Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Can you put me the light blue and orange pin in my avatar?

Here ya go.

lnWjSgb.png
 
So what's the story about the Instagram pic, where did that come from? No one talking about it is kinda strange to me.

- "Press Y to rewind" prompt on the bottom, so Forza confirmed
- 2016 Ford GT interior, so FM6 confirmed
- probably a demo (laps 1/1) or point-to-point track
- place 2/24, so 24 cars on track confirmed
- huge tunnel with crazy paintings on the walls, if that is not a fantasy track, maybe someone could find out where in the world this is
- kinda looks like the car in the rear view mirror got it's headlights on but that could just be my hype-overloaded brain playing tricks on me
- are these european emergency exit lights on the ceiling of the tunnel?
 
So what's the story about the Instagram pic, where did that come from? No one talking about it is kinda strange to me.

- "Press Y to rewind" prompt on the bottom, so Forza confirmed
- 2016 Ford GT interior, so FM6 confirmed
- probably a demo (laps 1/1) or point-to-point track
- place 2/24, so 24 cars on track confirmed
- huge tunnel with crazy paintings on the walls, if that is not a fantasy track, maybe someone could find out where in the world this is
- kinda looks like the car in the rear view mirror got it's headlights on but that could just be my hype-overloaded brain playing tricks on me
- are these european emergency exit lights on the ceiling of the tunnel?

Matt Farah posted it when he wasn't supposed to.

- We knew it was Forza as he post it was Forza 6.
- Ford GT has been confirmed since the announcement of Forza 6.
- It's most likely running a press build for back room demos.
- We've known the 24 cars on track since the Xbox.jp leak.(Check the thread OP)
- It's Rio, also confirmed by the Xbox.jp leaks.(Check the thread OP

Honestly we're not talking about it because it's off-screen and hard to see any details. The details it does show are nothing that hasn't been leaked and confirmed already.
 
I still can't fathom the fact that this is meant to be running at 1080p60 with 24 cars, rain, night shadows et al. Either Turn10 are wizards or there's going to be a compromise when those things are combined ingame. Hopefully if there is a comrpomise it's resolution and not framerate.
 
i really hope they don't do the sloooooow track reveal thing they've done previously. i'd like to know what they'll be bringing, largely, at e3. and positano better have made the cut
 
So, random FM6 prediction time, since we've only got two days before we find out for sure:

  • Baked lighting, no dynamic ToD
  • Night races
  • Multiple seasons for some tracks (summer, winter)
  • Wet tracks that dry out, volumetric spray, but no rain
  • 30fps replays
  • Animated pit stops but no major concessions to motorsport
  • Manufacturer branding on the side walls of tyres
  • 2-lap career races present and correct SMH
  • Basic track creator
  • 900p/60, locked
  • The return of the auction house
  • Totally revamped livery creator
  • One ginger beard whisker included in every game box
  • Edit: no Positano
 
i really hope they don't do the sloooooow track reveal thing they've done previously. i'd like to know what they'll be bringing, largely, at e3. and positano better have made the cut

A single splash in marketing just doesn't have the same effect as properly siphoned information does for generating interest and hype.

Just look at Killer Instinct, it's a launch title but the game is almost always in the spotlight.

So, random FM6 prediction time, since we've only got two days before we find out for sure:

  • Baked lighting, no dynamic ToD
  • Night races
  • Multiple seasons for some tracks (summer, winter)
  • Wet tracks that dry out, volumetric spray, but no rain
  • 30fps replays
  • Animated pit stops but no major concessions to motorsport
  • Manufacturer branding on the side walls of tyres
  • 2-lap career races present and correct SMH
  • Basic track creator
  • 900p/60, locked
  • The return of the auction house
  • Totally revamped livery creator
  • One ginger beard whisker included in every game box
  • Edit: no Positano

  • The graphical designer listing for Turn 10 Studios back in May makes dynamic lighting more likely than not.

Come join our team at this exciting time as we push the graphical limits of Microsoft gaming platforms.

A qualified applicant must have four or more years of experience with C++, strong 3D math background and three years’ experience with graphics technologies such as D3D. The candidate should also have experience with multiple lighting models, dynamic lights and lighting.

Dated May 4th 2015.

