Can anyone tell me why flexible pricing is good in every industry except videogames?

No, I don't. The business model is different.
You buy one guitar to use for years. You are choosing between which "tool" you are going to use, so there is lots of variability.
Video games are disposable entertainment. You're expected to go through many games throughout the lifespan of a given console. The average attach rate is like 9-10 games.
The gaming industry isn't an enthusiast industry.

I don't think you really have a point, I think you are just trolling to be honest.
OP is skipping more well thought out comments to engage with the ones they think they can one up to get their point across. I think you're right, they're not interested in a discussion. Just wanted to flex they have an expensive bike and like Celine Dion in 2025
 
It's because software has a near zero marginal cost of copying and has low variable cost, you dolt. In fact, the only really dumb thing the industry could do to wreck its mass market business model is to rise their fixed costs too high by making "exceptional" games that have budgets with exponentially rising labour costs. Then, if they hope that the mass market customers make up for this by accepting rising prices, it is still not a change to their business model where they now make "bespoke" games with high costs of making each item and high variable cost of tailoring to the needs of high net worth customers.
 
You're missing my point.

Which enthusiast industry doesn't benefit from a high end pricing model?

You buy a cheap guitar to learn. You fall in love playing guitar. You buy a Les Paul.

Guitar enthusiasts appreciate luxury guitars. Why don't game enthusiasts appreciate luxury games?

You see the disconnect?

Sorry for the doube post.

Gaming does have high end pricing for hardware.

You have the OG Switch and Series S on the low end, and a PC rig with a 5090 GPU on the high end.

You're now talking about applying this to software
 
I don't understand the pushback against higher prices in games.
Let me try and put this in terms you can understand.

It's like you're playing Fortnite and having fun, and this hot girl asks you to go to the Arianne Grande concert in Fortnite. You know she is probably a guy in real life, but it's still something you can't pass up just in case. So you go to the shop to buy a new skin to look your best; maybe Rogue Spider Knight or Eon. But when you get to the store they doubled the price and you can't afford it anymore. When you show up to the concert in your same old John Wick suit you've worn for years, she acts like she doesn't even know you and already has another guy rapidly crouching over and over next to her. You hit your best emote, but even that can't hide the pain of heartbreak as you listen to "We Can't Be Friends" all by yourself.
 
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I'm not shocked as you did compare extraction shooters with people watching the NFL.
That analogy was just about perfect. High intensity moments in spectator sport relates to high intensity moments in games surprisingly well.

This is more nonsense. Comparing luxury cars and bikes to video games? This doesn't make a lick of sense.
If I was your 5th grade teacher, I would take out my red pen and write "This is a great intro statement! Now support it in the next paragraph!"

Then I would say "Go back to your desk and make the proper corrections. Lunch is in 10 minutes."

Why stop at video games? Why not films as well? The next Avengers film will cost more to make and is a "premium" experience, so the tickets to that film should cost £50 compared to the £10 of a generic romcom, right?
The Avengers movies were beloved (not by me) in large part because people loved the expensive CGI. Ticket prices for most of those movies were $20 bucks per person. A poor value imo.

Ticket prices in the 1960s were $1.00. You're not getting Marvel movies with cheap ticket prices.

I shouldn't need to explain why this is a bad idea.
You didn't need to click on this thread, but you did. You don't need to answer the question posed in the OP...but you didn't.
 
Milk can also be flexible at $60.
Just cause it can, doesn't mean it should.
It can't.

Dairy farms would crash if they charged $60 dollars for a gallon of milk. Les Paul and Nintendo aren't going to crash charging $1,000 dollars for guitars and $80 dollars for games.
 
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No, I don't. The business model is different.
You buy one guitar to use for years.
evil-smirk.gif


If only games were capable of entertaining for years...
 
That analogy was just about perfect. High intensity moments in spectator sport relates to high intensity moments in games surprisingly well.

No, it was nonsense.

Raw dogging a women you meet on a night out carries the risk of a STD, but people do it.

Oh look. That must be evidence why extraction shooters are going to get their Mario 64 moment!

If I was your 5th grade teacher, I would take out my red pen and write "This is a great intro statement! Now support it in the next paragraph!"

Then I would say "Go back to your desk and make the proper corrections. Lunch is in 10 minutes."

lol. What?

The Avengers movies were beloved (not by me) in large part because people loved the expensive CGI. Ticket prices for most of those movies were $20 bucks per person. A poor value imo.

Ticket prices in the 1960s were $1.00. You're not getting Marvel movies with cheap ticket prices.

Poor value for the studio? Should they have been more because they were premium films?

You didn't need to click on this thread, but you did. You don't need to answer the question posed in the OP...but you didn't.

I actually did answer the question in my second post.
 
