androvsky said:...movies? Tickets always cost the same amount, and, if anything, the home video releases of big budget movies tend to be a little cheaper than that of small independent films.
Battle Fantasia sold fewer than 5000 copies its first NPDAstroLad said:and all failed so hard. well culdcept saga at least. cry
This chart always bothered me.beast786 said:
Pretty much this.Facism said:Because there are people who will buy the games at $60 a pop on launch. Might as well net those for as much as they can pay before dropping the price $5-$10 dollars.
Meier said:Every movie ticket "at launch" costs the same too. It happens in certain industries.
Doh, beaten.
Some of us do. I have yet to pay $60 for any game this generation that didn't come with some sort of peripheral or something.elektrixxx said:Don't any stores compete for the best price in the US? I hear all the time on podcasts how people pay exactly US$60 for games. Don't you Yanks know how to find a bargain?!
beast786 said:Every game has different budget, marketing, PR etc etc.
"AAA" games with budges in 10-20 millions and higher quality are sold same as low budget crappy games?
Thats like having BMW 5 series sold same price as Honda Civic?
So does activision and IW have a legit right to sell a AAA game with higher quality and budget for a higher ?
Below Picture is from ARS.. There is no WAY its same for every game when it comes to Retail Programming and production
![]()
I gotta try that game out. Seems right up my Metal-Gear-Ac!d/Culdcept-lovin' alley. Probably looks better than Culdcept too. :lolIPoopStandingUp said:Best $20 new release, ever.
I wish Xbox Originals wasn't defunct so this could get released. I'd love to see some new life breathed into this gem. At least it's BC.IPoopStandingUp said:![]()
Best $20 new release, ever.
Well...While the combat is technically card-based it really isn't anything like the other two.AstroLad said:I gotta try that game out. Seems right up my Metal-Gear-Ac!d/Culdcept-lovin' alley. Probably looks better than Culdcept too. :lol
deepbrown said:True in the US...not so true elsewhere. Eg. UK - always reduced at launch. I'm sure games are cheaper now than they were at the same time during he PS2's life-span.
soul creator said:I just want another AAA game to release at $20
![]()
*sniff* we'll miss you
beast786 said:Could it be that casual gamer might think cheap games are probably not good games.
Games don't get theatrical runs before their disc releases.hauntedhallows said:i still dont see why games dont take on dvd pricing?
why not sell 10 million copies at 20 bucks and gain franchise fans
instead of selling 1 million at 60 dollars
Shurs said:Games don't get theatrical runs before their disc releases.
EternalGamer said:Actually, it's hardcore gamers that probably think that. We have been trained from years of marketing and gaming journalism to crave the "cutting edge" with emphasis on technological advancements in gaming in terms of graphics, environments, etc. If a game has a lower cost, we tend to think it probably isn't an amazing, orgasm inducing, mind fuck of a thing in terms of production values and we certainly care about production values (just look at all the distaste for the Wii, myself included).
It also has to do with the fact that people who are already interested in a game will pay $60 and not enough NEW people would be interested at $40 to make up the difference in profit.
In short, the gaming consumer need to wean his or herself off the "latest and greatest" mentality. Then the industry will respond in turn.
i suppose acid is really nothing like culdcept (or anything) either; i just like card mashups i guessJive Turkey said:Well...While the combat is technically card-based it really isn't anything like the other two.
Umm... no. Manufacturing enough supply is never an issue with software unless they artificially make it so. Unless you're talking about really niche stuff, I've never had trouble finding games that are relatively new.neptunes said:I think it comes down to a simple supply and demand issue.
The demand for games at launch is much greater than the supply available.
This was $20 when it was released?IPoopStandingUp said:![]()
Best $20 new release, ever.
minus_273 said:you charge the price the market is willing to bear. The price is $60 because people are willing to buy it at that price. When it doesnt sell as much, the price is reduced and more people buy it and then that is also reduced later to get the remainders.
basically, the company gets to make money off the people willing to pay $60 to get it on launch day. They could sell it for $50, but why not charge $60 since people are willing to pay that much.
Come to think of it, me either. The highest I have paid for a game this gen is $90 for Wiifit. Im so happy that I waited for other games to drop in price too, cause the ones I thought I was going to buy at launch for $60 didnt turn out so well after a rent. So I resort to not buying any games for my 360 at launch until its $40 or under.Jive Turkey said:Some of us do. I have yet to pay $60 for any game this generation that didn't come with some sort of peripheral or something.
