Street Fighter V Tournaments and Showcase featuring: Daigo, Justin Wong, & PogChamp,

What is the reversal window in SF4 and has it changed in 5? I agree the window in 4 is too lenient but I don't see the point in going the Xrd route and having a 2f window despite bending over backwards to make everything else accessible.

SF4 had a huge input buffer for special moves, but no buffer for regular moves. That's why it was so easy to "reversal" shoryuken out of failed block strings/links and why it was so common to drop links.

Four (or five) frames seems like a reasonable window, especially considering online play. It's not clear to me that the window is of that size. Combofiend must have misspoke when he mentioned two frames of leeway in either direction, as hitting the button too late cannot possibly work (unless there's built-in frame delay, but that would be inane).
 
So what are the chances that the PS4 beta will feature the Lab Zero PS3 stick driver? I'm still not sold on any of the current fight sticks available for the PS4 right now.
 
Justin Wong is here to bring balance to the force.

EDIT: your-opponent-is-airborne-so-Bison-Ultra is the new wakeup ultra.
 
What sticks are they using? Are they official MC SF5 sticks? I want one.

MadCatz T.E 2 with custom SF5 artwork. It's not official SF5 stick Art just added for this event. Though If enough people ask for it I'm sure Madcatz can make it official.
 
I really wonder if Capcom will reduce the hit stop animation that is what is giving people the impression of it looking slow.

From what I heard this is one of things people from the FGC at the event has been giving them feedback on.

I'm sure they're way ahead of us on this.

Hopefully, Madcatz add a plexi to TE2 that is not so thin and shifts around for SFV stick.
 
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