Street Fighter V Tournaments and Showcase featuring: Daigo, Justin Wong, & PogChamp,

Calling it right now Justin loses to Hsien Chang at EVO.

Can't wait to see Hsien Chang play this game. However, I think Justin can beat him. ;)

The jiggle is still there, it just doesn't look stupid now that the gravity bug is gone

No the Jiggle gravity bug still alive at the moment. You could see it in full force P2 side. Combo was even joking about it when he was on CapcomUnity stream lol.

i need sfv inside my veins. as long time controller player what are the advantages of a pad and how hard would the transition be? i was never good with arcade sticks growing up

There is no reason for you to switch to stick dude. Some of the best Fighting game players in the world use pad. Evo Champ for SFIV uses pad. If you ever do feel like getting a stick do yourself a favour and go for a hitbox over traditional stick simply put it is even better control method than traditional arcade stick. It sucks that I have been using stick since Alpha 2 days because I would totally have gone for Hitbox back in the day if it had been invented.
 
"This game is going to be harsher on casuals than IV."


But links are easier and combos are shorter, how could I possibly lose with my superior tactical genius now that execution isn't a concern?
Can you explain why SFV is going to be harsher than SFIV for casuals like me? I thought it would be a bit simpler to get into this because of no FA and easier links but I guess the higher pace cancels that out? I'm unsure.
 
Can't wait to see Hsien Chang play this game. However, I think Justin can beat him. ;)



No the Jiggle gravity bug still alive at the moment. You could see it in full force P2 side. Combo was even joking about it when he was on CapcomUnity stream lol.



There is no reason for you to switch to stick dude. Some of the best Fighting game players in the world use pad. Evo Champ for SFIV uses pad. If you ever do feel like getting a stick do yourself a favour and go for a hitbox over traditional stick simply put it is even better control method than traditional arcade stick. It sucks that I have been using stick since Alpha 2 days because I would totally have gone for Hitbox back in the day if it had been invented.

I didnt know that, i assumed they all used sticks. The only issue i have with a controller is that i tend to start button mashing when trying to get fancy and it more often than not screws me over
 
"Can you explain why SFV is going to be harsher than SFIV for casuals like me? I thought it would be a bit simpler to get into this because of no FA and easier links but I guess the higher pace cancels that out? I'm unsure."


Well I should state, straight up, that I don't believe SFIV was harsh for casuals *playing other casuals* and not expecting to look like Daigo.

Against players of slightly higher skill, the pressure, pace, and damage of the game is really going to melt a lesser skilled or more casual player. Easier links actually makes it easier for higher skilled players to get optimal damage even in online situations where latency might leave holes for reversals to sneak in. Furthermore, it seems like there are fewer invincible moves in general. The game seems to rely heavily on using the various V-mechanics to deal with (and apply) that pressure, but more casual players are not going to explore those systems in depth, obviously.

Again, I think casual players who have realistic expectations of what their experience will be won't have any problems. There just seems to be a contingent of casual players on GAF who seem to think they deserve to be tournament champions without practice or effort.
 
interesting detail I noticed but Charlie's frankenstein parts show up on the correct arm depending on which side he's fighting on. His 1P pose is left arm (the fully human one) hanging down but his 2P pose has his right arm, the frankenstein one, forward.

I like that they paid attention to that.
 
Can you explain why SFV is going to be harsher than SFIV for casuals like me? I thought it would be a bit simpler to get into this because of no FA and easier links but I guess the higher pace cancels that out? I'm unsure.

SFV will be much easier for you to pick up and learn. However, if you face someone that has been playing traditional SF games for years and years he will rip you apart because of better rush down, ground game, blocking and reading what you will do all due to the amount of work and hours they have put into their play.

Don't feel intimidated though thanks to execution not being stupid full of 1 frame links like SFIV you can actually concentrate on the things that really matter to becoming a better fighting game player like working on the things I talked about above.

I didnt know that, i assumed they all used sticks. The only issue i have with a controller is that i tend to start button mashing when trying to get fancy and it more often than not screws me over

Everyone when they start playing fighting games run into the problem of button mashing under pressure don't worry about it. Best way to stop doing that is to activity remind yourself during the matches NOT to just mash also to train till your hit confirms and bread and butters become like second nature. Good habit to get into is to step into training room and put the hours in you'll end up really enjoying it as you discover cool things and find counters to anything that gives you problems. It's all about slowly progressing and working on every aspect of your play.

