Dark Souls 3 announced (Early 2016, PC/PS4/XB1, Miyazaki Directing)

I hate that I don't feel more excited about this. Maybe once we get more details and more than just the leaked batch of screens it will kick it, but it all just feels too soon for me. Burn out maybe? After thousands of hours of play with the series I didn't think it was possible.

I feel the same.
 
I wish that From announced that it was exclusive on the XB/PC during the conference.
It is only fair to split the love. BB for PS4, DS3 for XB1.

So that it only makes money on PC? The sales of the series on Xbox has always been the weakest pillar of the series.
 
No Miyazaki confirmation deflates my hype a bit but I will still buy this game day one.

CG trailers should disappear though.
 
I'll definitely buy this day 1, probably on PC. I am not going to double dip like I've done for the last 2 DS's though.
 
No Miyazaki? Oh well we still have BB DLC.

Is that the ivory king crown? and that was the king of the giants I guess?

Interesting, looks like the cycle was broken.
 
I'm seriously considering just staying out of DS3 threads until making the discussion exclusively about who is working on it rather than the game goes out of style.
If you played DS and DSII and don't know which one is a Miyazaki game then I don't know what to tell you.

Who is working on it is pretty important.
 
never really finished Dark Souls 2, not to mention SotfS.
so I have no interest in part 3 whatsoever.


and without Miyazaki even less.
 
No Miyazaki confirmation deflates my hype a bit but I will still buy this game day one.

CG trailers should disappear though.

No Miyazaki? Oh well we still have BB DLC.

Is that the ivory king crown? and that was the king of the giants I guess?

Interesting, looks like the cycle was broken.

VVV

Microsoft premiered Dark Souls III on its E3 2015 press conference stage by showing a short teaser confirming that the Hidetaka Miyazaki-helmed game will arrive in early 2016.

http://www.gamespot.com/articles/microsoft-premieres-dark-souls-3-on-e3-2015-stage/1100-6428029/
 
It was fine that way, took more skill to roll. Rolls are too OP in general, you guys would cry in Monster Hunter with the 2 frames of invincibility.

Lol, what.

With Monster Hunter, you had a CONSISTENT number of invinci-frames. So whenever you pressed the dodge button, you knew exactly what you were getting.

You could *le gasp* LEARN how to dodge and have only yourself to blame if you get hit.

In Dark Souls 2, you had that disgusting stat + equipment weight creating a horrendous smorgasbord of a sliding gradient of dodge frames.

So whenever you press the dodge button, you get electric boogaloo shenanigans where you have ZERO clue how many frames you have unless you consult a wiki.

And even then, how do you train your reflexes to git gud when you go from 20 --> 3 --> 17 --> 69 frames of invincibility everytime you level and/or change your equipment compared to a buttery smooth 2 --> 2 --> 2 --> 2.
 
If you played DS and DSII and don't know which one is a Miyazaki game then I don't know what to tell you.

Who is working on it is pretty important.
I know which one is the Miyazaki game. I also know which one I like more overall. Hint: it's not the Miyazaki game.
 
The new DS2 ending implied the start of the Age of Dark.

And (susprise) looks like it wasn't as good as some people though lol
I take it that was a SOTFS change then? As I recall the whole story of ds2 was cycles and vagueness and that ds1 didn't mean shit as the age of fire would come back regardless. I hate how ds2 takes away the ambiguity of the original's endings and ignored the loose ends from one like kaathe and Co.
 
Looks like the fire is dying (again, for the 7 time) and the golem/giant dude is powered up with chaos fire.

I take it that was a SOTFS change then? As I recall the whole story of ds2 was cycles and vagueness and that ds2 didn't mean shit as the age of fire would come back regardless. I hate how ds2 takes away the ambiguity of the original's endings and ignored the loose ends from one like kaathe and Co.


SOTFS didnt change anything just cycles.
 
I'm betting good money that DS3 will have an "assasin" type class, light on armor/weapons but with a move/dodgestyle similar to Bloodborne.
 
Yay. Can't wait to see more.

Dude it's pointless, you'll never stop the B-team-vs-A-team and premature-conclusions-jumping thread shitting. :|

Not much else to talk about with a CG trailer. :/

I was hoping for a few gameplay snippets at least, showing off the "sword arts" thing.
 