  • Night racing is pretty apparent considering the leak.
  • Multiple seasons is a strange prediction but I like the idea.
  • Why go to the effort of wet tracks and not include something basic like rain falling? The leaked image clearly showed fresh rain on the entire car except for rain wiped by the wipers.
  • 30 fps replays would be par for the course, let's hope it's not true.
  • Animated pit stops would be a nice addition; can't blame you for being hesitant on the concessions to motorsport.
  • Manufacturer branding is little weird for tire sidewalls...
  • I'm guessing this is a comment towards the leaked picture, doesn't really confirm two-lap career races as we have no idea what kind of race it is.
  • A basic track creator would be awesome!
  • 900p just isn't going to happen, with ForzaTech campaign and the leak... it's 1080p.
  • The auction house was awful, I hope if it does return, it does so with much more content curation.
  • I really hope the livery creator sees a revamp... man I hope you're right on that one.
  • YES!
  • Positano Defense Force engage!
 
So, random FM6 prediction time, since we've only got two days before we find out for sure:

  • Baked lighting, no dynamic ToD
  • Night races
  • Multiple seasons for some tracks (summer, winter)
  • Wet tracks that dry out, volumetric spray, but no rain
  • 30fps replays
  • Animated pit stops but no major concessions to motorsport
  • Manufacturer branding on the side walls of tyres
  • 2-lap career races present and correct SMH
  • Basic track creator
  • 900p/60, locked
  • The return of the auction house
  • Totally revamped livery creator
  • One ginger beard whisker included in every game box


And a demo immediately available after reveal on marketplace
 
A single splash in marketing just doesn't have the same effect as properly siphoned information does for generating interest and hype.

Just look at Killer Instinct, it's a launch title but the game is almost always in the spotlight.

i understand why they do it, i just hate it :)
 
So, random FM6 prediction time, since we've only got two days before we find out for sure:

  • Baked lighting, no dynamic ToD
  • Night races
  • Multiple seasons for some tracks (summer, winter)
  • Wet tracks that dry out, volumetric spray, but no rain
  • 30fps replays
  • Animated pit stops but no major concessions to motorsport
  • Manufacturer branding on the side walls of tyres
  • 2-lap career races present and correct SMH
  • Basic track creator
  • 900p/60, locked
  • The return of the auction house
  • Totally revamped livery creator
  • One ginger beard whisker included in every game box
  • Edit: no Positano

Japanese Xbox leak has been on point, so I'm pretty sure it's 1080p
 
They tend to demo fantasy tracks because they are usually more visually interesting, and Rio was rumored to be returning so were just making an educated guess.

Also using a fantasy track means they don't have to worry about the license deal not being finalized in time for E3. Those things can get signed really late in the developpement.
 
My prediction:
  • Dynamic lighting/dynamic ToD
  • Night races (obviously)
  • Wet tracks that dry out, rain
  • 30fps replays
  • 1080p/60, locked
  • The return of the auction house
  • Enhanced Livery editor
  • 24 car races

Because this job posting for T10 from May.
The team that created the critically acclaimed Forza Motorsport franchise is looking to add a graphics engineer to the talented systems team. [...] A qualified applicant must have four or more years of experience with C++, strong 3D math background and three years’ experience with graphics technologies such as D3D. The candidate should also have experience with multiple lighting models, dynamic lights and lighting.

https://careers.microsoft.com/jobdetails.aspx?ss=&pg=0&so=&rw=1&jid=175103&jlang=EN&pp=SS


Also I expect spray and rain effects to be similar to the ones in FH2:
Screenshot-Original.png


Screenshot-Original.png
 
So, random FM6 prediction time, since we've only got two days before we find out for sure:

  • Baked lighting, no dynamic ToD
  • Night races
  • Multiple seasons for some tracks (summer, winter)
  • Wet tracks that dry out, volumetric spray, but no rain
  • 30fps replays
  • Animated pit stops but no major concessions to motorsport
  • Manufacturer branding on the side walls of tyres
  • 2-lap career races present and correct SMH
  • Basic track creator
  • 900p/60, locked
  • The return of the auction house
  • Totally revamped livery creator
  • One ginger beard whisker included in every game box
  • Edit: no Positano

you sonofabitch

"no ones getting disappointed"
 
They tend to demo fantasy tracks because they are usually more visually interesting, and Rio was rumored to be returning so were just making an educated guess.