You can of course not do any of this and just go online and play to your hearts content but you'll need to accept that people that have put in the work will bop you pretty hard.
 
There just seems to be a contingent of casual players on GAF who seem to think they deserve to be tournament champions without practice or effort.

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Main issue with any sf will be player pool gradient and teaching guides. Until the infrastructure for teaching gets there or a big enough pool is there it will always be hell for casuals.
So unless it sell decent and a good pool is always engaged same as sf4 eventually.
 
Against players of slightly higher skill, the pressure, pace, and damage of the game is really going to melt a lesser skilled or more casual player. Easier links actually makes it easier for higher skilled players to get optimal damage even in online situations where latency might leave holes for reversals to sneak in. Furthermore, it seems like there are fewer invincible moves in general. The game seems to rely heavily on using the various V-mechanics to deal with (and apply) that pressure, but more casual players are not going to explore those systems in depth, obviously.
Yup. This is going to be a very interesting experiment.

I expect to get my head bashed in by Kadey repeatedly.
 
We've seen Justin play a lot these last 2 days on stream. He's going to bop Daigo round 1 and we Daigoat fans won't see shit from Daigo.

No, but seriously we've seen Justin play like 20 matches on stream already. We want to see the other players like Tokido and shit. Hell, where's Valle?
 
Well I should state, straight up, that I don't believe SFIV was harsh for casuals *playing other casuals* and not expecting to look like Daigo.

Against players of slightly higher skill, the pressure, pace, and damage of the game is really going to melt a lesser skilled or more casual player. Easier links actually makes it easier for higher skilled players to get optimal damage even in online situations where latency might leave holes for reversals to sneak in. Furthermore, it seems like there are fewer invincible moves in general. The game seems to rely heavily on using the various V-mechanics to deal with (and apply) that pressure, but more casual players are not going to explore those systems in depth, obviously.

Again, I think casual players who have realistic expectations of what their experience will be won't have any problems. There just seems to be a contingent of casual players on GAF who seem to think they deserve to be tournament champions without practice or effort.

SFV will be much easier for you to pick up and learn. However, if you face someone that has been playing traditional SF games for years and years he will rip you apart because of better rush down, ground game, blocking and reading what you will do.

Don't feel intimidated though thanks to execution not being stupid full of 1 frame links like SFIV you can actually concentrate on the things that really matter to becoming a better fighting game player like working on the things I talked about above.

Okay thanks, that's basically what I expected/hoped to hear. My problem with SF4 was having to spend a shitload of time just getting down execution on combos and stuff before I could even think about how to actually play the game, that's where I'm hoping SFV is going to be a bit more lenient so I can focus more on decision making and stuff. I don't mind getting destroyed by more experienced players(I will be salty though) and having to put in the time to become less awful.
 
i need sfv inside my veins. as long time controller player what are the advantages of a pad and how hard would the transition be? i was never good with arcade sticks growing up

I think there is a lot less reason to switch to stick in v as compared to iv. Piano inputs are gone and plinking doesn't exist so if you feel comfortable on pad go for it.
 
Okay thanks, that's basically what I expected/hoped to hear. My problem with SF4 was having to spend a shitload of time just getting down execution on combos and stuff before I could even think about how to actually play the game, that's where I'm hoping SFV is going to be a bit more lenient so I can focus more on decision making and stuff. I don't mind getting destroyed by more experienced players(I will be salty though) and having to put in the time to become less awful.

Your approach is actually the opposite of how it should be done. You learn the basics before trying to maximize your approach.
 
SF4 was an arcade game first, console game second. SF5 is a console game first, and it might not ever get an arcade release. Pad is gonna be more viable than ever imo. Might even end up like MK where playing on pad is superior overall.
 
SF4 was an arcade game first, console game second. SF5 is a console game first, and it might not ever get an arcade release. Pad is gonna be more viable than ever imo. Might even end up like MK where playing on pad is superior overall.

