TheLostBigBoss
Banned
EDIT: Fuck I'm top of new page, I'll spare you people cause I'm so nice
I hope we can R&D a sports bra for her
I hope we can R&D a sports bra for her
No no no no no, I've already dealt with this shit in the fucking CAD thread.
MGS is fucked up enough, I don't need this fucking shit slithering into my GAF thread.
You can only scan people and see their stats and skills once you've upgraded the binoculars.
You can't do that from the beginning.
Really hoping Kojima puts up the 'alternate' runthrough of the scenario sooner rather than later, lol.
Okay, sorry, I haven't played PW. I understand how it streamlines things from a gameplay perspective, but it feels jarring to me; takes me out of the world into a "oh right this is a videogame" moment. I hope at least you can talk to the people you "collect" back at base.
Hiding in a box or using the fuktin / ballon thing didn't take you out of the world? It has a lot of features that are "gamey*.
I expect another monster size video. I'll get it tomorrow, if I understood correctly.
My issue with the fulton system is more that is seems cheap. In similar fashion to the cardboard box which is sort of ridiculous it works as a cool gamplay device, so I have no problem in that regard. I don't see it as jarring so much, but cheap because of the frequency it can be used. KO guy then use that to remove body from area. You don't have to really worry about hiding them or avoiding them being seen by the enemy when outdoors because you can just press triangle and they;re whisked away. In the gameplay demo the guy playing uses it for pretty much every enemy takedown that he doesn't kill That for me is more jarring because it seems a bit of a cop out.
My issue with the fulton system is more that is seems cheap. In similar fashion to the cardboard box which is sort of ridiculous it works as a cool gamplay device, so I have no problem in that regard. I don't see it as jarring so much, but cheap because of the frequency it can be used. KO guy then use that to remove body from area. You don't have to really worry about hiding them or avoiding them being seen by the enemy when outdoors because you can just press triangle and they;re whisked away. In the gameplay demo the guy playing uses it for pretty much every enemy takedown that he doesn't kill That for me is more jarring because it seems a bit of a cop out.
My issue with the fulton system is more that is seems cheap. In similar fashion to the cardboard box which is sort of ridiculous it works as a cool gamplay device, so I have no problem in that regard. I don't see it as jarring so much, but rather cheap because of the frequency it can be used. KO guy then use it to remove body from area. You don't have to really worry about hiding them or avoiding them being seen by the enemy when outdoors because you can just press triangle and they're whisked away. In the gameplay demo the person playing uses it for pretty much every takedown where he doesn't kill the enemy. I think it would make more sense if you are limited to it's use on any given mission, whether that be based on a frequency of time passed or number of uses at any given time. Per mission perhaps.
Edit - sorry double post and edit there.
My issue with the fulton system is more that is seems cheap. In similar fashion to the cardboard box which is sort of ridiculous it works as a cool gamplay device, so I have no problem in that regard. I don't see it as jarring so much, but rather cheap because of the frequency it can be used. KO guy then use it to remove body from area. You don't have to really worry about hiding them or avoiding them being seen by the enemy when outdoors because you can just press triangle and they're whisked away. In the gameplay demo the person playing uses it for pretty much every takedown where he doesn't kill the enemy. I think it would make more sense if you are limited to it's use on any given mission, whether that be based on a frequency of time passed or number of uses at any given time. Per mission perhaps.
Edit - sorry double post and edit there.
I really hope we get a proper Metal Gear Remake with this engine.
MS are you listening? This would be your Final Fantasy VII remake if you can secure it!!
My issue with the fulton system is more that is seems cheap. In similar fashion to the cardboard box which is sort of ridiculous it works as a cool gamplay device, so I have no problem in that regard. I don't see it as jarring so much, but rather cheap because of the frequency it can be used. KO guy then use it to remove body from area. You don't have to really worry about hiding them or avoiding them being seen by the enemy when outdoors because you can just press triangle and they're whisked away. In the gameplay demo the person playing uses it for pretty much every takedown where he doesn't kill the enemy. I think it would make more sense if you are limited to it's use on any given mission, whether that be based on a frequency of time passed or number of uses at any given time. Per mission perhaps.
Edit - sorry double post and edit there.
My thoughts exactly. Looked boring and monotonous.
Not really a fan of the open world especially when its in the desert. Too much empty space.
The way the credits appear on screen is brilliant. It's not intrusive and feels like an actual TV show.
Punished "Venom" Snake
So cool, so unique, so Metal Gear.
I'm curious to see how, if at all, playing as other characters than Snake in missions affects your playstyle via aiming and the like.
Could be interesting, especially if their skills grow over time.
I'm not so sure, but this demo killed some of my hype.
I'm not a huge fan of big firefights. And gosh, where those man came from? more than 100 enemies in less than 2 minutes, in the middle of nowhere. I thought at the end a Metal Gear Ray was going to appear and start shooting lasers at Big Boss.
That escalated very quickly, and not the kind of vibe that MGS has brought over the past decades.
But the rest was amazing, and that soundtrack just gave me Vice City vibes (which is one of the favorite games from Kojima).
Apologies if it's been covered elsewhere but if you choose to play a mission as a different character, do you get different voice audio as well? For giving orders to the dog, etc. Would be weird to play as a different soldier and still get Big Boss's voice.
I'm curious to see how, if at all, playing as other characters than Snake in missions affects your playstyle via aiming and the like.
Could be interesting, especially if their skills grow over time.
I'm not so sure, but this demo killed some of my hype.
I'm not a huge fan of big firefights. And gosh, where those man came from? more than 100 enemies in less than 2 minutes, in the middle of nowhere. I thought at the end a Metal Gear Ray was going to appear and start shooting lasers at Big Boss.
That escalated very quickly, and not the kind of vibe that MGS has brought over the past decades.
But the rest was amazing, and that soundtrack just gave me Vice City vibes (which is one of the favorite games from Kojima).
I'm not so sure, but this demo killed some of my hype.
I'm not a huge fan of big firefights. And gosh, where those man came from? more than 100 enemies in less than 2 minutes, in the middle of nowhere. I thought at the end a Metal Gear Ray was going to appear and start shooting lasers at Big Boss.
That escalated very quickly, and not the kind of vibe that MGS has brought over the past decades.
But the rest was amazing, and that soundtrack just gave me Vice City vibes (which is one of the favorite games from Kojima).
Real men use tranquilizer pistols.
Honestly I'm probably going to equip myself with the Sniper Tranquilizer and Pistol Only .
Or if they have the Carl Gustav from Peace Walker.
The only way you should get to shoot is if you disarm enemies.
Thats how I like to play.
DD is the reason for the Fox Hound badge. Nice.
HD YouTube?
DD is the reason for the Fox Hound badge. Nice.
is that 1080 video from IGN 60fps?
Nice, 2.61GB downloads nowYes!