EternalGamer said:Actually, it's hardcore gamers that probably think that. We have been trained from years of marketing and gaming journalism to crave the "cutting edge" with emphasis on technological advancements in gaming in terms of graphics, environments, etc. If a game has a lower cost, we tend to think it probably isn't an amazing, orgasm inducing, mind fuck of a thing in terms of production values and we certainly care about production values (just look at all the distaste for the Wii, myself included).
It also has to do with the fact that people who are already interested in a game will pay $60 and not enough NEW people would be interested at $40 to make up the difference in profit.
In short, the gaming consumer need to wean his or herself off the "latest and greatest" mentality. Then the industry will respond in turn.
gtj1092 said:I don't know my wife just compares the price of a game to the others around it to determine quality. I was looking to pick up mirror's edge for 20 bucks at gamestop and was like i heard this is good but she was like then why is it only 20 bucks. I can't speak for the rest of the world but a higher price is usually associated with better quality in almost all products in the U.S.
But would you find a game that appeals to you? If you wanted a puzzle game and there were only 1 or 2 mediocre puzzle games at launch, what are the chances of you buying those same games later on in the generation(let alone at $60) especially when there would be more puzzle games available.Steve Youngblood said:Umm... no. Manufacturing enough supply is never an issue with software unless they artificially make it so. Unless you're talking about really niche stuff, I've never had trouble finding games that are relatively new.
There are far more DVD players than households in the US... How many PS3s are there? Just because games are suddenly only $10 doesn't mean my mom is going to start buying them.hauntedhallows said:i still dont see why games dont take on dvd pricing?
why not sell 10 million copies at 20 bucks and gain franchise fans
instead of selling 1 million at 60 dollars
dojokun said:The BMW vs. Honda Civic analogy is heavily flawed. The two products are made by two large companies that both have large enough budgets to market their product as they please. BMW willingly sets a higher standard of luxury for a higher price, understanding that they are reaching out to a smaller target market than Honda. Honda willing sets a lower standard of luxury for a lower price, understanding that they are reaching out to a smaller target market than BMW.
This reasoning does not apply to digital media such as music, movies, and video games. You don't necessarily get to pay a lower price for an album, movie, or video game because the artist, director, or developer was working on a lower budget.
Honda, while offering a cheaper product, still has large budgets and was able to offer that low price through the lack of including expensive features, and also through the efficiency of specialization. They have entire departments dedicated to marketing, R&D, etc. So the overhead is a relatively small percentage of their budget. Offering one more model Civic is not that costly (relatively) to them, as they already have the needed personnel and departments in place from other models they previously have offered.
While independent or low budget artists/directors/developers also typically produce games without "expensive features," the relevant similarities basically stop there. They do NOT have the large budget that Honda does for the specialization and departments that offer great efficiency. Cranking one more album/movie/video game is not as simple as Honda cranking one more model Civic. A low budget means they need to either market their product on their own without professional publishers/marketers, or convince 3rd party professional publishers/marketers to help them. And if they do, it's for a price.
Thus, a Honda Civic is not the equivalent to a low budget game. It may be a low budget product, but it came from a high budget company. A low budget game comes from a low budget company that does not have the tools to produce their products at the same level of efficiency as a higher budget company.
The OP seems to be talking about Activision's high budget games versus other lower budget companies' low budget games.beast786 said:I disagree... Activison is a big budget company that makes plenty of low budget games and still charges 60 bucks for them.
I can't produce any proof to back me up but by memory GTA3 launched at $50, the standard US price for PS2 games.Shahadan said:I remember GTA3 on ps2 being a lot cheaper at launch than the average price for new games at the time.
I remember also me playing being like "WTF how much did they spend to develop this thing, and why did they sell it at that price?"
Well it was cheap here anyway, dunno for the rest of the world. What was the US price?
I would be curious to see if the matter was discussed in interviews back in the day, and the logic behind it (well it was more than successful anyway)
Because jackass Gamfaqs kids are able to bug their parents to pay it.mysticstylez said:Also why is every SquareEnix DS game 40 fucking bucks at launch?
mysticstylez said:Also why is every SquareEnix DS game 40 fucking bucks at launch?