Because of the way SF inputs work and it being a 6 button game I think stick will still be the preferred way to play.

I know I am already dreading spring because of so many games and a stick I need to get.
 
Random question do you guys think SV5 is going to have a lot of "new" top players or it's just going to be the same old guys? Like with SF4 there were a lot of new blood like Fuudo in Japan or LPN in U.S. Guys that didn't play SF before (or at a high level / known).
 
Because of the way SF inputs work and it being a 6 button game I think stick will still be the preferred way to play.

I know I am already dreading spring because of so many games and a stick I need to get.

If there are no rapid fire inputs (legs, hhs, etc) then I can't see why it being a 6-button game would really matter.

Directional inputs though, yeah that might be an issue. But even in SF4 the difference between pad and stick is negligible unless you play a character with rapid fire inputs, and 360 characters are arguably better when played on pad.

Random question do you guys think SV5 is going to have a lot of "new" top players or it's just going to be the same old guys? Like with SF4 there were a lot of new blood like Fuudo in Japan or LPN in U.S. Guys that didn't play SF before (or at a high level / known).

Only way there aren't still a bunch of known players on top is if fundamentals are no longer a thing or if a bunch of them retire.
 
"Random question do you guys think SV5 is going to have a lot of "new" top players or it's just going to be the same old guys? Like with SF4 there were a lot of new blood like Fuudo in Japan or LPN in U.S. Guys that didn't play SF before (or at a high level / known)."


Man, Hearing Fuudo called new blood seems so strange.
 
"Random question do you guys think SV5 is going to have a lot of "new" top players or it's just going to be the same old guys? Like with SF4 there were a lot of new blood like Fuudo in Japan or LPN in U.S. Guys that didn't play SF before (or at a high level / known)."


Man, Hearing Fuudo called new blood seems so strange.

He was a V.F player right? No one knew him for SF before 4.
 
Your approach is actually the opposite of how it should be done. You learn the basics before trying to maximize your approach.
I know, the lunatic in me wants to get everything perfect before trying to jump in so I end up in training mode for hours before even tackling arcade mode. I should change how I handle that.
 
Random question do you guys think SV5 is going to have a lot of "new" top players or it's just going to be the same old guys? Like with SF4 there were a lot of new blood like Fuudo in Japan or LPN in U.S. Guys that didn't play SF before (or at a high level / known).

There will always be newcomers, but there is a reason why the top players will always be up there. Fighting games in general are all about the fundamentals. If you have those down to a science, you can jump into any fighting game and be somewhat competitive even without knowing the in-depth mechanics. JWong showed that clearly at E3. You can see how easily he adapted to SF5.
 
"He was a V.F player right? No one knew him for SF before 4."


Correct, but still. Dude won SBO like 10 years ago. I don't think he's really comparable to people who just came up in SFIV.
 
Random question do you guys think SV5 is going to have a lot of "new" top players or it's just going to be the same old guys? Like with SF4 there were a lot of new blood like Fuudo in Japan or LPN in U.S. Guys that didn't play SF before (or at a high level / known).

Yes, I believe so. New players that put in work can easily "rise up".

I remember when Afrolegends came onto the scene for ST and took people by surprise in that thanks to Alex Valle teaching him.

Also, SnakeEyez came up during HDR and went back played original ST and was amazing at that too.
 
completely agree. In SF4, corner crossups were crazy. Against some characters, you basically had to randomly choose right or left. I said that you "had" to try to block because you didn't have much option:

- back dash and focus back dash wasn't the best idea in the corner
- if you tried a reversal (i.e. shoryuken), you would whiff because your oponent would land behind you
- if you tried to press buttons, you would probably get hit

The idea is that you had to block, but blocking was particularly difficult in that situation.

Totally agree.
 
"This game is going to be harsher on casuals than IV."


But links are easier and combos are shorter, how could I possibly lose with my superior tactical genius now that execution isn't a concern?

Okay thanks, that's basically what I expected/hoped to hear. My problem with SF4 was having to spend a shitload of time just getting down execution on combos and stuff before I could even think about how to actually play the game, that's where I'm hoping SFV is going to be a bit more lenient so I can focus more on decision making and stuff. I don't mind getting destroyed by more experienced players(I will be salty though) and having to put in the time to become less awful.