I don't understand the pushback against higher prices in games.

I used to value mountain bikes as a kid so instead of buying a $100 dollar Huffy, I saved my money and bought a $500 dollar Trek. I loved that Trek.

The Cybertruck, Enzo, and Mercedez Benz Gullwing couldn't exist without variable pricing. The automobile industry is healthier and more innovative because companies aren't locked into selling $30k dollar economy vehicles. Car enthusiasts would never support a price ceiling mandate on their favorite industry.

Led Zeppelin, Celine Dion, and Muddy Waters wouldn't exist without instruments advancing past two sticks and a couple of rocks. Expensive, enthusiast equipment was required for these artists to make the best music on earth.

There isn't an enthusiast industry out there that would benefit from an industry standard price cap, and yet gamers (arguably the worst people on earth) constantly meltdown at the thought of giving creatives more freedom to charge for their craft.

why-asking.gif
it's kind or rare, Your mind is aligned with me : ))
 
Your premise is flawed. Standardised pricing does exist in many industries.

Movie tickets are the same price regardless of how much a movie cost to make. Music CDs and movies on disc have standard pricing too.
 
Ticket prices for most of those movies were $20 bucks per person
Were they significantly more expensive than for other movies at the time? (I have no idea). If they were I would assume it was because demand outstripped the availability of seats, which is not a limitation which exists with games.

Endgame tickets probably could have been 80% cheaper and they still would have made a profit.
 
OP is skipping more well thought out comments to engage with the ones they think they can one up to get their point across.
Honestly, very few, if any, have actually engaged with the premise posed in the OP.

No one has been able to explain how enthusiast industries would benefit from the removal of the luxury product/pricing model. Not a single person.

It's been 100% feelings and emotion...and 0% logical responses.
 
Your premise is flawed. Standardised pricing does exist in many industries.

Movie tickets are the same price regardless of how much a movie cost to make. Music CDs and movies on disc have standard pricing too.
Guy lists 3 dead or dying industries to explain why luxury pricing hurts healthy industries.

What would happen to the industries listed in the OP if a low standard pricing was enforced?
 
Honestly, very few, if any, have actually engaged with the premise posed in the OP.

No one has been able to explain how enthusiast industries would benefit from the removal of the luxury product/pricing model. Not a single person.

It's been 100% feelings and emotion...and 0% logical responses.
There's been numerous reports of $70 games not being sustainable. Many, myself included have already largely bowed out at that price point. It'll only get worse the higher it goes.

 
There's been numerous reports of $70 games not being sustainable. Many, myself included have already largely bowed out at that price point. It'll only get worse the higher it goes.


You bowed out of that price point because you don't value the product at that price point.

Gamers that value games to a higher degree than yourself will support luxury pricing models.

I've long said the short, one and done game is a dinosaur today. Many of you didn't want to admit it but you're seeing the effects of your low interest in games implode the industry you say you like.

You didn't realize it, but you're starting to see that some games are cheap plastic recorders and other games are Les Paul guitars. It's Huffy vs Trek. It's Nissan vs Toyota. Death comes to products with innately poor value.
 
You're missing my point.

Which enthusiast industry doesn't benefit from a high end pricing model?

You buy a cheap guitar to learn. You fall in love playing guitar. You buy a Les Paul.

Guitar enthusiasts appreciate luxury guitars. Why don't game enthusiasts appreciate luxury games?

You see the disconnect?
I think the way you're framing it is a bit misleading.

The difference between a cheap guitar and a Les Paul comes down to build quality and materials, craftsmanship, essentially. The same goes for other highend physical products.
But with video games, it's not the same. There's no such thing as superior materials or craftsmanship in the same tangible sense. There's no clear, objective metric that distinguishes one game from another in terms of quality the way there is with physical goods.
 
Guy lists 3 dead or dying industries to explain why luxury pricing hurts healthy industries.

What would happen to the industries listed in the OP if a low standard pricing was enforced?

You're comparing software to bikes and cars. It's completely different.

I don't understand why you can't see this? Is this a troll post?

kat_on_the_roof kat_on_the_roof nailed it.

I'd also add in gaming you have high end and low end hardware. 5090 vs Series S console for example.
 
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Guy lists 3 dead or dying industries to explain why luxury pricing hurts healthy industries.

What would happen to the industries listed in the OP if a low standard pricing was enforced?
Guy claiming "flexible pricing is good in every industry except videogames" shifts goalposts and would prefer to engage on his cherry-picked industries only.
 
I was going to write a well thought out post to respond to OP but after reading his responses in here i can tell that he dosen't care what people tell him because in his own mind he's always right and everyone else is always wrong. So anything i or others will say to him will be pointless. I also feel like he's arguing in bad faith so ya, i'm not even going to waste my time.
 