That's cool, but I wouldn't call it "confirmed" then.

Also when was anything else from the alleged Xbox.jp leak confirmed other than Microsoft getting quoted on ICXM.net correcting resolution and framerate?
 
So what's the story about the Instagram pic, where did that come from? No one talking about it is kinda strange to me.

- "Press Y to rewind" prompt on the bottom, so Forza confirmed
- 2016 Ford GT interior, so FM6 confirmed
- probably a demo (laps 1/1) or point-to-point track
- place 2/24, so 24 cars on track confirmed
- huge tunnel with crazy paintings on the walls, if that is not a fantasy track, maybe someone could find out where in the world this is
- kinda looks like the car in the rear view mirror got it's headlights on but that could just be my hype-overloaded brain playing tricks on me
- are these european emergency exit lights on the ceiling of the tunnel?

even in Forza 5 there are cars with turned on headlights. These are obviously not light sources though.
 
24 cars in the image.

Don't forget Rio.

If they are using forward plus rendering, not only do I think they will be using dynamic lighting but I also think we will see 2x MSAA at the very least.

That's cool, but I wouldn't call it "confirmed" then.

Also when was anything else from the alleged Xbox.jp leak confirmed other than Microsoft getting quoted on ICXM.net correcting resolution and framerate?

It's not really a rumor when it's leaked by an official Xbox page that was shortly pulled.

Not to mention the leak included images that were clearly of Forza 6.
 
2d puddles? have the creaters ever had aquaplanning?...

Got it in my Audi S4 serval times, and with quattro, you just felt your steering getting lighter on the motorway. Never had it during track days.
 
2d puddles? have the creaters ever had aquaplanning?...

Got it in my Audi S4 serval times, and with quattro, you just felt your steering getting lighter on the motorway. Never had it during track days.

It's aquaplaning and yes it's pretty dangerous at high speed with large puddles.

It can also cause your car to drag in a direction in only one tire is hydroplaning. So for instance, driving down a course at 100 mph and hitting a puddles with your right tires could be disastrous.
 
Don't forget Rio.

If they are using forward plus rendering, not only do I think they will be using dynamic lighting but I also think we will see 2x MSAA at the very least.



It's not really a rumor when it's leaked by an official Xbox page that was shortly pulled.

Not to mention the leak included images that were clearly of Forza 6.

Also there was an image of night racing.
 
Don't forget Rio.

If they are using forward plus rendering, not only do I think they will be using dynamic lighting but I also think we will see 2x MSAA at the very least.

It's not really a rumor when it's leaked by an official Xbox page that was shortly pulled.

Not to mention the leak included images that were clearly of Forza 6.

I get your point, but this stuff isn't really confirmed until MS or Turn10 do so.

We didn't know if there would really be 24 cars on track, just from that being mentioned on the xbox.jp (with a lot of other typos...), but now we have an image at least confirming the number, which doesn't necessarily mean it will be in the game. Of course, it's highly likely now and probably was before, but there's still a significant difference.
You'd always take that stuff as facts and throw it around in arguments with others like in this post
http://www.neogaf.com/forum/showpost.php?p=166746905&postcount=736

But nonetheless I really hope everything from the leak will turn out true. I don't care about the resolution or everything being dynamic, but framerate gotta be rocksolid again and I know Turn 10 gonna delilver. Monday will be glorious.
 
Dynamic lighting at 1080P 60 frames? As much as I believe DX12 will give a tiny boost in some places I think its gonna be a tall order to expect it to do all this and with 24 cars on screen. I mean I'd love it if they could accomplish this but its abit too much for any current gen machine to do all that. The cpus in these machines aren't all that great. Maybe they'll be dynamic resolution 1080 - 900P if they go for real time weather? Will be very interesting to see the game's IQ and anti-aliasing.....
Prebaked lighting is alright by me, the other stuff counts more in my book.
 
Racing games are one area where Microsoft has Sony thoroughly beaten. PS4 still has no solid 60fps racer, I had hoped Pcars would be it, but until they fix that double vision its pretty much unplayable, and it can't hold the frame rate in weather either. Turn 10 will probably show everyone how it's done, again. It's just down to MS to not drop the ball with this by trying to ram MTX into every corner.
 
