only got two days before we find out for sure:
- Baked lighting, no dynamic ToD
- Night races
- Multiple seasons for some tracks (summer, winter)
- Wet tracks that dry out, volumetric spray, but no rain
- 30fps replays
- Animated pit stops but no major concessions to motorsport
- Manufacturer branding on the side walls of tyres
- 2-lap career races present and correct SMH
- Basic track creator
- 900p/60, locked
- The return of the auction house
- Totally revamped livery creator
- One ginger beard whisker included in every game box
- Edit: no Positano
They tend to demo fantasy tracks because they are usually more visually interesting, and Rio was rumored to be returning so were just making an educated guess.
So, random FM6 prediction time, since we've only got two days before we find out for sure:
- Baked lighting, no dynamic ToD
- Night races
- Multiple seasons for some tracks (summer, winter)
- Wet tracks that dry out, volumetric spray, but no rain
- 30fps replays
- Animated pit stops but no major concessions to motorsport
- Manufacturer branding on the side walls of tyres
- 2-lap career races present and correct SMH
- Basic track creator
- 900p/60, locked
- The return of the auction house
- Totally revamped livery creator
- One ginger beard whisker included in every game box
- Edit: no Positano
They tend to demo fantasy tracks because they are usually more visually interesting, and Rio was rumored to be returning so were just making an educated guess.
24 cars in the image.That's cool, but I wouldn't call it "confirmed" then.
Also when was anything else from the alleged Xbox.jp leak confirmed other than Microsoft getting quoted on ICXM.net correcting resolution and framerate?
So what's the story about the Instagram pic, where did that come from? No one talking about it is kinda strange to me.
- "Press Y to rewind" prompt on the bottom, so Forza confirmed
- 2016 Ford GT interior, so FM6 confirmed
- probably a demo (laps 1/1) or point-to-point track
- place 2/24, so 24 cars on track confirmed
- huge tunnel with crazy paintings on the walls, if that is not a fantasy track, maybe someone could find out where in the world this is
- kinda looks like the car in the rear view mirror got it's headlights on but that could just be my hype-overloaded brain playing tricks on me
- are these european emergency exit lights on the ceiling of the tunnel?
24 cars in the image.
That's cool, but I wouldn't call it "confirmed" then.
Also when was anything else from the alleged Xbox.jp leak confirmed other than Microsoft getting quoted on ICXM.net correcting resolution and framerate?
2d puddles? have the creaters ever had aquaplanning?...
Got it in my Audi S4 serval times, and with quattro, you just felt your steering getting lighter on the motorway. Never had it during track days.
Don't forget Rio.
If they are using forward plus rendering, not only do I think they will be using dynamic lighting but I also think we will see 2x MSAA at the very least.
It's not really a rumor when it's leaked by an official Xbox page that was shortly pulled.
Not to mention the leak included images that were clearly of Forza 6.
Don't forget Rio.
If they are using forward plus rendering, not only do I think they will be using dynamic lighting but I also think we will see 2x MSAA at the very least.
It's not really a rumor when it's leaked by an official Xbox page that was shortly pulled.
Not to mention the leak included images that were clearly of Forza 6.
Dynamic lighting at 1080P 60 frames? As much as I believe DX12 will give a tiny boost in some places I think its gonna be a tall order to expect it to do all this and with 24 cars on screen. I mean I'd love if it they could be there was to be some sacrifices some where. The cpus in these machines aren't all that great. Maybe they'll be dynamic resolution 1080 - 900P? Will be very interesting to see the game's IQ and anti-aliasing.....
Prebaked lighting is alright by me, the other stuff counts more in my book.
Things being translated weird by Japanese game companies is a deep part of gaming history.I get your point, but this stuff isn't really confirmed until MS or Turn10 do so.
We didn't know if there would really be 24 cars on track, just from that being mentioned on the xbox.jp (with a lot of other typos...), but now we have an image at least confirming the number, which doesn't necessarily mean it will be in the game. Of course, it's highly likely now and probably was before, but there's still a significant difference.
You'd always take that stuff as facts and throw it around in arguments with others like in this post
http://www.neogaf.com/forum/showpost.php?p=166746905&postcount=736
But nonetheless I really hope everything from the leak will turn out true. I don't care about the resolution or everything being dynamic, but framerate gotta be rocksolid again and I know Turn 10 gonna delilver. Monday will be glorious.
Racing games are one area where Microsoft has Sony thoroughly beaten. PS4 still has no solid 60fps racer, I had hoped Pcars would be it, but until they fix that double vision its pretty much unplayable, and it can't hold the frame rate in weather either.
