Roy (our boy) & Ryu confirmed for Smash Bros

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It's complicated, but also not. Roy's popularity in Smash Bros has little to do with Fire Emblem as a series.

When Melee came out, a lot of younger Nintendo fans had no idea who Marth and Roy were. Melee was their first introduction to the characters. And these characters came with no supplemental trophies or stages. So what people saw of Marth and Roy is exactly what they got.

Marth and Roy were cool because they seemed so "serious" compared to the other Melee fighters. The rest of the cast were cartoon characters, but Marth and Roy seemed much more mysterious and mature.

Nobody knew where they were from (beyond the title of their series), nobody could even understand what they were saying (if they didn't speak Japanese), so what we have are two cool, mysterious characters that felt drastically different from the rest of the cast. Fire Emblem, through exposure, has been largely normalized in Smash Bros. But back then, they stuck out like sore thumbs.

So you have these two cool characters you know nothing about and have no attachment to beyond Melee. You have Marth, who is cool and fast. But then you have Roy, who has a sweet chestplate, red hair, and explodes fire out of his sword. Where Marth was elegant and agile, Roy felt rough and tough. He captured a lot of boyish attitude that appealed to young male players.

Without any other context, Roy was easily one of the coolest characters in the game. There's a reason why he was such a popular "noob" character. He was so new and interesting and had a complex design and EXPLODED INTO FLAMES.

Roy was our boy.

trooth, also he has such a badass sword sheathe
 
I just noticed, if you do Shin Shoryuken and it's for sure a KO, you get the flaming "KO" background at the last hit, just like SF4

Otherwise the background doesn't change
 
How can he have 2 Final Smashes?! Someone explain! Will it depend on input? Or has to be changed at settings?

The hype! Tomorrow come now!
 
Crediar is the creator and a developer of Nintendont, the tool that lets you play GameCube on Wii U. He knows this hacking business well.

Thanks for the info. That's pretty cool. I'm surprised the Wii U homebrew scene didn't take off but I don't blame them for not wanting to share their exploits due to rampant piracy.
 
So the SF inputs is how he does another Final Smash?

final smash when right next to opponent = dragon punch of the gods

Final smash at a distance = shinku hadouken

Basically the game decides which one happens based on if anyone is next to you when you press the button
 
That's a relief lol. I don't think I would have been able to break the habit of doing QCFs and backs. Shoryuken I'll probably use the smash input.
 
It's complicated, but also not. Roy's popularity in Smash Bros has little to do with Fire Emblem as a series.

When Melee came out, a lot of younger Nintendo fans had no idea who Marth and Roy were. Melee was their first introduction to the characters. And these characters came with no supplemental trophies or stages. So what people saw of Marth and Roy is exactly what they got.

Marth and Roy were cool because they seemed so "serious" compared to the other Melee fighters. The rest of the cast were cartoon characters, but Marth and Roy seemed much more mysterious and mature.

Nobody knew where they were from (beyond the title of their series), nobody could even understand what they were saying (if they didn't speak Japanese), so what we have are two cool, mysterious characters that felt drastically different from the rest of the cast. Fire Emblem, through exposure, has been largely normalized in Smash Bros. But back then, they stuck out like sore thumbs.

So you have these two cool characters you know nothing about and have no attachment to beyond Melee. You have Marth, who is cool and fast. But then you have Roy, who has a sweet chestplate, red hair, and explodes fire out of his sword. Where Marth was elegant and agile, Roy felt rough and tough. He captured a lot of boyish attitude that appealed to young male players.

Without any other context, Roy was easily one of the coolest characters in the game. There's a reason why he was such a popular "noob" character. He was so new and interesting and had a complex design and EXPLODED INTO FLAMES.

Roy was our boy.

This is the truth. Roy was always my main in Melee, he was my favorite character for a lot of things you said.
 
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Been a while since I updated this.

Just like old times :)
 
People should stop thinking about DLC characters as whether they're filling (or over-filling) a niche.

They exist because they're possible for the team to make in a reasonable time frame.
 
Depends on the distance, apparently.

final smash when right next to opponent = dragon punch of the gods

Final smash at a distance = shinku hadouken

Basically the game decides which one happens based on if anyone is next to you when you press the button

Awesome :D.

It would be neat, if Sakurai could add similar mechanics to other fighters, or the possibility of changing final smashes.
 
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