Modern Warfare 2 Gameplay Footage. Spoilers within, click accordingly.

Eric WK said:
I know it was, but it's not like I was accusing you of anything or demanding justification for how much you played. :lol I was just trying to point out that I've probably seen Bloc vetoed more times than you've seen it come up.
The lol smiley was for the way you responded, not what you were trying to say. I found it funny that you just responded with "okay."
 
Spydy said:
I'm pretty sure that map was designed by Treyarch.

whoever designed it, no matter which company they work for, should be fired. hate that map with a passion. i almost exclusively just play hardcore so people aren't just running around like chickens with their heads cut off but even then that map still isn't fun.
 
dojokun said:
Hey, get COD4 on PC and go to a 64 player server and play Shipment. It is the most intense experience evah.


I did. Since there is no spawn check in COD4, you can just sit in the corner and go 200-1 easily. Well if you can actually make it to the corner.

:lol
 
Kosma said:
I like these:

Backlot
Crash
Crossfire
District
Overgrown
Strike
Vacant

Yes!

Backlot, Crash, Overgrown, Strike would be my ideal choices for remade maps in MW2.

I actually like most of the CoD4 maps to some degree, which is why it's so glaring when there's one I don't enjoy.

To answer Flunkie: Backlot, probably.
 
I play COD4 mostly on PS3 but I also have it on PC.

I like Shipment when I'm in the mood for chaos, and if I'm up to it, Shipment on PC with 64 players.

But I love Overgrown. It's probably my favorite, especially if I'm playing Domination.

EDIT: No wait, my favorite is the one that is circular and has those openings that have steam or smoke (not sure?) coming out of them. If you fall in, you die. Is that Ambush? Whatever it is, it's my fav. Domination on that map = fun fighting over Flag B.
 
I remember the maps in CoD4, but I don't really remember the names. I guess it's because no map is really unique, they all really have the same enviroments except for China Town. I know people are going to quote this and say "CREEK?" but really, all the maps look the same to me. I mean, they are all good but nothing unique. I hope MW2 has some maps with some really unique settings and great looking enviroments.
 
Flunkie said:
So, we've been talking about everyone's most hated maps..

What's everyone's favorite map in CoD4?

for S&D 5v5. I would have to say Overgrown and Strike. District is alright as well. Vacant is ok too, but the map is very small and there's very little room for movement, and it really doesn't make for any interesting matches. It's a lot of wall banging, and timed picks and rushes. Oh, and random set nades from spawn all the way to the skylight to the computer room. I'll also give Crossfire for honorable mention. That map requires raw skill.

A lot of those maps are fairly decent, but a lot of them are just not great. Pipeline is by far the worse. If any one here knows anything about CS1.6 or competitive 1.6, just imagine Cbble+nuke. That's how I feel about that map when it comes to balance. Most of the times it's fairly one sided. Also Crash sucks dick. Way to small, and claustrophobic just like vacant, but not as enjoyable.
 
Favs

Ambush
Strike
Crossfire
Vacant

Not so much

Bloc
Downpour


But it really all depends and the game type. HQ on creek, not so bad. S&D on Creek, bad! because most have no idea how to play the map.
 
Favorite Maps:
- BLOC (rocs my socs off)
- Backlot
- Crash
- District
- Strike
- Overgrown
- Crossfire

Strider2K99 said:
I'd say Ambush, Broadcast, Crash, Crossfire, Strike, and a secret love for Bloc.
There you go.:D

If there's anymore hating on Bloc I might start to rage.
 
Flunkie said:
So, we've been talking about everyone's most hated maps..

What's everyone's favorite map in CoD4?

Here is my quick opinion on all of them.