Dynamic lighting at 1080P 60 frames? As much as I believe DX12 will give a tiny boost in some places I think its gonna be a tall order to expect it to do all this and with 24 cars on screen. I mean I'd love if it they could be there was to be some sacrifices some where. The cpus in these machines aren't all that great. Maybe they'll be dynamic resolution 1080 - 900P? Will be very interesting to see the game's IQ and anti-aliasing.....
Prebaked lighting is alright by me, the other stuff counts more in my book.

I think 1080p 60fps will be priority. We will see those two numbers no doubt.
 
I get your point, but this stuff isn't really confirmed until MS or Turn10 do so.

We didn't know if there would really be 24 cars on track, just from that being mentioned on the xbox.jp (with a lot of other typos...), but now we have an image at least confirming the number, which doesn't necessarily mean it will be in the game. Of course, it's highly likely now and probably was before, but there's still a significant difference.
You'd always take that stuff as facts and throw it around in arguments with others like in this post
http://www.neogaf.com/forum/showpost.php?p=166746905&postcount=736

But nonetheless I really hope everything from the leak will turn out true. I don't care about the resolution or everything being dynamic, but framerate gotta be rocksolid again and I know Turn 10 gonna delilver. Monday will be glorious.
Things being translated weird by Japanese game companies is a deep part of gaming history.
 
Racing games are one area where Microsoft has Sony thoroughly beaten. PS4 still has no solid 60fps racer, I had hoped Pcars would be it, but until they fix that double vision its pretty much unplayable, and it can't hold the frame rate in weather either.

It's fixed. Check out the OT. You can tone the AA down to get rid of the blur and people are saying that the frame rate is now pretty much rock solid 60 with no tearing, even in the rain.
 
Racing games are one area where Microsoft has Sony thoroughly beaten. PS4 still has no solid 60fps racer, I had hoped Pcars would be it, but until they fix that double vision its pretty much unplayable, and it can't hold the frame rate in weather either.


Did you tried PCARS with latest patch?
 
I think 1080p 60fps will be priority. We will see those two numbers no doubt.

Yeah,most likely. Those two are the ingredients to blueprint Forza nowdays. What they add after that is gonna be fun to see. Though I'm just gonna go in with somewhat mid point expectations,I would freaking love dynamic weather but that's asking allot really.
 
Dynamic lighting at 1080P 60 frames? As much as I believe DX12 will give a tiny boost in some places I think its gonna be a tall order to expect it to do all this and with 24 cars on screen. I mean I'd love it if they could accomplish this but its abit too much for any current gen machine to do all that. The cpus in these machines aren't all that great. Maybe they'll be dynamic resolution 1080 - 900P if they go for real time weather? Will be very interesting to see the game's IQ and anti-aliasing.....
Prebaked lighting is alright by me, the other stuff counts more in my book.

It's not just DX12.

Here is a comment I made recently on another forum about Forza 6's performance improvement and how it relates to things like DX12 on PCars.

  • Forza 5 ran on a pre-launch SDK.
  • 10% GPU reserve for Xbox One has been lifted.
  • Many SDK updates that have probably created a 10% in performance increase by themselves if not more.
  • DX12 is not a numbers game; Ian Bell made an educated guess that PCars might see a 7% performance improvement from DX12. To be clear PCars was never built with DX12 in mind and SMS does not have experience with DX12 or experience with the Xbox One like Turn 10 Studios does.
  • Since Forza 6 was built with DX12 in mind since the beginning, it will have a larger performance increase than a game that is simply updated to add a little more performance. It will also take advantage of new DX12 features that a game not built for the API would be capable of doing.
  • PCars is also a multi-platform title and this holds it back in many ways and directly comparing what a multiplatform game not even built with DX12 in mind to a game that is first party and in fact built with it in mind is not a proper way of determining a percentage of improvement available due to the API.
  • Forza 6 is also most likely using forward plus rendering when Forza 5 used deferred rendering. This does a few great things; it makes dynamic global lighting much cheaper to run, it makes MSAA an extremely cheap option to increase image quality, and it leaves a smaller footprint for the ESRAM to have to handle.
  • Forza 6 is the first true sequel to a next generation first party title. This means it can and will see significant efficiency improvements over its predecessor.
  • Recently Microsoft has opened another entire CPU core for game developers.
 
It's aquaplaning and yes it's pretty dangerous at high speed with large puddles.