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You're comparing software to bikes and cars. It's completely different.

I don't understand why you can't see this? Is this a troll post?

kat_on_the_roof kat_on_the_roof nailed it.

I'd also add in gaming you have high end and low end hardware. 5090 vs Series S console for example.
Yes. OP does this a lot. They just can't understand why people don't want constant live service trash. They probably bought Concord at launch.
 
I think the way you're framing it is a bit misleading.

The difference between a cheap guitar and a Les Paul comes down to build quality and materials, craftsmanship, essentially. The same goes for other highend physical products.
But with video games, it's not the same. There's no such thing as superior materials or craftsmanship in the same tangible sense. There's no clear, objective metric that distinguishes one game from another in terms of quality the way there is with physical goods.
I fundamentally disagree with this.

The craftsmanship and quality of materials are obvious in game design. The talent and resources that go into games is every bit as far ranging as the talent and resources going into guitars.

Personally, I appreciate high end games exponentially more than I appreciate high end guitars.
 
You're comparing software to bikes and cars. It's completely different.
You're not the least bit interested in explaining why a low standardized pricing structure would benefit any industry listed in the OP?

Would coffee snobs appreciate coffee based around Folgers pricing standard or do coffee snobs appreciate the high end coffees they buy at coffee shops and make at home?

If you are an enthusiast, you should value high end games more than the casual gamer.

I do. Most of ya'll don't.
 
Luckily Nintendo sold the same Wii U game 75 million times, so they could afford to offer World for $50 for a limited time as a digital game in a $500 bundle.

The price only goes up if you procrastinate or like physical. Variable
 
You bowed out of that price point because you don't value the product at that price point.

Gamers that value games to a higher degree than yourself will support luxury pricing models.

I've long said the short, one and done game is a dinosaur today. Many of you didn't want to admit it but you're seeing the effects of your low interest in games implode the industry you say you like.

You didn't realize it, but you're starting to see that some games are cheap plastic recorders and other games are Les Paul guitars. It's Huffy vs Trek. It's Nissan vs Toyota. Death comes to products with innately poor value.
Short one and done games = GaaS right?
Most will die as they already have been but a small handful will survive. Single player games are the bread and butter of the industry, and rightfully so. GaaS will always remain as the side dish.
 
Because I want the lowest possible prices for me. Because I don't give a fuck about extremely wealthy corporations using 'b-b-but support the widdle devs' as meat shields for when they want to sodomise me via my wallet. Thankfully, they have the OP to step in and defend them.
I totally get you point, if the next Mario Kart game was $50 but they told you right out of the gate that 8 people worked on this for a year and all they did is manage a bunch of AI modules as they did the whole development for the game and it looked like a soulless robotic game?? Do you think that price cut would be worth it?
 
The craftsmanship and quality of materials are obvious in game design. The talent and resources that go into games is every bit as far ranging as the talent and resources going into guitars.
Yes, but they do not go into each unit of a game like they go into each unit of a guitar.

If every Les Paul guitar after the first one cost ~0 to produce you would expect to be looking at a very different guitar market. If every Ferrari after the first one cost ~0 to produce you would expect to be looking at a very different car market.

If you believe gaming would be more profitable with the pricing model you are suggesting -significantly higher prices for higher quality games- it begs the question, why don't we already see it?
 
You're not the least bit interested in explaining why a low standardized pricing structure would benefit any industry listed in the OP?

Would coffee snobs appreciate coffee based around Folgers pricing standard or do coffee snobs appreciate the high end coffees they buy at coffee shops and make at home?

If you are an enthusiast, you should value high end games more than the casual gamer.

I do. Most of ya'll don't.

Okay. Let's start from scratch.

High end cars and high end bikes. They exist with cars and bikes at the lower end of the quality scale. These are physical products that differ in price due to parts, manufacturing processes, quality of product etc.

You have the same for the gaming industry. If you want to play the latest games on a budget, then buy a Series S. If, however you're an enthusiast who wants the best experience by playing the same games at 4K 120FPS, then you'll spend more for high end PC with a 5090 GPU.

So gaming does have this model for hardware. You're now talking about applying the same model to software, which as others have said, wouldn't be a great idea.
 
I fundamentally disagree with this.

The craftsmanship and quality of materials are obvious in game design. The talent and resources that go into games is every bit as far ranging as the talent and resources going into guitars.

Personally, I appreciate high end games exponentially more than I appreciate high end guitars.
What better meterials are being used to create games over other games?
You can have better staff to create your game and obviously they should have a wage to match that. But that doesn't reflect the end result of said game.
Somtimes you get fantastic, cheap indie games and other times you get expensive, terrible AAA games.