So, Gentle Rodriguez, you want to be good without practice or effort?

/s

Making execution easier isn't going to be some sort of magic bullet for people to become street fighter champions, I agree with Teknopathetic on that. But that doesn't mean that the ones that do care should jump through inane bullshit to demonstrate "skill".

Teknopathetic, you make the mistake thinking there's a clear correlation between loving finger gymnastics and having a competitive mindset. That is wrong. The only proof you need is by comparing how unpopular this genre is to other competitive video games.
 
I know, the lunatic in me wants to get everything perfect before trying to jump in so I end up in training mode for hours before even tackling arcade mode. I should change how I handle that.

Arcade mode doesn't help much, because it lacks human psychology and makes you get some bad habbits. The only use might be tightening up your reactions(limited) and combos under stress.
Learning combos is only good or damage potential. When you don't have the fundamentals to actually land them they are going to be useless.

"He was a V.F player right? No one knew him for SF before 4."


Correct, but still. Dude won SBO like 10 years ago. I don't think he's really comparable to people who just came up in SFIV.

I guess you can call Louffy a newcomer. He won EVO and is currently dominating Europe.
 
Not really that impressive. All he had to do was time the first parry hit, then he can mash the rest. Ultradavid mentioned this last night with Chun legs and her spiral. Too easy to parry that.

Now show me Evo Moment 37 as that cannot be mashed.

Combofiend was talking about timing a lot earlier and he wasn't able to parry Chun's lightning legs and super. Even if you can mash them, you'll end up getting an extra parry and definitely won't be able to get a followup. Even might get punished in some cases.
 
So, Gentle Rodriguez, you want to be good without practice or effort?

/s

Making execution easier isn't going to be some sort of magic bullet for people to become street fighter champions, I agree with Teknopathetic on that. But that doesn't mean that the ones that do care should jump through inane bullshit to demonstrate "skill".

Teknopathetic, you make the mistake thinking there's a clear correlation between loving finger gymnastics and having a competitive mindset. That is wrong. The only proof you need is by comparing how unpopular this genre is to other competitive video games.

LoL, Dota2, CS, starcraft 2 all have crazy finger gymnastics, what are you talking about? It's just most of these games sans SC2 are team based, so they chalk up to losing being due to their teammate. They can't make that excuse in fighters.

And no there probably isn't a clear correlation between finger skill and being competitive. But there is a link between finger skill and practice/experience, and that has a big impact on being competitive.
 
Okay thanks, that's basically what I expected/hoped to hear. My problem with SF4 was having to spend a shitload of time just getting down execution on combos and stuff before I could even think about how to actually play the game, that's where I'm hoping SFV is going to be a bit more lenient so I can focus more on decision making and stuff. I don't mind getting destroyed by more experienced players(I will be salty though) and having to put in the time to become less awful.

Yeah I mean I just want to pick up Starcraft 2, DOTA 2, CS: Go, and League of Legends and boom I'm in there. No practice needed I am the champ.

FabulousDeterminedAtlanticblackgoby.gif
 
Combofiend was talking about timing a lot earlier and he wasn't able to parry Chun's lightning legs and super. Even if you can mash them, you'll end up getting an extra parry and definitely won't be able to get a followup. Even might be able to get punished in some cases.

Just mash and count until you parry the required number of hits from the super or whatever.
 
The twitch video is cut-free but very pixelated, especially when I put it in full screen, or output to HDTV.

Is it like that for anybody?

Probably no way to improve things, right?
 
Just mash and count until you parry the required number of hits from the super or whatever.

Yup. If you know drill is a 5 hit for example, and the first one is timed, only mash four more hits. Presto you are a god at parrying now lol.
 
"Teknopathetic, you make the mistake thinking there's a clear correlation between loving finger gymnastics and having a competitive mindset. That is wrong. The only proof you need is by comparing how unpopular this genre is to other competitive video games."

I'm not making any correlation between loving finger gymnastics and having a competitive mindset. I'm of the opinion that SF4's "finger gymnastics" are severely overstated and also that people with competitive mindsets that don't love finger gymnastics simply dealt with it. Either by not relying on optimal combos or playing characters that didn't need them.
 
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