It can also cause your car to drag in a direction in only one tire is hydroplaning. So for instance, driving down a course at 100 mph and hitting a puddles with your right tires could be disastrous.

When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.
 
Did they fix the drops to ~30 fps with lots of cars+rain?

How many cars is "lots of cars"?

If you have a full grid of 45 cars not even a Titan X will maintain 60 fps in those conditions.

If you have the usual 20 cars or so (like there is throughout the career mode) then the framerate is solid.
 
When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.

This has to be a joke right? right?

Do you know that no other racing game on any system is simulating 3D puddles in a circuit racing environment with hydroplaning?
 
When in my youth when I was racing in Karts I knew driving into wet spots was pretty dangerous. But Forza has never been a good sim in my eyes, so Forza 6 will probably suck anyway.
Forza has never been a good sim? Other than pitting, teams, fueling etc missing; the physics are spot-on in my eyes. I love that it runs at a much higher fps.
 
It's not just DX12.

Here is a comment I made recently on another forum about Forza 6's performance improvement and how it relates to things like DX12 on PCars.

  • 10% GPU reserve for Xbox One has been lifted.
  • Many SDK updates that have probably created a 10% in performance increase by themselves if not more.
  • DX12 is not a numbers game; Ian Bell made an educated guess that PCars might see a 7% performance improvement from DX12. To be clear PCars was never built with DX12 in mind and SMS does not have experience with DX12 or experience with the Xbox One like Turn 10 Studios does.
  • Since Forza 6 was built with DX12 in mind since the beginning, it will have a large performance increase than a game that is simply updated to add a little more performance. It will also take advantage of new DX12 features that a game not built for the API would be capable of doing.
  • PCars is also a multi-platform title and this holds it back in many ways and directly comparing what a multiplatform game not even built with DX12 in mind to a game that is first party and in fact built with it in mind is not a proper way of determining a percentage of improvement available due to the API.
  • Forza 6 is also most likely using forward plus rendering when Forza 5 used deferred rendering. This does a few great things; it makes dynamic global lighting much cheaper to run, it makes MSAA an extremely cheap option to increase image quality, and it leaves a smaller footprint for the ESRAM to have to handle.
  • Forza 6 is the first true sequel to a next generation first party title. This means it can and will see significant efficiency improvements over its predecessor.
  • Recently Microsoft has opened another entire CPU core for game developers.

Ahh,good to hear. I guess with improvements in all areas,even if they're subtle enough, we can expect allot more than what F5 gave us,launch game afterall. Never knew about all these developments you've listed, pretty crazy thinking what we may get. Still gonna keep expectations reasonable, but I hope youre right.
 
It's not just DX12.


  • ...
  • Forza 6 is also most likely using forward plus rendering when Forza 5 used deferred rendering. This does a few great things; it makes dynamic global lighting much cheaper to run, it makes MSAA an extremely cheap option to increase image quality, and it leaves a smaller footprint for the ESRAM to have to handle.

Where can I read something about that in general, sounds very interesting.

It's near enough a locked 60fps now. In the rain, with dynamic ToD, at 1080p, with more cars on screen than either Gran Turismo or Forza offer...

Gamersyde | ProjectCars PS4 | Post patch Rain FPS analysis video

There's only a single 1fps drop during the entire video. This is with 30 AI cars racing.

Wow, what?! Does this also apply to XBO version?
 
It's near enough a locked 60fps now. In the rain, with dynamic ToD, at 1080p, with more cars on screen than either Gran Turismo or Forza offer...

Gamersyde | ProjectCars PS4 | Post patch Rain FPS analysis video

This looks massively improved over the launch version. I may have to pick this up sometime down the road. (Once the price drops a bit)

What the video shows (but my plugin doesn't handle yet) is that the tearing is pretty bad though. You get a change in image 60 times a second (so my plugin shows 60 fps), but quite often it only happens for only a part of the image.
It's still much better than the game at launch, but I would hardly call the game 60 fps under these conditions.

^Or once they fix the screen tearing.
 

What the video shows (but my plugin doesn't handle yet) is that the tearing is pretty bad though. You get a change in image 60 times a second (so my plugin shows 60 fps), but quite often it only happens for only a part of the image.
It's still much better than the game at launch, but I would hardly call the game 60 fps under these conditions.
 
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