Compairing cars/bikes to games is totally daft.
If the gaming industry died tommorrow then nothing would really happen. Game/ tech devs would be out of the job and stocks would drop but the world would keep turning.
Many of the devs would be introduced to other areas of coding for other means.

If vehicle manufacturing dies then the world would actully come to a halt. Everybody relies on them for many uses.

Games aren't that important to your life. It's entertainment and nothing more. It doesn't enrich your life or give your real world experiences. It's somthing to shut your brain down to.
 
If you believe gaming would be more profitable with the pricing model you are suggesting -significantly higher prices for higher quality games- it begs the question, why don't we already see it?

Why aren't we seeing higher prices in games?

You're asking this question when Nintendo is company non grata this week? Seriously?

Btw, you guys are going to freak out when Bungie announces their Marathon pricing model. A freak out that begs to ask..."Does a tree that falls in the woods make a sound if no one is around to hear it?"
 
What better meterials are being used to create games over other games?
You can have better staff to create your game and obviously they should have a wage to match that. But that doesn't reflect the end result of said game.
I can assure you the technology used to create Intergalactic within Naughty Dog is significantly more expensive than the technology used to create Cuffbust.

Naughty Dog has better materials.
 
Btw, you guys are going to freak out when Bungie announces their Marathon pricing model.
That's fine, Marathon is going to be trash anyway. Bungie can price it however they want, it isn't going to polish the turd they're making to dance on the corpse of the original trilogy.
 
I'm 100% ok with flexible pricing in games. Videogames offer very different experiences. Some can be fully experienced in a few hours. Some can offer hundreds of hours of content, all at a very high quality.

I don't know how anyone looks at a game like Red Dead Redemption 2 and think that's the same value as a 2D Kirby game. The amount it costs to produce the first is exponentially more than the latter. Why must they be the same price?
 
If we apply "fair" flexible pricing then most Nintendo games shouldn't be a dime higher than $30
I bought a Switch 1 day one for myself and played through BOTW. After that, this thing more or less collected dust for all of its lifecycle. The games are just not for me and yes, most of them feel like 30 but never go under 40 even during sales. I am fascinated how literally modelling a pink ball with two eyes and two red blocks for shoes that just stupidly walks around environments that look like mobile game trash tier cash grabs on the Google play store sells for 60 or higher in the millions.
 
I'm 100% ok with flexible pricing in games. Videogames offer very different experiences. Some can be fully experienced in a few hours. Some can offer hundreds of hours of content, all at a very high quality.

I don't know how anyone looks at a game like Red Dead Redemption 2 and think that's the same value as a 2D Kirby game. The amount it costs to produce the first is exponentially more than the latter. Why must they be the same price?
They shouldn't, the Kirby game should be cheaper but Nintendo overcharge for their games because they know they can get away with it.
 
I can assure you the technology used to create Intergalactic within Naughty Dog is significantly more expensive than the technology used to create Cuffbust.

Naughty Dog has better materials.
I actually think you might get an example of this when GTA VI releases OP. I expect they are going to charge even more than the price point for Mario Kart World at launch.

For those that claim the variable pricing being a bad thing, I would expect them to wait to buy it until it dropped to $59.99. If it still sells extremely well then it will open the doors for pricing to be different going forward.
 
I can assure you the technology used to create Intergalactic within Naughty Dog is significantly more expensive than the technology used to create Cuffbust.

Naughty Dog has better materials.
and yet the end product of a NG game might be rated lower than some indie game.
My point still stands.
 
The Cybertruck, Enzo, and Mercedez Benz Gullwing couldn't exist without variable pricing. The automobile industry is healthier and more innovative because companies aren't locked into selling $30k dollar economy vehicles. Car enthusiasts would never support a price ceiling mandate on their favorite industry.
Here, let me help you:


Hint: cars you describe are Veblen goods, same way luxury watches are. Video games are not. But hey - companies are perfectly fine to experiment and try to sell a videogame for $150, let's see how that one will go.
 
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My point still stands.
You haven't addressed how the enthusiast industries listed in the OP would benefit from an low standardized pricing structure.

It's almost like people are avoiding the premise of this very thread because they can't formulate a counter argument.
 
Here, let me help you:


Hint: cars you describe are Veblen goods, same way luxury watches are. Video games are not. But hey - companies are perfectly fine to experiment and try to sell a videogame for $150, let's see how that one will go.

Can you address how the industries in the OP would benefit from a low standardized pricing structure?
 
Flexible pricing is good.

It's funny that some think it's starting with Mario Kart World. There have been variable, flexible pricing for awhile.

Minds Eye will be $60. Not all PS5, Series console AAA games launched at $70.

Only thing that's happening is Nintendo's raising the price of their games, that's it.
 
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