Ambush. Kinda meh. Not great not awful.
Backlot: Good map. Couple of nice control spots although nothing overbearing.
Block: Some people hate it. Some people loved it. I thought it made for a nice variety map.
Bog: Grew to dislike.
Broadcast: I liked it although the layout was a little odd.
Chinatown: A lot of people didn't like this one because of the spawning issues and it was a bit confusing but I liked it personally.
Creek: Interesting map. Not a great balance but that's what I kind of liked about it. It was a challenge.
Killhouse: Never played. Not fucking once. :(
Countdown: A lot of people hated Countdown but I always liked it. Probably the most different map in the game.
Crash: Good solid map with a unique and interesting layout.
Crossfire: Great map.
District: Average map. A lot of other people seemed to like this one I noticed though.
Downpour: Probably a map I liked more than I should for some reason. There were some interesting little ways to play this one.
Overgrown: Great map
Pipeline: Could be a frustrating map sometimes especially with the roofs and the second floor action going on but I always liked it. One of the few maps that generally didn't reach the score limit.
Shipment: Never played it.
Showdown: Weird tiny map that I liked better than Wetwork but I still didn't like it.
Strike: Great map
Vacant: Probably the best of those relatively little tiny close quarters maps. I hated it at first but I kinda grew out of that.
WetWork: Absolute crap.
 
~Devil Trigger~ said:
STRIKE and DISTRICT were SHITTY grenade happy map

Crash and Overgrown were the best map

Crash is all about nades man. There's so many spots on both sides were set nades could just drop half the team.
 
Dax01 said:
Was grenade spamming a problem for anyone else in CoD4? Hope they find some way to remedy the problem.

They won't unless they changed how far nades travel, and how much damage the nades do. That's why I love CS1.6. Nades don't kill you in one hit, but if you land one right under someone, they are pretty much going to have almost no health left. Plus you use nades as cleanup most of the time, and it's so rewarding taking out the team with one nade.
 
Dax01 said:
Was grenade spamming a problem for anyone else in CoD4? Hope they find some way to remedy the problem.

Grenade spam was the problem in COD 4.

It was slightly better in hardcore for various reasons but there is no doubt grenade spam was a problem. My biggest fear about mw2 is that they won't address it in a real and signigicant manner but we'll see. Hope springs eternal.

Even just a less splash damage nades playlist would be great if they don't do a lot of tuning with them.
 
Bloc and Crash are two of my favourites. I really like maps that allow you to utilize more than one weapon class. Crash allows for almost every single one, with the exception of Shotguns.
 
Stoney Mason said:
Grenade spam was the problem in COD 4.

It was slightly better in hardcore for various reasons but there is no doubt grenade spam was a problem. My biggest fear about mw2 that they won't address it in a real and signigicant manner but we'll see. Hope springs eternal.
I think the best grenade fix would be simply giving 2 grenades, instead of 3, as a perk. Also, as has been suggested to death, if Martyrdom has to be included, it shouldn't work if a player is out of grenades when they die.
 
Bloc is most likely the worst map ever in a FPS, along with Downfall in World at War.

Wet Work is sometimes fun, but if over 50% of the players have the 3X Grenade perk, it's not so fun anymore.

Anyway, my top three maps in CoD4 are:

1. Crash
2. Ambush
3. Backlot

The map with the worst balance issue is by far Bog. If you start at the side where you're closest to the pile of trash in the middle, you have a 90% chance of winning the match.
 
I love Bloc, I'm a sniping whore. Even on small maps, I snipe...kind of funny that most people don't expect someone to be crouching with sights dead on them.
 
soultron said:
I think the best grenade fix would be simply giving 2 grenades, instead of 3, as a perk. Also, as has been suggested to death, if Martyrdom has to be included, it shouldn't work if a player is out of grenades when they die.

There are lots of fixes I can think of. :D

I used to post tons of lists in the COD 4 thread back in the day but I agree. Anything that you can do to limit the grenade population in COD is for the better.
 
vocab said:
They won't unless they changed how far nades travel, and how much damage the nades do. That's why I love CS1.6. Nades don't kill you in one hit, but if you land one right under someone, they are pretty much going to have almost no health left. Plus you use nades as cleanup most of the time, and it's so rewarding taking out the team with one nade.