Racing games are one area where Microsoft has Sony thoroughly beaten. PS4 still has no solid 60fps racer, I had hoped Pcars would be it, but until they fix that double vision its pretty much unplayable, and it can't hold the frame rate in weather either.
Did they fix the drops to ~30 fps with lots of cars+rain?Did you tried PCARS with latest patch?
I think 1080p 60fps will be priority. We will see those two numbers no doubt.
Dynamic lighting at 1080P 60 frames? As much as I believe DX12 will give a tiny boost in some places I think its gonna be a tall order to expect it to do all this and with 24 cars on screen. I mean I'd love it if they could accomplish this but its abit too much for any current gen machine to do all that. The cpus in these machines aren't all that great. Maybe they'll be dynamic resolution 1080 - 900P if they go for real time weather? Will be very interesting to see the game's IQ and anti-aliasing.....
Prebaked lighting is alright by me, the other stuff counts more in my book.
It's aquaplaning and yes it's pretty dangerous at high speed with large puddles.
It can also cause your car to drag in a direction in only one tire is hydroplaning. So for instance, driving down a course at 100 mph and hitting a puddles with your right tires could be disastrous.
Did they fix the drops to ~30 fps with lots of cars+rain?
Did they fix the drops to ~30 fps with lots of cars+rain?
When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.
When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.
It isn't a rock solid 60 100% of the time, just because tearing is mostly gone doesn't mean the framerate is a solid 60.
When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.
Forza has never been a good sim? Other than pitting, teams, fueling etc missing; the physics are spot-on in my eyes. I love that it runs at a much higher fps.When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.
It's not just DX12.
Here is a comment I made recently on another forum about Forza 6's performance improvement and how it relates to things like DX12 on PCars.
- 10% GPU reserve for Xbox One has been lifted.
- Many SDK updates that have probably created a 10% in performance increase by themselves if not more.
- DX12 is not a numbers game; Ian Bell made an educated guess that PCars might see a 7% performance improvement from DX12. To be clear PCars was never built with DX12 in mind and SMS does not have experience with DX12 or experience with the Xbox One like Turn 10 Studios does.
- Since Forza 6 was built with DX12 in mind since the beginning, it will have a large performance increase than a game that is simply updated to add a little more performance. It will also take advantage of new DX12 features that a game not built for the API would be capable of doing.
- PCars is also a multi-platform title and this holds it back in many ways and directly comparing what a multiplatform game not even built with DX12 in mind to a game that is first party and in fact built with it in mind is not a proper way of determining a percentage of improvement available due to the API.
- Forza 6 is also most likely using forward plus rendering when Forza 5 used deferred rendering. This does a few great things; it makes dynamic global lighting much cheaper to run, it makes MSAA an extremely cheap option to increase image quality, and it leaves a smaller footprint for the ESRAM to have to handle.
- Forza 6 is the first true sequel to a next generation first party title. This means it can and will see significant efficiency improvements over its predecessor.
- Recently Microsoft has opened another entire CPU core for game developers.
Take a look for yourself then:
http://www.gamersyde.com/hqstream_project_cars_rain_race_brands_hatch-34844_en.html
I never said 100% either.
It's not just DX12.
...
- Forza 6 is also most likely using forward plus rendering when Forza 5 used deferred rendering. This does a few great things; it makes dynamic global lighting much cheaper to run, it makes MSAA an extremely cheap option to increase image quality, and it leaves a smaller footprint for the ESRAM to have to handle.
It's near enough a locked 60fps now. In the rain, with dynamic ToD, at 1080p, with more cars on screen than either Gran Turismo or Forza offer...
Gamersyde | ProjectCars PS4 | Post patch Rain FPS analysis video
There's only a single 1fps drop during the entire video. This is with 30 AI cars racing.
It's near enough a locked 60fps now. In the rain, with dynamic ToD, at 1080p, with more cars on screen than either Gran Turismo or Forza offer...
Gamersyde | ProjectCars PS4 | Post patch Rain FPS analysis video
What the video shows (but my plugin doesn't handle yet) is that the tearing is pretty bad though. You get a change in image 60 times a second (so my plugin shows 60 fps), but quite often it only happens for only a part of the image.
It's still much better than the game at launch, but I would hardly call the game 60 fps under these conditions.
Take a look for yourself then:
http://www.gamersyde.com/hqstream_project_cars_rain_race_brands_hatch-34844_en.html
I never said 100% either.