I know which one is the Miyazaki game. I also know which one I like more overall. Hint: it's not the Miyazaki game.
Well, that's fair enough but it matters to a lot of people who is directing this. It will literally dictate if they buy it or not. I think people are entitled to be unhappy if this is another Dark Souls game without Miyazaki.
 
If Dark Souls 3 can keep the quality of the Dark Souls 2 DLC, it won't matter if the game isn't headed by Miyazaki. The DLC areas weren't exactly worse than Bloodborne's areas.
 
Oh, I thought you liked ScotfS from the Bloodborne OT. But I agree.

?
think you confusing me with someone else. :D

only beat dark souls 2 once without all optinal bosses and never bought the dlcs.



they should have made a new "franchise" like bloodborne.

even if dark souls 3 ends being a great game, because I never really finished part 2, I won't play it.
 
Well, that's fair enough but it matters to a lot of people who is directing this. It will literally dictate if they buy it or not. I think people are entitled to be unhappy if this is another Dark Souls game without Miyazaki.

This. My negative feelings towards DkS2 are more extreme than most on here and I've caught shit for it, but like... I'm sorry, I just really, really didn't enjoy that game. I wouldn't consider it "at least better than most other games" as most people describe because I don't walk away from most other games feeling empty, bitter, and overall dissatisfied about what I just played.

Miyazaki's involvement isn't a total dealbreaker, I am willing to give the B team another chance, but it's not a super hyped day one buy like Bloodborne was for me. I am much more skeptical of them.

how?

he was working on BB till the beginning of this year and now they are working on dlc.

^^^^^^

THIS makes no sense to me and no number of "oh btw he's working on it" articles will lift this skepticism for me.
 
Lol, what.

With Monster Hunter, you had a CONSISTENT number of invinci-frames. So whenever you pressed the dodge button, you knew exactly what you were getting.

You could *le gasp* LEARN how to dodge and have only yourself to blame if you get hit.

In Dark Souls 2, you had that disgusting stat + equipment weight creating a horrendous smorgasbord of a sliding gradient of dodge frames.

So whenever you press the dodge button, you get electric boogaloo shenanigans where you have ZERO clue how many frames you have unless you consult a wiki.

And even then, how do you train your reflexes to git gud when you go from 20 --> 3 --> 17 --> 69 frames of invincibility everytime you level and/or change your equipment compared to a buttery smooth 2 --> 2 --> 2 --> 2.

Are you for real, lol. Weight has no affect on iframes, only distance, your values are ridiculous, you don't even know the basic mechanics of the game.

Also, Monster Hunter has varying iframes as well with evasion equipment, which I am sure you will have a negative opinion on.
 
Whether or not this is a Miyazaki game. I'd like the see a Dark Souls game where the cycle has been broken and the curse is no longer a threat. I want a new threat, a new big bad, a new enemy.
 
Still day one from me, no doubts about it. But I have to say, Miyazaki or not, the direct Dark II references are a lot worse to me than Miyazaki not being involved.
 
how?

he was working on BB till the beginning of this year and now they are working on dlc.

Miyazaki had nothing to do with the Chalice Dungeons, maybe he was splitting time between the two games, and shifted focus to DSIII completely while the others built the dungeons. Definitely a stretch, though.
 
If you played DS and DSII and don't know which one is a Miyazaki game then I don't know what to tell you.

Who is working on it is pretty important.

After playing Bloodborne, and hating it far more than I did Dark Souls 2 (something I would have thought impossible), I'm not sure if Miyazaki working on it matters to me. As long as they can rekindle some of the DeS / DaS feeling, I'd be happy.
 
Still day one from me, no doubts about it. But I have to say, Miyazaki or not, the direct Dark II references are a lot worse to me than Miyazaki not being involved.

Why, though? Should they pretend it never happened? A lot of people enjoyed it.

They need to cater to all the fans, not just the hardcore.
 
Miyazaki had nothing to do with the Chalice Dungeons, maybe he was splitting time between the two games, and shifted focus to DSIII completely while the others built the dungeons. Definitely a stretch, though.

I don't think it's a big stretch. Tetsuya Nomura managed to lead FFXV and KH3 at the same time, and both games turned out well.
 
Still day one from me, no doubts about it. But I have to say, Miyazaki or not, the direct Dark II references are a lot worse to me than Miyazaki not being involved.

It's Dark Souls 3, and it's probably the game that will wrap the curse. What did you expect?
There's still an ongoing storyline going in Souls games.
 
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