It would be great if they treated nades more like CS, but I highly doubt they will :\
 
Fav map?....Probably Crash, but Overgrown and Crossfire are a close second.

Crash is great. It's predominantly an outside map, but has plenty of inside areas for cover and sniping. Most gun Classes can make an impact on this map, as can mines and C4. I never feel safe while in Crash, probably due to it's relatively small dimensions.
 
soultron said:
I think the best grenade fix would be simply giving 2 grenades, instead of 3, as a perk. Also, as has been suggested to death, if Martyrdom has to be included, it shouldn't work if a player is out of grenades when they die.

I suggest 1 grenade by default, 2 as a perk and I agree with your Martyrdom suggestion. Everyone starting with 2 may actually make things worse.

Dax01 said:
I forgot about Martyrdom.

Please remove Martyrdom.

I wasn't killed by Martyrdom grenades too often but I always hated the idea of it. Getting kills by dying is just dumb in my opinion.
 
The Bloc is one of the best maps on the game.

Silenced MP5+UAV jammer and the other team will never even know you were there. S'awesome.
 
Stoney Mason said:
There are lots of fixes I can think of. :D

I used to post tons of lists in the COD 4 thread back in the day but I agree. Anything that you can do to limit the grenade population in COD is for the better.
I think the grenades in COD4 themselves are fine, it's just that the perk allows for too many. Most players who carry the perk usually toss them out to the last position they died at, which often means that terrible players on faster maps will be tossing out an average of 6-9 grenades a minute.

The whole rumour of MW2's grenades rolling has me slightly intrigued. Did we ever get word back from IW on that rumour?
 
butts said:
It would be great if they treated nades more like CS, but I highly doubt they will :\

Ya. No one will any more, since realism is the future. Sigh. I like my unrealistic games where you can throw nades off of walls and they go where ever you point them to. A lot of geometry involved.
 
Felix Lighter said:
I suggest 1 grenade by default, 2 as a perk and I agree with your Martyrdom suggestion. Everyone starting with 2 may actually make things worse.
Yeah. I meant 2 grenades as a perk. Sorry if my wording was confusing.
 
dojokun said:
I love Martyrdom.

It rewards retarded game play. Aw poor little baby you died? Here, have a 50/50 chance on getting a free kill you really don't deserve. Same with Last Stand.
 
soultron said:
I think the grenades in COD4 themselves are fine, it's just that the perk allows for too many. Most players who carry the perk usually toss them out to the last position they died at, which often means that terrible players on faster maps will be tossing out an average of 6-9 grenades a minute.

They were too powerful and just had too much range imo. And this comes from someone who was a dedicated grenade whore. ;)

I fully recognize in this case that it wasn't a good thing though. Maybe the new physics will help make them less powerful. Like I said I can think of a number of solutions on how to play with the tuning of them.

Some things that bothered other people didn't bother me. I have no problem with martydom for example even though I never used it after the first few months and almost never died from it. (Although you could improve the implementation and logic of how it works if it was retained and it should be off in certain specific playlists)
 
vocab said:
It rewards retarded game play. Aw poor little baby you died? Here, have a 50/50 chance on getting a free kill you really don't deserve. Same with Last Stand.
It forces people to be careful after they kill someone. Without Martyrdom, people would kill and keep running forward. True run and gun. With Martyrdom, people have to kill from a distance, or else they know they'll need to run away if they don't. Only people who insist on run & gun get killed by Martyrdom over and over. Those who are strategic will kill from a distance and not run around so much.

soultron said:
I hope you're not one of those fucking idiots who uses Marty in the HC variants. Being TK'd by team mates hoping for easy kills pisses me off to no end.
I don't play Hardcore because I forgot about my Martyrdom when I first played it, and felt guilty as hell when I accidentally killed my teammates with it.
 
buy teh haloz said:
Pretty sure they've confirmed that Martyrdom is still in.
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As long as IW takes some notes from TREYARCH by reducing primary grenades to 2 with perk and weakening martyrdom, things get slightly better.
 
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